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对于当前社会的理解,网文是面最好的镜子
虎嗅APP· 2025-09-11 13:41
Core Viewpoint - The article discusses the evolution of online literature in China, highlighting its reflection of societal changes and the impact of different historical periods on literary themes and genres [5][6]. Group 1: Evolution of Online Literature - Online literature has undergone significant transformations, paralleling the industrial and technological revolutions from the 1980s to the present [6][7]. - The article categorizes online literature into four main genres: Wuxia (martial arts), time travel, cultivation (Xianxia), and female-oriented narratives [8]. Group 2: Wuxia Literature - Wuxia literature represents the agricultural society, emphasizing collective values and the traditional master-apprentice relationship [10][12]. - The genre reflects a high moral standard and a strong sense of justice, rooted in the historical context of small artisan communities [12]. Group 3: Time Travel Literature - Time travel narratives resonate with the industrial era, often portraying protagonists who seek to improve the past using modern knowledge [13][18]. - The genre is experiencing a decline due to the rapid industrialization and the saturation of historical periods available for exploration [19][20]. Group 4: Cultivation Literature - Cultivation literature mirrors contemporary society, characterized by individualism and a hierarchical structure similar to modern corporate environments [21][23]. - The genre emphasizes personal growth and the importance of resources, reflecting a realistic approach to success and achievement [31]. Group 5: Female-Oriented Narratives - Female-oriented literature encompasses various genres but primarily focuses on themes of love and human nature, appealing to both male and female readers [33][34]. - This genre has proven commercially viable, with many popular adaptations originating from female-oriented narratives [33][36]. Group 6: Future of Online Literature - The article suggests that the future of online literature may align with China's advancements in science and technology, potentially leading to a resurgence of science fiction [38][39]. - The evolution of online literature serves as a mirror to societal changes, emphasizing the need to understand the underlying production forces shaping narratives [41][42].
从美苏到美俄,“太空电影竞赛”持续百年
Huan Qiu Shi Bao· 2025-09-05 22:49
Group 1: Historical Context of Space Films - The first Soviet science fiction film, "Queen of Mars Alita," released in 1924, marked the beginning of space-themed cinema, inspired by the exploration of the universe [1] - Following the launch of Sputnik 1 in 1957, Soviet space films shifted towards hard science fiction, exemplified by "Road to the Stars," which accurately predicted human space exploration milestones [2] - In contrast, early American space films focused on soft science fiction themes, reflecting Cold War anxieties, with "The Day the Earth Stood Still" as a notable example [3] Group 2: Evolution of Space Film Genres - The success of the Apollo moon landing significantly increased public interest in space, leading to the emergence of iconic space-themed films like "Star Wars" and "Alien," showcasing diverse genres within the space film category [4] - After the Cold War, Soviet films transitioned from hard science fiction to exploring human nature, with Tarkovsky's "Solaris" questioning the purpose of space exploration [4] - Hollywood introduced disaster films in the space genre, such as "Armageddon," reflecting a societal optimism about technological solutions to crises [4] Group 3: Recent Developments in Space Filmmaking - Recent Hollywood films like "Gravity" and "The Martian" have benefited from NASA's expertise, while historical space events are being adapted into films, such as "Apollo 13" [5][6] - Russia produced "The Challenge," recognized as the first film shot in space, featuring a real-life rescue mission, which was filmed aboard the International Space Station [7] - Upcoming projects include a new space film by Hollywood producer Andre Ilvovino, which claims to be the greatest space love story, with 85% of its footage shot outside Earth's atmosphere [6][7]
对皮克斯的千万美元投资使乔布斯成为亿万富翁
财富FORTUNE· 2025-08-26 13:04
Core Viewpoint - The article highlights the transformative journey of Steve Jobs from leaving Apple to becoming a billionaire through his investment in Pixar, emphasizing the importance of passion and commitment in achieving success [2][4]. Group 1: Steve Jobs and Pixar - In 1986, Steve Jobs acquired Lucasfilm's graphics division for $10 million, which later became Pixar, significantly altering both Hollywood and his financial trajectory [2]. - Initially, Pixar faced challenges, and Jobs considered selling the company, but by 1995, he believed it was ready for success with the release of "Toy Story" and its IPO [3][4]. - The IPO was a major success, with shares initially priced at $12-14, closing at $39 on the first day, leading to Jobs' net worth exceeding $1 billion [4]. Group 2: Subsequent Success and Disney Acquisition - Following the IPO, Pixar produced several blockbuster films, including "Finding Nemo" and "The Incredibles," which contributed to Disney's acquisition of Pixar for $7.4 billion in 2006, valuing Jobs' shares at approximately $4.6 billion [4]. - Jobs' experience with Pixar reinforces the timeless principle that success lies in finding one's passion and pursuing it wholeheartedly [4]. Group 3: Other Billionaires' Wealth Accumulation - The article also mentions other billionaires like Elon Musk and Richard Branson, who accumulated wealth through ventures outside their primary businesses, highlighting a common theme of diversifying income sources [5][6]. - Musk's initial wealth came from selling Zip2 for over $300 million and later from PayPal, while Branson's wealth was significantly boosted by selling Virgin Records for $1 billion [5][6].
好莱坞巨头打响AI版权战
Bei Jing Shang Bao· 2025-06-12 14:43
Core Viewpoint - The lawsuit filed by Disney and Universal Pictures against Midjourney marks a significant legal battle in the entertainment industry regarding copyright issues related to generative AI technology [2][3][7]. Group 1: Lawsuit Details - Disney and Universal Pictures have filed a 110-page lawsuit against Midjourney, providing examples of generated images that closely resemble iconic characters from their franchises [3]. - The companies argue that Midjourney has used their copyrighted materials without authorization, claiming that the AI company has ignored previous requests to cease infringement [3][4]. - Disney's legal representatives emphasize that the infringement remains theft regardless of the technology used, highlighting the importance of copyright protection for content creators [3][4]. Group 2: Financial Implications - Copyright revenue is a crucial income source for both Disney and Universal Pictures, with Disney reporting a 7% year-over-year revenue increase to $23.621 billion for Q2 of fiscal year 2025, and a net profit of approximately $3.275 billion [4]. - Universal's parent company, Comcast, reported a revenue of $29.887 billion in Q1, with a net profit of $3.375 billion, although both figures showed a year-over-year decline [4]. Group 3: Industry Context - Midjourney is a leading player in the "text-to-image" AI sector, generating $300 million in revenue from its subscription services in 2024 [4]. - The lawsuit reflects a broader trend of copyright disputes between large content companies and AI firms, with previous cases involving OpenAI and music companies also highlighting similar issues [6][7]. - The legal landscape for AI copyright is still evolving, with traditional copyright frameworks being applied to new technologies, raising questions about authorship and the nature of AI-generated works [7][8]. Group 4: Challenges in Copyright Management - The current copyright management systems struggle to keep pace with AI's automatic data scraping capabilities, complicating the tracking and licensing of images [8][9]. - Legal experts note that the responsibility for copyright infringement often falls on the users of AI technology, while the AI models themselves are not recognized as legal entities [8][9].
迪士尼联合环球影业起诉生成式AI企业Midjourney
Nan Fang Du Shi Bao· 2025-06-12 14:03
Core Viewpoint - Disney and Universal Studios have filed a lawsuit against AI image generator Midjourney for copyright infringement, marking a significant legal battle between Hollywood giants and generative AI companies [2][4]. Group 1: Lawsuit Details - The lawsuit is 110 pages long and accuses Midjourney of using a vast amount of film works to train its AI, allowing users to generate infringing images of iconic characters such as Darth Vader and Minions [4][6]. - Midjourney has generated infringing content from over 20 film IPs, including characters from "Toy Story," "Frozen," and "Shrek," by using prompts like "Disney style" and "Marvel style" [6][10]. - The characters listed in the lawsuit span over five decades, from 1977's Yoda to characters from 2023 releases [10]. Group 2: Midjourney's Business Performance - Midjourney, founded in 2021, reported a revenue surge to $300 million (approximately 2.2 billion RMB) last year, with a user base reaching tens of millions [10]. - The subscription service offers monthly fees ranging from $10 to $120, depending on the level of image generation speed [10]. Group 3: Industry Implications - The lawsuit is viewed as a milestone in the ongoing debate over generative AI and copyright infringement, with the film industry warning that AI infringements could disrupt the incentive mechanisms of U.S. copyright law [10]. - The U.S. film industry has a salary scale of $229 billion (approximately 1.66 trillion RMB) and supports 2.3 million jobs [10]. Group 4: Midjourney's Response and Industry Context - Midjourney has not yet responded to the lawsuit and claims to be an "independent research lab" with a team of fewer than 12 people [11]. - The Hollywood industry has had a conflicted stance on AI technology, having previously seen strikes over AI threats, while also utilizing AI in Oscar-nominated films for tasks like voice correction [13].
迪士尼和环球影业起诉AI公司
Zhong Guo Xin Wen Wang· 2025-06-12 02:17
Core Viewpoint - Disney and Universal Pictures have filed a copyright lawsuit against AI image generation company Midjourney, alleging unauthorized use of their well-known characters in generated images [2][4] Group 1: Legal Allegations - The lawsuit claims two main infringements: the use of intellectual property to train AI models and the generation of infringing images featuring recognizable characters [4] - The lawsuit is noted as the first significant legal action between Hollywood studios and an AI company [4] Group 2: Company Responses - Midjourney has not immediately responded to the lawsuit, but previously argued that AI-generated images are merely "insignificant fragments" of the training data [4] - Disney's legal executive emphasized that while the company is optimistic about the potential of AI technology, copyright infringement remains a serious issue regardless of the infringer's identity [4]
从《三体》漫画看科幻文学的改编史
Xin Jing Bao· 2025-05-14 01:39
Group 1 - The core theme of the articles revolves around the significance of imagination in science fiction, particularly in the works of Liu Cixin and the impact of his novel "The Three-Body Problem" on the genre [1][2][3] - Liu Cixin's emphasis on imagination as a driving force in his creative process highlights the importance of visionary thinking in science fiction literature [1][2] - The evolution of science fiction comics is discussed, showcasing how they serve to visualize concepts that are often beyond the average person's imagination, thus enhancing the reader's experience [4][5][6] Group 2 - The history of science fiction comics dates back to the early 20th century, gaining popularity in the mid-20th century with notable works that challenged readers' perceptions of reality [7][8] - The emergence of Chinese science fiction comics is marked by the efforts of artists like Wu Qingsong, who brought European comic influences back to China, contributing to the development of all-age comics in the domestic market [8][9] - The adaptation of "The Three-Body Problem" into a graphic novel format represents a significant step in making Liu Cixin's work accessible to a broader audience, combining literary depth with visual storytelling [12][13] Group 3 - The graphic novel adaptation of "The Three-Body Problem" aims to maintain the original's narrative complexity while presenting it in a visually engaging manner, thus appealing to both existing fans and new readers [12][14] - Character development in the graphic novel is crucial, with efforts made to capture the essence of key figures from the original story, enhancing reader connection to the narrative [14][15] - The graphic novel serves as a bridge for readers to experience the vast universe of "The Three-Body Problem," effectively translating imaginative concepts into visual representations [15]