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Genie 3 引发游戏股暴跌,但游戏的真正灵魂 AI 永远得不到
3 6 Ke· 2026-02-04 03:55
Core Viewpoint - The release of Google DeepMind's third-generation visual language model, Genie 3, has led to a significant drop in the stock prices of major gaming companies, raising concerns about the future of AAA game development [1][3]. Group 1: Market Reaction - Following the announcement of Genie 3, Unity's stock plummeted by over 24%, with other major companies like Take-Two, Nintendo, and CD Projekt Red also experiencing declines [1]. - The market's reaction is driven by the perception that Genie 3 can generate high-quality 3D game worlds quickly, potentially threatening traditional game development practices [3]. Group 2: Misconceptions about Game Development - The belief that visual detail generation equates to complete world-building is a misunderstanding; creating immersive game worlds requires more than just visual fidelity [4]. - Game development involves intricate world-building that cannot be replicated solely through AI-generated visuals, as the essence of a game's "life" comes from its depth and complexity [4][12]. Group 3: Limitations of Genie 3 - Genie 3 operates on a frame generation model that lacks the logical consistency and long-term memory required for a cohesive gaming experience, with a memory window of only one minute [8][10]. - The model's probabilistic nature means it cannot maintain the structured, deterministic environments that traditional game engines provide, leading to potential immersion-breaking inconsistencies [11][10]. Group 4: The Importance of IP and Emotional Connection - Players often value the emotional connection to game IPs, which cannot be generated by AI; successful IPs require time, consistency, and creator investment [22][26]. - The long-term development of iconic IPs, such as Mario and GTA, illustrates that emotional resonance and narrative depth are crucial for player engagement, which AI cannot replicate [22][23][27]. Group 5: Future of AI in Game Development - While AI tools like Genie 3 can enhance efficiency in game development, the creative direction and integration of AI-generated content will still rely on human designers [29][30]. - AI is positioned as a powerful tool for game developers, but the true artistry and cultural significance of games will continue to depend on human creativity and oversight [31].
2025最赚钱IP排行榜出炉,没有哪吒?也没有LABUBU?
3 6 Ke· 2026-02-03 02:37
近日,由"海外数据调查机构Civixplorer"发布的《全球最赚钱媒体特许经营权排行榜》在社媒中广泛传播。榜单统计了全球最赚钱的26个IP,数据涵盖这 些IP截至2025年12月止,在游戏、电影、电视、玩具、卡牌、书籍及商品等方面的一切收入。 榜单显示,"精灵宝可梦"以总收入2880亿美元成为全球最赚钱IP,远超第2名"Hello Kitty"近2000亿美元。"维尼熊""米老鼠""星球大战""马力欧""面包超 人""迪士尼公主系列""漫威"以及"JUMP漫画"进入前十。 而中国IP竟然无一上榜,"哪吒""原神""LABUBU"这些近年被大肆宣传、作为中国文化出海典型的大爆款,在顶级全球IP面前被"秒得渣都不剩"。 事实真的是这样吗?或许吧。 但首先,Civixplorer不是数据调查机构,而是一家无官方认证、主要发布数据可视化图片的自媒体(为方便阅读,下文英文网站页面截图,均已自动翻译 为中文)。 首页 关于 博客 Q ■ 商店 哪吒、LABUBU没上榜?因为2025全球最赚钱IP排行榜是假的? Civixplorer是什么分析公司吗 Civixplorer并非正规分析公司,甚至不具备合法注册的机构主体资 ...
动视被曝正筹备开放世界 RPG 游戏,有望与《GTA》《赛博朋克 2077》一较高下
Xin Lang Cai Jing· 2026-01-29 01:50
IT之家 1 月 29 日消息,当地时间 1 月 28 日,据外媒 Tech4Gamers 报道,动视正在看准市场上缺少《GTA》式开放世界游戏的机会,以及 R 星作品之间留 下的空档,筹备一款全新的开放世界 RPG。 IT之家 1 月 29 日消息,当地时间 1 月 28 日,据外媒 Tech4Gamers 报道,动视正在看准市场上缺少《GTA》式开放世界游戏的机会,以及 R 星作品之间留 下的空档,筹备一款全新的开放世界 RPG。 这款作品由 Elsewhere Studio 负责开发,定位为第三人称 RPG,并加入奇幻元素,目标直指《GTA》和《赛博朋克 2077》这样的重量级对手。 爆料者 extas1s 透露,玩家将能用魔法、武器和近战与怪物战斗,同时游戏还强调跑酷与流畅移动,而这正是 许多玩家一直希望《GTA》系列能进一步强化的体验。 报道还提到,游戏会加入载具与真实破坏效果,并采用数值驱动的成长系统,同时可能包含多人模式,方向 预计类似《GTA Online》。 该项目最早源于 Elsewhere Studio 的招聘信息。Elsewhere Studio 是动视在 2024 年新成立的工作室, ...
Intel: Buy Into The Pullback (NASDAQ: INTC)
Seeking Alpha· 2026-01-23 15:00
Core Insights - Intel Corporation (INTC) is highlighted as a polarizing company that has recently benefited from significant tailwinds in a short period [1] Group 1: Investment Focus - The analysis emphasizes a focus on undervalued and disliked companies or industries with strong fundamentals and good cash flows [1] - Sectors of particular interest include Oil & Gas and consumer goods, especially those that are unloved for unjustified reasons, which could offer substantial returns [1] Group 2: Investment Strategy - The company tends to focus on long-term value investing but also engages in deal arbitrage opportunities, citing examples like Microsoft/Activision Blizzard and Spirit Airlines/Jetblue [1] - There is a clear preference for businesses that are understandable, avoiding high-tech and certain consumer goods sectors like fashion [1] Group 3: Community Engagement - The aim is to connect with like-minded investors through Seeking Alpha, sharing insights and building a collaborative community focused on superior returns and informed decision-making [1]
Italian Competition Authority Investigates Activision Blizzard's Promotions and Parental Controls
PYMNTS.com· 2026-01-16 21:15
The Italian Competition Authority (AGCM) launched two investigations into the Microsoft-owned gaming company Activision Blizzard, alleging that it engaged in “misleading and aggressive practices.”By completing this form, you agree to receive marketing communications from PYMNTS and to the sharing of your information with our sponsor, if applicable, in accordance with our Privacy Policy and Terms and Conditions .Complete the form to unlock this article and enjoy unlimited free access to all PYMNTS content — ...
Italy investigates Activision Blizzard for pushing in-game purchases
TechCrunch· 2026-01-16 15:02
Core Viewpoint - Italy has initiated two investigations into Microsoft's Activision Blizzard, accusing the company of "misleading and aggressive" sales practices related to its mobile games Diablo Immortal and Call of Duty Mobile [1][2]. Group 1: Investigations and Allegations - The Autorita Garante della Concorrenza E Del Mercato (AGCM) is investigating the use of design elements in the games that may lead users, especially children, to engage in prolonged play and make in-game purchases [2][6]. - The AGCM's statement indicates that these practices could mislead players regarding the actual value of virtual currency and encourage excessive spending, sometimes beyond what is necessary for game progression [3][4]. Group 2: Game Features and Monetization - Diablo Immortal and Call of Duty Mobile are marketed as free-to-play but include in-game purchases, which is a common monetization strategy for such games [4]. - In-game purchases in Diablo Immortal can reach up to $200, allowing players to buy cosmetics and currency to enhance their gaming experience [4][5]. Group 3: Parental Controls and Privacy Concerns - The AGCM is also examining the parental control features of the games, noting that default settings permit minors to make in-game purchases and play for extended periods without restrictions [6]. - Privacy issues have been raised, as the games seem to encourage users to select all consent options during sign-up, prompting an investigation into the company's data consent processes [6][7].
意大利对微软启动调查,指控其游戏存在“误导性与强制性”销售行为
Xin Lang Cai Jing· 2026-01-16 11:54
Core Viewpoint - The Italian Competition Authority has initiated two investigations into Microsoft's Activision Blizzard games, "Diablo Immortal" and "Call of Duty," for alleged misleading and coercive sales practices [1] Group 1: Investigations and Allegations - The investigations focus on the claim that these games, while advertised as "free-to-play," contain in-game purchases that may mislead consumers [1] - The authority suggests that the company's practices could violate consumer protection laws, particularly regarding the duty of care in an industry sensitive to gaming addiction risks [1] Group 2: User Interface and Consumer Behavior - The investigations will examine potentially deceptive user interface designs that may encourage consumers to increase gameplay frequency, extend playtime, and accept promoted paid features [1]
意大利对微软启动调查
Ge Long Hui A P P· 2026-01-16 11:54
Core Viewpoint - The Italian Competition Authority has initiated two investigations into Microsoft's Activision Blizzard games, specifically "Diablo Immortal" and "Call of Duty," for alleged misleading and coercive sales practices [1] Group 1 - The investigations focus on the sales behavior of the two games, which are accused of being misleading and coercive [1]
Microsoft's Activision Blizzard Probed by Italian Regulator Over In-Game Purchases
WSJ· 2026-01-16 11:48
Core Viewpoint - The U.S. gaming publisher is under scrutiny for potentially violating consumer protection laws through practices that encourage excessive gaming [1] Group 1 - The regulator has indicated that the gaming publisher's practices may be misleading to consumers [1] - There are concerns that these practices could lead to negative impacts on gamers' well-being [1] - The investigation highlights the increasing regulatory focus on the gaming industry regarding consumer protection [1]
Italy probes Microsoft's unit over sale practices for 'Call of Duty' and 'Diablo' video games
Reuters· 2026-01-16 07:20
Core Viewpoint - Italy's competition authority has initiated two investigations into Microsoft's Activision Blizzard unit for allegedly engaging in "misleading and aggressive" sales practices related to the video game "Diablo" [1] Group 1 - The investigations focus on the sales practices of the Activision Blizzard unit, which are claimed to be misleading and aggressive [1] - The specific video game under scrutiny is "Diablo," indicating a targeted approach by the competition authority [1]