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陪伴经济需监管相伴
Ren Min Ri Bao· 2025-10-10 06:52
Core Insights - The "accompanying economy" is emerging as a new economic form that provides various services such as online chatting, gaming companionship, and offline services like medical accompaniment, shopping, and travel companionship [1][2] - This economy is creating new job opportunities and consumption scenarios, but it also faces challenges such as inconsistent service quality, lack of safety guarantees, and unclear ethical boundaries [1][2] Group 1: Market Demand and Opportunities - There is a broad social demand for accompanying services, particularly among the elderly who struggle with complex medical processes and technology [1] - Young people are forming a "buddy culture," leading to the commercialization and platformization of various companionship services [1] - Accompanying services not only address practical issues but also provide emotional value, benefiting both service providers and consumers [1] Group 2: Challenges and Regulatory Needs - Issues such as opaque pricing in private travel companionship, lack of professionalism in medical accompaniment, and potential consumer manipulation in gaming companionship have raised concerns [2] - Both service providers and consumers require rights protection, as disputes over service quality and safety can arise [2] - There is a need for institutional and regulatory measures to safeguard the rights of both parties involved in the accompanying economy [2] Group 3: Regulatory Developments - The regulatory landscape is evolving, with initiatives like the issuance of the first "Accompanying Service Special Occupational Ability Certificate" in March and the release of service norms for elderly accompaniment in May [3] - Multiple stakeholders, including regulatory bodies and industry associations, are working to transition elderly accompanying services from unregulated growth to a more standardized and professional development phase [3] - The market for the accompanying economy is projected to reach 50 billion yuan by 2025, highlighting the need for improved legal frameworks and industry standards to ensure sustainable growth [3]
一小时1500元,现在的游戏陪玩,这么挣钱吗?
3 6 Ke· 2025-08-12 02:34
Core Insights - The article discusses the contrasting narratives in the job market, highlighting the struggles of many individuals to earn money while simultaneously showcasing high earnings in the gaming and esports industry, particularly through game coaching and companionship services [1][2]. Industry Overview - The esports coaching and companionship industry has seen a significant rise, with reports of high hourly rates, such as 1500 yuan for game coaching, indicating a lucrative market for skilled players transitioning to coaching roles [2][5]. - The industry has evolved from informal beginnings around 15 years ago to a structured market, with platforms recognizing the commercial potential of game companionship services around 2013 [11][13]. Market Growth - The gaming companionship market experienced explosive growth, reaching a market size of 182.38 billion yuan by 2019, with significant investment interest leading to a peak in 2017 [15]. - Projections indicate that the gaming companionship industry could reach a market size of 1 trillion yuan by 2025, reflecting its maturation and increasing demand [17]. Pricing Dynamics - The pricing for game companionship services varies widely, with reports of hourly rates ranging from 200 to 1500 yuan, depending on the skill level and popularity of the player [9][22]. - The high pricing for top-tier players is justified by the limited availability of elite players willing to take on coaching roles, creating a supply-demand dynamic that supports higher rates [21][22].
在县城网吧,重返公共生活
Hu Xiu· 2025-06-19 23:25
Core Insights - The article discusses the evolving role of internet cafes, highlighting their continued relevance in modern society despite the rise of mobile internet and personal computers [2][3][4] - It emphasizes that internet cafes have transformed into social hubs, providing a sense of community and belonging for various individuals [11][40] Group 1: Business Viability - Internet cafes remain a profitable business, with some owners reporting daily revenues between 10,000 to 30,000 yuan, and peak days reaching up to 63,500 yuan [9][25] - The number of operational internet cafes in China has seen fluctuations, with 12,888 closing by 2020, but the demand for cafes has led to new openings in recent years [25][36] Group 2: Social Dynamics - Internet cafes serve as a space for social interaction, where individuals can escape from their daily lives and connect with others, similar to libraries [11][40] - The environment in internet cafes fosters a sense of excitement and competition, particularly in gaming, which enhances the overall experience for users [12][40] Group 3: Demographics and User Profiles - The clientele of internet cafes includes a mix of students, workers, and individuals seeking leisure, often reflecting a demographic of "socially idle" people [27][28] - Many users prefer the communal experience of internet cafes over solitary gaming at home, as it provides a more engaging atmosphere [11][12] Group 4: Evolution of Services - Modern internet cafes have upgraded their facilities, offering amenities such as pool tables and private rooms, which cater to a broader audience beyond just gaming [7][8] - The shift from traditional internet cafes to more diversified entertainment complexes indicates a strategic adaptation to changing consumer preferences [7][8]