Workflow
Steam Deck
icon
Search documents
Steam收30%佣金被诉垄断 1400万人索赔62亿元
Xin Lang Cai Jing· 2026-02-06 19:58
Core Viewpoint - A collective lawsuit against Steam has been approved for trial in the UK, involving 14 million players and claiming £656 million (approximately 6.2 billion RMB) in damages due to alleged market abuse and high commission fees [3][5][6]. Group 1: Lawsuit Details - The lawsuit, initiated by digital rights activist Vicki Shotbolt, accuses Valve, the developer of Steam, of abusing its market dominance by imposing restrictive terms on game developers, effectively locking players into the Steam platform [5][6]. - Steam allegedly forces developers to accept conditions that prevent them from launching games on competing platforms or selling at lower prices, resulting in a 30% commission that inflates consumer costs [5][6]. - Valve has contested the lawsuit, arguing that it lacks precise details regarding the impact of its commission structure and platform consistency terms [5]. Group 2: Steam's Market Position - Since its establishment in 2003, Steam has grown to become the largest PC game distribution platform, offering not only game sales but also community features and content ecosystems [4][12]. - As of December 2024, Steam reported a record of over 39 million concurrent users, which increased to over 40 million by March 2025 [10]. - In 2025, Steam saw over 20,000 games released, with sales reaching 857 million copies and total revenue of $11.7 billion [11]. Group 3: Competitive Landscape - Epic Games' founder Tim Sweeney supports the lawsuit, highlighting that Steam's practices are similar to those of Apple and Google, which faced legal challenges for similar commission structures [15]. - Despite Epic's lower commission rate of 12% and free game offerings, it has not significantly impacted Steam's dominance in the PC gaming market [17]. - Industry analysts argue that Steam's market position is not due to monopolistic practices but rather competitive advantages gained over time [18].
Steam Machine 横空出世,立刻被内存短缺摁在原地
3 6 Ke· 2026-02-06 00:42
Core Viewpoint - Valve's Steam Machine, along with the Frame headset and Controller, has been delayed due to rising memory and storage costs, impacting pricing and release schedules [1][15]. Group 1: Market Dynamics - TrendForce reports that by 2026, 70% of global memory chip production will be consumed by data centers, with Citibank predicting an 88% year-on-year increase in average DRAM prices [3]. - The price of DDR5 memory has surged 3-4 times in recent months, exacerbating the cost challenges for consumer hardware [3][21]. - Samsung and SK Hynix have signed a significant agreement with OpenAI to supply nearly half of the global DRAM capacity for AI infrastructure, leading to a strategic reallocation of silicon wafer production [5]. Group 2: Product Positioning and Challenges - The Steam Machine's pricing is expected to be significantly higher than initially planned, with the 512GB version potentially priced at $950 and the 2TB version at $1,070, surpassing the PS5 Pro's price of $749 [5][15]. - Valve's previous attempt at the Steam Machine in 2013 failed due to high prices, unclear positioning, and a lack of a compelling user experience compared to traditional consoles [6][11]. - The current Steam Machine aims to be closer to an entry-level PC, featuring AMD's Zen 4 CPU and RDNA3 GPU, but faces challenges in delivering a simple, plug-and-play experience that consumers expect from consoles [12][15]. Group 3: Competitive Landscape - The Steam Machine's hardware performance is estimated to be about 85% of the market's RX7600 GPU, which may limit its appeal for high-performance gaming at 4K resolution [17]. - For PC gamers with older hardware, the Steam Machine may be attractive, but for those with mid to high-end PCs, its appeal is limited compared to established consoles like the PS5 Pro [18]. - The overall consumer hardware market is facing structural challenges due to rising costs, making it difficult for new entrants like the Steam Machine to gain traction [21][22].
沪游观察|2025年PC游戏规模大了,令人失望之处也多了
Xin Lang Cai Jing· 2026-01-20 03:46
Core Insights - The PC gaming industry is experiencing significant growth in 2025, driven by players returning to the platform due to dissatisfaction with console gaming and the desire for greater freedom and performance [3][5] - Despite advancements, the overall gaming experience is hindered by rising hardware costs, inconsistent game optimization, and a fragmented ecosystem [2][28] Group 1: PC Gaming Trends - More players are shifting back to PC gaming, attracted by its longevity and upgradeability compared to rapidly evolving console hardware [3][5] - The ability to connect gaming PCs to televisions has made PC gaming more accessible in living spaces, breaking down previous barriers [3] - The emergence of compact gaming PCs and handheld devices has further enhanced the appeal of PC gaming, allowing for flexibility in shared living environments [3][6] Group 2: Handheld Devices - Handheld PCs have become a rapidly growing segment in PC gaming, with devices like Steam Deck and Lenovo Legion Go gaining popularity [6][8] - These devices are pushing game developers to optimize performance for lower power hardware, reshaping expectations for game efficiency [8][10] - Despite their advantages, handheld PCs face challenges such as variable battery life and high prices, yet they are becoming integral to the PC gaming ecosystem [6][10] Group 3: Cloud Gaming - Cloud gaming services like NVIDIA's GeForce NOW are emerging as essential support systems for PC gaming, allowing players with lower-end hardware to access high-quality games [10] - These services help extend the lifespan of older systems and reduce the need for frequent hardware upgrades, maintaining the accessibility of PC gaming [10] Group 4: Operating Systems - The competition between Windows and Linux for PC gaming is intensifying, with Linux gaining traction due to its performance and user experience improvements [11][14] - Linux systems are increasingly seen as viable alternatives for gamers, especially for handheld users, as they offer a more streamlined gaming experience [11][14] Group 5: Independent Games - Independent game developers continue to thrive, providing creative and stable titles that contrast with the often cumbersome development cycles of AAA games [15][17] - The success of independent games is contributing to the growth of handheld devices, as they typically require less hardware power and are more adaptable to various platforms [17][18] Group 6: AMD's Market Position - AMD is regaining relevance in the PC gaming market by focusing on mid-range and high-performance products, improving its competitive stance against NVIDIA [22][28] - The company's advancements in sampling technology are helping it to close the gap with NVIDIA, although challenges remain in high-end performance [22] Group 7: Fragmentation Issues - The PC gaming landscape is increasingly fragmented, with a multitude of game stores and platforms complicating the user experience [24][28] - This fragmentation leads to challenges for both players and developers, as they navigate compatibility and performance across diverse hardware configurations [24][28] Group 8: Optimization Challenges - Despite technological advancements, optimization remains a significant issue in PC gaming, with many high-profile releases suffering from performance problems at launch [25][27] - Players are often left relying on patches post-launch to address these issues, highlighting a persistent gap between hardware capabilities and software performance [25][27] Group 9: Cost Barriers - The rising costs of entry-level hardware and the increasing demands for higher specifications are creating a disparity between investment and gaming experience [28][29] - Players are facing challenges in justifying hardware upgrades when the gaming experience remains inconsistent, leading to frustration within the community [28][29]
有了 Steam Machine,Steam Phone 还会远吗?
3 6 Ke· 2025-12-17 02:51
Group 1 - The article discusses the long-standing divide between PC and mobile gaming, particularly in the Chinese market, where PC gaming is often viewed as superior to mobile gaming [1][2] - Valve's ambition extends beyond traditional gaming platforms, as evidenced by the release of Steam Machine, which aims to allow mobile devices to play PC games [2][4] - SteamOS, based on Arch Linux, is designed to liberate gaming from the constraints of Windows, although challenges remain in game compatibility [4][6] Group 2 - Valve has developed Proton, a compatibility layer that translates Windows game APIs to Linux, enabling a seamless gaming experience on Steam Deck [9][20] - The introduction of Steam Frame, a VR headset capable of running Windows games natively, marks a significant step in bridging the gap between x86 and ARM platforms [11][13] - FEX, another compatibility layer, allows Steam Frame to run x86 Windows games on ARM architecture, enhancing the potential for mobile gaming [14][16] Group 3 - Valve's strategy includes funding open-source developers to ensure that existing PC games can run on future hardware architectures without requiring developers to port their games [30] - The potential for a Steam Phone is discussed, with Valve's current focus on streaming rather than developing native mobile content, although the technology for running Windows games on mobile is in place [31][35] - Challenges related to anti-cheat software compatibility on Linux environments pose significant hurdles for the success of a Steam Phone, as many games rely on Windows-based anti-cheat systems [35][39]
GTA 6? PlayStation Handheld? What to Expect in Gaming in 2026
CNET· 2025-12-16 13:00
Gaming Hardware & Technology - Valve is releasing three new devices in early 2026: Steam Frame (a standalone VR headset with improved specs), Steam Machine (a hybrid PC console six times more powerful than Steam Deck), and a new Steam Controller with dual trackpads [3][4][5] - Sony is launching a 27-inch gaming monitor with 1440p resolution, HDR support, up to 120Hz refresh rate for PS5/PS5 Pro (240Hz for PC), and a built-in PS5 controller charging hook [6] - Sony is also releasing new wireless speakers with planar magnetic drivers and PlayStation Link technology, compatible with PS5, PC, and PlayStation Portal [7] - Nintendo is releasing a Virtual Boy remake as a Switch accessory, requiring a Nintendo Switch Online Plus expansion pack subscription, launching on February 17th for $100 [11][12] Game Releases & Industry Trends - Grand Theft Auto 6 is slated for release on November 19th, 2026, but potential delays are possible due to studio issues [13][14] - The industry anticipates new handheld devices from Nintendo (Switch 2) and Xbox in 2025 [1] - Speculation exists regarding a new Sony handheld console that can play games offline, potentially with a docking feature similar to the Nintendo Switch [8][9]
The Best Gaming Hardware of 2025
CNET· 2025-12-03 13:02
Console Performance & Pricing - PS5 Pro delivers 4K resolution at 60 frames per second, with some games reaching up to 120 frames per second [2] - The price of PS5 Pro is $750, plus an additional $80 for the disc drive attachment, totaling over $800 [3] PC Gaming & Alternatives - PC gaming offers access to a larger selection of games, often cheaper than on consoles, but requires a higher initial investment [5][6] - Valve's Steam Machine, launching next year, aims to simplify PC gaming [6] Handheld Gaming - ROG Xbox Ally X is favored for its extensive game library, but retails for $1,000 and can be buggy [7][8] - Switch 2 is the fastest-selling console, with over 350 万 (3.5 million) units sold worldwide since its summer release [9] - Steam Deck offers a cost-effective portable gaming solution, with the 256 GB LCD model at $400 and the 1 TB OLED model at $650 [12][13] Mobile Gaming - Mobile gaming is gaining traction with ports of top-tier titles like Death Stranding and Assassin's Creed Mirage [14] - Mobile platforms like Fortnite and Call of Duty: War Zone have millions of users [15]
Take-Two CEO指出:游戏行业的未来在PC,但主机体验不会消亡
Sou Hu Cai Jing· 2025-11-19 03:35
Core Insights - The future trend of the gaming industry is shifting towards the PC platform and a more open ecosystem, as stated by Take-Two's CEO Strauss Zelnick [1] - While console gaming offers a closed, high-quality experience, it is becoming less dominant as the business model leans towards openness [1] - The traditional console market is experiencing stagnation, with major players like Sony, Nintendo, and Microsoft competing for existing user bases rather than expanding into new markets [1] - In contrast, the PC gaming market is thriving, with platforms like Steam achieving record sales, indicating a robust consumer base [1] Group 1 - The gaming industry is moving towards a more open ecosystem, with a focus on PC gaming [1] - Console gaming will continue to exist as a significant form of entertainment, despite the shift [1] - The competition among major console manufacturers is primarily about market share within existing user groups [1] Group 2 - The PC gaming ecosystem is attracting new developers and players, showcasing its growth potential [1] - The emergence of diverse hardware forms, such as Steam Deck and ROG Ally, is enhancing the PC gaming experience while maintaining its openness [2] - These portable PC devices may capture market share from traditional console manufacturers, further promoting the prosperity of the PC gaming ecosystem [2]
Steam年收入破纪录!数据显示2025年未过完已狂揽162亿美元
Sou Hu Cai Jing· 2025-11-17 08:59
Core Insights - Valve's digital distribution platform Steam is projected to achieve over $16.2 billion in revenue from January to mid-November 2025, surpassing 2024's total revenue and marking the highest revenue year in Steam's history [1][3] - Steam's revenue in 2025 is approximately 5.7% higher than the total revenue for 2024, with expectations for further growth due to upcoming year-end promotional events [1] - Over the past decade, Steam's game revenue has shown consistent growth, with 2022 being the only year to experience a decline, recording around $12 billion [3] - Valve has generated over $4 billion in revenue from platform fees and its own game sales in 2025 alone [3] - Valve recently announced the release of a new Steam Machine, which boasts over six times the graphical processing performance of the Steam Deck, aimed at providing a compact home gaming PC experience for 4K gaming [3]
Steam Machine Gaming Console Leak: Valve’s New Powerhouse May Outclass Sony and Nintendo in 2025
Medium· 2025-11-16 08:17
Core Insights - Valve is set to release a new Steam Machine gaming console that may significantly outperform competitors like Sony and Nintendo by 2025 [1] Group 1 - The new Valve device is expected to be up to six times more powerful than the current Steam Deck [1] - Early insights suggest a potential launch date in 2025, indicating a strategic move to capture market share [1] - Speculations around the pricing of the new console are also emerging, although specific figures have not been disclosed [1]
Today on The Vergecast, The Verge’s Sean Hollister joins us to talk about the new Steam Machine.
The Verge· 2025-11-14 17:30
Product Description - The device is a 6-inch cube, slightly larger than a Kleenex box, designed to be placed under a TV [1] - It is a console-like box with a wireless controller that connects natively [2] - It supports HDMI connectivity and display port monitors for PC use [2] - It supports CZ, HDR, and VRR [2] Performance and Technology - It runs Windows games on Linux, potentially better than Windows [1] - It utilizes a low-end laptop chip for the CPU and a GPU comparable to a high-end external graphics card [1][2] - The performance is estimated to be around PS5 Pro level [2] - Users can install Windows games via Steam, functioning similarly to a Steam Deck [3] - It features low latency [2]