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国泰海通:国产游戏版号数量新高 看好政策鼓励、供给优质的游戏行业
智通财经网· 2025-08-26 06:00
Group 1 - The core viewpoint is that the approval of domestic game licenses has reached a historical high, with 166 games approved in August, contributing to a total of 1,050 licenses issued in the first eight months of the year, significantly higher than the 850 licenses in the same period last year [1][2] - The monthly average of domestic game licenses issued has increased from 88.8 in 2023 and 108.8 in 2024 to 131 in the first eight months of 2025, indicating a stable approval rhythm and a rich supply of game products [2] - Notable approved products include titles from major companies such as NetEase, Bilibili, and Tencent, showcasing a diverse range of offerings in the market [2] Group 2 - The gaming industry continues to show positive growth, with the domestic market size reaching 29.084 billion yuan in July 2025, a year-on-year increase of 4.62%, driven by strong performance in both mobile and client games [3] - The industry is expected to perform well in the third quarter, particularly during the summer peak season, supported by favorable policies and abundant supply [3] - Key games contributing to user engagement include Tencent's "Triangular Action" and the recently launched mobile game "Valorant," indicating a healthy consumer interest in gaming [3]
全球游戏厂商汇聚2025年科隆国际游戏展
Xin Hua Wang· 2025-08-20 12:54
Core Insights - The 2025 Cologne International Game Show opened on August 20 in Germany, featuring a record number of exhibitors and showcasing the latest works from game manufacturers worldwide [1][2] - The event will run until August 24, attracting over 1,500 exhibitors and expanding the exhibition area to 233,000 square meters, covering various segments including interactive gaming experiences, COSPLAY performances, independent games, card games, artist zones, campus recruitment, and gaming merchandise sales [1] - This year, 50 Chinese companies are participating, an increase of over 10 from the previous year, with showcased works characterized by new releases, cutting-edge technology, and Chinese elements [1] - The exposure and influence of Chinese games in Europe have significantly increased, as reflected in market data and participation in the exhibition [2] - Germany, as Europe's largest and the fifth-largest gaming market globally, has approximately 37.5 million gamers, with four Chinese-developed products expected to enter the top ten mobile game downloads in Germany in 2024 [2] - The Cologne International Game Show, founded in 2009, is co-hosted by the German Games Industry Association and Koelnmesse, and is recognized as one of the three major game exhibitions globally alongside the E3 and Tokyo Game Show [2]
原满天星总经理涉腐被捕;心动上半年营收20.5亿丨游戏周报
Industry Trends - Amazon's report indicates that the number of global PC and console gamers reached 1.43 billion in Q1 2025, a 19% increase from Q1 2023 [2] - In five European countries and Japan, the growth rate of PC and console gamers is outpacing that of mobile gamers, with Japan's growth rate being four times that of mobile gaming [2] Company Updates - Xindong Network forecasts a revenue of 3.05 billion RMB for the first half of 2025, representing a 37% year-on-year increase, with net profit expected to exceed 790 million RMB, a 215% surge [3] - The strong performance is attributed to self-developed products like "Ragnarok M: Original Server" and "Torchlight: Infinite," which have driven revenue and gross profit to new highs [3] - Xiaohongshu's "RED LAND" event in Shanghai showcased popular IPs and marked the platform's first large-scale offline event in the gaming sector [4] - Bilibili has launched a feature allowing users to link their Steam accounts, enhancing user engagement within its community [6] - The Kuro Carnival held in Guangzhou featured interactive gaming zones and exhibitions, covering over 24,000 square meters [7] - Zhongyou Mobile announced the detention of its former studio head for serious job-related crimes, impacting the development of the game "Xianjian World" [8] - Nexon has unveiled a new single-player game titled "Woochi the Wayfarer," based on a classic Korean novel [9]
游戏股迎黄金发展期?游戏ETF涨幅超6%领涨市场
Mei Ri Jing Ji Xin Wen· 2025-06-30 05:43
Core Viewpoint - The gaming sector is experiencing a strong performance, with multiple stocks showing significant gains and the gaming ETF (516010) rising over 6%, indicating a potential golden development period for the industry [1]. Industry Performance - The gaming ETF (516010) has seen a year-to-date increase of over 27% as of June 30, with its latest scale reaching 2.053 billion, an increase of 555 million this year [5]. - The top ten holdings in the gaming ETF include stocks like Kaiying Network and Giant Network, which have hit the daily limit, while others like 37 Interactive Entertainment and Perfect World have risen over 6% [3]. Regulatory Environment - In June, the National Press and Publication Administration approved 147 domestic game licenses and 11 imported game licenses, marking the highest number of approvals in recent years [3]. - As of now, a total of 812 game licenses have been issued for 2025, with domestic games dominating at 757 licenses compared to 55 for imported games [4]. - A new policy from the Zhejiang Provincial Government, effective July 10, 2025, aims to support the international expansion of the gaming industry, reflecting strong governmental support for the sector [4]. Market Outlook - Analysts from CITIC Securities express optimism about the performance of new games during the summer, supported by high-frequency data exceeding expectations and ongoing policies promoting international expansion [5]. - The domestic gaming market is projected to reach a size of 857.04 billion in Q1 2025, with a year-on-year growth of 17.99% [5]. - The application of AI technology in the gaming industry is becoming clearer, with expectations for more AI-native games to emerge, potentially leading to a revaluation of the gaming sector [6].
估值200多亿的广州游戏公司,老本还挺厚?
3 6 Ke· 2025-05-27 23:23
Core Viewpoint - Duoyi is a non-typical game company that has been operating in Guangzhou for over 18 years, known for its unique positioning and controversies, despite a decline in its previous glory in the mobile gaming market [1][3]. Group 1: Company Background and Historical Performance - Duoyi initially thrived during the PC gaming era, generating a net profit of 1 billion yuan annually from titles like "Fantasy World" and "Dream World," ranking among the top five game companies in China [1]. - The company has a strong financial foundation, with the 2019 release "Fantasy World: The Legend of the Wandering" generating nearly 600 million yuan in revenue on iOS last year [1]. - Despite past successes, Duoyi has struggled to keep pace with the mobile gaming market, leading to a perception of the company as "living off its past" [3]. Group 2: Recent Developments and New Releases - In recent years, Duoyi has attempted to diversify its game offerings, exploring genres such as roguelike, SLG, simulation, sports, and action-adventure, with limited success [3]. - The company has recently announced new titles, including "Dream World: Long Wind and Sword Record," which features familiar elements from the IP but has received mixed reactions regarding its graphics [3][5]. - Upcoming games include the roguelike "Narrow Path Heroes," which incorporates a chase mechanic and random map generation, and the SLG "Wang Yu Xing Shi," set to launch on June 6 [9][13]. Group 3: Financial Performance and Market Position - "Fantasy World: The Legend of the Wandering" remains the company's main revenue driver, contributing over 7 billion yuan on iOS, although its revenue has been declining since 2021 [23]. - Other titles that previously performed well have seen significant revenue drops, with only "Dream World 3" maintaining a stable income [25]. - Duoyi's market presence has diminished, as evidenced by its absence from the "2024 Hurun China 500" list, following a previous valuation of 27 billion yuan in 2023 [25][26].