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大行评级丨大和:上调哔哩哔哩目标价至245港元 重申“买入”评级
Ge Long Hui· 2025-11-14 06:51
Core Viewpoint - Daiwa's research report indicates that Bilibili's adjusted net profit for the third quarter exceeded market expectations by 22%, while revenue was in line with market forecasts [1] Group 1: Financial Performance - The adjusted net profit for Bilibili in Q3 was significantly higher than market expectations by 22% [1] - Revenue for the third quarter was approximately in line with market expectations [1] Group 2: Future Outlook - The popularity of the new game "Escape from Duckkov" has led to optimism regarding Bilibili's game development capabilities and long-term operational prospects [1] - More games are expected to be launched from the end of this year to early next year [1] Group 3: Advertising Revenue - For the fourth quarter, advertising revenue is anticipated to continue its growth trend, with a year-on-year increase of over 20% [1] Group 4: Investment Rating - Daiwa reiterated a "Buy" rating for Bilibili, raising the target price from 220 HKD to 245 HKD [1]
日经Gaming精选:小岛秀夫谈《死亡搁浅2》:深化的“孤独”与“连接”
日经中文网· 2025-11-12 03:34
Core Insights - The article discusses the release of "Death Stranding 2: Above the Abyss," a game developed by Kojima Productions and published by Sony Interactive Entertainment, highlighting its significance in the gaming industry and its connection to real-world events like the COVID-19 pandemic [3][5]. Group 1: Game Overview - "Death Stranding 2: Above the Abyss" is a direct sequel to the 2019 game "Death Stranding," which resonated with players due to its themes of connection during a time of isolation caused by the pandemic [5]. - The first installment has surpassed 20 million players by the end of March 2025, indicating its popularity and impact on the gaming community [5]. Group 2: Development Challenges - The development of "Death Stranding 2" faced significant challenges due to the COVID-19 pandemic, which forced the entire team to switch to remote work [7]. - Kojima expressed that this period was the greatest crisis in his nearly 40-year career in game development, reflecting the difficulties faced by the industry during the pandemic [7].
光线传媒:第一款3A游戏已在制作,计划三年左右推出
Di Yi Cai Jing· 2025-10-24 02:27
Core Insights - The company has established a game development company in collaboration with partners, indicating a strategic move into the gaming industry [1] - The first AAA game is currently in production, with a planned release timeline of approximately three years [1] Company Developments - The formation of a new game company suggests diversification of the company's portfolio and potential revenue streams [1] - The commitment to developing a AAA game highlights the company's ambition to compete in the high-end gaming market [1]
我是怎样变成一个卷王的 | 宇轩 王 | TEDxDanshui Road
TEDx Talks· 2025-08-26 16:33
Key Figures - Wang Yuxuan, a former contestant on "The Brain" (最强大脑), achieved global champion in the twelfth season [1] - Wang Yuxuan holds degrees from Peking University (北京大学) for undergraduate studies and Huazhong University of Science and Technology (华中科技大学) for master's studies [1] Career Path - Wang Yuxuan transitioned from modifying game scripts in high school to becoming a client developer at Tencent (腾讯) after obtaining a master's degree in computer science from Peking University (北京大学) [1] TEDx Talk Focus - Wang Yuxuan's TEDx talk will explore his interdisciplinary thinking, spanning from his experience as a champion on "The Brain" (最强大脑) to his career as a game developer [1]
《黑神话:钟馗》凌晨官宣,游戏科学表示才刚“新建文件夹”
Group 1 - The game "Black Myth: Zhong Kui" was officially announced during the opening night of the 2025 Cologne Game Show, showcasing a teaser trailer [1] - Game Science stated that the announcement aligns with their annual progress report on August 20, indicating that the project has officially entered development, despite being in the early stages [2] - The founder and CEO of Game Science, Feng Ji, explained that after the release of "Black Myth: Wukong," the team felt the need to create a new title with new heroes, gameplay, visuals, technology, and story [2]
索尼互娱(上海)总裁:将为中国开发者提供更多支持|CJ现场
Core Insights - The 22nd China International Digital Interactive Entertainment Exhibition (2025 ChinaJoy) commenced on August 1 in Shanghai, attracting numerous players to experience the latest gaming products from domestic and international exhibitors [1] - For the first time in history, the Sony PlayStation booth at ChinaJoy showcased only Chinese-developed games, highlighting significant advancements in technology, artistic concepts, and narrative from Chinese developers [1] - Sony Interactive Entertainment plans to provide more support to Chinese developers, indicating a commitment to fostering local talent and innovation in the gaming industry [1]
“杭州六小龙”两人加入特首顾问团:李家超的“阳谋”|湾区观察
Di Yi Cai Jing· 2025-07-13 12:14
Group 1 - The Hong Kong government aims to attract more mainland companies to list in Hong Kong and use it as a gateway for international expansion, as highlighted by Chief Executive John Lee's recent meetings with the newly formed advisory group [1][4] - The advisory group consists of prominent figures from various sectors, including economics and technology, with a focus on enhancing Hong Kong's competitiveness and integrating with national development strategies [1][4] - The recent IPO activities in Hong Kong have shown a significant increase, with 42 IPOs completed in the first half of the year, raising over HKD 107 billion, marking a 22% increase compared to the previous year [6][7] Group 2 - The Hong Kong Stock Exchange has introduced new listing rules to attract technology companies, including the 18C chapter that allows companies to list based on R&D investments rather than traditional profit metrics [5] - The market has seen a resurgence, with major companies like CATL raising approximately HKD 35.5 billion in what is currently the largest IPO of the year [6][7] - There are currently 207 companies waiting to list on the Hong Kong Stock Exchange, primarily in technology, new consumption, and healthcare sectors, indicating a strong pipeline for future IPOs [7]
连比尔·盖茨都沉迷的扫雷和纸牌,藏着微软一段30年的「摸鱼」史
3 6 Ke· 2025-06-26 09:33
Core Points - Microsoft has evolved into the world's third-largest gaming company, with Windows becoming a significant gaming platform over the past three decades [2][38] - The initial perception of Windows was as a serious business tool, with early games like "Microsoft Flight Simulator" and "Reversi" not establishing it as a gaming platform [2][3] Group 1: Development of Windows Games - Microsoft aimed to demonstrate the entertainment value of Windows by developing games, driven by programmers who wanted to have fun during their spare time [3][4] - The creation of the card game by intern Wes Cherry in 1988 was a pivotal moment, leading to its integration into Windows 3.0, which was initially intended to help users become familiar with the mouse [4][7] - The card game became one of the top three most-used programs in Windows, surpassing even Word and Excel in usage time [7][11] Group 2: Microsoft Entertainment Pack - The Microsoft Entertainment Pack was launched with minimal budget and aimed to provide casual gaming experiences for users [12][16] - The first entertainment pack was released in 1990, followed by three more packs within two years, showcasing games like Tetris and Minesweeper [16][19] - Minesweeper gained immense popularity, even captivating Bill Gates, who reportedly deleted it from his computer to avoid addiction [20][22] Group 3: Legacy and Modernization - The success of these early games led Microsoft to recognize the importance of gaming in enhancing the appeal of Windows [11][38] - Classic games like Solitaire and Minesweeper have been updated and modernized, continuing to be part of the Windows experience [9][25] - The legacy of these games is evident in modern iterations, such as the inclusion of SkiFree in Windows 11's installation interface [36][38]