游戏大模型

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腾讯比游戏厂商,更需要游戏大模型
Xi Niu Cai Jing· 2025-09-16 05:46
Group 1: AI Tool Launch - Tencent Games has launched an AI creation tool called VISVISE, aimed at enhancing the efficiency of game art production across four major pipelines: animation production, 3D model production, intelligent NPCs, and digital asset management [2] - The tool significantly improves efficiency in various stages of game creation, such as skin binding, which can be reduced from 1-3.5 days per item to over 8 times faster with VISVISE [2] - The core value of VISVISE is to balance quality and efficiency in game production, addressing the industry's need for cost reduction and efficiency improvement [2] Group 2: Revenue Challenges - Tencent's flagship game, Honor of Kings, has experienced a revenue decline, with June's income dropping to $143 million, a nearly 25% decrease month-over-month [3] - Despite maintaining a daily active user count of over 100 million, the game's revenue growth shows significant uncertainty, with no substantial increase in user scale since November 2020 [4] - The revenue for Honor of Kings fell from $2.22 billion in 2022 to $1.48 billion in 2023, with a slight recovery projected for 2024 at $1.87 billion, indicating volatility in earnings [5] Group 3: Competitive Landscape - Tencent faces increasing competition from emerging companies like miHoYo and Eagle Dynamics, which have successfully launched popular titles such as Genshin Impact and Arknights, respectively [6][7] - The contrasting strategies between Tencent's established titles and the innovative approaches of competitors highlight a potential stagnation in Tencent's game development capabilities [8] - miHoYo's Genshin Impact generated $4 billion in revenue in 2023, showcasing the effectiveness of its global content strategy, while Tencent's reliance on traditional revenue models is under scrutiny [9] Group 4: International Expansion - Tencent has invested approximately 978.67 billion yuan in 33 overseas game companies since 2012, indicating a strategy to bolster its game business through international partnerships [9] - The company has successfully acquired rights to popular games like CrossFire and Dungeon & Fighter, which have contributed significantly to its portfolio [9] - However, there are concerns that relying heavily on acquisitions may lead to a lack of focus and potential inefficiencies in Tencent's international strategy [10][11] Group 5: Future Considerations - Tencent must reconsider its dependency on social and channel strategies as it introduces VISVISE to the market, aiming to break free from past reliance [12] - The company faces a critical decision on whether to adapt to changing market dynamics or risk becoming a stable yet unremarkable cash cow [12]
版号放量、地方政策加持,游戏产业或将迈向高质量发展
Mei Ri Jing Ji Xin Wen· 2025-06-27 03:11
6月27日,游戏板块早盘震荡回调,游戏ETF(159869)现小幅微跌。持仓股跌多涨少,完美世界、巨人网络、三七互娱、掌趣科技、恺英网 络等跌幅居前,仅华立科技、富春股份、神州泰岳、顺网科技等小幅微涨。 6月24日,国家新闻出版署公布6月游戏审批版号名单,本批次版号数量创今年新高。与此同时,广东、北京相继出台网络游戏高质量发展激励 措施,优质项目将给予最高500万元扶持奖励,浙江也出台了支持游戏出海的相关措施。业内人士认为,在版号放量与地方政策加持的背景 下,游戏产业将迈向高质量发展。 2024年,广东游戏总营收达2604.31亿元,约占全国八成,同比增长6.3%;游戏出海营收达423.6亿元,同比增长9.9%。今年5月,广东瞄准"全 球游戏产业高地"目标,推出全国首个省级游戏产业专项政策《关于推动网络游戏产业高质量发展的若干措施》,出台13条举措覆盖原创精 品、科技创新、产业集群等全链条。 政策明确对优质项目最高奖励500万元,重点支持AI、游戏大模型等前沿技术,并推动"游戏+文旅"跨界融合,成立游戏企业服务中心和游戏 出海服务中心。在此背景下,广东正在加快打造"全球游戏产业高地",6月26日,广东(广州) ...
“出海+企服”双中心揭牌!广东发力游戏产业高质量发展
Nan Fang Du Shi Bao· 2025-06-26 15:51
Core Viewpoint - Guangdong is accelerating the development of a "global gaming industry highland," with the establishment of two service centers aimed at supporting the gaming industry and enhancing international expansion [1][2]. Group 1: Industry Overview - Guangdong is the largest gaming province in China, with total gaming revenue expected to reach 260.431 billion yuan in 2024, accounting for approximately 80% of the national total, and a year-on-year growth of 6.3% [1]. - The gaming export revenue is projected to be 42.36 billion yuan, reflecting a year-on-year increase of 9.9% [1]. Group 2: Policy and Support Measures - In May, Guangdong introduced the first provincial-level gaming industry policy in the country, outlining 13 measures to promote high-quality development in the online gaming sector, including support for original content, technological innovation, and industry clusters [1]. - The policy includes a maximum reward of 5 million yuan for high-quality projects and emphasizes support for cutting-edge technologies such as AI and gaming models [1]. Group 3: Service Centers' Functions - The Guangdong (Guangzhou) Game Export Service Center focuses on the international development needs of gaming companies, providing comprehensive services such as overseas market research, legal consulting, technical standards support, talent training, and international cooperation [2]. - The Guangdong (Guangzhou) Game Enterprise Service Center aims to create a multi-functional platform that integrates government services, R&D support, talent cultivation, copyright protection, legal consulting, and technology sharing [2]. Group 4: Industry Response - Industry representatives express positive sentiments regarding the establishment of the service centers, highlighting their potential to enhance operational efficiency and support for small and medium-sized enterprises in navigating challenges such as cultural differences and compliance risks [3].