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腾讯控股(00700.HK):25Q3游戏继续超预期 AI赋能深入
Ge Long Hui· 2025-11-17 19:50
Core Viewpoint - Tencent Holdings reported Q3 2025 revenue of 192.9 billion yuan, a 15% year-on-year increase, exceeding Bloomberg consensus by 2% [1] - Adjusted net profit attributable to shareholders reached 70.6 billion yuan, up 18% year-on-year, surpassing consensus expectations by 7% [1] Group 1: Financial Performance - Gross profit growth rate (22%) outpaced adjusted operating profit growth (18%) and adjusted net profit growth (18%), while revenue growth was at 15% [1] - Revenue from value-added services and advertising exceeded expectations, with significant contributions from overseas gaming [1] - International and domestic game revenues grew by 43% and 15% year-on-year, respectively, with domestic game revenue maintaining a high level at 42.8 billion yuan [1] Group 2: Advertising and AI Integration - Advertising revenue grew by 21% year-on-year, driven by improved loading rates and AI-driven eCPM enhancements [2] - The launch of the intelligent advertising product matrix, Tencent Advertising AIM+, contributed to revenue growth [2] - Financial technology services revenue increased by 10%, supported by growth in commercial payments and consumer loan services [2] Group 3: Capital Expenditure and AI Development - Capital expenditure for Q3 2025 was 13 billion yuan, accounting for 6.7% of revenue, with a total of 59.6 billion yuan for the first three quarters, representing 10.7% of revenue [2] - Market pricing for Tencent's AI capabilities is considered insufficient, with advancements in complex reasoning and image generation models [2] Group 4: Future Outlook - The company raised its adjusted net profit forecasts for 2025-2027 to 260.2 billion, 300.7 billion, and 337.3 billion yuan, respectively [3] - The target price based on the SOTP valuation method is set at 791 HKD, indicating a potential upside of 23.4% [3]
腾讯游戏VISVISE用AI重新定义游戏生产模式
Cai Jing Wang· 2025-08-25 15:24
Core Viewpoint - Tencent Games showcased its full-chain AI creation solution, VISVISE, at the annual Gamescom in Cologne, which aims to enhance efficiency and quality in game art production [1] Group 1: VISVISE Overview - VISVISE covers four major pipelines: animation production, 3D model generation, intelligent NPCs, and digital asset management, streamlining six key stages of game creation [1] - The solution has been applied internally at Tencent and has served over 50 domestic and international companies, including Lilith Games and 37 Interactive Entertainment [1] Group 2: Efficiency Improvements - Traditional skinning processes take 1 to 3.5 days per piece, while VISVISE can enhance skinning efficiency by over 8 times [2] - GoSkinning, an AI automatic skinning tool, can complete skinning tasks in 1 to 3 hours, compared to the traditional 1.5 to 3.5 days [3] - MotionBlink, an animation generation model, can produce 60 frames of smooth animation from 5 to 10 key frames, improving efficiency by 3 to 5 times [4] Group 3: Industry Impact - Over 80% of players demand higher immersion and realism in virtual worlds, pushing game developers to elevate art quality standards [1] - VISVISE addresses core pain points in game art production, helping developers enhance production efficiency and adapt to industry demands [4] - The integration of AI in game development is expected to liberate animators from repetitive tasks, allowing them to focus on more creative work [6]
AI技术引热议,将改变游戏行业的生产模式?
Guan Cha Zhe Wang· 2025-08-25 01:27
Core Insights - VISVISE, an AI creation tool developed by Tencent Games, has gained significant attention at the Cologne International Game Show, showcasing its capabilities in game art production [1][8] - The tool aims to address the industry's challenges of balancing quality and efficiency in game art, with a focus on automating repetitive tasks to enhance creative expression [3][4] Industry Trends - The adoption of AI tools in the gaming industry is on the rise, with 52% of developers working in companies that utilize generative AI, and 36% personally using AI, an increase from 31% the previous year [9][11] - The use of efficiency-oriented AI tools in new products has surged from 4.8% in February 2024 to 13.6% in February 2025, indicating a growing acceptance of AI in game development [9] Technological Advancements - VISVISE significantly improves production efficiency, with the GoSkinning technology automating skinning processes with over 90% automation rate, reducing the time required for traditional tasks [4][6] - MotionBlink technology generates smooth motion transitions using advanced AI techniques, achieving near-professional quality in animation [6][7] Market Impact - The introduction of VISVISE is seen as a pivotal moment in the AI application wave within the gaming industry, reflecting a broader trend towards AI integration in game development [8][12] - The tool's design allows for seamless integration into existing workflows, addressing the industry's demand for high-quality and rapid iteration in game art production [7][12] Future Directions - The gaming industry is expected to see deeper AI integration, with AI evolving from a production tool to a core gameplay element, enhancing player experiences through intelligent NPCs and dynamic narratives [17][20] - The success of AI-generated content, such as the mobile game "TopGirl," highlights the commercial potential of AI in diversifying game offerings while addressing cost and efficiency challenges [16][20]