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网易-S(09999.HK):游戏业务稳健发力 内容多元化布局
Ge Long Hui· 2025-05-23 09:43
Core Insights - The company reported a revenue of 28.83 billion yuan in Q1 2025, representing a year-over-year increase of 7.4% and a quarter-over-quarter increase of 7.8% [1] - The adjusted net profit for the same period was 11.24 billion yuan, showing a significant year-over-year growth of 32.0% [1] Group 1: Game Performance - The gaming and related services revenue reached 24 billion yuan in Q1, with a year-over-year increase of 12.1% [1] - Notable game performances included "Marvel: Contest of Champions" topping the Steam global sales chart after its April update, and "Yanyun Sixteen Sounds" surpassing 30 million total players [1] - Long-term operational games like "Identity V" and "Naraka: Bladepoint" showed stable revenue contributions, with "Identity V" being a major income source for the quarter [1] Group 2: New Game Pipeline and AI Strategy - The company has a diverse new game pipeline including titles like "Destiny: Rising" and "Marvel: Secret Wars," enhancing its game product matrix [2] - The Youdao business is advancing its "AI-native" strategy, achieving a gross margin of 47.3% in Q1, focusing on AI-enabled products and services for educational transformation [2] Group 3: Music and Community Engagement - NetEase Cloud Music achieved a gross margin of 36.7% in Q1, with a focus on community ecosystem development to enhance user retention [2] - The platform is leveraging AI capabilities for song recommendations and content creation, enriching its creator ecosystem [2] Group 4: Financial Projections - The company forecasts revenues of 113.86 billion yuan, 118.78 billion yuan, and 124.09 billion yuan for the years 2025, 2026, and 2027 respectively [2] - Projected net profits (Non-GAAP) for the same years are 38.81 billion yuan, 39.92 billion yuan, and 41.31 billion yuan [2]
网易-S(09999):游戏业务稳健发力,内容多元化布局
Huaan Securities· 2025-05-22 05:05
Investment Rating - The investment rating for the company is "Buy" (maintained) [1][9] Core Views - The company's game business is showing steady growth, with a diversified content strategy [1] - In Q1 2025, the company achieved revenue of 28.83 billion yuan, a year-over-year increase of 7.4% and a quarter-over-quarter increase of 7.8% [4] - The gross profit for Q1 2025 was 18.48 billion yuan, with a gross margin of 64.1%, reflecting a year-over-year increase of 0.7 percentage points [4] - The adjusted net profit for Q1 2025 was 11.24 billion yuan, a year-over-year increase of 32.0%, with a net margin of 39.0%, up 7.3 percentage points year-over-year [4] Summary by Sections Game Business Performance - The revenue from games and related services in Q1 was 24 billion yuan, a year-over-year increase of 12.1% [5] - Key titles contributing to revenue include "Identity V," which was the main revenue driver, and several new games like "Marvel Showdown" and "Yanyun Sixteen Sounds" performing well in the market [5] - Long-term operational games are showing stable performance, with titles like "Identity V" and "Naraka: Bladepoint" maintaining steady revenue streams [5] Youdao Business Strategy - Youdao's business is advancing its "AI-native" strategy, achieving a gross margin of 47.3% in Q1 [6] - The strategy focuses on AI-enabled products and services to drive intelligent transformation across various industries [6] Cloud Music Operations - Cloud Music achieved a gross margin of 36.7% in Q1, with a focus on community ecosystem building to enhance user engagement [7] - The platform is leveraging AI capabilities for song recommendations and content creation, enriching its creator ecosystem [7] Financial Projections - Revenue projections for 2025, 2026, and 2027 are 113.86 billion yuan, 118.78 billion yuan, and 124.09 billion yuan respectively, with corresponding net profits of 38.81 billion yuan, 39.92 billion yuan, and 41.31 billion yuan [8] - The company expects a year-over-year revenue growth of 8.1% in 2025, followed by 4.3% and 4.5% in the subsequent years [11]
网易-S(9999.HK)2025Q1财报点评:游戏稳健 降本增效带动利润显著增长
Ge Long Hui· 2025-05-20 01:42
机构:国海证券 研究员:陈梦竹/尹芮 事件: 2025 年5 月15 日公司公告2025Q1 财报,2025Q1 实现营收288.29 亿元(YoY+7.4%、QoQ+7.8%);归 母净利润为103.01 亿元(YoY+34.9%、QoQ+17.5%),non-GAAP 归母净利润为112.37 亿元 (YoY+32%、QoQ+16.1%)。 我们的观点: 1、主要财务指标分析:网易2025Q1 实现营业收入288.29 亿元( YoY+7.4% 、QoQ+7.8% ) ; 归母净 利润为103.01 亿元(YoY+34.9%、QoQ+17.5%),经调整归母净利润为112.37 亿元( YoY+32% 、 QoQ+16.1% ) 。毛利率同比提升至64.1%(YoY+0.7pct、QoQ+3.3pct),销售费用率9.4%(YoY- 5.6pct、QoQ-1.2pct)、研发费用率15.2%(YoY-0.3pct、QoQ-1.5pct)、管理费用率3.3%(YoY-1.1pct、 QoQ-1.0pct)。 2 、游戏业务: 2025Q1 游戏及增值服务实现收入288.3 亿元(YoY+7.4%、QoQ+7 ...
一季度中国游戏市场规模超857亿元!海外销售双位数增长
Nan Fang Du Shi Bao· 2025-05-19 14:53
由于国家鼓励文娱消费政策的支持,游戏产业迎来新一轮政策红利。据伽马数据最新发布的《2025年1- 3月中国游戏产业月度报告》,1-3月中国游戏市场规模为857.04亿元,同比增长17.99%。 究其原因,移动端、客户端游戏市场均对整体游戏市场的同比增长做出贡献,两个终端新品及双端互通 新品带来部分增量。此外,部分产品也体现了长线生命力,在运营多年后,产品流水仍能实现较大幅度 同比增长。 1-3月中国客户端游戏市场规模为179.19亿元,同比增长6.85%,环比增长3.62%。客户端游戏市场规模 环比增长得益于部分产品运营活动集中于春节、情人节等节假日,实现收入增长;在同比表现上,老牌 头部产品收入基本维持稳定态势。多款双端互通次新品(定义为去年同期之后上线或回归内地市场的产 品)实现收入增长,具体包括《炉石传说》的回归、2024年末上线的《燕云十六声》PC版,以及2024 年9月推出的《三角洲行动》。 1-3月中国移动游戏市场实际销售收入为636.26亿元,同比增长20.29%,环比下降2.18%。部分头部产品 具备长线潜力,通过运营活动等方式在运营多年后仍取得同比增长,如《王者荣耀》《穿越火线-枪战 王者》 ...
伽马数据:一季度移动游戏同比增20%,约96%用户存在设备问题
Zhong Guo Jing Ji Wang· 2025-05-19 08:52
数据来源:中国游戏产业研究专家委员会&伽马数据(CNG) 近日,伽马数据发布了《完整版2025年1—3月中国游戏产业季度报告》(以下简称报告),报告提到: 2025年1—3月,中国游戏市场规模为857.04亿元,同比增长17.99%,环比下降1.21%。同比移动、客户 端市场新品、次新品(指的是去年同期之后上线或回归内地市场的产品,下同)及长线产品通过运营活 动带来的增量是游戏市场同比增长的重要因素。此外,报告认为手机设备是影响移动游戏用户体验的关 键因素,因此,本次报告围绕用户体验需求相关问题进行了调研。 数据来源:中国游戏产业研究专家委员会&伽马数据(CNG) 数据来源:中国游戏产业研究专家委员会&伽马数据(CNG) 2025年1—3月,中国移动(600941)游戏市场实际销售收入为636.26亿元,同比增长20.29%,环比下降 2.18%。王旭认为,部分头部产品具备长线运营潜力,通过运营活动等方式在运营多年后仍能够取得同 比增长,如《王者荣耀》在春节期间推出蛇年限定皮肤,将青龙、白蛇等传统文化元素融入设计,同期 还有"三丽鸥联名皮肤" ,游戏内登录送限时点券、全服抽奖等活动,促进活跃用户数量增长,并推 ...
网易-S(09999):游戏稳健,降本增效带动利润显著增长
Guohai Securities· 2025-05-19 08:35
2025 年 05 月 19 日 公司研究 评级:增持(维持) 研究所: | | chenmz@g | | --- | --- | | 券分析师: 券分析师: | 陈梦竹 ટા 尹芮 S03 | 证券分析师: 陈梦竹 S0350521090003 chenmz@ghzq.com.cn 证券分析师: 尹芮 S0350522110001 yinr@ghzq.com.cn ——网易-S(9999.HK)2025Q1 财报点评 最近一年走势 事件: 2025 年 5 月 15 日公司公告 2025Q1 财报,2025Q1 实现营收 288.29 亿 元(YoY+7.4%、QoQ+7.8%);归母净利润为 103.01 亿元(YoY+34.9%、 QoQ+17.5%),non-GAAP 归母净利润为 112.37 亿元(YoY+32%、 QoQ+16.1%)。 国海证券研究所 请务必阅读正文后免责条款部分 [Table_Title] 游戏稳健,降本增效带动利润显著增长 1、主要财务指标分析:网易 2025Q1 实现营业收入 288.29 亿元 ( YoY+7.4% 、 QoQ+7.8% ) ; 归 母 净 利 润 为 ...
2025年,游戏的端游故事好讲吗?
雷峰网· 2025-02-26 10:04
" PC、主机端游戏崛起,离我们还有多远? " 作者丨董子博 编辑丨林觉民 上周,网易 2024 年 Q4 及全年财报发布。报告显示,网易 2024 年营收 1053 亿元,同比增长 1.73%;其 中游戏板块全年营收 836 亿元,同比增长 2.45%。 根据财报,游戏业务的增长,主要仍来源于《永劫无间》端游、《魔兽世界》《炉石传说》等旗舰产品的稳定 表现。 "事实上,网易很多叫得上名字的老游戏,今天已经进入了下滑区间,去年和腾讯针锋相对的《蛋仔派对》, 在春节大战之后也基本没了牌面。"一位业内观察者霍澈对雷峰网表示道,"去年年末的《漫威争锋》《燕云 十六声》还是给网易奶了一口。" 在《漫威争锋》《燕云十六声》等几款网易优质游戏的背后,不难发现,端游(PC、主机游戏)是网易游戏 盘子里的一大关键。第四季度端游收入同比增长 57%,给网易全年营收正增长带来不少助力。 首月上线,墙里开花墙外香的《漫威争锋》就拿到了不少好评,媒体报道首月各平台总营收约1.4亿美元(约 合10亿元人民币),成为了英雄射击赛道上的又一颗新星; 而多端互通的《燕云十六声》的数据也同样亮眼,6天近亿,首月破10亿的收入,也让这个一度不被 ...