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从游戏全球化、多元化,到“AI+”,全面拆解中旭未来(09890)财报中的三大增长变量
智通财经网· 2025-04-30 02:12
Core Viewpoint - The Chinese gaming industry in 2024 is characterized by a duality of "stronger becoming stronger" and "innovative disruption," with leading companies leveraging IP and technology while smaller teams utilize AI and differentiated content to break through [1] Group 1: Globalization Strategy - The survival rule in the gaming industry is "if you don't go global, you will be eliminated," which is exemplified by the company's financial report showing overseas revenue reaching 623 million yuan, a 44.9% increase from 430 million yuan in 2023, accounting for 11.2% of total revenue [2] - The company has successfully launched and operated over 30 multilingual games in various international markets, including Southeast Asia, Hong Kong, Macau, Taiwan, Japan, South Korea, and Europe and the United States [2] - The classic IP "Miracle MU: Infinite Golden Egg" gained 800,000 new users in Vietnam within its first month, dominating local app store sales charts [2] Group 2: Product Diversification - The company has addressed previous criticisms of over-reliance on legacy IPs by successfully launching new products in 2024, maintaining stable user engagement for classic IPs like "Legend" and "Miracle" [4] - The upcoming game "Dragon Legend" is set to launch in January 2025, featuring high gameplay freedom and innovative elements, ensuring the longevity of the legacy game genre [4] - The company has expanded its IP portfolio through partnerships, with the game "Douluo Dalu: Shrek Academy" achieving top rankings on app stores upon release [5] Group 3: Financial Stability and AI Strategy - The company has strengthened its financial position, with cash reserves increasing by 5.8% to 515 million yuan and a significant reduction in notes payable by 45.5%, improving liquidity [7] - The establishment of a wholly-owned subsidiary in Hong Kong focuses on AI technology applications in the gaming industry, enhancing game art production, creative writing, and marketing efficiency [6] - The integration of AI technology aims to optimize user acquisition and improve return on investment in marketing, with plans to explore AI applications in various game functionalities [6] Group 4: Future Outlook - The company's strategies of global expansion, AI integration, and diversified product offerings are expected to drive future growth, with overseas business becoming a new growth engine [8] - The focus on product matrix innovation, technology-driven strategies, and financial stability positions the company well for the next growth cycle [8]
中手游20250422
2025-04-23 01:48
Summary of Zhongshou's Conference Call Company Overview - Zhongshou's overseas revenue reached RMB 272 million in 2024, accounting for 14.1% of total revenue, with significant contributions from the game "Douluo Dalu: Shrek Academy" in the Hong Kong, Macau, and Taiwan markets [1][3] - The company plans to expand its overseas business by launching "Douluo Dalu: Reverse Time" in international markets [1][3] Core Business Segments - Zhongshou's game publishing revenue for 2024 was RMB 1.665 billion, with three main business segments: game publishing, game development, and IP licensing [2] - Key games launched include "Douluo Dalu: Shrek Academy," "Doupo Cangqiong: Peak Showdown," and "Douluo Dalu: Reverse Time," all performing exceptionally well [2][15] - The company aims to launch 18 new games in 2025, focusing on high-quality IP games and innovative mini-games [2][10] Long-term Operating IP Games - Zhongshou has several long-term operating IP games, including "Xianjian Qixia Chuan," "One Piece: Bloodline," and "True Three Kingdoms: Domination," which have shown strong revenue performance [4] - "New Legend of the Condor Heroes: Iron Blood and Heart" generated RMB 260 million in its first month, while "One Piece: Bloodline" has maintained active engagement since its launch [4] Research and Development - The company invested RMB 244 million in R&D in 2024, focusing on projects like "Code: Dark Night Legend" and the open-world game "Xianjian World" [5] - "Xianjian World" was launched in early 2025, while "Code: Dark Night Legend" is expected to enter testing later in 2025 [5][13] IP Licensing Achievements - In 2024, IP licensing revenue was RMB 116 million, with Zhongshou holding complete global rights to "Xianjian Qixia Chuan" [7] - The company collaborates with partners like iQIYI and Tencent to produce series based on the IP, enhancing its market presence [8] Mini-Game Platform - The mini-game platform has lower channel costs and higher profit margins, with "Chunqiu Xuanqi" generating over RMB 100 million in its second month [17] - The company aims to deepen its development in the mini-game sector, targeting a revenue increase [17] Overseas Market Strategy - Zhongshou began its overseas business in 2021, with revenue contribution rising from less than 1% to over 10% in the first year [19] - The company plans to accelerate its overseas expansion, targeting a revenue contribution of 20% to 30% from international markets in the next three years [19][20] Future Outlook - The company is considering stock buybacks and dividends based on market conditions, with ongoing support from major shareholders [21] - The competitive landscape in the gaming market remains intense, but Zhongshou's strong IP portfolio positions it favorably [16]
连续2年收入下滑!“贪玩游戏”母公司中旭未来发力出海
Nan Fang Du Shi Bao· 2025-04-01 14:57
Core Insights - The company reported a revenue of 5.58 billion yuan for the fiscal year 2024, a decrease of 14.3% year-on-year [2] - The net profit for 2024 was 44 million yuan, down 83.9% from 273 million yuan in 2023, with a net loss attributable to the parent company of 3.62 million yuan [2] - The decline in revenue is attributed to decreased game income under the cooperative operation model, underperformance of new game launches, and reduced income from consumer goods [2] Revenue Breakdown - The company achieved overseas revenue of 623 million yuan in 2024, marking a year-on-year increase of 44.9%, accounting for 11.2% of total revenue [3] - The self-operated game products generated 4.12 billion yuan in revenue, a decrease of 3.4%, while revenue from cooperative operations fell by 31.6% to 1.33 billion yuan [6] Cost Management - Research and development costs decreased by 25.4% to 128 million yuan in 2024, primarily due to a reduction in overall compensation related to R&D personnel [4] - Sales and distribution expenses remained high at 3.517 billion yuan but decreased by 9.4% from 3.88 billion yuan in 2023 [5] - Administrative expenses were recorded at 192 million yuan, down 27.6% from 265 million yuan in 2023 [5] Strategic Initiatives - The company is focusing on product matrix innovation, technology-driven strategies, and global expansion [6] - It has entered into a partnership to develop AI game business, aiming to optimize R&D processes and reduce costs [4] - The company is also expanding its portfolio in the mini-game sector, with successful launches such as "Little Soldier Battle" [7] Consumer Goods Performance - Revenue from the consumer goods sector fell by 52.2% to 102 million yuan in 2024, primarily due to a strategic focus on core gaming operations and intense market competition [7]