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沪游观察|90%数字资源不受掌控,欧洲游戏工作室怎么办
Sou Hu Cai Jing· 2026-02-04 07:11
几十年来,企业战略分析主要基于几个基本原则:控制差异化资源的能力、对竞争环境的预判以及中期预测。无论是价值链理论还是资源基础 观,这些传统框架都建立在这样一种前提之上:企业与外部环境的边界相对稳定,行业演进具有一定可预测性。 这些指标不仅反映了欧洲游戏产业竞争力的下降,更为我们描绘了一种新型体系:企业的发展轨迹依赖于其无法控制的诸多技术要素。一个欧洲 工作室通常需要四到五年的时间来开发一款游戏。在这个周期内,软件引擎以每三到六个月的更新速度调整关键组件,移动平台每年完成两到三 次的商业条款修订,PC平台的推荐算法甚至每天都在变化。基础设施与组织之间这种节奏差异,造成了结构性脱节。传统战略分析工具大多会默 认决策时间框架内的外部环境相对稳定。然而,现实却是App Store的准入条件会变,Unreal Engine的架构也会更新,这些变动都可能会在数周内 影响一个欧洲项目的经济可行性。 与此同时,全球竞争更是加剧了这种趋势。平台不再扮演中立的辅助角色,它们决定着抽成比例、曝光机制、技术格式、数据收集方式和变现模 式,这些都对游戏行业的日常运营产生巨大的影响。在此背景下,传统评估标准的局限性更为明显。虽然项目本身 ...
AI颠覆游戏业?谷歌“Project Genie”上线引美股游戏板块全线重挫
Xin Lang Cai Jing· 2026-01-31 07:53
智通财经APP获悉,周五美股游戏类股票全线重挫,起因是科技巨头谷歌宣布推出名为"Project Genie"的实验性人工智能(AI)原型。该工具能够根据简单的文字提示或上传的图片生成可交互的虚拟 世界,这引发了市场对游戏开发行业可能被颠覆的担忧。 截至周五收盘,多家知名游戏公司股价大幅下挫。游戏引擎开发商Unity Software(U.US)股价暴跌超 24%,用户生成内容平台(UGC)Roblox(RBLX.US)下滑约13%,而《侠盗猎车手》发行商Take-Two 互动软件(TTWO.US)也下跌近8%。此外,包括韩国的乐线娱乐(NEXOY.US)、波兰CD Projekt (OTGLY.US)、法国育碧(UBSFY.US)以及日本任天堂(NTDOY.US)和科乐美(KONMY.US)在 内的多家国际游戏公司股价均受波及。 谷歌在官方博客中介绍,"Project Genie"允许用户通过描述场景、主角和视角来生成虚拟世界,并能实 时模拟物理和交互。该原型已面向美国地区的AI Ultra订阅用户开放。分析普遍认为,这项技术可能改 变过去十多年的游戏开发模式,迫使开发者适应快速演进的技术浪潮。 当前,大多数 ...
AI颠覆游戏业?谷歌“Project Genie”上线引美股游戏板块全线重挫
美股IPO· 2026-01-31 01:39
Core Viewpoint - The announcement of Google's "Project Genie," an AI prototype capable of generating interactive virtual worlds, has led to significant declines in the stock prices of major gaming companies, raising concerns about potential disruptions in the gaming development industry [1][3]. Group 1: Market Reaction - Major gaming companies experienced substantial stock price drops, with Unity Software falling over 24%, Roblox down approximately 13%, and Take-Two Interactive decreasing nearly 8% [3]. - International gaming companies, including Nexon, CD Projekt, Ubisoft, Nintendo, and Konami, also saw their stock prices affected by the news [3]. Group 2: Project Genie Overview - "Project Genie" allows users to create virtual worlds by describing scenes, characters, and perspectives, and it simulates physics and interactions in real-time [3]. - The prototype is currently available to AI Ultra subscription users in the U.S. and is seen as a potential game-changer for the gaming development model [3]. Group 3: Industry Implications - Concerns exist that if AI can significantly simplify world-building, it may impact the demand for professional game engines like Unreal Engine and Unity Engine [4]. - Platforms like Roblox, which rely on user-generated content, may lose their appeal if users can easily create worlds using AI [4]. - Project Genie could shorten development cycles and reduce costs, as some AAA games currently take five to seven years and cost hundreds of millions to produce [4]. Group 4: Analyst Perspectives - Analysts from Wells Fargo maintain that the introduction of AI tools will accelerate game development, which is a long-term positive for the industry [5]. - Unity's CEO believes that advancements in "world models" will serve as a powerful accelerator for video game creation rather than a threat [5]. - The application of AI in game development is becoming a trend, with nearly 90% of game developers reportedly using AI tools in their work [5].
AI颠覆游戏业?谷歌(GOOGL.US)“Project Genie”上线引美股游戏板块全线重挫
智通财经网· 2026-01-31 01:27
智通财经APP获悉,周五美股游戏类股票全线重挫,起因是科技巨头谷歌(GOOGL.US)宣布推出名 为"Project Genie"的实验性人工智能(AI)原型。该工具能够根据简单的文字提示或上传的图片生成可交 互的虚拟世界,这引发了市场对游戏开发行业可能被颠覆的担忧。 Unity首席执行官Matthew Bromberg也在社交媒体上发声,他认为此类"世界模型"的进步是创建视频游 戏的"强大加速器",而非威胁。他解释,Unity的角色是将这些概率性、非确定性的AI输出,转化为结 构化的、确定性的、完全可控的模拟环境,并整合物理、游戏逻辑、网络和商业化系统。 截至周五收盘,多家知名游戏公司股价大幅下挫。游戏引擎开发商Unity Software(U.US)股价暴跌超 24%,用户生成内容平台(UGC)Roblox(RBLX.US)下滑约13%,而《侠盗猎车手》发行商Take-Two互动 软件(TTWO.US)也下跌近8%。此外,包括韩国的乐线娱乐(NEXOY.US)、波兰CD Projekt(OTGLY.US)、 法国育碧(UBSFY.US)以及日本任天堂(NTDOY.US)和科乐美(KONMY.US)在内的多 ...
Where Creativity Meets Real-Time Innovation — Industrial Light & Magic
NVIDIA· 2025-12-16 23:46
A lot of what goes into figuring out if you like something, is it to be able to rapidly see it as fast as possible. RTX rendering and Unreal Engine is helped. Industrial Light and Magic improve not just the efficiency and speed of storytelling, but it's also increased the quality and the type of answers that you're trying to figure out as a creative.GPU accelerated rendering has really had an impact on how we do reviews. With RTX rendering, we're able to have real time reviews. So the visual effects supervi ...
Chart your game’s course to Apple platforms | Meet with Apple
Apple Developer· 2025-12-12 22:00
Apple's Unified Gaming Platform - Apple's unified gaming platform enables developers to target Mac, iPad, and iPhone from a single code base, supporting graphically demanding games across various hardware and platforms [3] - The unified architecture also serves as the foundation for building games for spatial computing on Apple Vision Pro [3] Game Engine Support - Unity and Unreal Engine offer deep support for Apple platforms, leveraging Metal for direct GPU access, simplifying the process of targeting Apple devices [7] - Apple provides Unity plug-ins that bridge native APIs, allowing developers to integrate features like Game Center, Game Controller support (MFI compliant controllers, Sony, Microsoft), accessibility features (VoiceOver, Dynamic Type), and Core Haptics [9][10][11][12][13][14][15] - Apple's Game Center plugin facilitates integration of Leaderboards, Achievements, Challenges, and matchmaking [11] Game Porting Toolkit - Apple offers a Game Porting Toolkit for bringing Windows or console games to Apple platforms, enabling developers to leverage existing PC workflows and tools [21] - The toolkit includes an evaluation environment to run existing x86 Windows binaries on Mac, Metal developer tools for Windows, and Mac remote developer tools for Windows [22][23][26][28] - The Metal Shader Converter automatically converts DirectX Intermediate Language (DXIL) into a Metal library [29] - Metal-cpp, a header-only C++ wrapper for the Metal API, allows developers to use Metal in a familiar language [31] - The Game Porting Toolkit includes Human Interface guidelines for games, offering advice on platform conventions, on-screen controls, and input handling [31][32] - The game porting sample code serves as a tutorial for porting and a standalone example of a native game built for Mac, iPad, and iPhone [33][34]
SoFi and Templum Launch Exclusive Private Market Opportunity in Epic Games and Stripe
Prnewswire· 2025-12-09 13:45
Core Insights - Templum and SoFi have opened a limited investment window for accredited investors to access Epic Games and Stripe through the Cosmos Fund, available from December 8 to December 19, 2025 [1][2] - This offering follows a successful SpaceX investment earlier in the year, highlighting the growing interest in private market opportunities [2] - The partnership aims to provide trusted access to high-quality private companies and alternative assets, addressing challenges in private markets [3] Company Insights - Templum is focused on modernizing private market investing by offering full investment lifecycle technologies and workflow solutions, aiming to expand access to a broader range of investment opportunities [5] - Templum's vision includes enhancing capital markets by overcoming outdated technology that hinders investments [5] - SoFi serves as Templum's alternative assets partner, emphasizing the importance of streamlining the investment process for eligible investors [3] Industry Insights - Epic Games is a leader in global interactive entertainment, known for its Unreal Engine and developer-friendly Epic Games Store, which supports cross-platform gameplay and offers a generous revenue-sharing model [7] - Stripe is recognized as a category leader in billing solutions, serving over 300,000 companies, including notable clients like OpenAI and Atlassian, and is praised for its developer-first approach and exceptional customer support [7] - Both companies are positioned to drive innovation in their respective sectors, with Epic Games focusing on digital entertainment and Stripe on modern billing operations [7] Future Outlook - Templum and SoFi are preparing a robust calendar for 2026, featuring new investment opportunities across high-growth sectors such as Robotics, FinTech, Defense Tech, and Cloud Infrastructure [4]
Unity and Epic Games Together Advance the Open, Interoperable Future for Video Gaming
Businesswire· 2025-11-19 09:10
Core Insights - Unity and Epic Games are collaborating to allow Unity developers to publish their games in Fortnite, enhancing opportunities for both players and developers [1][2] - Unity will integrate Unreal Engine support into its cross-platform commerce platform, providing Unreal developers with more options for managing digital catalogs and payment systems [2][3] - The partnership aims to foster an open and interoperable gaming ecosystem, echoing the collaborative spirit of the early web [3] Company Overview - Unity is a leading platform for creating and growing games and interactive experiences across various platforms, including mobile, PC, and console [5] - Epic Games, founded in 1991, operates Fortnite and develops Unreal Engine, serving as a major player in the interactive entertainment industry [8] Event Highlights - The announcement was made during Unity's Annual Developer Conference, Unite, which gathered over 1,500 developers for technical sessions and networking [4]
Lauren Lehmann x MSI
AMD· 2025-11-18 22:40
My name is Lauren Lehmann. I'm an animator, professional animator. I've been working in the video games industry for about 10 years now.When I'm getting a laptop, it's important that I'm able to do the work that I need to do on it. As a game developer, that's a lot. It needs to be able to run the game, but also more because I'm creating the game and I'm doing so many more things.So I'm running Unreal Engine and with all the Adobe software, having that like CPU and GPU, so important. Now that I'm using AMD, ...
Brandon Lerry’s Creative Flow with AMD Ryzen™ AI Max PRO
AMD· 2025-10-14 14:42
As a 3D artist, I have to have tools that will keep up with my creativity and that's why I love this machine. My name is Brandon Lerry and I'm the founder of Lunchbox 3D. I got my start in documentaries, making branded films and capturing live events.I always loved being behind the camera, but I could never quite capture the visuals that were in my head. I kept seeing more and more 3D artists pop up in my feed, and their work just blew me away. The fact that they could create entire worlds just from their c ...