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2025 ChinaJoy新闻发布会在沪召开,展会亮点全解析
Xin Lang Cai Jing· 2025-06-25 01:24
6月24日,2025年第二十二届中国国际数码互动娱乐展览会(ChinaJoy)新闻发布会于上海浦东嘉里大 酒店召开。会上宣布,本届ChinaJoy将于8月1日至8月4日在上海新国际博览中心举办。 中国音像与数字出版协会副秘书长、中国音数协游戏工委秘书长兼电竞工委主任委员唐贾军,上海市委 宣传部网络出版处处长陆以威,上海市浦东新区区委宣传部副部长、文体旅游局副局长吴俊,上海汉威 信恒展览有限公司总经理万方昱等嘉宾出席发布会。 出席此次新闻发布会的 全体嘉宾 中国音像与数字出版协 会副秘书长、中国音数协游戏工委秘书长、电竞工委主任委员 唐贾军 版处处长 陆以威 上海市委宣传部网络出 一、展览方面:大作云集、科技聚献 以"聚・你所爱"为主题的2025年第二十二届ChinaJoy,将于8月1日至4日如期举办。目前展会各项筹备 工作正有序加速推进。累计743家企业报名参展,其中外资企业237家,来自美国、加拿大、英国、德 国、日本、韩国等37个国家和地区,外资占比达31.8%。BTOC互动娱乐馆:283余家企业参展,展区总 传部副部长、文体旅游局副局长 吴俊 面积11万平方米,聚焦消费级互动娱乐体验。BTOB商务洽谈馆 ...
恺英网络:出海持续推进,期待《EVE》内测-2025年中期策略会速递-20250606
HTSC· 2025-06-05 23:55
Investment Rating - The report maintains a "Buy" rating for the company with a target price of RMB 23.88 [5][8]. Core Insights - The company is actively expanding its overseas market presence and has a strong pipeline of new products, including the anticipated internal testing of the AI emotional companion application "EVE" [1][4]. - The successful launch of new games, such as "Dragon Valley World" and "Digital Monster: Source," has garnered significant market attention, indicating the company's ability to leverage classic IPs and innovate gameplay [2]. - The company's overseas mobile game "Party Beast Control" achieved top rankings in various regions shortly after its launch, showcasing its effective market strategy and user growth potential [3]. Summary by Sections Product Performance - The new game "Dragon Valley World" topped the App Store free games chart on its first day of public testing and remains a strong performer in the iOS action game category [2]. - "Digital Monster: Source" has also gained traction, ranking 73rd in the iOS adventure game category as of June 3, 2025 [2]. Overseas Expansion - The company launched "Party Beast Control" in Hong Kong, Taiwan, and Macau, achieving top download rankings in these regions [3]. - "MU Immortal" was released in over 100 countries, topping the RPG free charts in Canada and Germany, indicating successful international market penetration [3]. AI Technology Integration - The company is investing in AI technology, with the upcoming "EVE" game expected to enhance user engagement through multi-platform interactions [4]. - The new brand "Warm Star Valley Dream Journey" combines AI technology with interactive experiences, aiming to attract a broader audience [4]. Financial Forecast - The company forecasts net profits of RMB 20.4 billion, RMB 24.1 billion, and RMB 27.3 billion for 2025, 2026, and 2027 respectively, with a PE ratio of 25X for 2025 [5][7]. - Revenue is projected to grow from RMB 4.295 billion in 2023 to RMB 6.910 billion by 2027, reflecting a compound annual growth rate [7][19].
长青游戏消费持续攀升 世纪华通以“长线基因”领跑存量时代
Zheng Quan Shi Bao Wang· 2025-05-28 06:31
在全球手游市场从"流量驱动"转向"存量深耕"的过程中,世纪华通以一款上线超两年仍稳居收入榜前列 的《Whiteout Survival》,印证了长青产品的底层逻辑:不是"一次性爆款"的偶然,而是"持续性运 营"的必然。第三方数据公司Appfigures近日公布的《2024全球手游市场报告》显示,2024年新手游收入 前十名占据了大部分用户消费份额,其中由世纪华通旗下点点互动自研的全球首创的冰雪生存题材SLG 手游《Whiteout Survival》位列2024年新手游收入榜单TOP3,展现出游戏中"火炉越烧越旺"的增长势 头。而在SensorTower前不久发布的4月中国手游发行商收入榜单中,点点互动蝉联了收入榜亚军, 《Whiteout Survival》依然稳居4月全球手游收入TOP3。 展望未来,随着长青游戏的价值愈发凸显,世纪华通将继续深挖经典IP潜力,打造更多具有长线生命力 的精品游戏。这不仅将巩固其在存量时代的竞争优势,也将为全球玩家带来更多优质的游戏体验,推动 整个行业向更健康、可持续的方向发展。 RPG依然是市场的主流品类 《Whiteout Survival》进入2024年度新手游收入榜T ...
蛰伏三年、从代理到自研霸榜 拆解点点互动年入150亿元出海背后:拒绝“赌博式投入”
Mei Ri Jing Ji Xin Wen· 2025-05-19 11:50
每经记者|张梓桐 每经实习编辑|余婷婷 一家主营游戏代理的公司转型做"自研",需要多久的时间可以达到年收入150亿元?点点互动给出的答案是3年。 在腾讯、网易双雄并立格局下,作为世纪华通旗下游戏业务全资子公司,点点互动2024年在游戏出海市场上异军突起。 移动应用数据分析机构Sensor Tower最新数据显示,点点互动旗下王牌产品《Whiteout Survival》(无尽冬日)今年4月再度蝉联国产手游出海收入榜冠军, 而4X(探索eXplore、扩张eXpand、开发eXploit、征服eXterminate的总称)策略手游《Kingshot》延续3月增长态势,4月收入再次激增209%,仅在上市第3个 月就达到1900万美元的月收入,跃居增长榜亚军。 世纪华通2024年年报显示,点点互动2024年收入约为150亿元,同比增长155%,占整个集团收入近70%,利润实现数倍增长,成为公司业绩的中流砥柱。 "点点互动蛰伏三年,从发行代理转型自研,承受了三年的较大亏损和压力之后,如今已经进入了'爆发期'。"近日,世纪华通副总裁、董事会秘书黄怡接受 了《每日经济新闻》记者专访,深度拆解了一家游戏公司拒绝"赌博式投入 ...
恺英网络(002517):2024年报和2025年一季报点评:Q4符合、Q1超预期,产品储备丰富,关注AI应用上线进度
Huachuang Securities· 2025-05-13 23:30
评论: [ReportFinancialIndex] 主要财务指标 | | 2024A | 2025E | 2026E | 2027E | | --- | --- | --- | --- | --- | | 营业总收入(百万) | 5,118 | 6,046 | 6,902 | 7,692 | | 同比增速(%) | 19.2% | 18.1% | 14.2% | 11.4% | | 归母净利润(百万) | 1,628 | 2,015 | 2,378 | 2,660 | | 同比增速(%) | 11.4% | 23.7% | 18.0% | 11.9% | | 每股盈利(元) | 0.76 | 0.94 | 1.11 | 1.25 | | 市盈率(倍) | 22 | 18 | 15 | 14 | | 市净率(倍) | 5.5 | 4.1 | 3.4 | 2.8 | 公司研究 证 券 研 究 报 告 恺英网络(002517)2024 年报和 2025 年一季报点评 推荐(维持) Q4 符合、Q1 超预期,产品储备丰富,关注 AI 应用上线进度 事项: 事件:24Q4 符合预期,25Q1 大超预期。公司发布 24 ...
Q1盈利显著回升,游戏、电影表现亮眼
HTSC· 2025-05-09 02:16
证券研究报告 传媒 Q1 盈利显著回升,游戏/电影表现亮眼 华泰研究 24 年传媒行业业绩承压明显,25Q1 归母净利高速增长 受 AI 技术创新研发持续投入、及消费偏弱影响,24 年传媒行业业绩承压明 显。24 年传媒行业上市公司营业收入同降 0.7%;归母净利同降 55.7%;剔 除资产减值损失后,归母净利同降 41.6%。25Q1 低基数下呈现恢复态势, 传媒行业上市公司实现营收 1342.5 亿元,同增 4.5%;归母净利 109.7 亿元, 同增 44.9%;剔除资产减值损失后,归母净利 123.6 亿元,同增 41.6%。我 们认为随着后续消费的恢复,行业或进一步复苏。标的关注各细分领域龙头, 具体包括恺英网络、巨人网络、吉比特、完美世界、焦点科技、光线传媒、 万达电影、值得买等;以及高股息的中南传媒、凤凰传媒、南方传媒等。 2025 年 5 月 09 日│中国内地 专题研究 25Q1 互联网板块营收下滑,AI 应用加速落地 25Q1 游戏板块归母净利大幅增长,公司之间业绩分化较大 据伽马数据,2024 年中国游戏市场实际销售收入 3257.8 亿元,同比增长 7.53%。版号发放"大力度+常态化 ...
ST华通(002602) - 002602ST华通投资者关系管理信息20250507
2025-05-07 09:48
证券代码:002602 证券简称:ST 华通 浙江世纪华通集团股份有限公司 投资者关系活动记录表 编号:2025-001 | | □特定对象调研 □分析师会议 | | | | --- | --- | --- | --- | | 投资者关 | □媒体采访 □业绩说明会 | | | | 系活动类 | □新闻发布会 □路演活动 | | | | 别 | | | | | | □现场参观 | | | | | √其他(投资者交流会) | | | | | WT Management、安信基金、白犀资产、倍嵘资本、常春藤、大朴资 | Asset | | | | 产、淡水泉、东北证券、东方财富证券、东方红、东方证券、东吴证券、方 | | | | | 正证券、非马投资、广发证券、国联民生证券、国泰海通证券、国泰基金、 | | | | | 杭银理财、弘毅远方、华安基金、华宝证券、华宸未来、华创证券、华金证 | | | | | 券、华泰柏瑞、华泰证券、华源证券、汇华理财、健顺投资、江苏瑞华、景 | | | | | 顺长城、聚鸣投资、开思基金、凯石基金、利幄基金、弥远投资、宁银理 | | | | | 财、农银汇理、鹏扬基金、平安资产、泉 ...
A股传媒2024及25Q1总结:游戏加速、影视高增,出版利润率恢复
Shenwan Hongyuan Securities· 2025-05-06 13:42
业 及 产 业 行 业 研 究 / 行 业 点 评 券 研 究 报 告 证券分析师 林起贤 A0230519060002 linqx@swsresearch.com 袁伟嘉 A0230519080013 yuanwj@swsresearch.com 任梦妮 A0230521100005 renmn@swsresearch.com 夏嘉励 A0230522090001 xiajl@swsresearch.com 赵航 A0230522100002 zhaohang@swsresearch.com 研究支持 黄俊儒 A0230123070011 huangjr@swsresearch.com 张淇元 A0230124080001 zhangqy@swsresearch.com 联系人 林起贤 (8621)23297818× linqx@swsresearch.com 本研究报告仅通过邮件提供给 中庚基金 使用。1 2025 年 05 月 06 日 游戏加速、影视高增,出版利润率 恢复 看好 ——A 股传媒 2024 及 25Q1 总结 本期投资提示: 请务必仔细阅读正文之后的各项信息披露与声明 行 证 传媒 相关 ...
恺英网络(002517):AI陪伴游戏上线在即 25Q1增速超预期
Xin Lang Cai Jing· 2025-05-02 00:42
Core Insights - The company reported a revenue of 5.118 billion in 2024, a year-on-year increase of 19.16%, and a net profit attributable to shareholders of 1.628 billion, up 11.41% [1] - In Q1 2025, the company achieved a revenue of 1.353 billion, a growth of 3.46%, and a net profit of 518 million, increasing by 21.57% [1] - The company plans to distribute a total cash dividend and share repurchase amounting to 426 million in 2024, representing 26.18% of the net profit attributable to shareholders [1] Financial Performance - The net profit margin has been steadily increasing, with figures of 24.28%, 27.52%, 34.03%, and 31.82% from 2021 to 2024, and reaching 38.30% in Q1 2025 [2] - The increase in net profit margin is attributed to a decrease in management and R&D expense ratios, indicating improved management efficiency and AI-driven productivity [2] - The overseas market revenue saw a significant increase of 221.48% in 2024, showcasing the company's successful international expansion [2] Product Development and Innovation - The company has a rich pipeline of self-developed products, including titles like "King of Legends 2" and "Tomb Raider: Journey," with several games set to release in 2024 [3] - The self-developed AI model "Xingyi" enhances game development automation, significantly reducing the time required for animation and map creation, thus improving overall development efficiency [3] - The AI model's application has decreased animation generation time from weeks to seconds and map creation time to an average of 3 minutes per map [3] Future Outlook - The company maintains a strong investment rating, projecting revenues of 6.039 billion, 6.945 billion, and 7.779 billion for 2025 to 2027, with year-on-year growth rates of 18%, 15%, and 12% respectively [4] - Expected net profits for the same period are 2.103 billion, 2.398 billion, and 2.629 billion, with growth rates of 29%, 14%, and 10% respectively [4] - The projected price-to-earnings ratios for 2025, 2026, and 2027 are 17.0, 14.9, and 13.6 times, respectively, supporting the strong investment recommendation [4]
恺英网络(002517):业绩增长稳健,AI进展积极,新游储备丰富
Changjiang Securities· 2025-04-30 09:44
Investment Rating - The investment rating for the company is "Buy" and is maintained [7]. Core Views - The company is expected to achieve a revenue of 5.118 billion (up 19.16% year-on-year) and a net profit attributable to shareholders of 1.628 billion (up 11.41% year-on-year) in 2024. The first quarter of 2025 shows a revenue of 1.353 billion (up 3.46% year-on-year) and a net profit of 518 million (up 21.57% year-on-year) [2][4]. Summary by Sections Financial Performance - In 2024, the company achieved a revenue of 5.118 billion (up 19.16% year-on-year) and a net profit of 1.628 billion (up 11.41% year-on-year). The fourth quarter of 2024 saw a revenue of 1.191 billion (down 5.95% year-on-year) and a net profit of 348 million (down 8.17% year-on-year). The first quarter of 2025 reported a revenue of 1.353 billion (up 3.46% year-on-year) and a net profit of 518 million (up 21.57% year-on-year) [2][4]. Growth Drivers - The company has shown strong overseas performance in 2024, with overseas revenue reaching 375 million (up 221.48% year-on-year). The new game "Dragon Valley World" launched in February 2025 has driven growth, entering the iOS bestseller list on its launch day [10]. Cost Management and Profitability - The company increased its sales expenses by 29% to 459 million in the first quarter of 2025 due to the new game launch. However, the sales expense ratio decreased year-on-year. The gross margin improved to 83.6% in the first quarter of 2025, contributing to an increase in net profit margin to 38.3% [10]. AI and New Game Pipeline - The company is actively investing in AI, with the development of the "Xingyi" model and partnerships for AI applications. A rich pipeline of new games is expected to drive future performance, with several key IP products set to launch [10].