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守护未来,为青春撑起法治晴空
Ren Min Wang· 2025-05-31 00:50
Core Viewpoint - The Supreme People's Court emphasizes the importance of protecting minors and outlines a comprehensive approach to enhance the judicial system for minors, focusing on strict punishment for crimes against minors and improving the mechanisms for their protection [1][2][4]. Group 1: Judicial Measures and Reforms - The Supreme People's Court has implemented strict measures against crimes harming minors, including severe penalties for serious offenses such as murder, sexual assault, and trafficking [2]. - Specialized courts for minors have been established, with over 2,700 juvenile courts nationwide, including more than 930 integrated juvenile courts and over 610 independent juvenile trial institutions [6]. - The introduction of a "first-instance responsibility system" allows judges to manage cases involving the same minor, enhancing understanding of the minor's background and circumstances [7]. Group 2: Protection Mechanisms - The court has initiated a series of protective measures, including issuing over 10,000 judicial suggestions to families, schools, and government departments to address vulnerabilities in protecting minors [8]. - A total of 21,239 personal safety protection orders have been issued from 2020 to 2024 to ensure minors receive necessary family protection [8]. - The establishment of a mandatory reporting system aims to address failures in reporting cases of minor abuse, ensuring timely intervention [9]. Group 3: Collaborative Efforts - The Supreme People's Court collaborates with various government departments to enhance protective measures for minors, including joint efforts with police and education departments to address issues like child neglect and abuse [10]. - The court promotes a comprehensive approach to protect minors by integrating family, school, social, and governmental protections [8][9]. - Continuous legal education and awareness campaigns are conducted to improve the moral and legal understanding of minors' rights and protections [11].
《云海之下》客服功能后于充值解锁,《剑与远征》转人工20分钟后响应丨20款手游未保测评2025④
Core Viewpoint - The report evaluates the accessibility and efficiency of customer service for minors in gaming, focusing on the ability to resolve issues such as refunds and recharge disputes, reflecting the commitment of game companies to protect minors' rights [1][2]. Group 1: Customer Service Accessibility - Customer service is a direct communication channel between game companies and minor users or their guardians, with the introduction of smart customer service to reduce costs [2][5]. - In the evaluation of 20 games, 19 provided easy access to customer service within five steps, allowing direct communication or redirection to external platforms [3][8]. - An example of a game needing improvement is "Cloud Under," where customer service is locked behind certain game progress, creating a gap between recharge and customer service access [3][11]. Group 2: Refund Process and Legal Support - The legal framework supports minors in requesting refunds for unauthorized charges, with specific provisions for those under eight years old and those over eight if the charges are disproportionate to their age and consent is not obtained [6][8]. - In the current evaluation, 15 out of 20 games improved their refund processes, allowing users to provide transaction details for refunds directly within the platform [8][11]. - Notably, some games still require external channels for refund requests, although this has decreased from nine games last year to two this year [11]. Group 3: Challenges in Customer Service Interaction - Some games require users to input specific phrases or reach a certain dialogue threshold to connect with human customer service, creating barriers for minors seeking assistance [12][16]. - An example is "Sword and Expedition," where users faced delays and difficulties in reaching human support, highlighting the need for more straightforward access to customer service [12][16].
让孩子们远离有毒的“海龟汤”
Nan Fang Du Shi Bao· 2025-05-29 07:54
正因如此,我国未成年人保护法第50、51条指出,禁止制作、复制、发布、传播含有宣扬暴力等危 害未成年人身心健康内容的网络信息;任何组织或者个人发布、传播的网络信息,包含可能影响未成年 人身心健康内容的,应当以显著方式作出提示。《未成年人网络保护条例》中也有类似表述。将不合适 的信息隔离在孩子的世界之外,始终是家长与社会的目标。 然而现实情况与预期相反,南都记者调查发现,无论是售卖卡牌的商家还是直接提供游戏服务的门 店,都未采取措施限制购买卡牌或进店游玩的年龄。况且,"海龟汤"游戏甚至无需实体卡牌,只要在网 络社交平台搜索到谜底与谜面就能玩,而网帖只要屏蔽"海龟汤"等字眼,就能绕过未成年人保护模式。 又有恐怖游戏渗入小学生群体。最近一款名为"海龟汤"的游戏在小学生之间流行,该游戏不仅包含 暴力血腥等元素,还充斥着大量杀害朋友、亲人相残等价值观扭曲的故事情节,不少家长担心会对孩子 带来不良影响。 严格地说,"海龟汤"是一款情境推理游戏,谜底是一段完整的故事,谜面则是前者掐头去尾并简化 后的一小段话,猜题者需要提出问题以还原故事,但出题者仅能以"是""否"或"无关"来回答问题。这一 游戏由于耗时短、门槛低、规则简单 ...
湖北英山县未成年人保护工作获国家级支持 568万元中央资金助力构筑成长“防护网”
Zhong Guo Fa Zhan Wang· 2025-05-29 06:08
中国发展网讯近日,英山县未成年人关爱保护工作迎来重大利好消息!由英山县发展和改革局精心谋划 申报的"英山县未成年人保护中心项目"成功入选国家社会服务设施建设支持工程专项,获批2025年中央 预算内资金568万元,占项目总投资比重高达80%。这一突破性进展,为革命老区未成年人撑起了坚实 的"保护伞",也标志着英山县在构建全链条关爱体系上迈出关键一步。 下一步,英山县将以项目建设为契机,建立多部门协同推进机制,严格把控工程质量与建设进度,将其 打造成为"阳光工程""民心工程"。同时,持续完善"家庭、学校、社会、网络、政府、司法"六位一体保 护体系,通过引入专业社会组织、开发智慧服务平台等方式,构建全方位、全周期的关爱网络,让每一 名未成年人都能在安全、温暖的环境中健康成长,为建设"平安英山""幸福英山"筑牢根基,让革命老区 的"朝阳事业"焕发新的生机与活力。(廖亮刘焕) 在项目申报过程中,英山县发改局组建专班深入乡镇、社区开展实地调研,系统梳理未成年人保护服务 的痛点、难点,科学规划项目建设内容。通过整合民政、教育、司法等多部门数据,精准锚定设施建设 需求,形成兼具科学性与可行性的申报方案。历经数月的精心筹备与严 ...
赵书影:用科技与温度守护青少年成长
Core Insights - Tencent has been exploring the protection of minors in the digital environment for seven years, focusing on creating a healthy growth environment for children amidst the digital wave [1][3] Group 1: Technological Initiatives - Tencent established a comprehensive protection system in 2017, addressing the challenges posed by children's ability to bypass security measures [4] - The company plans to enhance its anti-addiction measures in the summer of 2024 by adding three layers of protection, including AI recognition of device usage habits and dual payment confirmation mechanisms [4] - Tencent's system processes millions of verification requests daily, reflecting its ongoing battle against black market activities [4] Group 2: Family Collaboration - The complexity of family dynamics poses significant challenges to anti-addiction efforts, as many families use games as rewards or coping mechanisms [5] - Tencent has developed a "tool + service" support system, including a "parenting toolkit" to help manage children's gaming activities [5] - The company aims to help families establish digital interaction rules rather than merely controlling children's gaming habits [6] Group 3: Empowerment and Growth - Tencent launched the "Smart Body Double Hundred" initiative in 2021, creating "future classrooms" and "future sports fields" for children in urban and rural areas [6] - By the end of 2024, the initiative will have established 103 future classrooms and sports fields, engaging 8.37 million students and teachers in technology and sports activities [6] - The recent "Touch Dream Plan" connects over 60 games with public welfare projects, allowing players to support youth initiatives easily [6] Group 4: Ongoing Evolution - Tencent emphasizes the need for continuous evolution in the protection of minors, balancing technological advancements with humanistic care and corporate responsibility [7]
初中生借《元梦之心》公屏聊天“组cp”;游戏社交安全亟待加强 | 20款手游未保测评2025①
Core Viewpoint - The report evaluates the minor protection mechanisms in 20 mobile games, highlighting improvements in anti-addiction systems and the introduction of social protection measures for minors [1][4][9]. Group 1: Overview of Evaluation - The average score for the 20 evaluated mobile games is 78.30, with the highest scores being 95 for "Honor of Kings" and "Minecraft," and the lowest being 68 for "Under the Cloud" and "Happy Elimination" [4][9]. - The evaluation process involved simulating the actual gaming experience of minors, assessing the anti-addiction mechanisms at different stages: before, during, and after gameplay [4][9]. Group 2: Implementation of Anti-Addiction Measures - All 20 games implemented real-name authentication and age-appropriate restrictions, with 100% compliance in displaying user agreements and age warnings before gameplay [10][11]. - The games enforce time limits for minors, ensuring they can only play during designated hours, and restrict in-game purchases based on age [21][22]. Group 3: Social Protection Mechanisms - The evaluation introduced a focus on social protection mechanisms, addressing the risks minors face in online interactions, such as exposure to harmful content and privacy breaches [2][3][30]. - Most games provide features to block specific users and strangers, but less than half offer options to hide personal game information from unknown players [34]. Group 4: Customer Support Accessibility - The majority of the evaluated games (19 out of 20) have easily accessible customer support, allowing players to reach out for help within five steps [23][25]. - Improvements were noted in the handling of minor refund requests, with only 2 games requiring external channels for processing, down from 9 in the previous evaluation [28].
卡游港股IPO:违规经营卡牌盲盒曾遭央视曝光 未成年人保护不应“纸上谈兵”
Xin Lang Zheng Quan· 2025-05-27 07:40
Core Viewpoint - The company KAYOU is attempting to relaunch its IPO process on the Hong Kong Stock Exchange after facing regulatory challenges and significant financial losses, while also grappling with compliance issues related to the sale of products to minors [1][3][13]. Financial Performance - KAYOU's revenue in 2024 saw a substantial increase of 277.78% year-on-year, surpassing 10 billion yuan, but the company reported a net loss of 1.242 billion yuan, a shift from a profit of 450 million yuan in the previous year [1][8]. - The fair value loss of KAYOU's Series A preferred shares increased dramatically to 3.867 billion yuan, up from a loss of 201 million yuan the previous year, marking a 1823.88% increase [9][10]. Market Position - KAYOU is recognized as a leading company in the pan-entertainment product sector, holding the top market shares of 13.3% in the pan-entertainment products industry and 21.5% in the pan-entertainment toys industry as of 2024 [3]. - In the collectible card segment, KAYOU commands a dominant market share of 71.1%, earning the nickname "King of Elementary School Cards" [3]. Regulatory Challenges - KAYOU's IPO application was initially submitted in January 2024 but was stalled due to requests from the China Securities Regulatory Commission for additional information regarding its equity structure and data security [1][3]. - The company has faced scrutiny for its marketing practices targeting minors, which have been criticized as exploitative, leading to compliance issues that could hinder its IPO prospects [13][16]. Corporate Governance - KAYOU's founder and CEO, Li Qibin, received a total compensation of 1.8 billion yuan in 2024, raising concerns about potential conflicts of interest and excessive remuneration in a highly concentrated ownership structure [11][12]. - The company has been criticized for its stock incentive plan, which was perceived as disproportionately benefiting the founder and related parties at the expense of minority shareholders [10][12]. Social Responsibility - KAYOU's business model has been labeled as "quasi-gambling," particularly in its marketing strategies aimed at children, which could lead to social issues such as compulsive spending and addiction [14][17]. - The company has been under pressure to implement effective measures to protect minors, especially following regulatory guidelines that prohibit the sale of blind box products to children under eight years old [16][17].
九岁棋童轻生,家暴本不应被无视
Nan Fang Du Shi Bao· 2025-05-26 05:00
Group 1 - The tragic incident of a 9-year-old Go player, Zhu Mouxin, jumping to his death has sparked widespread discussion on social media, with reports indicating that he suffered from long-term domestic violence from his father [1][2] - Zhu began his Go training at the age of 4 and had achieved significant success, including winning multiple championships, showcasing a promising future in the sport [1] - The boy's last tournament performance was in May 2023, where he ranked 147th out of 232 participants, with a win rate of 45%, indicating his potential in the competitive Go scene [1] Group 2 - The background of the boy's family, including parental divorce and the father's harsh treatment, has been highlighted as a contributing factor to his tragic decision [2] - There are indications that other parents in the Go community witnessed the father's abusive behavior during competitions, raising concerns about the environment surrounding the child [2] - The existing legal framework, including the mandatory reporting system for child abuse, has been criticized for its failure to protect the boy despite previous reports of domestic violence [3][4] Group 3 - The enforcement of the mandatory reporting system is essential for ensuring the safety of minors in abusive situations, and institutions failing to report such cases should be held accountable [5] - The ongoing public discourse emphasizes the need for proactive measures and legal responsibilities to protect children from domestic violence, rather than reactive responses after tragedies occur [5]
3名性侵害未成年人罪犯,今日被执行死刑
证券时报· 2025-05-16 09:28
今天(16日),经最高人民法院核准,强奸未成年人的罪犯赵某、王某某、陈某某被依法执行死刑。 赵某利用上述虐待、拘禁行为对学员形成的心理控制,采取胁迫、利诱以及拍摄视频等手段,多次对8名未成 年女性学员实施强奸,其中包括3名幼女。其间,赵某逼迫被害人长期服用避孕药,强奸行为导致多名被害人 患有妇科病。此外,赵某还实施了故意伤害、诈骗等犯罪。 第一审、第二审人民法院以强奸罪判处赵某死刑,最高人民法院依法予以核准。 罪犯王某某冒充导演招募小演员强奸未成年女性 2019年9月至2022年5月,罪犯王某某在某网络平台上专门以小学、初中女学生为对象,采用冒充导演招募小演 员或冒充女性未成年人的方式,先通过网络诱骗、胁迫未成年被害人拍摄并发送裸体等不雅照片、视频供其观 看,后以当演员需检查身体等为由诱骗或以公开不雅照片、视频相威胁,将被害人约出实施强奸。 王某某共强奸并猥亵9名未成年女性,其中包括7名幼女、1名精神发育迟滞的未成年女性,在强奸过程中拍摄 视频,以此胁迫继续实施奸淫,对部分幼女长期、多次强奸,并实施严重凌辱行为。此外,王某某还猥亵其他 10名幼女、1名男童。 第一审、第二审人民法院以强奸罪判处王某某死刑,最高 ...
“哪吒”进课堂  法治护苗长
Ren Min Ri Bao· 2025-05-14 22:21
"这样的普法课,孩子们听得懂、记得牢!"四年级一班班主任欧阳老师表示,这种"接地气、冒热气"的 创新普法模式,让法律条文从冰冷的纸面走向师生炽热的心间。 在瑞金,像杨声这样的志愿者共有32名,他们分属22支法治护苗志愿服务队,用创新普法方式为青少年 撑起法治晴空。 瑞金市司法局党组书记曾睿介绍,瑞金市司法局将法治护苗列为重点工程,从课堂教学到校园生活,全 方位织密未成年人法治防护网,这堂充满欢笑与思考的课程,正是法治护苗志愿服务队深耕校园法治服 务的生动缩影。 "就像哪吒和敖丙,我们是不是也该给对方解释的机会?"在瑞金市金穗学校,五年级学生小宇和浩轩因 抢球发生争执,法治护苗志愿者刘芳看到这个场面后,巧妙引用哪吒与敖丙化解误会的情节耐心引导。 最终,两个孩子握手言和。 法治护苗志愿服务队守护的远不止课堂上的40分钟。从宪法晨读的琅琅书声,到操场角落的握手言和, 他们不断织牢校园法治防护网,让法律的种子不仅在课本上发芽,更在同学们相处的点滴中扎根。 "丁零零……"课堂铃声响起,江西省瑞金市解放小学四年级一班教室的屏幕上,哪吒形象呼之欲出。学 生们伸着脑袋,想看看这堂普法课又有哪些精彩内容。 "同学们,今天咱们从 ...