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有了 Steam Machine,Steam Phone 还会远吗?
3 6 Ke· 2025-12-17 02:51
对于硬核 PC 游戏玩家,最大的冒犯不一定是对局结束后的「EZ」,而是在讨论游戏时被提问: 手机能玩吗? 这种深深阻隔在 PC 与手机间的沟壑已经存在了十多年。在欧美国家,游戏市场好歹还有主机的参与,但在主机不怎么流行的国内市场,这种隔阂形成了 一条简单的鄙视链:电脑游戏就是比手机游戏强。 但隔阂并不是永固的。 无论是为了逐利的游戏开发商,还是为了让更多人玩到自己作品的独立开发者,其实都期望让游戏拓展到更多的平台,以接触到更多的玩家。 《动物井》(Animal Well) 这其中也包括目前 PC 上最大的游戏销售平台 Steam,以及它背后的 Valve。 实际上,Valve 的野心远不止于此。上个月刚刚发布的 Steam Machine 三件套虽然仍然以我们熟悉的「主机」形态呈现,但在它的背后,Valve 真正希望 的,是让你的手机也能玩上 PC 3A。 解放 Windows 的牢笼 和 Steam Deck 一样,Steam Machine 的产品形态虽然是主机,但内部运行的其实是正儿八经的 PC 硬件,与一台 Windows 电脑最主要的区别就是它的系统 ——基于 Arch Linux 的 SteamO ...
GTA 6? PlayStation Handheld? What to Expect in Gaming in 2026
CNET· 2025-12-16 13:00
We're getting a new GameCube and maybe a PlayStation handheld before GTA 6. 2025 was a big year with Nintendo launching the Switch 2, Xbox putting out a handheld, and CNET awarding Donkey Kong Bonanza Game of the Year. The excitement doesn't stop there.Here's the gaming products coming next year that you should know about. We're getting three new devices from Valve, the makers of the Steam Deck, sometime in early 2026. Let's first look at the Steam Frame, a new VR headset.This is going to be for folks who w ...
The Best Gaming Hardware of 2025
CNET· 2025-12-03 13:02
Console Performance & Pricing - PS5 Pro delivers 4K resolution at 60 frames per second, with some games reaching up to 120 frames per second [2] - The price of PS5 Pro is $750, plus an additional $80 for the disc drive attachment, totaling over $800 [3] PC Gaming & Alternatives - PC gaming offers access to a larger selection of games, often cheaper than on consoles, but requires a higher initial investment [5][6] - Valve's Steam Machine, launching next year, aims to simplify PC gaming [6] Handheld Gaming - ROG Xbox Ally X is favored for its extensive game library, but retails for $1,000 and can be buggy [7][8] - Switch 2 is the fastest-selling console, with over 350 万 (3.5 million) units sold worldwide since its summer release [9] - Steam Deck offers a cost-effective portable gaming solution, with the 256 GB LCD model at $400 and the 1 TB OLED model at $650 [12][13] Mobile Gaming - Mobile gaming is gaining traction with ports of top-tier titles like Death Stranding and Assassin's Creed Mirage [14] - Mobile platforms like Fortnite and Call of Duty: War Zone have millions of users [15]
Take-Two CEO指出:游戏行业的未来在PC,但主机体验不会消亡
Sou Hu Cai Jing· 2025-11-19 03:35
Core Insights - The future trend of the gaming industry is shifting towards the PC platform and a more open ecosystem, as stated by Take-Two's CEO Strauss Zelnick [1] - While console gaming offers a closed, high-quality experience, it is becoming less dominant as the business model leans towards openness [1] - The traditional console market is experiencing stagnation, with major players like Sony, Nintendo, and Microsoft competing for existing user bases rather than expanding into new markets [1] - In contrast, the PC gaming market is thriving, with platforms like Steam achieving record sales, indicating a robust consumer base [1] Group 1 - The gaming industry is moving towards a more open ecosystem, with a focus on PC gaming [1] - Console gaming will continue to exist as a significant form of entertainment, despite the shift [1] - The competition among major console manufacturers is primarily about market share within existing user groups [1] Group 2 - The PC gaming ecosystem is attracting new developers and players, showcasing its growth potential [1] - The emergence of diverse hardware forms, such as Steam Deck and ROG Ally, is enhancing the PC gaming experience while maintaining its openness [2] - These portable PC devices may capture market share from traditional console manufacturers, further promoting the prosperity of the PC gaming ecosystem [2]
Steam年收入破纪录!数据显示2025年未过完已狂揽162亿美元
Sou Hu Cai Jing· 2025-11-17 08:59
Core Insights - Valve's digital distribution platform Steam is projected to achieve over $16.2 billion in revenue from January to mid-November 2025, surpassing 2024's total revenue and marking the highest revenue year in Steam's history [1][3] - Steam's revenue in 2025 is approximately 5.7% higher than the total revenue for 2024, with expectations for further growth due to upcoming year-end promotional events [1] - Over the past decade, Steam's game revenue has shown consistent growth, with 2022 being the only year to experience a decline, recording around $12 billion [3] - Valve has generated over $4 billion in revenue from platform fees and its own game sales in 2025 alone [3] - Valve recently announced the release of a new Steam Machine, which boasts over six times the graphical processing performance of the Steam Deck, aimed at providing a compact home gaming PC experience for 4K gaming [3]
Steam Machine Gaming Console Leak: Valve’s New Powerhouse May Outclass Sony and Nintendo in 2025
Medium· 2025-11-16 08:17
Core Insights - Valve is set to release a new Steam Machine gaming console that may significantly outperform competitors like Sony and Nintendo by 2025 [1] Group 1 - The new Valve device is expected to be up to six times more powerful than the current Steam Deck [1] - Early insights suggest a potential launch date in 2025, indicating a strategic move to capture market share [1] - Speculations around the pricing of the new console are also emerging, although specific figures have not been disclosed [1]
Today on The Vergecast, The Verge’s Sean Hollister joins us to talk about the new Steam Machine.
The Verge· 2025-11-14 17:30
Product Description - The device is a 6-inch cube, slightly larger than a Kleenex box, designed to be placed under a TV [1] - It is a console-like box with a wireless controller that connects natively [2] - It supports HDMI connectivity and display port monitors for PC use [2] - It supports CZ, HDR, and VRR [2] Performance and Technology - It runs Windows games on Linux, potentially better than Windows [1] - It utilizes a low-end laptop chip for the CPU and a GPU comparable to a high-end external graphics card [1][2] - The performance is estimated to be around PS5 Pro level [2] - Users can install Windows games via Steam, functioning similarly to a Steam Deck [3] - It features low latency [2]
从PS5到Steam Frame 游戏主机市场迎新拐点
Bei Jing Shang Bao· 2025-11-14 12:45
Core Insights - The gaming console market is experiencing a pivotal shift, moving beyond mere hardware competition to a three-dimensional battle involving hardware, software iterations, and content ecosystems [1][2]. Group 1: Sony's PS5 Performance - Sony's PS5 has achieved a global shipment of 84.2 million units as of September 30, 2025, reflecting a year-on-year increase of 100,000 units [1][2]. - The game "Soul of the Sheep Mountain" sold 120,000 physical copies in its first week in Japan, ranking as the fifth highest launch title on the PS5 platform [2]. - Sony is adjusting its strategy by reducing console subsidies to increase profit margins to 3%, while focusing on exclusive games and subscription services to diversify revenue streams [2]. Group 2: Valve's Steam Frame and Nintendo's Switch Update - Valve's new VR headset, Steam Frame, is designed to run independently and supports the entire Steam game library, including VR and traditional PC games [1]. - Steam Frame may feature custom PC hardware capable of 4K/120Hz output, directly competing with the PS5 Pro, and can seamlessly run Windows games via the Proton compatibility layer [3]. - Nintendo's Switch system 21.0.0 update enhances social features, including Game Chat and multi-language support, which blurs the lines between traditional consoles and open ecosystems [3]. Group 3: Future Growth Opportunities - Analysts suggest that the next growth point for gaming consoles may involve cross-platform data interoperability, allowing players to engage across different gaming platforms [4]. - The potential for interactive entertainment and a shift towards subscription models are also seen as possible avenues for growth in the gaming console market [4].
Will The Steam Machine Be Your Next Gaming PC... Or Console?
Forbes· 2025-11-13 11:13
Core Insights - Valve is launching a new line of gaming hardware, including the Steam Machine, Steam Controller, and Steam Frame, aiming to reshape perceptions of gaming PCs and consoles [2][3] Steam Machine Overview - The Steam Machine represents Valve's second attempt in the PC hardware market, following an unsuccessful initial launch a decade ago due to poor game support and varying specifications [4][5] - The new Steam Machine is designed to run most Windows games on the Linux-based SteamOS, leveraging the success of the Steam Deck and its Proton compatibility layer [5] - The hardware features a compact design, significantly smaller than the Xbox Series X, with customizable face plates and an LED strip for aesthetic appeal [6] Technical Specifications - The Steam Machine will be powered by a semi-custom AMD Zen 4 CPU with a maximum clock speed of 4.8GHz and an AMD RDNA3 GPU running at up to 2.45GHz, claiming six times the graphical power of the Steam Deck [7] - It will offer two models: one with 512GB SSD storage and another with 2TB SSD storage, both featuring a microSD card slot for additional storage [8] - Connectivity includes Gigabit Ethernet, Wi-Fi 6E, Bluetooth 5.3, and multiple USB ports, although some aspects are considered underwhelming [9] Multi-Functionality - The Steam Machine is positioned as a versatile PC capable of running various software, not limited to gaming, with a desktop mode based on Arch Linux [10] Steam Controller Features - The new Steam Controller integrates a 2.4GHz wireless adapter and features dual touchpads for enhanced control, along with traditional buttons and additional grip buttons [11][12] - Each controller includes a charging "Puck" and boasts a battery life of nearly 36 hours [12] Steam Frame VR Headset - The Steam Frame is a new VR headset designed for streaming, featuring a Wi-Fi 6 dongle and the ability to run games directly on SteamOS [13] - It offers a resolution of 2,160 x 2,160 per eye and a maximum refresh rate of 144Hz, with a field of view of up to 110 degrees [14] Pricing and Availability - The Steam Machine, Controller, and Frame are set to launch in early 2026, with pricing expected to be competitive with similar-spec PCs [15] - If priced between $500-$750, the Steam Machine could compete effectively with current gaming consoles from Microsoft and Sony [16]
从PS5到Steam Frame,游戏主机市场迎新拐点?
Bei Jing Shang Bao· 2025-11-13 08:55
Core Insights - Valve Corporation has launched a new standalone VR headset, Steam Frame, which supports the entire Steam game library and is compatible with both VR and traditional PC games [1] - Sony's latest financial report indicates that PS5 global shipments have reached 84.2 million units, a 100,000 unit increase compared to the same period last year [1] - The gaming console market is experiencing a pivotal shift, where competition is no longer solely based on hardware but also involves software iterations and content ecosystems [1] Company Strategies - Sony is adjusting its strategy by reducing console subsidies to increase profits to 3%, while focusing on exclusive games and tiered subscription services for revenue [2] - Sony is accelerating the porting of popular IPs like "The Last of Us" to PC and launching a "PS5 Cloud Edition" cloud gaming service to reduce reliance on console sales [2] Industry Developments - Valve and Nintendo are also building diverse ecosystems through Steam Frame and the Switch system 21.0.0 version update [3] - Steam Frame may feature custom PC hardware capable of 4K/120Hz output, directly competing with PS5 Pro, and can seamlessly run Windows games via Proton compatibility [3] - Nintendo's Switch system 21.0.0 version enhances social features, blurring the lines between consoles and open ecosystems, marking a significant transformation in the gaming console market [3] Social Features and User Engagement - The enhancement of Game Chat directly competes with Steam Frame's open social ecosystem, as Nintendo addresses previous shortcomings in social features to attract more casual users [4] - Future growth opportunities for gaming consoles may include cross-platform data interoperability, allowing players to engage across different gaming platforms, and exploring subscription models [4]