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游戏工委报告:7成超时未成年玩家用家长信息规避防沉迷
证券时报记者吴瞬 在工具迭代并行的同时,如何帮助家长学会监管,赋予技术以"温度"也成了企业探索的新方向。比如腾 讯的"AI助手+人工视频柜台",手把手协助家长学会监管,又或是尝试引入AI技术生成可视化的行为洞 察报告,帮助监护人基于理解与沟通的积极引导孩子。这种"技术+服务"的体系,有效解决了家庭监护 的障碍。 可以看出,家庭监管成为影响防沉迷成效的关键因素,本应履行监护职责的家长,反而成了帮助孩子绕 开防沉迷措施的"协助者"。具体来看,有44.84%的家长曾帮孩子用家长身份证注册,有25.67%的家长 对"孩子偷用身份"表示知情。另有超2成未成年人与家长共用游戏账号。面对这一现状,唐贾军强调, 未保需加强家庭教育,尤其是父母协助孩子"超时游戏"的状况需进一步解决。 与此同时,针对家庭履责问题,游戏企业也在积极主动探索如何为家庭监护赋能。分论坛上,腾讯未保 体系技术负责人涂海龙分享了相关实践,他表示,考虑到部分家长用网能力有限,在日常监管场景下存 在管理难点,腾讯游戏设计了便捷的游戏监管工具,希望将"禁止"转化为可协商的"管理"。 围绕家长的现实需求,腾讯在2025年上线了两项赋能监管的工具,其中"游戏临时开 ...
报告:今年71%未成年人游戏时长控制在3小时内
Bei Ke Cai Jing· 2025-12-18 08:05
新京报贝壳财经讯(记者韦英姿)12月18日,在中国游戏产业年会产业发展分论坛上,中国音数协副秘 书长、游戏工委秘书长唐贾军发布《2025中国游戏产业未成年人保护进展报告》(下称:《报告》)。 《报告》显示,防沉迷政策长效发力,2025年未成年人游戏时长控制在3小时以内的占比为71%,连续4 年基本稳定。 编辑 陈莉 校对 柳宝庆 ...
暑期网游调查:孩子用家长账号玩游戏成普遍现象,家庭监管存漏洞
Xin Jing Bao· 2025-08-25 11:24
Core Viewpoint - The implementation of the "830 New Regulation" has significantly reduced the gaming time of minors, with 85.63% of surveyed minors playing within the 3-hour weekly limit, indicating the effectiveness of the regulation in preventing gaming addiction among minors [1][3][4]. Group 1: Survey Findings - The survey collected over 2,000 valid responses, revealing that 79.04% of parents reported their children using adult accounts to play games, with 73.65% specifically using their parents' accounts [3][4]. - Approximately 60.48% of parents were aware that their children had used adult accounts to bypass gaming restrictions, and 14.37% of parents noted that their children played video games for more than 3 hours weekly during the summer [7][10]. - Over half of the surveyed students indicated that they recharge their gaming accounts, with 58.62% spending less than 50 yuan monthly on in-game purchases [12][14]. Group 2: Parental Challenges - A significant 63.84% of parents cited being too busy to supervise their children as a major challenge, while 42.94% lacked effective monitoring methods [19][21]. - The survey highlighted that many parents struggle with the pressure of their children wanting to play games due to peer influence, leading to difficulties in maintaining gaming restrictions [18][19]. - Parents expressed a desire for simple and effective tools to help manage their children's gaming time and spending, indicating a need for better resources and education on gaming supervision [21][24]. Group 3: Regulatory Framework - The existing regulatory framework includes specific rules for in-game purchases, such as limiting the amount minors can spend based on their age, yet only 53.67% of parents were aware of these regulations [17][19]. - The survey revealed that many parents do not fully understand the gaming platforms' anti-addiction measures, which could hinder effective monitoring [24]. - The gaming industry has introduced parental control features, such as temporary game switches and facial recognition for account access, to assist parents in managing their children's gaming activities [21][24].
腾讯、网易相继宣布:不超过27小时
Nan Fang Du Shi Bao· 2025-07-08 03:11
Core Viewpoint - Tencent and NetEase have implemented a gaming time restriction calendar for minors during the summer vacation, limiting gameplay to specific hours and total time to 27 hours over the holiday period [1][2]. Group 1: Tencent's Measures - Tencent's gaming time restriction for minors is set from July 1 to August 31, allowing gameplay only on Fridays, Saturdays, and Sundays from 8 PM to 9 PM [1]. - New features introduced by Tencent include "temporary game switch" for parents to set time limits on gaming accounts and "parental self-service facial recognition" for more discreet control [2][3]. - The "temporary game switch" allows parents to flexibly manage gaming time, while the facial recognition feature helps prevent direct conflicts between parents and children [3][4]. Group 2: NetEase's Initiatives - NetEase has launched a "black and gray industry governance action" to extend minor protection strategies beyond in-game restrictions to comprehensive external governance [4]. - The initiative includes combating the sale of real-name accounts and facial verification services to minors, with over 61,000 accounts banned this year to prevent identity misuse [4]. - NetEase has also addressed external fraud by collaborating with third-party platforms, processing over 26,000 fraudulent content cases and banning 234 accounts related to violations in the first half of 2025 [4].
腾讯游戏启动暑期未保专项行动
Xin Hua Cai Jing· 2025-07-03 06:48
Core Insights - Tencent Games has launched the "2025 Summer Minor Protection Special Action," focusing on limiting gaming time and spending for minors, while introducing new features to enhance parental control and management of gaming accounts [2][3] Group 1: New Features and Tools - The new features include "Game Temporary Switch" and "Parental Self-Service Facial Recognition," aimed at providing parents with more flexible and detailed management of gaming accounts [3] - Tencent is enhancing its support for parents by offering a "Parent Counter" for one-on-one video guidance and launching "Parent Cloud Tutoring" live sessions to help parents customize gaming control plans [3] Group 2: Insights from Research - According to the "2024 Minor Gaming Addiction Prevention Status Research Report," 73.8% of parents are aware that their children have used adult accounts to bypass regulations, with 81.6% of these instances occurring with parental permission [2] - The report indicates that nearly half of the parents who allowed this behavior viewed it as a reward, highlighting a gap in effective monitoring tools for parents [2] Group 3: Role of Parents and Family - The role of parents is emphasized as crucial in the digital lives of minors, with the report suggesting that most instances of bypassing addiction prevention measures are linked to inadequate family supervision [3][4] - Experts stress that effective minor protection must start from the consensus that "the family is the first line of defense," underscoring the importance of parents mastering the tools provided by gaming companies [4]
特写丨防沉迷,一个游戏家庭的重建实验
Mei Ri Jing Ji Xin Wen· 2025-05-22 14:29
Core Insights - The article highlights the systemic issue of minors' addiction to online games and the need for a collaborative approach involving parents, schools, and society to address this problem [4][7][20] Group 1: Policy and Regulation - In August 2021, the National Press and Publication Administration issued strict regulations limiting minors' access to online games, allowing only one hour of gaming on weekends and holidays [5] - A report from the China Audio-Video and Digital Publishing Association indicates that the proportion of minors gaming for more than three hours a week decreased by 37.2% from 2021 to 2024 [6] - The 2024 report emphasizes that protecting minors is a long-term systemic project requiring collaboration from parents, schools, and society [7] Group 2: Parental Involvement and Education - The story of a mother, Li Fang, illustrates the challenges parents face in managing their children's gaming habits and the importance of family communication [8][9] - Experts suggest that the root cause of gaming addiction often lies in the lack of family education and communication, prompting initiatives to provide family education counseling [13][14] - The Tencent minor protection camp has developed a family education model to help parents address broader issues beyond just gaming addiction [14] Group 3: Technological Solutions - Major gaming companies like Tencent and NetEase have implemented technological measures to enhance the protection of minors, including real-name verification and time management systems [17][20] - Tencent's minor protection camp has a volunteer team of 310,000 individuals, including retired teachers and community workers, to provide support and resources to families [18] - The article notes that while companies can provide tools and platforms for protection, the primary responsibility lies with parents and children themselves [19] Group 4: Future Directions - The article concludes that the protection of minors from gaming addiction requires a multi-faceted approach involving government regulation, parental guidance, and educational support [20] - The narrative emphasizes the need for ongoing dialogue and understanding between parents and children regarding gaming and its impact on family dynamics [21]