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日本成年人助推玩具市场规模创新高
Sou Hu Cai Jing· 2025-09-17 01:14
木村说,随着与爱好和休闲有关的费用大幅上涨,"玩具成为成年人一种经济实惠的选择"。 此外,不少成年人外出时会带着心爱的毛绒玩具拍照并发到社交媒体上,作为与他人互动的方式之 一,"这表明消费者不仅从物品本身寻找价值,还希望借此能与他人互动并获得相关体验"。 据新华社电 尽管日本出生人口数量连年减少,但玩具市场却出人意料地蓬勃发展,这背后的"推力"来 自爱上玩具的日本成年人。 统计数据显示,"单人户"在玩具上的支出增加明显:2024年,日本"单人户"家庭平均在玩具上花费 14498日元(701元人民币),较2014年增长3.5倍;有至少一名儿童的多人家庭在玩具上的平均支出是 12367日元(598元人民币)。 日本共同社14日援引日本玩具协会数据报道,2024财年日本玩具市场规模同比增长7.9%,达到1.1万亿 日元(约合531.7亿元人民币),创历史新高。其中,集换式卡牌和动漫周边产品是主要推动力,较10 年前增长36%;电子宠物以及形态各异的毛绒玩具也颇受成年人欢迎。 明治安田综合研究所经济学家木村五月(音译)在近期发表的一份报告中说,玩具逐渐成为日本成年人 的爱好和自我表达的方式,"玩具只为儿童设计"这一传 ...
日本:成年人助推玩具市场规模创新高
Sou Hu Cai Jing· 2025-09-16 06:09
新华社北京9月16日电 尽管日本出生人口数量连年减少,但玩具市场却出人意料地蓬勃发展,这背后的"推力"来自爱上玩具的日本成年人。 木村说,随着与爱好和休闲有关的费用大幅上涨,"玩具成为成年人一种经济实惠的选择"。此外,不少成年人外出时会带着心爱的毛绒玩具拍照并发到社交 媒体上,作为与他人互动的方式之一,"这表明消费者不仅从物品本身寻找价值,还希望借此能与他人互动并获得相关体验"。(荆晶) 这是8月28日在日本东京玩具展上拍摄的玩具。新华社记者贾浩成摄 统计数据显示,"单人户"在玩具上的支出增加明显:2024年,日本"单人户"家庭平均在玩具上花费14498日元(701元人民币),较2014年增长3.5倍;有至 少一名儿童的多人家庭在玩具上的平均支出是12367日元(598元人民币)。 明治安田综合研究所经济学家木村五月(音译)在近期发表的一份报告中说,玩具逐渐成为日本成年人的爱好和自我表达的方式,"玩具只为儿童设计"这一 传统观念正在转变。 日本共同社14日援引日本玩具协会数据报道,2024财年日本玩具市场规模同比增长7.9%,达到1.1万亿日元(约合531.7亿元人民币),创历史新高。其中, 集换式卡牌和动漫 ...
一票难求,火爆!“情绪消费场”撬动经济新支点
Sou Hu Cai Jing· 2025-08-04 08:35
2025年7月4日至8月10日,上海举办首个国际动漫月。其间,多个动漫展会召开,累计吸引了数十万海内外观众。热门漫展一票难 求、消费者排队购买周边产品、场地周边酒店餐饮预定火爆……如今,漫展已不仅是动漫迷们的狂欢,还成为了城市流量的新密 码。 每年暑期来上海参加动漫展会,已经成为很多动漫爱好者的固定行程。2025年,首个上海国际动漫月举行期间,三大动漫展联动, 累计吸引了数十万海内外观众前来逛展、消费。数据显示,仅某场漫展举办当周,场地周边部分酒店预订量就同比增加475%。同 时,各大商圈也抓住流量,动漫元素的快闪店、特色市集等消费场景不断出现。 本届漫展展览面积超过13.5万平方米,汇集来自美国、加拿大、德国、日本等37个国家和地区的800家企业参展。据了解,有很多观 众从外地,甚至是海外专程来打卡。 图 INNE CCTV 视网 CTN 2 com 贝 4 E TITLE mit Cares au inner of the production 安视网 CCTN CTIV 16 UU7 4 度假 旅 裝 塔 以 12 四 商 肩 標 招 E CCTV 2 CETN Com E en CCTV/ 2 CCT ...
让城市魅力打破“次元壁”(文旅棱镜)
Ren Min Ri Bao Hai Wai Ban· 2025-07-30 01:30
热门漫展一票难求、漫展周边酒店餐饮订单火爆、年轻人在"二次元"主题商场排队买"谷子"……在上 海、成都、东莞等城市,漫展已然成为吸引动漫爱好者前来游玩的新引力,一张展会门票能够串联起多 重消费场景,让年轻游客跟着动漫体验一座城。 漫展的魅力何在?为什么能吸引大量爱好者跨越山海来看展?BW漫展的一项调查显示,超过七成的漫 展观众认为看展本身是次要的,能和线上结识的同好在线下见面、一起玩耍才是最重要的。"跟着漫展 去旅行"的火热,折射出兴趣社交、情绪价值等对年轻一代出游选择的重要影响力。在局外人看来,把 自己打扮成心仪动漫角色的样子更像是"过家家",但对于爱好者而言,cosplay、买周边、用喜爱的动漫 元素装饰衣服和包包等行为,都是彰显个性、展现爱好、获得共鸣和认同的"橱窗",漫展则是满足这些 社交需求的大型聚会。 随着哪吒、《黑神话:悟空》等国产IP的迅速崛起,动漫、游戏等展会上的"顶流"越来越多,内容"出 圈"也带来国内泛"二次元"用户规模的扩大。艾媒咨询《2024—2025中国二次元经济及用户行为数据报 告》显示,2024年,中国泛"二次元"及周边市场规模约为5977亿元,动漫周边产品在动漫产业中的贡献 ...
“漫展”成外地游客来蓉新引力,“票根经济”延伸暑期消费链条
Sou Hu Cai Jing· 2025-07-20 17:12
Group 1 - The article highlights the surge in tourism and consumption in Chengdu due to the recent large-scale anime exhibitions, specifically the 20th World Line Anime Exhibition and the 29th Comiday (CD29) [1][3] - Young anime enthusiasts from various regions are traveling to Chengdu, extending their itineraries to include shopping centers, tourist attractions, and surrounding destinations, thus boosting local consumption [1][3] - The CD29 exhibition has implemented a "ticket economy" strategy, allowing attendees to enjoy exclusive discounts at designated hotels, restaurants, and attractions, effectively linking the exhibition to broader tourism and consumption [5][7] Group 2 - The influx of young consumers during the anime exhibitions has significantly increased foot traffic in commercial areas, with reports of stores being crowded and sales rising [5][7] - Many shops are offering discounts for high school graduates, further attracting young consumers and enhancing their shopping experience during the exhibition period [7] - The commercial sector is actively responding to this trend by launching targeted promotional activities and discount packages to convert the increased foot traffic from the exhibitions into sales growth [7]
在上海“最年轻”中心城区向新转型 吸引年轻人与“年轻态”消费者集聚 五角场商圈“感觉又年轻了5岁”
Jie Fang Ri Bao· 2025-04-13 02:17
Core Insights - The Yangpu District's Wujiaochang business circle is experiencing significant growth in consumer spending, particularly among young people, with a 5.2% year-on-year increase during the Spring Festival and a 38.3% increase in January and February [1][2] - The transformation of traditional shopping centers into youth-oriented spaces, such as the 百联ZX造趣场, has attracted a large number of young consumers, with sales increasing by 111.18% in the first two months of the year [2][4] - The overall strategy of the Yangpu District is to create a vibrant, youth-centric commercial environment that integrates various cultural and entertainment elements to enhance consumer experience [6][9] Consumer Trends - The Wujiaochang area has a high concentration of young consumers, with 25% of the population aged 18 to 35, and a significant number of university students nearby [1][3] - Young consumers are showing a preference for immersive experiences and themed consumption, as seen in the popularity of the 二次元主题商圈 and various pop-up events [5][6] - The average spending per visit is high, with many young consumers purchasing multiple items at once, indicating a strong willingness to spend on experiences and products that resonate with their interests [3][4] Business Strategies - Retailers in the Wujiaochang area are focusing on innovative concepts and collaborations, such as the introduction of over 150 new brands in 合生汇, with more than 30 being first stores [8] - The integration of online and offline shopping experiences is being emphasized, with initiatives like live-streaming events to attract younger consumers [9][10] - The district aims to expand its appeal beyond local consumers to attract young people from other regions and countries, enhancing its status as a destination for youth culture and consumption [9]