《我的三体:2277》

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再迎利好,115款国产版号凌晨下发,游戏股迎来反弹
Ge Long Hui· 2025-05-21 03:33
Core Insights - The first batch of domestic game licenses for 2024 has been issued, with a total of 115 games approved, surpassing the previous month's 105 licenses, indicating a significant increase in the approval rate [1][8] - The stock market reacted positively to the news, with notable gains in several gaming companies, including Zhongqingbao, which rose over 12% [1][2] Group 1: License Issuance - The issuance of 115 game licenses marks a continuous increase, with the previous high being 105 licenses in December 2023 [1][8] - The 2023 total for game licenses reached 1,075, with 977 being domestic and 98 imported, compared to 512 licenses in 2022 [8][9] Group 2: Market Reaction - Following the announcement, A-share gaming stocks experienced a rebound, with Zhongqingbao increasing by 12.44% to 16.72, and other companies like Bingchuan Network and Shengtian Network also seeing gains [2][3] - In the Hong Kong market, companies such as Xindong Company and Zhongyou Game also reported increases, reflecting a broader positive sentiment in the gaming sector [2][3] Group 3: Industry Trends - The stability of the license policy is seen as a positive signal for gaming companies, fostering a trend towards the premiumization of games in the domestic market [9][10] - The gaming industry is moving towards self-regulation, with companies actively participating in setting industry standards, indicating a shift towards sustainable development [9][10]
游族网络:新游戏储备开辟新增长点 AI赋能全球发行
Zheng Quan Ri Bao Wang· 2025-04-26 04:12
本报讯(记者李婷)4月25日晚,游族网络(002174)股份有限公司(以下简称"游族网络")发布2024年财报 及2025年一季报。报告显示,2024年公司实现营收14.34亿元,其中,海外收入实现8.63亿元,占总收入 60.16%。今年第一季度公司实现营收3.59亿元,同比增长7.29%;归母净利润为2470.35万元,同比大幅 增长43.74%,呈现稳健发展态势。 游族网络持续深化"全球化卡牌+"战略,挖掘新兴市场的增长潜能,自研游戏《少年西游记2》以及代理 游戏《三国云梦录》等陆续上线全球各地区,斩获了亮眼成绩。 在保持存量产品长期稳健运营的基础上,游族网络积极拥抱市场变化,进行了多元化产品储备,为未来 业务增长筑牢根基。目前游族网络储备有《少年三国志3》《我的三体:2277》等十余款新品待发。 报告期间,游族网络不断推进AI与主营游戏业务全链路的深度融合。在全球化发行方面,利用AI驱动 优化广告投放策略;更在版本发布、平台接入、市场推广、数据分析、用户管理等发行全环节,创新实 现了发行全环节的AI工具产品化,提升"一个版本、全球发行"的经营效率。在研发端,AI技术已融入游 戏研运全流程,推动游戏生产 ...