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2025年IP潮玩经济研究报告
艾瑞咨询· 2025-11-05 00:07
IP潮玩经济 丨研究报告 前言: 玩具,不只是孩子的专属。如今,成年人也热衷于在玩具中寻找情感寄托,重温童年的快乐。随着消费能力提升、 Z世代崛起和文化消费升级,有文化内涵、情感价值、 和收藏属性的"潮玩"在玩具市场应运而生。随着潮玩行业从萌芽走向成熟,市场规模不断扩大,IP潮玩也逐渐成为市场 焦点。 IP赋予玩具更多魅力和价值,成为独特的文 化符号。除了原创IP,IP也通过授权、改编等方式赋能潮玩行业,实现商业价值多元化延伸。这一热门风向促使我们将目光聚焦于IP潮玩行业,洞察IP经济获取成年人心智 的商业密码。 本报告旨在全面剖析 IP潮玩的经济价值与发展潜力,通过梳理IP潮玩的发展脉络、产业链图谱及消费者偏好,深入分析行业头部品牌的商业模式与价值创造路径,以及从 消费者端了解心理需求和付费动机,从而揭示IP在潮玩授权、创新玩法中的关键作用,为行业从业者、投资者及相关研究者提供前瞻性的行业洞察和策略建议,助力IP潮玩 经济的持续发展与创新。 I P潮玩定义 具有高辨识度的独立知识产权( IP)属性的潮流玩具 " IP潮玩" 是指具有高辨识度的独立知识产权(IP)属性的潮流玩具。区别于其他玩具,潮玩的目标受众 ...
2025年IP潮玩经济研究报告
艾瑞咨询· 2025-10-17 00:03
Core Insights - The article emphasizes the growing significance of IP (Intellectual Property) in the潮玩 (trendy toys) market, highlighting its appeal to adults and the emotional and cultural value it brings to consumers [1][2]. Group 1: Definition and Development of IP潮玩 - IP潮玩 refers to trendy toys with high recognition and independent IP attributes, primarily targeting adults rather than children, focusing on artistic value and collectability [2]. - The潮玩 industry has evolved from its inception in the late 1990s to a mature phase, with significant growth driven by local designers and the rise of blind box formats [3]. Group 2: Industry Chain and Market Size - The IP潮玩 industry chain consists of three main segments: upstream IP sources, midstream IP operation and production, and downstream sales channels, with some companies integrating all aspects for better control [5]. - The Chinese IP潮玩 market is projected to reach approximately 67.8 billion yuan in 2024, with a CAGR of about 13.8% from 2020 to 2024, and is expected to exceed 100 billion yuan by 2027 [6]. Group 3: Key Players and Business Models - 泡泡玛特 has transformed from a retail brand to a leader in IP commercialization, achieving significant growth through innovative product offerings and strategic expansions [9][11]. - 万代南梦宫 has shifted from a toy wholesaler to a global entertainment giant, focusing on maximizing IP value through a multi-media development strategy [14][16]. Group 4: Consumer Behavior and Trends - Over 60% of consumers frequently purchase blind boxes and figurines, with motivations centered around collection and stress relief, indicating a strong emotional connection to specific IPs [30]. - Social media platforms have become the primary source for consumers to obtain information about潮玩, with immersive unboxing videos being the most effective marketing format [33]. Group 5: Global Expansion and Digital潮玩 - The overseas market presents new growth opportunities for Chinese潮玩 brands, with varying challenges in regions like Europe, Japan, and Southeast Asia [36]. - Digital潮玩, supported by blockchain technology and the rise of virtual identities, faces both opportunities and challenges, necessitating a balance between innovation and compliance [38].
2025千亿IP潮玩经济崛起:解码泡泡玛特、万代南梦宫和集卡社的商业密码
Sou Hu Cai Jing· 2025-10-09 09:39
内容来源《2025年IP潮玩经济研究报告-艾瑞咨询》 IP潮玩被定义为具有高辨识度的独立知识产权属性的潮流玩具,其目标受众并非儿童,而主要面向成年人群体。与传统玩具不同,潮玩不追求可玩性或教育 性,但具有较高的观赏性、艺术价值和收藏属性。因IP的赋能,这类产品容易在网络上引发高话题度和影响力。 行业发展历经三个关键阶段:20世纪末至21世纪初的起步期,香港设计师Michael Lau推出首批"Gardener"系列公仔,引发设计师玩具热潮;2010-2015年的 探索期,中国本土潮玩IP开始崭露头角,盲盒形式从日本发端并成为主流玩法;2016年至今的成熟期,泡泡玛特将Molly系列引入中国大陆市场,推动行业 爆发式增长,潮玩品牌逐渐增多,进入多元IP繁荣期。 IP潮玩作为一种面向成年消费群体的潮流文化产物,正以惊人的速度重塑中国消费市场格局。根据iResearch艾瑞咨询最新研究报告显示,2024年中国IP潮玩 消费市场规模已达678亿元,预计2027年将突破千亿大关,2029年达到近1300亿元。这一蓬勃发展的市场背后,究竟隐藏着怎样的商业逻辑和增长动能? 本文将从市场概览、典型案例、消费者洞察、社媒趋势及 ...
2025年IP潮玩经济:解码让“大龄儿童”买单的商业密码
Ai Rui Zi Xun· 2025-09-30 12:13
Investment Rating - The report does not explicitly state an investment rating for the IP toy industry Core Insights - The IP toy market is defined as high-recognition independent intellectual property toys primarily targeting adults, differing from traditional toys aimed at children [6] - The market is expected to grow significantly, with projections indicating that the Chinese IP toy consumption market will exceed 100 billion yuan by 2027, achieving a CAGR of approximately 11.3% from 2024 to 2029 [20][21] - The report highlights the evolution of the IP toy industry, noting its transition from inception in the late 1990s to a mature phase characterized by diverse IP proliferation and commercialization [10][11] Summary by Sections 01 IP Toy Market Overview - The IP toy market is characterized by its focus on adult consumers, emphasizing artistic value and collectibility rather than playability [6] - The market has evolved through various phases, including the initial rise in the late 1990s, exploration from 2010 to 2015, and a mature phase from 2016 onwards [10][11] 02 IP Toy Popular Case Studies - Pop Mart has transformed from a trend retail business to a leading IP commercialization entity, achieving significant growth through strategic partnerships and innovative product offerings [26][27] - The company has successfully navigated challenges, including regulatory changes, by adapting its product lines and expanding its global presence [26] 03 Chinese IP Toy Social Media Research - The social media presence of IP toys has shown a significant resurgence, driven by key events and new product launches, indicating a recovery in consumer interest [74] - The report notes the differentiation in social media strategies between platforms like Xiaohongshu and Douyin, with each catering to different consumer interests and engagement styles [78] 04 IP Toy Consumer Insights - The consumer base for IP toys is primarily young adults aged 15-40, with a focus on unique designs and collectible value [6] - The report emphasizes the importance of understanding consumer preferences and trends to effectively market IP toys [6] 05 Future Opportunities and Challenges for IP Toys - The report identifies potential growth areas within the IP toy market, including the rise of new IPs and innovative marketing strategies [20][21] - Challenges include regulatory scrutiny and market saturation, which require companies to continuously innovate and adapt [26] 06 Voice of Experts - Expert opinions highlight the importance of leveraging social media and influencer marketing to enhance brand visibility and consumer engagement in the IP toy sector [74][78]
2025年IP潮玩经济研究报告
艾瑞咨询· 2025-09-30 00:07
Core Insights - The article emphasizes the growing significance of IP (Intellectual Property) in the潮玩 (trendy toys) market, highlighting its appeal to adults and the emotional connection it fosters, alongside the rise of the Z generation and cultural consumption upgrades [1][3] - The report aims to analyze the economic value and development potential of the IP潮玩 industry, focusing on its evolution, consumer preferences, and the business models of leading brands [1][3] Group 1: Definition and Development - IP潮玩 refers to trendy toys with high recognition and independent IP attributes, primarily targeting adults rather than children, characterized by artistic value and collectibility [1] - The潮玩 industry began in the late 1990s, evolving from a niche market linked to street culture to a mature sector, with significant growth driven by local designers and the introduction of blind box formats [2] Group 2: Market Size and Growth - The Chinese IP潮玩 market is projected to reach approximately 67.8 billion yuan in 2024, with a CAGR of about 13.8% from 2020 to 2024, and is expected to exceed 100 billion yuan by 2027 [6] Group 3: Industry Chain - The IP潮玩 industry chain consists of three main segments: upstream IP sources, midstream IP operation and production, and downstream sales channels, with some companies managing the entire chain for better control [5] Group 4: Key Players - 泡泡玛特 has transformed from a retail brand to a leader in IP commercialization, achieving significant growth through innovative product offerings and strategic expansions despite regulatory challenges [9][11] - 万代南梦宫 has evolved from a toy wholesaler to a global entertainment giant, implementing an "IP axis strategy" to maximize IP value across various media [14][16] - 集卡社 has established itself as a leader in collectible card products, leveraging strong IP partnerships and a comprehensive business model to drive growth [17][19] Group 5: Consumer Behavior - Over 60% of consumers frequently purchase blind boxes and figurines, with motivations centered around collection and stress relief, indicating a strong emotional connection to specific IPs [30] - Social media platforms have become the primary source for consumers to obtain information about IP潮玩, with immersive unboxing videos being the most effective marketing tool [33] Group 6: Trends and Innovations - The潮玩 market is witnessing a diversification of product categories, with blind boxes maintaining steady growth while figurines are leading in terms of growth rate [25] - New gameplay trends are emerging, with innovative concepts like "swap dolls" and "draw cards" gaining traction, indicating a shift towards more interactive consumer experiences [27] Group 7: Global Expansion - The overseas market presents new growth opportunities for Chinese潮玩 brands, with varying challenges across regions such as North America, Japan, and Southeast Asia [36] Group 8: Digital Trends - Digital潮玩, supported by blockchain technology and the metaverse, is gaining traction among younger generations, although it faces challenges such as regulatory uncertainties and market volatility [38]