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B站又盈利了,UP主们不靠广告也赚钱了
Guan Cha Zhe Wang· 2025-05-22 09:54
Core Viewpoint - Bilibili (B站) reported a strong financial performance for Q1 2025, achieving revenue of 7.003 billion RMB, a 24% year-on-year increase, and a net profit of 362 million RMB, marking a significant turnaround from a net loss of 456 million RMB in the same period of 2024 [1][2] Revenue Sources - In Q1, Bilibili's revenue contributions came from value-added services (40%), advertising (29%), gaming (25%), and IP derivatives and other businesses (6%), indicating a healthy and diversified revenue structure [2] - The gaming business saw a remarkable 76% year-on-year growth, generating 1.731 billion RMB, driven primarily by the success of the game "Three Kingdoms: Strategy" [4][5] User Engagement and Growth - Bilibili's average daily active users reached 107 million, with monthly active users hitting a record high of 368 million, and average user engagement time increased to 108 minutes [6] - The number of paying users also reached a new high of 32 million, with over 80% being annual or auto-renewing subscribers [6] Advertising Performance - Advertising revenue for Q1 was 1.998 billion RMB, up 20% year-on-year, with effective advertising revenue growing over 30% [8] - The partnership with CCTV for the Spring Festival Gala significantly boosted user engagement and advertising revenue, contributing to a net increase of 28 million monthly active users [6][8] Creator Monetization - Approximately 1.5 million content creators (UP主) earned income on the platform, with total revenue share costs amounting to 2.671 billion RMB, a 19% increase year-on-year [9] - The charging feature for creators saw a 200% increase in revenue, indicating a growing acceptance among users to pay for quality content [10][14] Strategic Shifts - Bilibili is shifting its gaming strategy from a focus on agency operations to self-developed and long-term operated games, as indicated by the success of "Three Kingdoms: Strategy" [5][6] - The company is exploring new revenue models for creators, enhancing the charging feature to provide more personalized services and support for content creation [10][14]
哔哩哔哩(纪要):目前四至五款游戏排队等版号
海豚投研· 2025-05-21 13:21
以下为哔哩哔哩 FY25Q1 的财报电话会纪要,财报解读请移步《 哔哩哔哩:游戏撑场、用户回流,小破站要回血? 》 一、财报核心信息回顾 | | | | | | Bilibili 1Q25 Earnings Results | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | CNY mn | 1023 | 2023 | 3023 | 4023 | 1Q24 | 2024 | 3024 | 4Q24 | 1Q25 | bbg Cons. | Act. vs Cons | | Total revenues | 5070 | 5304 | 5805 | 6349 | રેણ્ટર | 6127 | 7306 | 7734 | 7003 | 6912 | 1.3% | | you | 0.3% | 8.1% | 0.2% | 3.4% | 11.7% | 15.5% | 25.8% | 21.8% | 23.6% | 22.0% | | | Gross margin | 21.8% | 23 ...