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App Store大更新:推出新的开发者计划,降低计划分成比例
3 6 Ke· 2025-11-17 08:42
在全面推出网页版之后,App Store 也没有闲着,又在今日宣布了本年度的重要更新:推出 Mini Apps Partner Program,助力开发者打造全新「小程序」体 验生态。 虽然不少媒体已经通过「捕风捉影」的爆料信息,提前报道了这一消息,并将其称为 Apple 与腾讯微信方面达成的全新支付协议,但是这一报道其实并不 准确。 简单来说,Mini Apps Partner Program 与腾讯方面并无直接关联,而是 Apple 在各种背景下推进 App Store 生态发展的全新尝试。在该项目推出之际,我们 也与 Apple 方面有了一次简单交流的机会,在此将相关信息介绍给你。 什么是 mini app 由于拥有大量用户基础以及广泛认知,不少人都会将 mini app 直接理解为微信小程序,进而造成了误会;又或者是将其与同样有「轻量」之意的轻 App 挂钩。事实上,App Store 对于 mini app 这一应用体验形态的支持,要比 2020 年推出的轻 App 早了不少。 在 2017 年举办的 WWDC17 全球开发者大会期间,Apple Developer App 审核指南 就增加了条目为 ...
全面解读,苹果推出“小程序合作伙伴计划”,微信、支付宝等小程序和小游戏可享15%的抽成减免
3 6 Ke· 2025-11-14 08:41
11 月 14 日,苹果宣布推出"小程序合作伙伴计划(Mini Apps Partner Program)",进一步扩展 App Store 对提供小程序的 App 的持续支持。参与计划的 开发者在销售符合条件的App内购买项目时,可享受15%的收益抽成减免。而这一比例较常规 30% 的苹果佣金下降了 50%。 此前有外媒披露消息称:苹果已与腾讯就小游戏内购抽成 15% 达成共识,该消息一经传出,便在业内引发广泛关注。而苹果今天发布的这份公告则印证 了这一传闻不是空穴来风。且今天上午公众号"微信公开课"发布公告表示,将尽快为开发者接入相关服务。 小程序和小游戏将可以使用苹果的内购体系,但需支付15%的佣金 微信、支付宝、抖音等小程序模式在中国等市场早已成熟,但长期以来,苹果对于 App Store 体系中小程序这类"内嵌应用"保持谨慎态度,且对其商业化 管理相对严格。 此次苹果在计划中明确了 "Mini Apps" 的相关概念,总结下来即: 是基于HTML5、JavaScript等 Web 技术构建的独立小型应用或游戏,它不直接出现在 App Store,而是分发在一个更大的宿主 App 内,用户无需单独安装 ...
苹果推出小程序合作伙伴计划:抽成降至15%
Xin Lang Cai Jing· 2025-11-13 21:18
Core Insights - Apple has launched the Mini App Partner Program to enhance support for apps offering mini-programs on the App Store [1] - Developers participating in the program will benefit from a reduced revenue share of 15% on eligible in-app purchases, compared to the standard 30% commission [1] - There was speculation regarding a potential agreement between Apple and Tencent to charge a 15% fee for purchases of WeChat mini-games, which Tencent executives addressed during an earnings call [1]
2025年全网十大小程序平台深度分析报告
Sou Hu Cai Jing· 2025-10-10 15:37
Market Overview - By 2025, China's mini-program market is expected to show significant head concentration and parallel development in vertical segmentation, with user scale and ecological maturity reaching historical highs [1] - The industry landscape has evolved from the early "WeChat, Alipay, Baidu" trio to a new "big three" of "WeChat, Alipay, Douyin," with leading platforms controlling core traffic entry while vertical fields and long-tail markets release structural growth opportunities [1][3] Leading Platforms and Competitive Barriers - The current mini-program market exhibits an "one super, two strong" oligopoly structure, with WeChat dominating due to its social ecosystem, while Douyin achieves rapid growth through content scenarios [3][4] - The combined market concentration of the top three platforms (CR3) reaches 71.6%, forming a diverse traffic matrix of "social entry (WeChat) + content entry (Douyin) + service entry (Alipay)" [3] Evolution of the Landscape: Marginalization of Baidu's Search Entry Model - The early dominance of "WeChat, Alipay, Baidu" has weakened due to the replacement of search-based interaction with scenario-based interaction [4] - WeChat mini-programs have over 1 billion monthly active users, accounting for over 85% of the domestic market share, with an average daily usage frequency of nearly 70 times [4] - Douyin mini-programs have 283 million monthly active users, with an annual growth rate of 65%, capturing a market share of 22% by 2024 [4] - Alipay mini-programs maintain 890 million monthly active users, focusing on payment scenarios and commercial services, but with relatively slow growth [4] Core Conclusions - The mini-program market in 2025 will exhibit a dual-track feature of "strengthened head concentration and active long-tail innovation" [5] - Leading platforms are building competitive barriers through traffic ecosystems, while low-code technology and vertical scene innovation provide breakout paths for smaller players [5] Ranking and Core Analysis of Major Mini-Program Platforms - WeChat mini-programs lead the ecosystem with over 1 billion monthly active users, capturing over 85% of the market share, and achieving a daily active user count of 600 million [6] - Douyin mini-programs have 283 million monthly active users, with a daily usage time of 2.3 hours, benefiting from the integration of content and commerce [18] - Alipay mini-programs have 890 million monthly active users, focusing on life service scenarios and maintaining a high trust level [14] User Behavior and Scene Penetration - WeChat mini-programs cover over 200 industries, with a user behavior pattern showing a balance among entertainment, consumption, and service [13] - Douyin mini-programs leverage short video content to drive high conversion rates, with an average conversion rate of 8.2% [24] Vertical Platform Rise - Platforms like Kuaishou, Xiaohongshu, and Pinduoduo are building differentiated ecosystems based on specific scenarios, with Pinduoduo's mini-programs focusing on the lower-tier market and achieving a 210% year-on-year growth in Q1 2025 [12] - The low-code technology market is expected to exceed 10 billion by 2025, significantly lowering the entry barrier for small and medium enterprises [12] Government Services and Digital Transformation - The government service mini-programs have achieved nationwide coverage, integrating over 300 high-frequency services, and significantly improving service efficiency [50][51] - The average processing time for government services has been reduced by 75%, with a 90% reduction in the number of visits required [51] Industry Trends and Challenges - The industry is undergoing a technological transformation driven by AI and immersive experiences, with 30% of mini-programs adopting intelligent customer service [53] - Regulatory pressures are increasing, with compliance costs rising as the industry enters a "strong compliance era" [54]
腾讯控股20250813
2025-08-13 14:53
Tencent Holdings Q2 2025 Earnings Call Summary Company Overview - **Company**: Tencent Holdings - **Date**: Q2 2025 Earnings Call Key Financial Metrics - Total revenue increased by 15% year-on-year to **184 billion RMB** [2][3] - Gross profit rose by 22% to **105 billion RMB** [2][3] - Non-IFRS operating profit surged by 80% to **69 billion RMB** [2][3] - Non-IFRS net profit attributable to shareholders grew by 10% to **63 billion RMB** [2][3] - Basic net profit, excluding contributions from associates, increased by 20% [3] Gaming Business Highlights - Domestic gaming revenue grew by 17%, driven by long-standing games like **Dota 2** and **Honor of Kings** [2][5] - International gaming revenue increased by 35% (33% at constant currency), supported by titles from **Supercell**, **PUBG Mobile**, and **Awakening of the Song** [2][5] - **Valorant** achieved record average daily active users in China, with **Valorant Mobile** set to launch soon [5] Social Network and Digital Content Developments - Combined monthly active users of **WeChat** reached **1.4 billion** [2][6] - Mini-programs became a crucial platform connecting users with businesses, with mini-game revenue up by 20% [2][6] - Music streaming service **PNE** solidified its leadership, with subscription revenue up by 17% and total subscribers reaching **124 million** [6] Financial Technology and Commercial Services - Financial technology and commercial services revenue rose by 10% to **56 billion RMB** [4][12] - Growth in financial technology services driven by commercial payment and consumer loan services [4][12] - Cloud services revenue accelerated due to increased demand for AI-related GPU and API token services [4][12] Advertising Revenue Growth - Advertising revenue increased by 20%, attributed to improved click-through rates from AI technology deployment [4][11] - AI-driven advertising strategies enhanced return on investment for advertisers [4][11] AI Technology Integration - AI technology upgraded advertising capabilities, improving click rates and conversion rates [2][7] - Large language model features added to mini-programs for smarter customer responses and personalized recommendations [2][7] - AI tools applied in gaming to enhance content creation speed and scale [7] Business Segment Performance - Value-added services (VAST) accounted for 50% of total revenue, with social networks at 18%, domestic games at 22%, and international games at 10% [8] - Marketing services contributed 19% and financial technology and commercial services 30% to total revenue [8] Future Outlook - Continued exploration of AI commercialization opportunities, despite challenges in user payment models in China [4][17] - Anticipated sustained growth in advertising revenue, with AI expected to enhance targeting and conversion rates [11][20] - Ongoing investment in AI and cloud services to meet increasing external enterprise demand [20] Additional Insights - The gaming business is evolving towards a platform model, reducing revenue volatility [21] - Government anti-inflation measures may reduce competition but could accelerate industry consolidation, requiring strategic adjustments [22] - Commercial payment trends show improvement, with transaction volumes growing despite declining average transaction sizes [23] Conclusion Tencent Holdings demonstrated robust growth across various segments in Q2 2025, leveraging AI technology to enhance advertising and gaming experiences while maintaining a strong financial performance. The company is well-positioned for future growth, particularly in the realms of AI and cloud services.