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《英雄联盟:双城之战》
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全球现象级动画展览首登北京,《双城之战》限定展亮相SKP-S
Xin Jing Bao· 2025-07-17 01:56
Core Insights - The "League of Legends: Arcane" limited commemorative exhibition has opened in Beijing, attracting a significant number of young visitors who are increasingly engaging with emotional value in their consumption habits [1][5] - The exhibition features a "dual camp route" design, allowing visitors to choose between two narratives, enhancing the immersive experience [2][3] - The exhibition showcases over 100 square meters of exclusive original manuscripts, providing insights into character development and the creative process behind the series [4] Group 1: Exhibition Highlights - The exhibition is located in the SKP-S shopping mall, known for its integration of technology, art, and fashion [2] - Visitors can explore the storylines of characters like Jinx and Viktor through interactive displays, including a 20-meter-long interactive projection corridor [2][3] - The visual presentation has been upgraded, featuring large-scale images that depict character evolution from the first to the second season [3] Group 2: Audience Engagement - The exhibition has seen high attendance, with fans traveling from various locations to express their love for "Arcane" on a commemorative wall [5] - A new card game, "Runeterra: League of Legends Battle Cards," is available for early play, with a full release scheduled for August [6] - The exhibition offers a variety of merchandise, including plush toys and collectible figures, creating a comprehensive "see, play, buy" experience for fans [6] Group 3: Critical Acclaim - "Arcane" has received multiple awards, including seven Annie Awards and the Best Animated Feature at the Shanghai Television Festival [7] - The second season is set to premiere in November 2024 and has already achieved high ratings on platforms like Douban and Netflix [7]
从“被看见”到“常青”,动画IP如何延展生命周期
Xin Lang Cai Jing· 2025-06-27 13:19
Core Insights - The global anime consumer base has surpassed 1.2 billion, with domestic users reaching 300 million, indicating a broadening age range and aesthetic demand within the audience [1] - The Shanghai TV Festival and Tencent Video Animation co-hosted a forum discussing the lifecycle extension of animation IPs, featuring creators from around the world sharing insights on content themes, artistic forms, and international collaboration [1] Group 1: Industry Trends - The forum highlighted the importance of maintaining the vitality of an animation IP after it has gained visibility, emphasizing the need for high-quality production standards [3][6] - The animation industry is witnessing rapid changes in supply and demand, which drives continuous innovation and requires creators to engage more sincerely with their audience [10][13] - The rise of domestic animation is becoming a reality, with Tencent Video aiming to become a leading platform for cross-media works in the next decade [16] Group 2: Content Creation and Audience Engagement - Successful animation requires a deep understanding of audience preferences, with creators encouraged to collect data and engage with viewers to ensure their work resonates [13][15] - The importance of balancing innovation with audience expectations was emphasized, as creators must avoid merely catering to trends while still delivering meaningful content [17] - Various companies are exploring new technologies and narrative techniques to enhance their animation offerings, such as 3D printing and AI integration [8][20] Group 3: IP Development and Global Strategy - Companies like Wanda Animation are focusing on global operations for their IPs, aiming to represent Chinese culture on the international stage [18] - Tencent Video has developed multiple formats for its IPs, including special episodes and theatrical releases, and is planning long-term strategies for content expansion [20] - The industry is moving towards creating high-quality, large-scale domestic animation that meets diverse market demands, with a focus on technological advancements [20]
好莱坞如何破解游戏改编魔咒?|声动早咖啡
声动活泼· 2025-05-16 05:00
Core Viewpoint - The film industry is experiencing a shift towards adapting video game IPs into successful films and series, driven by recent successes and changing audience dynamics [1][4][7]. Group 1: Historical Context and Recent Trends - Historically, adaptations of video games into films have faced significant challenges, with notable failures such as the 2016 "Warcraft" movie, which lost approximately $15 million [1]. - Despite past failures, recent adaptations like "The Super Mario Bros. Movie," which grossed nearly $1.4 billion in 2023, indicate a resurgence of interest in video game adaptations [1]. - Streaming platforms like Netflix have seen success with game adaptations, with series such as "Arcane" and "Cyberpunk: Edgerunners" topping viewership charts [1][4]. Group 2: Changing Audience Dynamics - The decline of superhero films, which dominated the box office until 2020, has created an opportunity for video game adaptations to fill the void, as audiences seek fresh content [4][7]. - The pandemic has expanded the gaming audience, making adaptations of popular games more likely to attract attention and investment [7]. Group 3: Industry Adaptation and Talent - The film industry is increasingly recognizing the importance of involving game industry professionals in adaptation projects to ensure authenticity and appeal to fans [8]. - Successful adaptations often feature high levels of detail and fidelity to the source material, as seen in "The Last of Us," which closely followed the game's narrative [9][11]. Group 4: Challenges and Considerations - While there is enthusiasm for adapting video games, challenges remain, such as the need for significant adjustments to fit the film medium and the risk of budget overruns [12]. - The balance between satisfying game fans and appealing to general audiences is crucial for the success of adaptations, as demonstrated by the inclusion of new story elements in adaptations like "The Last of Us" [9][12].