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谷歌摊牌:Genie 3让你1秒「进入」名画,人人可造交互世界
3 6 Ke· 2025-08-12 00:40
Core Insights - Google's latest release, the Genie 3 world model, showcases remarkable AI capabilities, transforming text into interactive spaces and allowing users to explore classic paintings like "The Death of Socrates" and "Nighthawks" in immersive ways [1][9][10] Group 1: AI Capabilities - Genie 3 can generate interactive 3D worlds from images, enabling real-time navigation and multi-perspective rendering [5] - The model supports advanced image processing techniques, including UI element removal and super-resolution enhancement using Topaz AI [5] - Users can experience a sense of presence in famous artworks, enhancing their appreciation of art, history, and philosophy [2][10] Group 2: Technical Innovations - Bilawal Sidhu, a former Google team member, successfully trained a 3D Gaussian Splat model using Genie 3, demonstrating its potential for efficient rendering and immersive exploration [4][6] - The model also allows for the extraction of textured 3D meshes through traditional photogrammetry techniques, broadening its application in 3D tools [6] Group 3: User Experience - Users can engage with the artwork in a game-like manner, such as controlling a dog running on the beach, showcasing the versatility of the Genie 3 model [12][14] - The immersive experience of entering paintings like "Nighthawks" evokes feelings of loneliness and coldness, enhancing emotional engagement [11][10] Group 4: Community Reactions - Online users express excitement about the potential of virtual worlds, with some predicting that everyone will have their own virtual experiences within 5-10 years [16] - The concept of "holographic simulation chambers" is gaining traction, indicating a shift towards more immersive digital experiences [17]
三合智能上涨2.18%,报0.74美元/股,总市值6216.00万美元
Jin Rong Jie· 2025-07-30 17:25
Core Viewpoint - Sanhe Intelligent (STEC) has shown significant growth in revenue and a strategic shift towards technology innovation, moving away from its historical financial services business [1] Financial Performance - As of June 30, 2024, Sanhe Intelligent reported total revenue of $28.02 million, representing a year-over-year increase of 50.79% [1] - The company recorded a net profit attributable to shareholders of -$0.743 million, which is an improvement of 78.58% year-over-year [1] Company Background - Sanhe Intelligent Holdings Limited, formerly known as Haiyin Holdings Limited, is a consumer-centric technology company [1] - The company has a substantial client base, primarily serving high-net-worth individuals in China with financial and health management services [1] - Sanhe Intelligent has divested its historical financial services operations and is actively exploring innovative opportunities in technology, including new retail, social e-commerce, and the virtual world [1]
“手机式童年”:虚拟的世界与具身的焦虑
Xin Jing Bao· 2025-05-07 03:27
Core Insights - The article discusses the pervasive issue of smartphone addiction among teenagers, highlighting that many spend over 8 hours daily on their devices, akin to a full-time job [1] - It emphasizes the psychological impact of this addiction, particularly anxiety and depression, especially among girls, as noted by Jonathan Haidt in his book "The Coddling of the American Mind" [2][3] Group 1: Impact of Technology on Youth - The term "phone-based childhood" is introduced to describe how smartphones have become essential tools for today's youth, contrasting with the traditional "play-based childhood" [5] - Haidt argues that the overprotection of children by parents and the rapid development of communication technology have led to insufficient protection in the virtual world, resulting in mental health issues [3][6] - The article notes that the shift from real-world interactions to virtual ones has altered the way teenagers construct their identities and relationships, leading to a sense of isolation [8][9] Group 2: Psychological Consequences - Haidt identifies four main physical harms caused by a "phone-based childhood": social deprivation, sleep deprivation, attention fragmentation, and addiction [12] - The article discusses how social media platforms, particularly Instagram and Snapchat, exacerbate feelings of anxiety and loneliness among teenagers, especially girls [19][20] - It highlights the gender differences in social media usage, with girls facing more severe impacts due to societal comparisons and pressures amplified in the virtual space [20][22] Group 3: Theoretical Framework - The article references Hannah Arendt's concept of "living in the world," emphasizing the importance of embodied experiences and real-world interactions for identity formation [8][9] - Haidt's definitions of "real world" and "virtual world" illustrate the contrasting characteristics of these environments, with the former being embodied and synchronous, while the latter is disembodied and asynchronous [9] - The article critiques Haidt's binary view of gender differences in behavior and emotional responses, suggesting that societal structures and cultural pressures play a significant role in shaping these experiences [23][24]