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北京燃油车彻底禁入网约平台?官方已删文并致歉;星巴克中国回应推出自习室;微信聊天框新增语音转文字,喊两遍over自动发送丨邦早报
创业邦· 2025-07-23 00:05
Group 1 - Beijing's public transport association initially announced a ban on fuel vehicles for ride-hailing platforms, but later deleted the statement and issued an apology due to verification issues [2] - Zhengzhou's market regulation bureau held talks with major food delivery platforms, including Ele.me, Meituan, and JD, addressing compliance issues and emphasizing the need for fair competition [4] - Taobao Shanguo denied rumors about launching a "1 cent self-pickup" product and stated it has never set internal order targets [4] Group 2 - China Ruyi announced plans to acquire a 30% stake in Kuaiqian Financial for 240 million yuan [5] - JD plans to build 10,000 "Seven Fresh Kitchen" locations nationwide within three years, investing 10 billion yuan to recruit partners for signature dishes [5] - Meituan's "Pin Hao Fan" launched a "Ten Thousand Brands" initiative to support 10,000 well-known restaurant brands [7] Group 3 - Sanofi is set to acquire Vicebio for up to $1.6 billion, focusing on respiratory virus vaccine development [27] - Flexjet completed an $800 million equity financing round, led by L Catterton, to expand its private aviation services [27] - Turing Quantum raised a significant amount in a strategic round of financing to develop photonic chip products [27] Group 4 - Universal Music Group filed for a confidential IPO in the U.S., having previously listed in the Netherlands [25] - Amazon acquired AI wearable device maker Bee, which produces a $50 AI assistant wristband [25] - Tesla opened its first Supercharger diner in Los Angeles, featuring a futuristic design and robot staff [19]
腾讯代理二次元游戏《星痕共鸣》正式开服;任天堂新作《咚奇刚:蕉力全开》发售|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-07-17 22:34
Group 1 - Tencent's new MMO game "Star Resonance" officially launched on July 17, based on the IP "Blue Protocol" from Bandai Namco, which ceased operations earlier this year. This launch may inject new vitality into the domestic ACG (Anime, Comic, and Game) market and strengthen Tencent's competitive advantage in this segment [1] Group 2 - Nintendo's new game "Donkey Kong: Bananapocalypse" was released on July 17, receiving an average score of 91 from 87 media outlets on Metacritic, with IGN giving it a perfect score. As a Switch 2 exclusive, this high rating may enhance Nintendo's competitiveness in the console gaming market and boost confidence in the monetization potential of its IPs [2] Group 3 - Chuangmeng Tiandi's tactical shooting game "Kara Bichu" mobile version began a limited paid testing phase on July 17, lasting until July 26, exclusively for Android. The original PC version performed well in Japan, indicating potential for monetization in the mobile market. Positive test results could enhance market perception of the company's game development capabilities, particularly in the niche of ACG and tactical shooting [3]
EXCLUSIVE: Video Game ETF CEO Says Switch 2 Is 'Blockbuster,' EA Gains From Sports, GameStop Doesn't Pass ETF Test
Benzinga· 2025-07-17 22:27
Core Insights - The Roundhill Video Games ETF NERD is experiencing significant growth in 2025, primarily driven by the successful launch of Nintendo's Switch 2 console [1][2]. Nintendo - The Switch 2 launched at a price of $449, which is $150 higher than the original model, yet it achieved remarkable sales, with 3.5 million units sold in the first four days, marking the fastest start for any console in Nintendo's history [2][3]. - Nintendo's management is projecting to ship 15 million consoles in the current fiscal year, which is expected to increase revenue by over 60% and operating profit by around 13% [3]. - Nintendo is the largest holding in the Roundhill Video Games ETF, comprising 12.1% of its assets, with a focus on monetizing intellectual property beyond traditional game sales [4]. Electronic Arts (EA) - EA's sports titles, particularly Madden and College Football, are significant revenue drivers, with expectations of a college basketball franchise potentially generating $300 million in bookings [7][8]. - The return of a college basketball game could conservatively sell four million titles, enhancing gamer engagement during off-seasons [8]. GameStop - GameStop is excluded from the Roundhill Video Games ETF due to its focus on tracking the Nasdaq CTA Global Video Games Software Index, which does not include physical retailers [9]. - GameStop's financial performance, characterized by double-digit revenue declines and volatility disconnected from fundamentals, further disqualifies it from ETF inclusion [10]. ETF Performance - The Roundhill Video Games ETF closed at $25.94, reflecting a year-to-date increase of 31.3% in 2025 and a 57.7% rise over the past year [10].
Switch的救世主是老黄!?
量子位· 2025-07-15 06:28
Core Viewpoint - The article discusses the successful collaboration between Nintendo and NVIDIA, highlighting the launch of the Switch2 and its advanced graphics capabilities through the NVN2 API, which significantly enhances gaming performance and visual quality compared to its predecessor. Group 1: Switch2 Launch and Performance - The Switch2, equipped with NVIDIA's NVN2, addresses issues like overheating, lag, short battery life, and reduced graphics quality seen in the previous generation [2][5] - Within just four days of its release, the Switch2 sold over 3.5 million units, setting a record for Nintendo's fastest sales [5] - The NVN2 API allows the Switch2 to run games that can achieve 60 frames per second on Xbox, making it easier to port titles [3][12] Group 2: Historical Context of Nintendo and NVIDIA Collaboration - The partnership between Nintendo and NVIDIA began over a decade ago, driven by Nintendo's need for a new mobile gaming hardware and NVIDIA's desire to revitalize its Tegra chip line [4][10] - The original Switch, which sold over 150 million units, was a result of this collaboration, leading to a 108% increase in Tegra processor sales, reaching $332 million [17][18] Group 3: Technical Innovations of NVN and NVN2 - NVN is a custom graphics API designed specifically for the Switch, optimizing performance by removing unnecessary features found in general-purpose APIs like OpenGL or Vulkan [25][26] - The Switch2's NVN2 includes NVIDIA's deep learning super sampling (DLSS) and ray tracing capabilities, allowing for enhanced graphics performance, such as increasing game resolution from 720p/30fps to 1440p/60fps [30] Group 4: Gaming Philosophy and User Experience - The Switch's design philosophy emphasizes flexibility, allowing players to switch between gaming scenarios, whether on the go or at home [32][36] - The technology serves to enhance creativity and enjoyment in gaming, reflecting a shift in how gaming is integrated into daily life [37][40]
HDR是个好东西,但在任天堂Switch2上没调好
3 6 Ke· 2025-07-14 02:47
Core Viewpoint - The Nintendo Switch 2 (NS2) has introduced 4K HDR output, but users are experiencing difficulties with HDR settings and overall visual quality, raising concerns about the device's HDR implementation compared to competitors like Sony's PS5 and Microsoft's Xbox [1][4][30]. Group 1: HDR Implementation Issues - Users report that adjusting HDR settings on NS2 is cumbersome and results in unsatisfactory visual experiences, with many encountering similar problems online [3][4]. - The HDR adjustment process on NS2 is less intuitive than on PS5, requiring excessive clicks to achieve desired brightness levels, which can lead to frustration [20][24]. - NS2 lacks a method to determine minimum brightness levels, making it difficult to create an accurate brightness curve for optimal HDR performance [24][30]. Group 2: Technical Aspects of HDR - HDR video content is pre-produced with metadata that allows for accurate brightness mapping, while HDR in games is generated in real-time, complicating the adjustment process [5][9]. - The NS2's HDR adjustment only includes two screens for peak brightness and overall brightness, lacking comprehensive controls found in other gaming consoles [18][22]. - The absence of a standardized HDR adjustment process across devices contributes to inconsistent user experiences, with calls for a unified HDR standard in the industry [31]. Group 3: Recommendations and Standards - HDTVTest suggests enabling HGIG (HDR Gaming Interest Group) on compatible TVs to improve HDR performance on NS2, but this feature is not universally available [26][30]. - The current state of HDR standards is criticized for being chaotic, with a need for a unified approach to enhance user experience and simplify adjustments across different platforms [31].
Switch 2接口加密,任天堂也准备搞授权配件了
3 6 Ke· 2025-07-14 00:03
Core Insights - Nintendo's latest gaming console, Switch 2, achieved a record launch performance with 5.4 million units sold in its first month, surpassing previous consoles [1] - The high pricing of Switch 2 is seen as a significant barrier to sales, acknowledged by Nintendo's president Shuntaro Furukawa [1] - The introduction of a USB-C interface with encryption authentication limits compatibility with third-party accessories, causing user complaints about charging and video output issues [3][5] Sales Performance - Switch 2's first-month sales reached 5.4 million units, marking the best opening for any Nintendo console [1] - Nintendo's overall sales for the fiscal year 2024 dropped by 30.3% to 1.1649 trillion yen, with net profit decreasing by 43.2% to 278.8 billion yen [10] Accessory Compatibility - The encryption mechanism in Switch 2's USB-C interface restricts third-party accessory compatibility, leading to user frustrations [3][5] - Users face high repair costs of approximately $180 for official support, prompting interest in third-party solutions that may not be viable due to Nintendo's encryption [5] Business Strategy - Nintendo appears to be developing a "Made For Nintendo Switch" ecosystem similar to Apple's MFi certification, which could enhance revenue from authorized accessories [7][10] - The company is diversifying its revenue streams beyond console sales, focusing on mobile games and theme parks to mitigate reliance on hardware sales [10][12] Future Implications - The establishment of a proprietary accessory ecosystem may lead to increased costs for consumers, as both the console and compatible accessories are expected to be priced higher [13]
金十图示:2025年07月09日(周三)全球主要科技与互联网公司市值变化





news flash· 2025-07-09 03:00
Market Capitalization Changes - The market capitalization of major global technology and internet companies has shown varied changes as of July 9, 2025, with notable increases in companies like Tesla, which rose by 1.32% to reach $959.2 billion, and Alibaba, which increased by 1.62% to $257.6 billion [3][4][5]. - Companies such as Netflix and Shopify experienced declines, with Netflix decreasing by 1.11% to $548.8 billion and Shopify dropping by 3.58% to $619.1 billion [3][4]. Notable Performers - AMD saw a significant increase of 2.24%, bringing its market cap to $223.4 billion, while Intel had a remarkable rise of 7.23%, reaching $102.8 billion [5][6]. - Other companies with positive performance include Adobe, which increased by 1.41% to $162.1 billion, and ASML, which rose by 1.15% to $312.2 billion [3][4]. Decliners - Companies like Robinhood and Sea Limited faced declines, with Robinhood decreasing by 2.34% to $824 million and Sea Limited dropping by 1.32% to $894 million [6][7]. - FICO experienced a significant drop of 8.91%, bringing its market cap down to $455 million [7]. Overall Trends - The overall trend indicates a mixed performance across the technology sector, with some companies gaining market value while others are experiencing losses [3][4][5][6].
USB-C 一线通是好文明,但任天堂选择不加入
3 6 Ke· 2025-07-04 12:01
Core Viewpoint - Nintendo Switch 2 has implemented restrictions on video output to third-party docks, limiting compatibility and forcing consumers to rely on official accessories [3][4][9]. Group 1: Technical Limitations - Nintendo has intentionally set limitations on the USB-C interface of Switch 2, using software encryption and a dedicated encryption chip, which prevents the console from working with most third-party docks [3][4]. - Testing revealed that Switch 2 communicates with the official dock using standard signals initially, but switches to encrypted signals for video output, which third-party docks cannot replicate [3][4][7]. - The only exception found is the Antank S3 Max dock, which successfully uses Nintendo's encryption algorithm to communicate with Switch 2 [6][7]. Group 2: Market Implications - This strategy mirrors past practices from Nintendo, where third-party solutions were often rendered ineffective, pushing consumers towards official products [9]. - The current trend in portable display technology has evolved significantly, with various wired and wireless solutions becoming mainstream, highlighting a disconnect between consumer expectations and Nintendo's approach [15][17]. - The necessity of using the official dock for video output contradicts the portable nature of the Switch 2, as it complicates user experience compared to other devices that can easily connect via USB-C [13][17].
Switch 2火爆开售,任天堂社长却大谈“转型”
Hua Er Jie Jian Wen· 2025-07-04 06:28
Core Insights - Nintendo's new console, Switch 2, sold over 3.5 million units within four days of its global launch on June 5, but the company president, Shuntaro Furukawa, expressed concerns about sustaining this sales momentum [1] - Furukawa emphasized the risks of over-reliance on console sales and highlighted the importance of diversifying into non-console businesses, such as theme parks and movies, which have shown success in recent years [1] - The company plans to release a new Mario animated film and a live-action Legend of Zelda movie to expand its market presence and create additional customer touchpoints [2] Market Expansion Strategy - Nintendo is focusing on emerging markets in Asia and Latin America due to stagnation in mature markets, noting that the cumulative sales of Switch hardware have reached 150 million units [2] - The company recognizes the challenge of attracting new users in traditional strong markets and aims to cultivate a fan base in regions with fewer casual gamers [2] Financial Performance and Challenges - Furukawa stated that the profitability of Switch 2 is comparable to that of the original Switch launched in 2017, but rising component prices post-pandemic pose challenges for cost reduction through economies of scale [2] - Positive feedback has been received regarding the compatibility of Switch software with Switch 2, particularly with the bundled game Mario Kart [2]
Switch 2被指太贵,任天堂社长回应
Sou Hu Cai Jing· 2025-07-04 03:36
Core Insights - Nintendo's Switch 2 has seen a significant increase in sales since its launch, despite criticism regarding its high price [1][5][6] - The company acknowledges the higher pricing compared to previous models but emphasizes the value and entertainment experience offered [1][2] - Initial sales figures indicate that Switch 2 has outperformed its predecessor, with a record-breaking launch month [5][6] Pricing and Sales Performance - Switch 2 is priced at 49980 yen (approximately 2503 RMB) for the base model and 69980 yen (approximately 3504 RMB) for the multilingual version in Japan [1] - Compared to earlier models, Switch 2's starting price is 100-200 USD higher, representing a price increase of over 50% from the original Switch [2][4] - In its first month, Switch 2 sold 5 million units globally, surpassing the original Switch's launch month sales of 2.74 million units [5] Market Demand and Production Challenges - The demand for Switch 2 has exceeded expectations, leading to production challenges and a need for increased supply [6] - Initial sales attracted over 220,000 applicants for a lottery system, indicating strong consumer interest [6] - Nintendo plans to maintain production and supply chain optimization to meet demand [6] Lifecycle and Future Outlook - Nintendo aims for a long-term operation of the Switch series, with plans for new titles to support both Switch 2 and previous models [6] - The introduction of Switch 2 is seen as a crucial move to reverse the company's declining financial performance, with a reported 31.4% drop in sales year-on-year [6]