恐怖谷效应
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有意思周报|最新研究发现,使用情趣科技产品的男性比女性更容易被社会厌恶;因儿子未探望接受临终关怀的母亲,84岁老人开枪击中其面部
虎嗅APP· 2025-12-27 12:00
还有,黑色大丽花和十二宫连环杀手竟是同一人? 最新研究发现,使用情趣科技产品的男性比女性更容易被社会厌恶 近日发表在《性研究杂志》上的一项新研究指出,现在的情趣科技用品存在一种"反向性双重标准":相比女性,使用情趣科技产品的男性更容易遭遇社会的厌恶与 排斥。 在现代的语境下,人们都觉得女性使用小玩具再正常不过,这种产品甚至会被当作女性主义、自我关怀或者性健康的一部分。而男性使用性玩具却常常得不到同样 的理解。 比如,在现在的媒体报道中,使用性爱机器人或仿真娃娃的男性往往被描绘成孤独、社交能力不足的人。 专家们认为,这种观点形成和男性的传统形象有关。在传统的异性恋模式中,男性通常被定位为性和情感的主动方,认为他们应该"随时准备好进行性行为,并且有 能力追求女性"。 因此在这种背景下,男性使用性玩具可能会被认为是找不到伴侣或性能力弱的表现,因而演变成"用玩具就不是真男人"的刻板印象。 在这个研究中,研究人员招募了371名成年人作为样本。参与者的平均年龄约为45岁,由190名女性和181名男性组成,性别比例相对均衡。大多数参与者为异性恋 的白人。 那个NG: 本研究旨在测量参与者对特定情境的厌恶敏感度。问卷评估了的 ...
95后,一年5轮融资,被雷军、蚂蚁追着投的天才少年
创业邦· 2025-12-22 03:11
以下文章来源于正和岛 ,作者微澜 正和岛 . 正和岛,基于信任链接的企业家供需适配平台。 来源丨正和岛(ID:zhenghedao) 作者丨微澜 图源丨Midjourney 2025 年,中国具身机器人赛道风起云涌。 从今年年初,宇树科技的机器人登上春晚,正式拉开了中国具身智能机器人元年的大幕; 到今年年底,整个具身智能机器人行业百花其放,涌现出大量的明星企业,智元、众擎、小鹏、优必 选…… 显然,具身智能机器人赛道正在成为未来最具想象力的赛道。 根据摩根士丹利全球具身 AI 团队在最新发布的《机器人年鉴》中预测,基准情形下,全球机器人硬 件销售额将从 2025 年的约 1000 亿美元激增至 2030 年的 5000 亿美元, 2040 年达到 9 万亿美 元,并在 2050 年攀升至 25 万亿美元。 这一预测仅涵盖硬件销售,若加上软件服务、维护及供应 链相关收入,市场规模可能成倍增长。 而今天,我们要分享的也正是一位当下机器人赛道炙手可热的创业明星——首形科技的创始人胡宇 航。 大多数人可能都没太听说过这个名字,但是下面视频中的这个机器人,大家应该或多或少在短视频平 台上刷到过。 视频中的机器人正是由胡 ...
这位95后,一年5轮融资,被雷军追着投资
Sou Hu Cai Jing· 2025-12-18 14:52
责编 | 柒排版| 沐言 第 9340篇深度好文:5664字 | 11 分钟阅读 商业趋势 笔记君说: 2025年,中国具身机器人赛道风起云涌。 从今年年初,宇树科技的机器人登上春晚,正式拉开了中国具身智能机器人元年的大幕; 到今年年底,整个具身智能机器人行业百花其放,涌现出大量的明星企业,智元、众擎、小鹏、优必选…… 显然,具身智能机器人赛道正在成为未来最具想象力的赛道。 根据摩根士丹利全球具身AI团队在最新发布的《机器人年鉴》中预测,基准情形下,全球机器人硬件销售额将从2025年的约1000亿美元激增至2030年的 5000亿美元,2040年达到9万亿美元,并在2050年攀升至25万亿美元。 这一预测仅涵盖硬件销售,若加上软件服务、维护及供应链相关收入,市场规模可能成倍增长。 而今天,我们要分享的也正是一位当下机器人赛道炙手可热的创业明星——首形科技的创始人胡宇航。 大多数人可能都没太听说过这个名字,但是下面视频中的这个机器人,大家应该或多或少在短视频平台上刷到过。 视频中的机器人正是由胡宇航和首形科技研发而成,可以说,在具身机器人微表情领域,胡宇航和他创立的首形科技正在成为行业最受关注的标的之一。 从2 ...
机器人IRON“真人假扮”争议背后:何小鹏回应恐怖谷担忧
Zhong Guo Jing Ying Bao· 2025-11-22 10:34
Core Viewpoint - The development of humanoid robots, particularly the IRON robot by Xiaopeng Motors, raises concerns about the "Uncanny Valley Effect," which suggests that as robots become more human-like, they may evoke discomfort or fear in users if they reach a certain level of realism [2][3]. Group 1: Development and Features of IRON Robot - Xiaopeng Motors plans to mass-produce the IRON humanoid robot by the end of 2026, with a focus on its groundbreaking human-like design and commercial potential [2]. - The IRON robot has been noted for its natural and fluid movements, achieved by increasing the passive degrees of freedom in its toes, allowing it to walk in a manner compared to "catwalk" or "spacewalk" [4]. - The robot features distinct gender characteristics, indicating a design choice aimed at enhancing its human-like appearance [4]. Group 2: Market Strategy and User Acceptance - Xiaopeng Motors emphasizes the importance of user experience and acceptance, noting that different robot forms cater to varying application needs and user preferences [5]. - The inclusion of skin-like features in the robot has reportedly made users, including women, more comfortable approaching it, highlighting a significant shift in user interaction [5]. - The company believes that the future of humanoid robots lies in their ability to be versatile, human-like, and safe, aiming to become true companions in various settings, including homes and businesses [5].
剪开机器人小腿自证,小鹏这场危机公关太炸裂
Tai Mei Ti A P P· 2025-11-07 05:50
Core Viewpoint - The article discusses the public relations crisis faced by XPeng Motors regarding its humanoid robot IRON, highlighting the challenges of advanced technology in public perception and the company's response strategies [1][5][15]. Group 1: Incident Overview - The controversy began during XPeng's Technology Day on November 5, 2025, when the new humanoid robot IRON was unveiled, showcasing its lifelike movements and features [5][8]. - The robot's realistic walking style led to accusations of it being a "human in disguise," causing XPeng's stock to drop nearly 4% [4][5]. Group 2: Response Strategies - XPeng's response to the crisis involved three levels: a humorous initial acknowledgment, a revealing video demonstration, and a dramatic live demonstration at a subsequent event [8][11][14]. - The company showcased the robot's internal mechanics to counter the "fake" accusations, emphasizing transparency and direct engagement with the public [13][14]. Group 3: Successes in Crisis Management - The rapid response within 24 hours effectively controlled the situation, demonstrating a proactive approach to public relations [14]. - The dramatic "leg-cutting" demonstration at the press conference transformed the narrative from a crisis to a showcase of technological prowess, enhancing public trust [14][16]. Group 4: Areas for Improvement - XPeng avoided deeper discussions on the robot's design features and potential societal implications, such as the "uncanny valley" effect, which could have provided a more comprehensive response [15]. - The initial light-hearted response may have been perceived as dismissive, potentially exacerbating public skepticism [15]. Group 5: Industry Insights - The incident serves as a case study for technology companies on the importance of transparency in addressing public concerns about advanced technologies [16]. - Companies should focus on bridging the "cognitive gap" between rapid technological advancements and public understanding to mitigate future crises [16]. - The situation illustrates that crises can be transformed into opportunities for brand showcasing, emphasizing the need for strategic communication during challenging times [16].
小鹏女性机器人走“猫步” 网友调侃“机器人里藏着人”
Jing Ji Guan Cha Wang· 2025-11-06 04:45
Core Insights - The new humanoid robot IRON by XPeng Technology was unveiled at the 2025 XPeng Technology Day, showcasing a highly lifelike appearance and fluid "catwalk" movement, which sparked significant attention and discussion [1][6] - The robot features 82 degrees of freedom and is equipped with advanced AI chips and solid-state batteries, demonstrating complex gait and fine manipulation capabilities [1][4] - There are ongoing debates regarding the authenticity of IRON's movements, with some viewers speculating whether a human is operating the robot due to its lifelike gait [2][3] Technical Specifications - IRON is designed with a human-like structure, including a bionic spine, muscle-like components, and flexible skin, achieving 22 degrees of freedom in its hands for precise operations [1][4] - The robot's walking pattern has been criticized for its complexity, requiring high joint flexibility and control precision, which raises questions about its realism [2][3] - The robot's performance in a controlled environment has not yet been tested in more complex terrains, which may affect its adaptability [4] Industry Context - The introduction of IRON highlights the broader challenge in humanoid robotics of overcoming the "uncanny valley" effect, where robots that closely resemble humans can evoke negative reactions [3] - XPeng's strategy includes diversifying its product capabilities, moving from smart cars to humanoid robots, indicating a clear technological ecosystem layout [5][6] - The company aims to commercialize IRON in service scenarios such as guiding and shopping, with plans for mass production by the end of 2026 [5][6]
杨宇教授访谈录:哪些心理机制,在催生“AI玩具”消费?
3 6 Ke· 2025-10-10 01:28
Group 1 - The article discusses the evolution of the toy industry in China, highlighting the emergence of "trendy toys" as a specialized term in various sectors, including regulation, industry, consumption, and academia [1][2] - The psychological aspects of consumer behavior towards trendy toys are explored, emphasizing the connection between childhood experiences and adult purchasing decisions [1] - The article identifies different roles in the market, such as leaders, followers, newcomers, and disruptors, and examines how these roles resonate with consumer needs [2][3] Group 2 - The integration of AI with trendy toys is a significant trend, with various stakeholders exploring the commercial and product development aspects [2][3] - The article features an interview with Professor Yang Yu, who discusses the psychological implications of AI in toys and the importance of balancing technology with user experience [3][5] - The potential for AI toys to provide a more personalized and engaging experience compared to traditional gaming and mobile applications is highlighted [6][7] Group 3 - The combination of established intellectual properties (IPs) with AI technology is seen as a way to enhance emotional connections and trust among consumers [8][9] - The article discusses how IPs can inject personality and narrative into AI toys, thereby extending their commercial lifespan and creating new engagement opportunities [9][10] - The risks associated with the commercialization of IPs in AI toys, including consumer disappointment and the potential for over-commercialization, are also addressed [10][11] Group 4 - The article raises questions about the appropriateness of making AI toys overly intelligent or anthropomorphic, suggesting that a balanced approach is crucial for user engagement [12][14] - The concept of the "Uncanny Valley" is introduced, indicating that overly realistic AI toys may evoke discomfort among users [13][14] - The importance of fostering creativity and independent thinking in children through AI toys is emphasized, advocating for a design that encourages exploration rather than providing all the answers [12][14] Group 5 - The article discusses the potential risks associated with AI's self-iterative capabilities, particularly concerning content generation and the spread of harmful information [15][16] - It highlights the need for proactive design and regulation to mitigate these risks, emphasizing that these challenges are inherent to AI technology itself [15][16] - The concept of a "critical point" in the evolution of AI and trendy toys is explored, suggesting that user expectations will evolve over time [16][17] Group 6 - The current market for AI toys is characterized by rapid growth and significant investment, with many companies experiencing substantial increases in valuation [22][23] - The article points out existing challenges, such as high return rates and customer complaints, indicating that the market is still in a phase of exploration and adjustment [22][23] - It questions whether the focus should be on enhancing emotional value in toys rather than merely adding AI functionalities, suggesting a need for a deeper understanding of consumer psychology [22][23]
智能陪伴产品的崛起,我们为何会爱上“机器灵魂”?
Hu Xiu· 2025-08-14 01:06
Group 1 - The core idea of the article revolves around the increasing need for emotional companionship in a technologically advanced yet socially isolating world, highlighting the rise of smart companionship products as a solution to human loneliness [3][19][105] - Smart companionship products are defined as interactive toys or devices that integrate artificial intelligence and emotional design, capable of responding to users and providing a sense of being understood [6][22] - The evolution of smart companionship products has been driven by a deep-rooted human desire for connection, which has persisted despite technological advancements that have led to increased individual isolation [9][15][105] Group 2 - The article discusses the historical development of smart companionship products, tracing their evolution from early chatbots like ELIZA to modern AI-driven robots like LOVOT and Moflin [24][70][55] - Key innovations in smart companionship products include emotional simulation, interactive design, and the ability to create a sense of responsibility and emotional attachment in users [22][102][103] - The user demographics for smart companionship products are diverse, ranging from children to elderly individuals, each with unique motivations for seeking companionship [72][104][80] Group 3 - The market for smart companionship products is projected to grow significantly, with estimates suggesting a market size of $25 billion by 2025, driven by advancements in AI and sensor technology [55][90] - The article emphasizes the importance of emotional connection over technological complexity in the design of smart companionship products, suggesting that products should evoke feelings of being needed and understood [102][103] - The rise of smart companionship products is seen as a response to the increasing loneliness in modern society, with these products serving as a bridge to fulfill emotional needs [105][90]
人类如何造出“哆啦A梦”,回看智能陪伴产品发展史
3 6 Ke· 2025-08-14 00:06
Group 1 - The core concept of the article revolves around the emotional connection between humans and intelligent companions, highlighting the increasing need for virtual companionship in a technologically advanced yet socially isolating world [1][3][12] - Intelligent companion products are defined as interactive toys or devices that integrate artificial intelligence and emotional design, capable of responding to users and providing emotional support [3][5] - The evolution of intelligent companion products reflects a deep-rooted human desire for connection, stemming from evolutionary psychology and the innate need for social belonging [4][7][12] Group 2 - The article discusses the historical development of intelligent companion products, starting from early chatbots like ELIZA to modern AI-driven robots like LOVOT and Moflin, showcasing the technological advancements and changing user expectations [15][34][42] - The rise of intelligent companion products is attributed to a societal shift towards increased loneliness, with these products serving as a remedy for emotional voids in people's lives [7][12][64] - The user demographics for intelligent companion products are diverse, ranging from children to elderly individuals, each with unique motivations for seeking companionship [44][46][63] Group 3 - The article emphasizes that the appeal of intelligent companion products lies not in their complexity but in their ability to evoke feelings of being needed and understood, often through carefully designed interactions [15][61][62] - The success of products like Tamagotchi and Furby illustrates the importance of creating emotional bonds through perceived vulnerability and the illusion of understanding [19][25][62] - The current market for intelligent companion products is projected to grow significantly, with AI-related toys expected to capture a substantial share of the market by 2025 [34][51]
职场社交焦虑,能被虚拟世界治愈吗?
Hu Xiu· 2025-07-29 01:31
Group 1 - The article discusses the prevalence of social anxiety in the workplace, highlighting that many employees feel pressured to conform to social norms rather than being their authentic selves [1][5][4] - A significant percentage of employees report feeling troubled by workplace social interactions, with 76.8% of surveyed white-collar workers expressing discomfort related to socializing at work [5][4] - The concept of "fourth space" is introduced, referring to virtual environments where individuals can engage in social interactions without the pressures of real-life social dynamics [21][22] Group 2 - Social anxiety disorder is recognized as a common anxiety disorder that can lead to significant health losses, with the World Health Organization classifying it as a serious health issue [2][3] - Research indicates that social anxiety can result in substantial economic costs, with the U.S. experiencing approximately $109 billion in health losses annually due to interpersonal anxiety [3] - In China, around 44.7% of surveyed employees reported negative experiences related to complex interpersonal relationships at work, with 18% of younger employees feeling excluded by older colleagues [4] Group 3 - The article emphasizes the role of virtual emotional interactions as a potential remedy for social anxiety, allowing individuals to express emotions and connect without the fear of judgment [29][30] - Virtual spaces provide a unique platform for emotional exploration and connection, which can help alleviate social anxiety symptoms [29][30] - The use of AI in virtual emotional interactions is highlighted as a promising avenue for providing personalized support and therapy for individuals with social anxiety [31][32]