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Disney Is Talking With Other Sports Players About Bundles As ESPN Nears Streaming Launch, Bob Iger Says
Deadline· 2025-08-06 13:37
Core Insights - Disney is exploring potential bundling opportunities with other sports programmers as it prepares for the launch of ESPN's streaming service [2][4] - ESPN's new streaming app will launch on August 21 at a price of $30 per month, offering access to all ESPN linear networks and exclusive digital content [2] - Fox Corp. is also set to launch its streaming service, Fox One, on the same day, which will include news, sports, and entertainment [3] Group 1 - Disney's bundling strategy has been successful in the past, particularly with its Hulu/Disney+/ESPN+ package and a partnership with Warner Bros. Discovery for an HBO Max-Disney bundle [4] - The sports sector is particularly suitable for bundling due to the decline of traditional pay-TV and the rise of niche services [4] - Disney aims to enhance consumer experience by making it easier to access sports content across platforms [5] Group 2 - Disney's recent announcements include a significant deal with the NFL to exchange equity for control of NFL Media assets [5] - The company reported solid quarterly financial results, indicating a stable performance amidst the evolving media landscape [5]
Hulu To Become International Tile On Disney+, Replacing Star
Deadline· 2025-08-06 11:51
Core Insights - Hulu will replace the Star tile on Disney+ internationally, marking its first major international expansion following Disney's acquisition of Comcast's stake in Hulu [1][4] - Disney's streaming business showed strong performance in its latest earnings quarter, with Hulu set to become a "global general entertainment brand" [1] - A unified Disney+ and Hulu streaming app experience is expected to be available to consumers next year, enhancing technology and personalization features [2] Group 1 - Hulu has been targeted as an international brand since at least 2009, but remained U.S.-only until now [2] - The Star brand was previously used as the general entertainment tile across Latin America and Asia [3] - Disney completed the buyout of Comcast's stake in Hulu, which was part of a larger acquisition of 21st Century Fox for $71.3 billion [4] Group 2 - Hulu programming has been integrated into Disney+ in the U.S., with speculation about Hulu's future as a standalone app [5] - Disney executives described the integration of Hulu into Disney+ as a "major step forward" for creating a comprehensive entertainment package [5]
Disney Sees Theme Park & Streaming Profit, Studio Red Ink In FYQ2 Amid Flurry Of ESPN News
Deadline· 2025-08-06 10:42
Core Insights - Disney's theme parks exceeded Wall Street estimates, with total revenue rising 2% to $23.7 billion in the fiscal third quarter, while adjusted earnings per share increased to $1.61 from $1.39 [1] Financial Performance - Operating income across Disney's three segments (Entertainment, Experiences, Sports) grew 8% to $4.6 billion, with ESPN making significant announcements regarding its new streaming service and acquiring the NFL Network [2] - Total revenue in the U.S. increased by 1% to $3.9 billion, but income dipped by 7% due to higher programming and production costs [3] - Entertainment profit dropped 15% to $1 billion, with revenue slightly increasing by 1% to $10.7 billion, impacted by lower box office performance compared to the previous year [4] - Direct-to-Consumer revenue rose 6% to $6.2 billion, with streaming profit of $346 million compared to a loss of $19 million a year ago, and Disney+ subscribers reached 128 million [5][6] Segment Analysis - Linear Networks revenue fell 15% to $2.27 billion, with operating income declining 28% to $697 million, primarily due to the Star India transaction [8] - Domestic Parks & Experiences revenue jumped 10% to $6.4 billion, with operating income growing 22% to $1.7 billion, driven by increased spending and hotel stays [10] Strategic Developments - Disney completed its acquisition of the remaining stake in Hulu from Comcast/NBCUniversal, marking a significant move in its streaming strategy [6] - The company is focused on integrating Hulu into Disney+ and expanding its global park experiences, indicating a strong commitment to growth in both streaming and physical experiences [12]
Snap Shares Sink As Ad Platform Snafu Slows Q2 Revenue Growth; Daily Users At 469 Million
Deadline· 2025-08-05 21:55
Group 1 - Snap shares fell 17% after market close due to slower revenue growth in Q2, partly caused by a pricing mistake for advertisers [1] - Q2 revenue grew 39% year-over-year to $1.34 billion, with advertising revenue of $1.174 billion rising 4% [3] - Daily active users increased by 9% year-over-year to 469 million [2] Group 2 - The timing of Ramadan affected advertising revenue comparisons, as the holiday occurred earlier in Q1 this year [3] - The company expects Q3 revenue to be between $1.475 billion and $1.505 billion, with daily active users projected at 476 million [4] - Snap delivered adjusted EBITDA of $41 million and $24 million in free cash flow [4] Group 3 - Time spent on Spotlight grew 23% year-over-year in Q2, now accounting for over 40% of total content viewing time [5] - Snapchat+ subscribers approached 16 million in Q2 [5] - Snap plans to launch standalone lightweight AR glasses in 2026, aiming to enhance its position in augmented reality [5] Group 4 - Sponsored Snaps initiative has shown effectiveness, delivering up to a 22% increase in conversions when included in campaigns [6] - Snapchat introduced Sponsored Snaps from creators, allowing advertisers to send messages directly from creators to users [6]
Robert Thompson, CEO Of Rupert Murdoch's News Corp, Jabs Donald Trump For Backing “Blatant Theft” By AI: “The Art Of The Deal Has Become The Art Of The Steal”
Deadline· 2025-08-05 21:34
Core Viewpoint - The ongoing conflict between News Corp and Donald Trump highlights the tension surrounding intellectual property rights in the age of AI, with CEO Robert Thomson criticizing Trump's support for AI technology while emphasizing the need to protect creators' rights [1][2][5]. Group 1: Company Position on AI and Intellectual Property - News Corp is actively pursuing legal action against AI firms, claiming that their technologies infringe on the company's intellectual property by utilizing content from its publications without permission [4][9]. - Thomson articulated the importance of safeguarding intellectual property, stating that the value of creativity and ingenuity must be preserved to maintain a competitive edge against countries like China [5][8]. - The company is adopting a "woo-and-sue" strategy towards AI firms, indicating a dual approach of collaboration and litigation to protect its content [9]. Group 2: Financial Implications and Industry Context - Thomson noted that companies are investing tens of billions in AI infrastructure, yet they must also allocate significant resources to secure content that is essential for their success [8]. - The potential for AI to cannibalize existing works, such as Trump's books, raises concerns about future sales and the overall health of the content ecosystem [6][7]. - The ongoing legal battles and the need for a healthy content ecosystem are critical for the sustainability of media companies like News Corp in the evolving digital landscape [9].
Robert Thomson, CEO Of Rupert Murdoch's News Corp, Waggishly Notes That Donald Trump Is Among Authors Hurt By “Blatant Theft” Of AI: “The Art Of The Deal Has Become The Art Of The Steal”
Deadline· 2025-08-05 21:34
Core Viewpoint - News Corp's CEO Robert Thomson highlighted the challenges posed by AI to intellectual property, referencing Donald Trump's situation in the context of the company's fiscal fourth quarter earnings report [1][3][5]. Group 1: Company Earnings and AI Impact - Thomson cleverly referenced Trump in the earnings report without directly mentioning the lawsuit or Epstein, indicating a potential thaw in relations between Murdoch and Trump [2]. - The earnings release emphasized the irony of Trump, as an intellectual property holder, being affected by AI, despite his support for tech firms in AI development [3]. - Thomson stated that companies are investing tens of billions in data centers, chips, and energy generation, and they must also invest significantly in content to ensure a healthy content ecosystem [8]. Group 2: Intellectual Property and Legal Actions - News Corp has been actively pursuing legal options to protect its intellectual property, including a lawsuit against AI firm Perplexity for allegedly using its content without permission [4][9]. - Thomson stressed the importance of protecting intellectual property rights, arguing that undermining these rights would damage America's creative advantage [5]. - The company is adopting a "woo-and-sue" strategy towards AI firms, indicating a dual approach of collaboration and legal action to safeguard its content [9].
Fox Corp. Advertising Growth Drives Better-Than-Expected Quarterly Results
Deadline· 2025-08-05 12:21
Core Insights - Fox Corp. reported total revenue of $3.29 billion and earnings per share of $1.57 for the fiscal fourth quarter, exceeding Wall Street expectations of $3.11 billion and $1.01 EPS [1] - The company experienced a 7% increase in total advertising revenue, reaching $1.08 billion, attributed to the success of the free streaming service Tubi, improved ratings at Fox News, and better pricing strategies [2] - For the full fiscal year, Fox Corp. achieved total revenue of $16.3 billion, marking a 17% increase from the previous year, driven by events such as the 2024 election and Super Bowl LIX [5] Revenue Breakdown - The Cable Network Programming division led overall performance with a 7% revenue increase to $1.53 billion, where advertising revenue rose by 15% and affiliate fee revenue increased by 2% despite net subscriber declines [3] - The Television division's revenue grew by 6% to $1.71 billion, primarily due to contributions from Tubi, with upcoming highlights including college football, NFL telecasts, and Major League Baseball playoffs [4]
Producer Lyrical Media Launches New Game Publisher Led By Take-Two, UTA Alum Blake Rochkind
Deadline· 2025-08-04 16:10
Core Insights - Lyrical Media is launching Lyrical Games, a new privately funded game publisher, with a focus on supporting imaginative and high-caliber games that bridge the gap between indie and large productions [1][3] - Blake Rochkind, former Head of Business Development at Take-Two's Private Division, will lead Lyrical Games, supported by a team of veterans from notable companies like Devolver Digital and Microsoft [1][2] Company Strategy - Lyrical Games aims to empower storytellers and build expansive worlds through partnerships with creative talents, addressing the trend of traditional publishers favoring safer projects [3][5] - The company has already partnered with top-tier developers and signed three titles, including a new project from Blackbird Interactive, with more announcements to follow [4] Developer Relations - Lyrical Games emphasizes the importance of collaboration and transparency, allowing developers to retain ownership of their intellectual property (IP) and have a meaningful say in how their games are presented [6][7] - The company is targeting a wide range of developers, from experienced veterans to newer studios, fostering an environment that values their creative vision [5][6]
Amazon Reorganizes Audio Divisions, Shuttering Wondery Studio And Laying Off 100-Plus Staffers
Deadline· 2025-08-04 15:39
Group 1 - Amazon has reorganized its audio divisions, resulting in layoffs of over 100 workers and the closure of its Wondery studio [1] - Wondery CEO Jen Sargent is among those leaving, while some staff, including Marshall Lewy, will transition to Audible [1][2] - Narrative podcasts from Wondery will be integrated into Audible, while personality-driven shows will be managed by a new "creator services" team [2] Group 2 - Despite securing high-profile podcast names, Wondery faces intense competition from Spotify and YouTube in the podcasting space [3] - The Wondery brand will still be associated with select podcasts, including "New Heights" and "Armchair Expert" [3] - Podcast advertising revenue is projected to reach $2.5 billion in 2023 and exceed $3 billion by 2028, highlighting the growth potential in the audio advertising market [4] Group 3 - Amazon acquired Wondery in 2020, following its earlier acquisition of Audible in 2008, which initially focused on audiobooks before expanding into podcasts [5]
Cinemark CEO On Box Office Turnaround From ‘Minecraft' To ‘Superman' As Chain Posts Buoyant Q2; “Thrilled” With Apple's ‘F1' Success
Deadline· 2025-08-01 14:03
Group 1: Company Performance - Cinemark's revenue increased nearly 30% to $940 million, with net income more than doubling to $93.5 million compared to the previous year [3] - Admissions revenue rose 28% to $467 million, while concession revenue increased 29% to a record $378 million, surpassing $300 million for the first time [4] - Attendance grew by 15.8% to 57.9 million patrons, and the Movie Club loyalty program saw a 12% year-over-year increase in subscriptions, reaching 1.45 million members [4] Group 2: Industry Trends - The North American box office for the second quarter reached $2.7 billion, up more than 35% year over year, driven by a series of compelling new releases [1] - The year-to-date tracking shifted from a 12% deficit versus 2024 at the end of Q1 to a 14% gain by the end of June [2] - Family films have been particularly successful for Cinemark, contributing to the surge in attendance and revenue [3] Group 3: Future Outlook - Cinemark's CEO expressed optimism about Apple's future theatrical plans following the success of "F1: The Movie," indicating potential for more theatrical releases from Apple [5] - However, there is skepticism regarding Netflix's strategy, as it appears they do not have immediate plans to change their approach to theatrical releases, despite the data supporting the benefits of theatrical distribution [5]