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千亿卡牌赛道重磅玩家“闪魂”完成数亿元首轮融资 由姚记科技董事长姚朔斌及卡游原市场总监盛川联合创立
Xin Lang Zheng Quan· 2025-08-13 07:19
Core Insights - Shanghai Zhenyouqu Cultural Technology Co., Ltd. (brand name "ShiningSoul") has completed a multi-hundred million RMB Series A financing round, led by Hillhouse Capital, with participation from Gao Rong Capital and Kaihui Fund, while Guangyuan Capital acted as the financial advisor [1] - The company focuses on transforming top-tier IP content into card formats, covering the entire chain from IP acquisition to design, issuance, and fan operation [2] Company Overview - ShiningSoul was founded in March 2023 by Yao Shuo Bin, chairman of Yaoji Technology, and industry veteran Sheng Chuan, who serves as CEO [1] - The company has established partnerships with popular IPs such as "Identity V," "Genshin Impact - Seven Saints Summon," and "Return to Future: 1999," with its recent product "Runeterra" quickly entering the top tier of TCGs [2][3] Product Performance - "Runeterra" has achieved significant market performance, ranking among the top TCGs within a week of its launch, showcasing the company's full-chain capabilities [3] - "Seven Saints Summon" has been identified as a phenomenon-level product, driving exponential growth for the company and validating its IP value transformation capabilities [3] - The integration of AI design platforms and digital supply chains supports the company's industrial capabilities, enabling a comprehensive approach from IP authorization to product launch [3] Market Dynamics - The card economy sector is experiencing explosive growth, with over 500 million users in China's subculture market and a tenfold increase potential in per capita card consumption [4] - ShiningSoul's global strategy aligns with policy incentives, aiming to transition from "product export" to "cultural export" [4] - The recent support policies from the National Development and Reform Commission and the Ministry of Culture and Tourism are seen as a significant case of policy translating into industry momentum [4] Industry Impact - ShiningSoul's model is reshaping the card industry landscape, squeezing the survival space of smaller firms and accelerating resource concentration towards leading companies [5] - Traditional card companies that rely on single IPs or distribution channels face transformation pressures [5] Future Challenges - High IP licensing costs may constrain profit margins, and the company must overcome cultural barriers in the European and American markets [5] - Short-term investments in smart technology may dilute profitability, while long-term competitiveness will depend on the ability to incubate original IPs and deepen localized operations [5] Cultural Significance - The financing round signifies a shift in the card industry from entertainment products to cultural symbols, with the combination of capital and industry driving Chinese creativity abroad [6] - If ShiningSoul can continue to excel in binding top-tier IPs, developing original content, and deepening overseas channels, it may evolve from a product manufacturer to a global cultural symbol operator [6]
一张小卡片撬动数亿元融资 “闪魂”能否用游戏IP重构卡牌赛道?
Mei Ri Jing Ji Xin Wen· 2025-08-13 06:50
Core Insights - ShiningSoul has successfully completed a financing round of several hundred million RMB, led by Hillhouse Capital, indicating strong investor confidence in the card game market [1] - The card game industry in China is experiencing a significant growth phase, particularly in collectible trading card games (TCG), which are projected to grow at a compound annual growth rate (CAGR) of 56.6% from 2019 to 2024 [1][5] - The strategic focus of ShiningSoul on leveraging popular game IPs is seen as a key factor for its market entry and potential success [2][4] Company Overview - ShiningSoul was co-founded by experienced figures in the card industry, including Yao Shuo Bin, chairman of Yaoji Technology, and CEO Sheng Chuan, who has extensive experience in the card sector [3] - The company was registered in March 2023 and launched its brand in November 2023, indicating a rapid development timeline [1] Market Dynamics - The collectible card game market is expected to reach a market size of 101.8 billion RMB by 2024, with a sustained growth rate of 15.8% from 2024 to 2029 [1] - The success of ShiningSoul's card series, particularly those based on popular games like "Identity V," demonstrates strong consumer demand, with initial sales leading to sellouts within 26 days [4] IP Strategy - ShiningSoul has partnered with major game IPs such as "Identity V," "Genshin Impact," and "Girls' Frontline," which are crucial for attracting players and driving sales [4][5] - The emotional connection between players and game IPs enhances the willingness to purchase physical card products, as players seek tangible representations of their favorite games [4] Competitive Landscape - The card game market is becoming increasingly competitive, with established players like Kayo and new entrants like ShiningSoul vying for market share [6][7] - Kayo's recent financial performance, including a 277.8% revenue growth and a 378.16% increase in adjusted net profit, highlights the lucrative nature of the card game sector [6] Future Outlook - ShiningSoul plans to accelerate its strategic initiatives post-funding, focusing on establishing deeper partnerships with top global IPs and expanding its market presence in North America, Europe, and Southeast Asia [5] - The integration of collectible, competitive, and social elements in TCGs presents significant growth potential, attracting both players and investors [7]
高瓴入局!一张小卡片撬动数亿元融资 “闪魂”能否用游戏IP重构卡牌赛道?
Mei Ri Jing Ji Xin Wen· 2025-08-13 05:33
Core Viewpoint - ShiningSoul, a cultural technology brand under Shanghai Zhenyouqu, has successfully completed a financing round of several hundred million RMB, led by Hillhouse Capital, indicating strong investor confidence in the collectible card game (CCG) market driven by popular game IPs [1][6]. Company Overview - ShiningSoul was co-founded by Yao Shuo Bin, chairman of Yaoji Technology, and veteran card industry player Sheng Chuan, with the brand being registered in March 2023 and first revealed in November 2023 [1][3]. - The company focuses on game IPs, aiming to capitalize on the growing popularity of collectible card games among younger audiences [1][2]. Market Potential - The broader market for pan-entertainment toys is projected to reach 101.8 billion RMB in 2024, with a compound annual growth rate (CAGR) of 15.8% from 2024 to 2029. The collectible card segment is expected to grow at a remarkable CAGR of 56.6% from 2019 to 2024 [1]. - The demand for collectible cards is particularly strong among elementary school students, who have increased purchasing power [5]. Product Strategy - ShiningSoul has launched card series based on high-profile IPs such as the British Library and popular games like "Identity V" and "Girls' Frontline: Cloud Plan," showcasing a strategic approach to product development [2][4]. - The initial success of the "Identity V" card series, which sold out within 26 days, highlights the effective alignment of product offerings with consumer interests [4]. Competitive Landscape - The card game market is characterized by significant competition, with companies like KAYOU also experiencing rapid growth, evidenced by a 277.8% year-on-year revenue increase in 2024 [7]. - The emphasis on competitive play in card games is becoming more pronounced, as companies shift focus from mere collection to gameplay, enhancing player engagement and community interaction [7][8]. Future Plans - Following the recent financing, ShiningSoul plans to accelerate its strategic initiatives, including deeper collaborations with top global IPs and expanding its presence in key markets such as North America, Europe, and Southeast Asia [6].
「闪魂」完成数亿元人民币首轮融资,高瓴创投领投
Sou Hu Cai Jing· 2025-08-11 02:34
Group 1 - The core viewpoint of the news is that ShiningSoul, a new cultural brand, has successfully completed its first round of financing, raising several hundred million RMB, and is poised for exponential growth through strategic IP development and market expansion [1][3][4] - ShiningSoul was founded by industry veterans and has quickly established a strong market presence by launching popular IP card games, including titles like "Identity V" and "Genshin Impact: Seven Saints Summon," which have become significant hits [1][3] - The company aims to build a global network and deepen strategic partnerships with top-tier IPs, focusing on not just product export but also cultural export, with the goal of becoming a world-class cultural brand originating from China [4] Group 2 - ShiningSoul's success is attributed to its unique content moat and the ability to translate IP value into engaging products, supported by a comprehensive industry chain layout that enhances product creativity and quality [3] - The launch of "Runeterra: League of Legends Battle Card" in collaboration with Riot Games exemplifies ShiningSoul's capabilities in TCG productization and market operations, quickly becoming a competitive product within the TCG space [3] - Following the recent financing, ShiningSoul plans to accelerate its strategic blueprint, focusing on establishing direct or deep cooperation channels in key markets such as North America, Europe, and Southeast Asia [4]
卡游经营近况更新
2025-05-20 15:24
Summary of Conference Call Records Company Overview - **Company**: 卡游 (KAYOU) - **Industry**: Card Game and Collectible Toys Key Points and Arguments Performance Metrics - In April 2025, the performance in East China declined by 40% year-on-year and 30% month-on-month to 110 million yuan, primarily due to the drop in popularity of major IPs like Nezha, leading to product sales fluctuations. National sales were approximately 500 million yuan (excluding GMV) [1][3][7]. - In May 2025, sales data showed increased volatility, with a year-on-year decline of about 80% compared to October last year and a month-on-month decline of about 60%. The share of Nezha IP in Q2 dropped from 53% in Q1 to 32%, while My Little Pony fell from 23% to 12%, indicating a significant shrinkage in major IP operations [1][4][5]. - The company plans to launch 600 new products in 2025 while maintaining a rapid turnover cycle to alleviate inventory pressure on distributors [1][12]. IP Management and Lifecycle - The company aims to extend the lifecycle of IPs by controlling product supply and demand balance. For instance, My Little Pony's lifecycle was extended from 8 months to 1.5-2 years through effective sales control [1][11]. - The Nezha IP is currently in a rapid decline, with expectations for overall revenue this year projected between 2 billion to 2.1 billion yuan [1][8]. Market Trends and Sales Channels - The collectible toy and blind box economy is performing well, with KAYOU being a representative company in this sector. However, the decline in major IPs like Nezha has led to performance fluctuations [2]. - Online sales accounted for nearly 30% in 2024, up from 15% in 2023, with a significant portion coming from Douyin's card-breaking system, which reached nearly 60% [4][18]. - The company plans to establish 1,000 experience stores in 2025 and explore exclusive agency models for stationery products [4]. Inventory and Distribution Challenges - The current card game market is in a cold season, limiting distributor profitability. KAYOU has reduced inventory turnover indicators to two weeks to alleviate pressure [1][12]. - The company has implemented strict requirements for distributors, including monthly order ratios for new products, to manage cash flow and inventory effectively [12]. Competitive Landscape - KAYOU's main competitors include Pikachu Society and Flash Soul, with the former having a richer IP reserve but weaker offline sales systems. Flash Soul ranks second in the domestic offline sales system [40]. - The company maintains a strong market position due to its robust offline sales system and brand influence, allowing it to effectively capture market demand during IP peaks [28]. Future Outlook - KAYOU's gross margin is currently at 70% and net margin at 40%, expected to remain stable as long as raw material prices do not rise [41]. - The company is exploring new growth avenues, including partnerships with non-traditional retail sectors like tea shops [30]. Consumer Behavior Insights - The demand for card products is influenced by the popularity of IPs, with male consumers showing a tendency to return to card purchases when popular IPs are released [21][35]. - The company adjusts its strategies based on consumer preferences, particularly focusing on popular IPs to attract adult players [36]. IP Exclusivity and Licensing - KAYOU has exclusive licensing for certain IPs like Conan, while others like Ultraman and My Little Pony are not fully exclusive, leading to a competitive landscape in other product categories [46]. Conclusion - KAYOU is navigating a challenging market environment with fluctuating IP popularity and inventory management issues. The company is focusing on extending IP lifecycles, enhancing online sales channels, and exploring new retail partnerships to sustain growth and profitability in the collectible toy industry.
卡牌经济:IP的文化征服与全球野心
艾瑞咨询· 2025-05-19 09:20
Group 1 - The core viewpoint of the article emphasizes the transformation of card games into a cultural and economic phenomenon, driven by IP globalization strategies and innovative marketing approaches [1][2][18] - The article discusses the significance of IP as a cultural amplifier and its role in attracting users, highlighting successful collaborations with major franchises like Disney and My Little Pony [1][2] - The concept of cultural reconstruction is illustrated through the example of the "Card Game Three Kingdoms," which combines historical elements with modern aesthetics to appeal to adult collectors [3] Group 2 - The article outlines the synergy between film and card games, showcasing how limited edition cards linked to popular movies can enhance collectible value and drive fan engagement [4] - It highlights the cultural export of Chinese sports through card games, exemplified by the collaboration with the National Sports Administration during the Paris Olympics [5] - The article identifies two main categories of card games: collectible cards and trading card games (TCG), each catering to different consumer needs and experiences [6][11] Group 3 - The operational logic of card games is explored, detailing how scarcity and limited editions create a "luck economy" that drives demand and market success [10] - The article discusses the emotional and social aspects of card collecting, emphasizing its role as a social currency among different age groups [10][12] - It notes the growing trend of TCGs in competitive environments, with significant participation in tournaments and the increasing appeal of female players [11][12] Group 4 - The article discusses the expansion of product categories and the creation of an ecosystem around IP derivatives, including toys and stationery [14][15] - It highlights the global ambitions of card companies, with plans to develop IP in international markets and leverage cultural soft power [17] - The article emphasizes the importance of social responsibility in the industry, detailing initiatives aimed at preventing irrational consumption among minors [19][20] Group 5 - The article concludes by addressing the challenges of balancing IP licensing with original content creation, as well as the need for sustainable industry practices [21] - It presents a user ecosystem model that captures the dual attributes of card consumption as social currency and collectible investment [22] - The article outlines strategies for IP ecosystem management, focusing on transforming traffic into cultural assets [24]
卡游递交港股招股书,关注卡牌赛道投资机会
Changjiang Securities· 2025-04-15 09:34
Investment Rating - The report suggests to pay attention to the listing progress of the company and investment opportunities in related companies with advantages in IP and channels [4]. Core Viewpoints - The leading card manufacturer, 卡游, has submitted its IPO application to the Hong Kong Stock Exchange, leveraging popular IP products like 小马宝莉 to achieve significant revenue growth [4][7]. - The company is projected to achieve a total merchandise transaction value of 23.1 billion yuan in 2024, with collectible card merchandise transaction value reaching 18.7 billion yuan [4]. - Revenue from 2021 to 2024 is forecasted to be 2.298 billion, 4.131 billion, 2.662 billion, and 10.057 billion yuan respectively, with adjusted net profits of 795 million, 1.620 billion, 934 million, and 4.466 billion yuan [4]. - The company holds a 71.1% market share in the collectible card market in China as of 2024, maintaining its top position [4]. Summary by Sections Company Overview - 卡游 has accelerated its IP reserve expansion, increasing the number of IPs from 30 in 2022 to 70 in 2024, while reducing reliance on single IPs [4]. - The company has diversified its product offerings beyond collectible cards, with the revenue share from collectible cards decreasing from 95.1% in 2022 to 81.5% in 2024 [4]. Financial Performance - The overall gross margin for the company is high, with collectible card gross margins projected at 59.5%, 69.9%, 71.1%, and 71.3% from 2021 to 2024 [4]. - The adjusted net profit margin is expected to be 35%, 39%, 35%, and 44% for the same period [4]. Market Position - The top five companies in the collectible card market hold a combined market share of 82.4%, with 卡游 being the dominant player [4]. - Major investors include Sequoia and Tencent, with significant investments made in 2021 [4]. Future Plans - The company plans to use approximately 45% of the IPO proceeds for expanding and upgrading production facilities, 15% for enriching its IP matrix, and 10% for product design and development [4].