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哔哩哔哩-W(9626.HK)2025Q1财报点评:社区繁荣 游戏强劲 盈利能力持续提升
Ge Long Hui· 2025-05-23 18:26
Core Viewpoint - The company reported a significant improvement in its financial performance for Q1 2025, with a notable increase in revenue and adjusted net profit compared to the same period last year, indicating a positive growth trajectory in user engagement and monetization strategies [1][2]. Group 1: Operational Performance - In Q1 2025, the platform's user traffic, stickiness, and payment rate all saw further growth, with Monthly Active Users (MAU) increasing by 8% year-on-year to 368 million, and Daily Active Users (DAU) rising by 5% to 107 million [1]. - The average daily usage time per user increased from 105 minutes in Q1 2024 to 108 minutes in Q1 2025, while Average Revenue Per User (ARPU) significantly improved from 17 yuan to 19 yuan year-on-year [1]. Group 2: Key Financial Metrics - The company achieved a revenue of 7.003 billion yuan in Q1 2025, representing a year-on-year increase of 24% but a quarter-on-quarter decrease of 9% [2]. - The revenue breakdown includes mobile gaming at 1.731 billion yuan (YoY +76%, QoQ -4%), live streaming and value-added services at 2.807 billion yuan (YoY +11%, QoQ -9%), advertising at 1.998 billion yuan (YoY +20%, QoQ -16%), and IP derivatives and other businesses at 467 million yuan (YoY -4%, QoQ slightly up) [2]. - The gross margin stood at 36%, an increase of 8 percentage points year-on-year, with various expense ratios showing continued optimization [2]. Group 3: Mobile Gaming Business - The exclusive licensed game "Three Kingdoms: Strategize the World" performed exceptionally well, driving mobile gaming revenue up by 76% year-on-year to 1.731 billion yuan [3]. - The company anticipates that the game will develop into a long-term attractive title, with a significant update planned for May 31, which is expected to further enhance user engagement [3]. Group 4: Live Streaming and Value-Added Services - Revenue from live streaming and value-added services grew by 11% year-on-year to 2.807 billion yuan, driven by increased earnings from these segments [4]. - The number of monthly paying users reached a record high of 32 million, and the total number of paying members increased to 264 million, reflecting a 12% year-on-year growth [4]. Group 5: Advertising Business - Revenue from advertising increased by 20% year-on-year to 1.998 billion yuan, with the number of advertisers growing by over 35% [5]. - AI-driven advertising creation and placement contributed to a more than 30% increase in performance advertising, while brand and native ads showed stable growth [5]. Group 6: Profit Forecast and Investment Rating - The company forecasts revenues of 30.5 billion yuan, 34 billion yuan, and 37.6 billion yuan for 2025E, 2026E, and 2027E respectively, with corresponding NON-GAAP net profits of 2 billion yuan, 2.6 billion yuan, and 3.3 billion yuan [6]. - The company maintains a strong content ecosystem and user engagement, leading to an upward trend in monetization capabilities, with a target price of 168 yuan per share [6].
B站又盈利了,UP主们不靠广告也赚钱了
Guan Cha Zhe Wang· 2025-05-22 09:54
Core Viewpoint - Bilibili (B站) reported a strong financial performance for Q1 2025, achieving revenue of 7.003 billion RMB, a 24% year-on-year increase, and a net profit of 362 million RMB, marking a significant turnaround from a net loss of 456 million RMB in the same period of 2024 [1][2] Revenue Sources - In Q1, Bilibili's revenue contributions came from value-added services (40%), advertising (29%), gaming (25%), and IP derivatives and other businesses (6%), indicating a healthy and diversified revenue structure [2] - The gaming business saw a remarkable 76% year-on-year growth, generating 1.731 billion RMB, driven primarily by the success of the game "Three Kingdoms: Strategy" [4][5] User Engagement and Growth - Bilibili's average daily active users reached 107 million, with monthly active users hitting a record high of 368 million, and average user engagement time increased to 108 minutes [6] - The number of paying users also reached a new high of 32 million, with over 80% being annual or auto-renewing subscribers [6] Advertising Performance - Advertising revenue for Q1 was 1.998 billion RMB, up 20% year-on-year, with effective advertising revenue growing over 30% [8] - The partnership with CCTV for the Spring Festival Gala significantly boosted user engagement and advertising revenue, contributing to a net increase of 28 million monthly active users [6][8] Creator Monetization - Approximately 1.5 million content creators (UP主) earned income on the platform, with total revenue share costs amounting to 2.671 billion RMB, a 19% increase year-on-year [9] - The charging feature for creators saw a 200% increase in revenue, indicating a growing acceptance among users to pay for quality content [10][14] Strategic Shifts - Bilibili is shifting its gaming strategy from a focus on agency operations to self-developed and long-term operated games, as indicated by the success of "Three Kingdoms: Strategy" [5][6] - The company is exploring new revenue models for creators, enhancing the charging feature to provide more personalized services and support for content creation [10][14]
从流量到留量,哔哩哔哩如何续写盈利篇章
Ge Long Hui· 2025-05-21 09:52
B站的盈利能力越来越清晰了。 5月20日盘后,哔哩哔哩(NASDAQ:BILI;HKEX:9626,以下简称"B站")发布2025年Q1财报,数据显示,公司总营 收同比增长24%至70.0亿元。 财务的结构性优化成果尤为显著。Q1高毛利的广告与游戏业务收入提升,带动毛利润同比大增58%,毛利率连续11个 季度环比增长至36.3%,创历史新高。 一、用户规模与质量协同突破,付费转化效率提升 这次Q1数据表明,在《牧神记》、《凸变英雄X》等优质内容持续出圈的背景下,B站用户增长正从"量变"转向"质 变"。 从用户规模上来看,在3.68亿的月均活跃用户(同比增长8%)与1.07亿的日均活跃用户(同比增长4%)保持稳健增长 的同时,用户日均使用时长108分钟创历史新高,总使用时长同比提升7%,反映出社区内容供给与用户需求的高度匹 配。 | | | 截至以下日期止三個月 | | | --- | --- | --- | --- | | | 2024年 | 2024年 | 2025年 | | | 3月 | 12月 | 3月 | | | 31日 | 31日 | 31日 | | | 人民幣 | 人民幣 | 人民幣 | | : ...
B站发布2025年Q1财报:广告、游戏收入持续增长 用户日均使用时长再创新高
经济观察报· 2025-05-20 12:52
B 站发布 2025 年 Q1 财报:毛利率连续十一个季度环比提 升 毛利润同比增长 58% 作者:(五一) 封图:图片资料库 北京时间 5 月 20 日(美东时间 5 月 20 日),哔哩哔哩( NASDAQ:BILI , HKEX:9626 ;以下 简称" B 站")公布了截至 2025 年 3 月 31 日的第一季度财务报告。财报显示, 2025 年一季度 B 站营收达 70.0 亿元人民币,同比增长 24% 。 2025 年一季度, B 站广告业务收入为 20.0 亿元,同比增长 20% ;游戏业务收入为 17.3 亿元, 同比增长 76% 。高毛利的广告和游戏业务收入快速增长,带动毛利润同比大幅提升 58% ,毛利率 连续 11 个季度环比提升至 36.3% 。公司调整后净利润达 3.6 亿元,实现持续盈利。 财务表现持续提升的同时, B 站社区依然蓬勃发展,多项数据创历史新高。一季度, B 站日均活 跃用户达 1.07 亿,月均活跃用户再创新高,为 3.68 亿。用户日均使用时长也增至历史新高 108 分钟。 B 站董事长兼首席执行官陈睿表示: "B 站成立十六年来,持续为用户提供优质内容,陪伴用 ...
优爱腾B“年番PK战”:资本绑定背后,谁在闷声发财?
3 6 Ke· 2025-04-29 04:06
2025年开年,《哪吒2》以152亿票房横扫中国动画电影市场,彻底激活国漫市场资本热情,嗅到机遇的各大视频平台也开始迅速响应。据雷报统计,今年 以来,除了新作稳定推出外,年番及长期在更动画的数量持续增加,四大平台累计有超过30部这样的作品。(详见:国产动画Q1:优爱腾B 76部在播作 品,有人稳定输出,有人在追赶?| 雷报) 其中,年番作品15部,包括腾讯视频的《斗破苍穹》《完美世界》《仙逆》等9部年番,B站的《凡人修仙传》和《牧神记》,优酷的《师兄啊师兄》和 《仙武传》,以及爱奇艺的《大主宰年番》和《逆天邪神年番》。在4月24日爱奇艺世界·大会的分论坛"新番集结号"爱奇艺动漫2025年度发布活动上,爱 奇艺更是官宣了《元尊年番》《夜无疆年番》《天渊年番》《我有一剑年番》《踏星年番》5部全新年番作品,预计年番矩阵将扩充到7部。 如今,年番作为高投入、长周期的内容形态,已经成为平台构建用户黏性的战略抓手。这种持续性的内容供给策略,正在重塑平台与制作公司的合作关系 ——获得独家投资的动漫公司,正将产能优先倾斜于合作平台的年番、季番等长线项目,行业资源加速向头部内容集聚。 这种分野,不仅折射出平台资源配置的逻辑,更 ...