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国内第一案! 《王者荣耀》匹配算法被诉,对话当事人!
Xin Lang Ke Ji· 2025-07-27 07:16
Core Viewpoint - The lawsuit against Tencent regarding the matchmaking algorithm of "Honor of Kings" highlights the demand for transparency in gaming algorithms, which players believe should not be treated as commercial secrets [3][4][8]. Group 1: Lawsuit Details - A player and lawyer, Sun Qianhe, has filed a lawsuit against Tencent's subsidiaries over the matchmaking system of "Honor of Kings," which is considered the first case of its kind in China [3][4]. - The court hearing is scheduled for August 12 in Shenzhen, and the case has sparked widespread discussion online [3][4]. - Sun's main demand is for Tencent to disclose the specific factors and their weights used in the matchmaking process, arguing that transparency is essential for fairness [3][4][8]. Group 2: Matchmaking Mechanism Concerns - "Honor of Kings" has faced criticism for its matchmaking system, with players frequently expressing dissatisfaction over perceived unfairness [4][10]. - Professional players have also reported issues with the matchmaking system, leading to public outcry and calls for Tencent to address these concerns [4][10]. - Sun Qianhe noted that while Tencent claims to use an ELO system for matchmaking, the specifics of this system remain unclear and undisclosed [6][7]. Group 3: Industry Implications - The case raises broader questions about the treatment of algorithms in the gaming industry, particularly regarding the balance between commercial secrecy and consumer rights [8][12]. - Sun hopes that the lawsuit will prompt legal professionals and lawmakers to pay more attention to fairness issues in online gaming, especially concerning mechanisms that may contribute to gaming addiction [12][13]. - The outcome of this case could set a precedent for future legal actions related to algorithm transparency in the gaming sector [12][13].
一年不登录就删号? 网易游戏遭大量投诉,律师:侵权!
新浪财经· 2025-07-26 07:41
Core Viewpoint - The controversy surrounding NetEase Games centers on the clause in their service agreement that allows for account deletion if a user does not log in for 365 days, raising concerns about user rights and data protection [2][4][5]. Group 1: User Agreement and Account Deletion - NetEase's service agreement states that if a user does not log in for 365 consecutive days, the company has no obligation to retain the user's account or data after notifying the user [4]. - Users have expressed dissatisfaction, questioning the fairness of losing access to their accounts, especially in cases where they may have been unable to log in due to personal circumstances like studying for exams [3][4]. - Legal experts suggest that the legality of this deletion clause is questionable, as it may infringe on users' property rights under the Civil Code [5][6]. Group 2: Price Increase Controversy - NetEase's game "World Beyond" faced backlash for a sudden 33% price increase without prior notification, which may violate consumer protection laws [8]. - Legal professionals argue that such unannounced price hikes could be considered price fraud, as they undermine the principle of fair trading and consumer rights [8]. Group 3: Jurisdiction and Legal Rights - The user agreement includes a clause that designates Guangzhou Tianhe District as the jurisdiction for disputes, which some users view as a disadvantage [9][10]. - Legal experts note that while such jurisdiction clauses are not inherently illegal, they may limit users' rights if not clearly communicated [10]. - Consumers are advised to be cautious of the legal implications of agreeing to such terms and to retain evidence of any disputes for potential legal action [10]. Group 4: Corporate Responsibility - Legal professionals emphasize that companies must balance data management, operational autonomy, and user property rights, especially in the rapidly evolving virtual economy [10].
SANDSCHINA LTD.(01928.HK):MACAUGAMING25JUL2025 FINANCIAL REPORTS DISCLOSURE
Ge Long Hui· 2025-07-26 03:38
Company Performance - Sands China reported 2Q25 net revenue of US$1.8 billion, reflecting a 3% year-over-year increase and a 5% quarter-over-quarter increase, with luck-adjusted property EBITDA of $559 million, down 1% year-over-year but up 3% quarter-over-quarter, recovering to 73% of 2019 levels, which was lower than expectations due to the underperformance of Parisian [1] - The company has lowered its 2025E EPS forecast from US$0.20 to US$0.13, 2026E forecast from US$0.22 to US$0.16, and 2027E forecast from US$0.23 to US$0.19, while also reducing the target price from HK$25 to HK$22.6, maintaining a Buy rating with a 21% upside potential [1][3] Industry Insights - Macau's gross gaming revenue (GGR) grew 8% year-over-year in Q2, recovering to 83% of 2019 levels, with VIP GGR rising 23% year-over-year, reaching 47% of 2019 levels, and mass GGR increasing 4% year-over-year, up 16% compared to 2019, contributing 73% of total revenue [1] - The resilient gaming revenue in Q2 is attributed to constrained supply, a busy events calendar, and strong demand from VIP and premium mass segments [1] Operational Details - Sands China's mass GGR grew 1% year-over-year, with premium mass GGR flat year-over-year (49% of mass revenue, up 6% compared to 2019) and base mass up 2% year-over-year (93% of 2019 levels), while VIP rolling chip volume declined 22% year-over-year [1] - Hotel occupancy stood at 96%, with an average daily rate (ADR) of US$226 [1] Renovation Impact - The company implemented aggressive customer reinvestment programs since late April, which supported improved performance in May and June, with all 2,405 renovated rooms and suites at the Londoner opened by late April [2] - The Londoner's annualized EBITDA target is US$1.0 billion, with 2Q25 annualized EBITDA reaching $626 million [2]
Can Roblox's Developer Ecosystem Fuel Its Next Growth Phase?
ZACKS· 2025-07-25 17:31
Core Insights - Roblox Corporation (RBLX) is focusing on its developer ecosystem as a key growth driver, with recent results showing positive momentum in this area [1] Group 1: Developer Ecosystem and Monetization - Creator payouts increased by 39% year over year to $281 million, with over 100 developers earning $1 million or more in the past year, indicating a growing and maturing development community [1][7] - The platform's investment in tools and incentives has made game creation easier and more profitable, with 24% of the top 100 experiences by spending in March being developed within the past year, reflecting strong content turnover [2][7] - AI tools like Cube 3D and generative 4D asset creation have enabled developers to create interactive experiences at scale, leading to a 35% year-over-year increase in earnings for the top 100 creators, averaging $6.7 million [3][7] Group 2: Market Position and Performance - Roblox aims for a 10% market share in global gaming, focusing on scaling its ecosystem by supporting a diverse range of creators across genres [4] - RBLX shares have risen by 77.8% over the past three months, outperforming the industry average increase of 26.5% [5] - The current forward 12-month price-to-sales ratio for RBLX is 13.22, which is higher than industry peers like Take-Two Interactive and Electronic Arts, which have ratios of 5.62 and 4.8, respectively [9] Group 3: Financial Estimates - The Zacks Consensus Estimate for RBLX's loss per share for 2025 has widened to $1.42, compared to an adjusted loss per share of $1.44 reported in 2024 [11] - Earnings growth for competitors Take-Two Interactive and Electronic Arts in fiscal 2026 is projected at 31.7% and 20.5%, respectively [12]
SEGG Media: Three SEGG Stars Light Up Laguna Seca: Ilott, Foster, and Murray Set for Monterey Showdown
Globenewswire· 2025-07-25 17:15
Core Viewpoint - SEGG Media Corporation is showcasing its drivers at the Java House Grand Prix of Monterey, emphasizing its commitment to developing talent in motorsport and enhancing its brand presence in the industry [3][4][10]. Group 1: Driver Performance - Louis Foster has established himself as a consistent qualifier in the IndyCar series, with an average starting position of 8.4 over the last five races, including a pole position at Road America [5][6]. - Callum Ilott is returning to Laguna Seca, where he achieved his career-best finish of P5 in 2023, and is expected to be a strong contender for a top-10 finish this weekend [7][8]. - Sebastian Murray is making his return to racing after being medically cleared, showcasing resilience following a high-speed crash, and is eager to compete at Laguna Seca [8][9]. Group 2: Company Strategy and Vision - SEGG Media is holding strategic meetings with racing teams as part of its Young Drivers Academy Program, aiming to become a leading incubator for elite racing talent in INDYCAR and international series [9]. - The company is focused on immersive fan engagement and ethical gaming, redefining audience interaction with sports and entertainment content [11]. Group 3: Event Details - The race weekend at WeatherTech Raceway Laguna Seca includes practice sessions on July 25, qualifying on July 26, and races on July 27 [14].
ISS Recommends Allied Gaming Stockholders Vote Knighted's Blue Proxy Card
GlobeNewswire News Room· 2025-07-25 16:40
Core Viewpoint - Knighted Pastures, LLC, which owns approximately 31.5% of Allied Gaming's shares, advocates for the election of its Class B nominees to the Board, citing the need for change due to the current Board's operational and financial underperformance [1][2][4]. Summary by Relevant Sections Operational Performance - Allied Gaming has experienced consistent losses and slow revenue growth since 2019, continuing into Q1 2025 [4]. - The company's operational performance has been characterized by challenges that have led to a lack of clarity in its strategic direction [4]. Corporate Governance - Concerns have been raised regarding the independence of the Board, particularly due to ties with the largest shareholder, Ourgame [4][6]. - The current governance framework is described as concerning, with a lack of transparency in capital allocation decisions and strategic initiatives [3][4]. Strategic Direction - Knighted criticizes Allied Gaming's strategy as unfocused, lacking clear value and synergies across its operational segments [4]. - ISS has validated Knighted's concerns, noting that the company does not provide sufficient information for shareholders to evaluate its performance [4]. Shareholder Engagement - Knighted urges shareholders to vote for its nominees on the BLUE proxy card, emphasizing the need for accountability and a coherent strategic vision [4][5].
Caesars Entertainment to Report Q2 Earnings: What's in Store?
ZACKS· 2025-07-25 15:11
Core Viewpoint - Caesars Entertainment, Inc. (CZR) is set to report its second-quarter 2025 results on July 29, with expectations of a mixed performance based on recent trends and estimates [1][9]. Estimate Revision Trend - The Zacks Consensus Estimate for CZR's earnings per share (EPS) has decreased from 16 cents to 7 cents over the past 30 days, while the revenue estimate stands at approximately $2.9 billion, reflecting a 1.6% increase year-over-year [2]. Factors Influencing Q2 Results - CZR's second-quarter performance is anticipated to benefit from improving regional trends, digital momentum, and strategic investments across its properties [3]. - The company is expected to gain from newly ramped regional properties and a focus on cost efficiencies, with regional revenues estimated at $1.4 billion, indicating a 2.9% year-over-year increase [4]. Digital Segment Growth - The digital segment is projected to be a significant growth driver, with total Caesars Digital revenues estimated at $330 million, representing a 19.6% increase from the previous year [6]. Las Vegas Operations - Las Vegas operations are expected to show resilience despite tough comparisons from the previous year, with total revenues estimated at $1.07 billion, reflecting a 2.9% decline year-over-year [7]. Margin Pressures - Elevated operating expenses and ongoing capital expenditures related to renovations and digital technology rollouts may negatively impact margins in the second quarter [8]. Earnings Prediction Model - The model indicates that CZR is projected to post Q2 EPS of $0.07 on revenues of $2.9 billion, with potential support from property ramp-ups and digital strength, although elevated expenses could weigh on margins [9].
差评如潮的《明末:渊虚之羽》,不是《上海堡垒》
Guan Cha Zhe Wang· 2025-07-25 13:50
Core Viewpoint - The launch of the domestic game "Mingmo: Yuanshu Zhi Yu" faced significant backlash due to optimization issues and operational failures, leading to a sharp decline in player reviews despite initial high media ratings [3][4][19]. Group 1: Game Development and Features - "Mingmo" was developed by Lingze Technology and is a domestic action RPG set in the late Ming Dynasty, featuring a unique blend of ancient Shu culture and Cthulhu narrative [5][20]. - The game had a development budget of 200 million yuan and aimed to showcase the potential of domestic games in content innovation, particularly through its fantasy reconstruction of ancient Shu culture and intricate map design [4][26]. - The game utilized advanced technology, including drone and DSLR photography for high-quality scene rendering, and involved extensive field research to accurately depict historical sites [7][9]. Group 2: Initial Reception and Criticism - Upon release, "Mingmo" received a low approval rating, with only 13% positive reviews from the first 10,000 Steam evaluations, contrasting sharply with the 92% approval rating of "Black Myth: Wukong" [3][4]. - The game quickly fell into the top ten of Steam's negative review charts, marking a record for a popular game to drop from bestseller to negative reviews shortly after launch [3][4]. - Major criticisms focused on optimization issues, gameplay mechanics, and narrative controversies, with many players reporting frame drops and gameplay difficulties [16][23]. Group 3: Marketing and Pricing Issues - The game's pricing strategy led to significant backlash, particularly in the Chinese market, where players felt misled by price discrepancies compared to other regions [14][20]. - The official apology from the developers acknowledged operational errors, including incorrect pricing configurations and optimization failures, and promised to address these issues through patches [17][19]. - The marketing approach initially emphasized the protagonist's action but later shifted to highlight cultural elements and gameplay quality, which improved player and media reception [21][20]. Group 4: Industry Implications and Future Directions - The challenges faced by "Mingmo" highlight the need for improved distribution, optimization, and content control within the domestic gaming industry [26][27]. - The game's experience serves as a lesson for future domestic titles, emphasizing the importance of refining operational strategies and enhancing cultural expression while maintaining gameplay quality [26][27]. - The incident reflects broader industry trends, where the success of domestic games relies on a combination of technical capability, marketing strategy, and cultural depth [26][27].
好评率不足30%,《明末》恐难复制《黑神话》成功
Core Viewpoint - The release of the highly anticipated domestic 3A game "Mingmo: Yuanshu Zhi Yu" has faced significant criticism due to optimization issues and pricing strategies, leading to a decline in its reputation despite initial sales success [1][2][3] Sales Performance - "Mingmo" reached the second spot on Steam's best-selling games list within two hours of its release, with over 110,000 concurrent players [2] - The game received an IGN score of 8 and a Metacritic average of 75 from 50 media outlets, indicating a generally favorable reception from critics [2] - However, player reviews on Steam were predominantly negative, with 29% of players giving it a negative rating, contrasting sharply with the positive reception of "Black Myth: Wukong" [2][3] Challenges Faced - The game faced multiple issues including technical problems like lag and frame drops, content concerns regarding historical representation, and dissatisfaction with pricing strategies that varied by region [3][7] - The development company, Lingze Technology, is classified as a small to medium-sized game company, which presents challenges in funding and production capabilities for a 3A title [4][6] Development and Funding - Lingze Technology has relied on cash flow and experience gained from outsourcing projects to support the development of "Mingmo" [5][6] - The company has a history of involvement in the production of several overseas 3A titles, which has contributed to its development capabilities [5][6] Market Dynamics - The single-player game market in China is experiencing growth, with expectations for more high-quality domestic titles in the future [9][10] - The market for 3A games is projected to reach 13.3 billion yuan by 2025 and 16.9 billion yuan by 2026, with a compound annual growth rate (CAGR) of 35% anticipated [10]
Enthusiast Gaming Announces Closing of Debt Financing
GlobeNewswire News Room· 2025-07-25 11:00
Group 1 - Enthusiast Gaming Holdings Inc. has successfully closed a debt financing transaction, receiving a non-revolving term loan of $2,000,000 [1] - The transaction was arranged under a forbearance and first supplemental credit agreement involving the Company, its subsidiaries, Beedie Investments Ltd. as the administrative and collateral agent, and lenders led by Beedie Capital [1] - The agreement was finalized on July 10, 2025, with further details available in the Company's press release dated the same day [1] Group 2 - Enthusiast Gaming operates a portfolio of digital properties that are well-known in the gaming industry, including U.GG, Icy-Veins, TheSimsResource, and others [2] - The Company generates revenue through programmatic advertising, subscriptions, and events, while focusing on expanding its owned intellectual property and enhancing direct engagement with its audience [2]