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成都文创硬核崛起:产业规模逼近4千亿,“王者”“哪吒”引领IP矩阵
Jing Ji Guan Cha Wang· 2025-10-24 09:50
Core Insights - Chengdu's digital cultural and creative industry is experiencing significant growth, with projected revenue reaching 381.9 billion yuan in 2024 and a 7.3% year-on-year increase in the first half of 2025 [1] - The 2025 Chengdu Digital Cultural and Creative Ecosystem Partner Conference focused on six core sectors, including film and animation, gaming, and esports, while discussing cutting-edge topics like AIGC and global IP [1] - Chengdu has been recognized for its strong cultural heritage and supportive policies from local government, which have fostered the development of the digital cultural and creative industry [1] Industry Developments - The conference released the inaugural "2025 China Digital Cultural and Creative City Index" report, analyzing various indicators to assess the maturity and growth potential of cities in the digital creative sector [5] - Chengdu ranked among the top cities in China for talent reserve, industry stability, and urban vitality, alongside Beijing, Shanghai, and Shenzhen [5] - The "Chengdu Digital Cultural Creative 10 Billion Cooperation Opportunity List" was unveiled, highlighting 52 specific projects across six sectors, offering nearly 30 billion yuan in investment opportunities [6] Events and Collaborations - Five major global esports events are set to take place in Chengdu from October to December, including the League of Legends World Championship, which has a viewership of nearly 100 million per match [6] - The conference featured investment roadshows for key IP projects, including animated films and AIGC technology initiatives, showcasing Chengdu's commitment to innovation in the digital creative space [6] - An international alliance for the digital cultural and creative industry was established, involving representatives from six countries and regions, aimed at enhancing research, resource collaboration, and international cooperation [6]
2025成都国际数字文创生态伙伴大会启幕 构筑产业新高地共享城市新未来
Mei Ri Jing Ji Xin Wen· 2025-10-23 20:32
Core Insights - Chengdu has launched China's first "Digital Cultural and Creative Golden Week," driven by 28 local top IPs, successfully converting online traffic into offline consumer engagement [1] - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partners Conference aims to transform market enthusiasm into industrial development momentum, focusing on global digital cultural resources [1] Group 1: Event Highlights - The conference focuses on six core sectors: film and animation, gaming, and esports, featuring over 340 leaders and experts from the global digital cultural and creative field [2] - Keynote speeches from industry leaders discussed topics such as the international dissemination of local culture and the reconstruction of narratives in the digital age [2] Group 2: Industry Participation - Major companies from gaming (Tencent, NetEase, etc.), film and animation (Walt Disney, Bona Film Group, etc.), and esports (AG, Wolves, etc.) participated in the conference to build an industry ecosystem [3] Group 3: Key Outcomes - The conference released the "2025 China Digital Cultural and Creative City Index," positioning Chengdu among the top cities alongside Beijing, Shanghai, and Shenzhen [4] - A "Chengdu Digital Cultural and Creative 100 Billion Cooperation Opportunity List" was unveiled, presenting 52 specific projects with nearly 30 billion yuan in investment opportunities [4] Group 4: Industry Growth - Chengdu's digital cultural and creative core industry revenue reached 381.9 billion yuan in 2024, with a 7.3% year-on-year growth in the first half of 2025 [5] - Five major global esports events are set to take place in Chengdu from October to December, including the League of Legends World Championship [6] Group 5: International Collaboration - The establishment of the "Chengdu International Digital Cultural and Creative Industry Alliance" aims to enhance international cooperation and resource synergy [6] - 29 key projects were signed at the conference, totaling nearly 10 billion yuan, covering various aspects such as enterprise establishment and international collaboration [6] Group 6: Innovative Projects - Notable projects presented include the animated film plan for the "Xuan Yuan Sword" IP and the "That Year, That Rabbit, Those Things" movie plan, showcasing advancements in AIGC and metaverse directions [6]
全球数字文创精英成都共话产业创新未来
Zhong Guo Xin Wen Wang· 2025-10-23 17:41
中新网成都10月23日电(王利文)2025成都国际数字文创生态伙伴大会23日在成都启幕。当天,340余位 全球数字文创领域领军人物、专家学者及海内外企业代表齐聚,围绕AIGC赋能、IP全球化、电竞产业 新规则等前沿议题展开对话。 中国文化产业协会会长、香港文化产业集团董事长张斌在大会发言中直言:"故宫通过数字文化授权开 发实用产品,莫高窟用VR技术还原洞窟场景,数字文创发展就得守正创新。"他强调,要深入挖掘中华 优秀传统文化精髓,用数字技术让文化资源"活"起来,实现文化价值向市场价值的有效转化。 张斌观察到,中国数字文创已实现从消费级应用向底层技术突破的跨越。腾讯游戏《三角洲行动》用 3D模型打造沉浸体验、《王者荣耀》国际服为巴西玩家融入本土元素,均是"中国内容、全球表达"的 典型案例。在他看来,成都历史文化底蕴深厚、产业基础完善,这里正从"现象级爆款"产地,向"产业 集群式繁荣"全球数字文创高地迈进。 (文章来源:中国新闻网) 结合自身亲历的电影产业变革,美国好莱坞动画出品人阿特尔·伊索姆分享道,从胶片到数字,从手工 视觉效果到AI生成内容,每一次技术飞跃都是创造性表达的新开始,而成都为全球创作协作提供了开 ...
2025成都国际数字文创生态伙伴大会启幕,构筑产业新高地共享城市新未来
Mei Ri Jing Ji Xin Wen· 2025-10-23 04:33
Core Insights - Chengdu has launched China's first "Digital Cultural and Creative Golden Week," driven by 28 local top IPs, showcasing the potential of digital cultural creativity in urban development [1] - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partners Conference aims to transform market enthusiasm into industrial momentum, focusing on global digital cultural resources [1][3] Industry Development - The conference emphasizes six core sectors: film and animation, gaming and esports, and discusses cutting-edge topics like AIGC and global IP [3] - Over 340 leaders, experts, and representatives from the digital cultural sector participated, highlighting Chengdu's strategic upgrade in the industry [3] Key Achievements - The conference released the first "2025 China Digital Cultural City Index," positioning Chengdu among the top cities alongside Beijing, Shanghai, and Shenzhen [5] - A "Chengdu Digital Cultural Creative 100 Billion Cooperation Opportunity List" was unveiled, featuring 52 projects with nearly 30 billion yuan in investment opportunities [5] Economic Impact - Chengdu's digital cultural core industry is projected to generate 3,819 billion yuan in revenue by 2024, with a 7.3% year-on-year growth in the first half of 2025 [6] - Five major global esports events are set to take place in Chengdu from October to December, including the League of Legends World Championship [6] Collaborative Initiatives - The establishment of the "Chengdu International Digital Cultural Industry Alliance" aims to enhance research, resource collaboration, and international cooperation [7] - The conference saw the signing of 29 key projects worth nearly 10 billion yuan, covering various aspects such as enterprise establishment and international cooperation [10]
IP衍生品产业研究(十三):泡泡玛特2025H1业绩超预期,IP平台化和全球化逻辑持续兑现
Changjiang Securities· 2025-08-26 14:49
Investment Rating - The report indicates a positive investment outlook for the industry, highlighting strong performance metrics and growth potential [2][3]. Core Insights - The company reported a revenue of 13.876 billion and an adjusted net profit of 4.710 billion for H1 2025, representing year-on-year increases of 204.4% and 362.8%, respectively, both exceeding initial forecasts of 200% and 350% [3][6]. - Gross margin and adjusted net profit margin stood at 70.3% and 33.9%, reflecting increases of 6.3 and 11.6 percentage points year-on-year, driven by higher overseas sales, optimized product design, cost control, and reduced reliance on external sourcing [3][6]. - The launch of the new blind box series "THE MONSTERS" is expected to further enhance sales, with online and offline release dates set for August 28 and 29, respectively [6]. Summary by Sections IP Incubation and Operation - The top five IPs generated over 1 billion in revenue, with the leading IP "THE MONSTERS" achieving 4.8 billion in revenue, a 668% increase year-on-year, accounting for 34.7% of total revenue [8]. - The company has registered 59.12 million members, with a repurchase rate exceeding 50% [8]. IP Grouping - Plush toy revenue surged by 1276% year-on-year, making up 44.2% of total revenue, while figure sales increased by 95% [8]. - The company launched nearly 20 plush products across 10 IPs in H1 2025, with significant growth in various product categories [8]. IP Globalization - The company operates 571 retail stores and 2597 robotic stores across 18 countries, with significant revenue growth in China, Asia-Pacific, the Americas, and Europe [8]. - Revenue from the Americas reached 2.27 billion, a staggering 1142% increase year-on-year, with online sales contributing significantly [8].
泡泡玛特创始人王宁:半年报有很多想象不到的惊喜,LABUBU已成世界级IP
Xin Lang Ke Ji· 2025-08-20 02:13
Group 1 - The core message of the news is the impressive financial performance of Pop Mart in the first half of 2025, highlighting significant revenue and profit growth [2][3] - Pop Mart reported a revenue of 13.88 billion yuan, representing a year-on-year increase of 204.4% [3] - The adjusted net profit for the first half of 2025 reached 4.71 billion yuan, showing a remarkable year-on-year growth of 362.8% [3] Group 2 - The company achieved a revenue exceeding 10 billion yuan and a net profit surpassing the total for the entire year of 2024, marking a new high in its performance [3] - The CEO emphasized the success of the company's global expansion and the further development of its IP platform, indicating a strategic focus on international growth [3] - The LABUBU brand has expanded its reach, positioning itself as a world-class intellectual property [3]
完美世界荣获“2025年度数字化生态领军企业案例”
Zhong Guo Jing Ji Wang· 2025-07-30 06:29
Core Insights - Perfect World was awarded the "2025 Annual Digital Ecological Leading Enterprise Case" at the "Breaking Waves · Coexistence - 2025 China Digital Industry Ecological Conference" for its significant contributions to building a healthy and sustainable digital ecosystem [1] - The company has established a global strategy of "global production, global distribution, and global partnerships," exemplified by the creation of the global IP "Very Hero" through collaboration between its Chinese and French teams [1] - Perfect World's multi-platform open-world game "Tower of Fantasy" launched in 2022 topped the iOS game charts in over 40 countries and regions, indicating strong overseas user acceptance [1] - The company is developing an original supernatural urban open-world RPG game "Yihuan," which has completed its second domestic test and first overseas test, receiving positive feedback from players [1] - Perfect World aims to provide a seamless gaming experience across PC, mobile, and console platforms for global players [1] Industry Insights - The recent global success of Chinese IP products like Labubu and "Black Myth: Wukong" can be attributed to three key factors: hard power, confidence, and empathy [2] - The Chinese cultural industry has developed the necessary capabilities for top-tier IP creation, including content development, technical production, and brand output [2] - Cultural confidence among new-generation creators allows for effective storytelling and revitalization of traditional culture [2] - The rise of Generation Z has shifted the focus towards emotional engagement as a fundamental logic for IP success, making it crucial for companies to resonate deeply with global users [2] - Cultural products face unique challenges in international markets, including ideological, legal, and infrastructural barriers [2] - Legal compliance is essential for companies venturing abroad, with respect for diversity being a prerequisite for acceptance [2] - Perfect World plans to enhance its global capabilities and integrate into the global industry chain to promote Chinese culture internationally [2]
东宝株式会社正式授权新创华(SCLA)为中国大陆地区哥斯拉版权总代理
Sou Hu Wang· 2025-07-18 06:41
Core Viewpoint - Toho Co., Ltd. has announced a strategic partnership with Shanghai New Creative Cultural Development Co., Ltd. (SCLA) to promote the licensing and brand development of the "Godzilla" IP in mainland China [1][6]. Group 1: Partnership Details - SCLA will serve as the exclusive copyright agent for the "Godzilla" IP in mainland China, responsible for various licensing cooperation including merchandising, publishing, gaming, digital value-added services, offline events, and overall brand management [6]. - The collaboration aims to leverage SCLA's extensive experience and resources in the Chinese anime IP licensing sector to unlock the commercial potential of the "Godzilla" brand for Chinese consumers [6][8]. Group 2: Strategic Importance - This partnership is a significant implementation of Toho's mid-term management strategy "TOHO VISION 2032," which focuses on "planning and IP," "overseas expansion," and "animation" as core pillars to enhance the long-term value of Toho's IP [7]. - Toho Entertainment Asia Pte. Ltd. (TEA) has been established in Singapore to explore market dynamics and demands across Asia, reinforcing localized operational capabilities in the region [6][7]. Group 3: Market Potential - The "Godzilla" brand, which has been a cultural icon since its inception in 1954, is set to celebrate its 70th anniversary in 2024, highlighting its enduring popularity and potential for further commercial expansion in China [6][9]. - The CEO of Toho Global Inc. expressed confidence in the significant commercial expansion potential of the "Godzilla" IP in the Chinese market, especially given the success of Hollywood adaptations [7][8]. Group 4: Cultural Significance - SCLA's CEO emphasized the historical impact of the "Godzilla" series on Japanese cinema and its influence on global film creation, marking this partnership as a symbol of cultural exchange between China and Japan [8].