Workflow
Nintendo(NTDOY)
icon
Search documents
任天堂:第三季度营业利润为1552.1亿日元
Di Yi Cai Jing· 2026-02-03 06:40
(文章来源:第一财经) 任天堂披露,第三季度营业利润为1552.1亿日元,低于预期;任天堂9个月SWITCH硬件销量325万台, 同比下降66%。 ...
2025最赚钱IP排行榜出炉,没有哪吒?也没有LABUBU?
3 6 Ke· 2026-02-03 02:37
Group 1 - The article discusses the "Global Most Profitable Media Franchise Ranking" released by Civixplorer, highlighting that "Pokémon" leads with total revenue of $288 billion, significantly surpassing "Hello Kitty" by nearly $200 billion [1][19] - The ranking includes other franchises such as "Winnie the Pooh," "Mickey Mouse," "Star Wars," "Mario," "Bread Superhero," "Disney Princess Series," "Marvel," and "JUMP Comics" in the top ten [1] - Notably, no Chinese IPs made it to the list, with popular franchises like "Nezha," "Genshin Impact," and "LABUBU" failing to compete against top global IPs [1][20] Group 2 - Civixplorer is not a recognized data analysis company but rather a self-media platform with low credibility, lacking official certification and authority [4][6] - The data source for the ranking is identified as "Ultimate Pop Culture Wiki," which is a fan-edited platform, raising concerns about the reliability and professionalism of the data [7][10] - Significant discrepancies exist between Civixplorer's figures and those from more authoritative sources like Wikipedia, indicating potential inaccuracies in the reported revenues [10][19] Group 3 - The article mentions that while Chinese IPs like "Nezha" and "Genshin Impact" are gaining popularity, they still lag behind international IPs in terms of revenue and cultural impact [20][29] - The revenue estimates for Chinese IPs are provided, with "Nezha" at $175 million, "Genshin Impact" at $100 million, and "LABUBU" at $27 million, indicating their struggle to match the top global franchises [20][27] - The article emphasizes the need for a more nuanced understanding of the Chinese IP landscape, acknowledging both its growth and the challenges it faces in achieving global recognition [29]
宝可梦道歉,人民日报发声
Xin Lang Cai Jing· 2026-01-31 16:27
近日,日本知名游戏动漫IP宝可梦在其卡牌官方预约系统中发布消息,称计划于1月31日在靖国神社举 办相关活动。 1月30日,宝可梦在官网发布中日双语"活动告知相关的致歉公告": 近期,在公司运营的"宝可梦卡牌训练家网站"的活动页面中,出现了以靖国神社为举办地的活动信息。 "宝可梦卡牌训练家网站"存在如下运营机制:拥有宝可梦卡牌认证资格的个人,可将其主办的活动信息 刊登于该网站。本次的活动本就不宜举办,但由于确认过程中的疏漏,其活动信息被错误地刊登在活动 页面上。 公司在发现问题后,第一时间删除了相关信息,且该活动已被取消。 本次活动信息发布后,收到了来自各方的反馈和意见,在此我们深表歉意。 今后我们将从根本上改变并强化活动信息的审查体系与确认流程,杜绝此类问题再次发生。 公司将秉持"世界由宝可梦连结"的理念,为确保所有人都拥有良好体验,不断改善运营机制。 表面上看,这似乎是一场"意外",宝可梦官方将其归咎于活动确认过程中的"疏漏"。然而,拨开表象便 会发现,这场风波的发生实则有其必然性。 追根溯源,此事暴露出该企业内部在历史认知上存在严重盲区与偏差,缺乏对历史的应有敬畏。正因如 此,如果不是迫于舆论压力,其官方 ...
宝可梦“拜鬼”?人民日报发声
Xin Lang Cai Jing· 2026-01-31 16:27
秦风/人民日报 近日,日本知名游戏动漫IP宝可梦运营网站发布消息称,计划于1月31日在供奉日本甲级战犯的靖国神 社举办相关活动,此举引发轩然大波。对此,宝可梦官网于1月30日发布中日双语公告致歉称,今后将 从根本上改变并强化活动信息的审查体系与确认流程,杜绝此类问题再次发生。 表面上看,这似乎是一场"意外",宝可梦官方将其归咎于活动确认过程中的"疏漏"。然而,拨开表象便 会发现,这场风波的发生实则有其必然性。 追根溯源,此事暴露出该企业内部在历史认知上存在严重盲区与偏差,缺乏对历史的应有敬畏。正因如 此,如果不是迫于舆论压力,其官方恐怕未必删除相关信息,更遑论公开道歉。 事实上,这并非宝可梦首次"触雷",其"前科"可追溯至十年前。当时,在一款游戏中,宝可梦竟将游戏 内的"道馆"与"补给站"直接设置在靖国神社之内,引导玩家在日常游玩中一次次"路过"这个敏感地标。 此举看似无意,实则是将侵略战争的象征,以一种潜移默化的方式无缝嵌入大众娱乐动线,等于在无形 中为靖国神社背书、为军国主义遗迹刷存在感。 在供奉甲级战犯的靖国神社举办活动,这不仅是对中国人民情感的严重冒犯,也是对所有曾遭日本铁蹄 蹂躏的亚洲国家的集体伤害 ...
宝可梦事件年轻人坚定发声值得大赞
Xin Lang Cai Jing· 2026-01-30 11:27
【#宝可梦事件年轻人坚定发声值得大赞#】#宝可梦踩靖国神社红线不是初犯#日本知名游戏动漫IP宝可 梦官网近日发布消息,计划于1月31日在供奉日本甲级战犯的靖国神社举办相关活动,引发轩然大波。 尽管此次活动的主办方并非宝可梦官方,活动页面也在中外网友质疑下被迅速删除,但宝可梦及其母公 司任天堂至今没有给出任何解释。#中国年轻人被西方文化洗脑说法全错#靖国神社是日本军国主义的象 征,里面供奉着对亚洲各国人民犯下滔天罪行的甲级战犯。任何在此地举办的娱乐性、休闲性活动,都 是对历史真相的公然亵渎,面向儿童群体举办活动更加恶劣。宝可梦IP之所以能风靡全球,重要原因就 在于其可爱的形象和面向全年龄段的友好定位。现在,人们不得不追问,作为一家具有全球影响力的游 戏公司,宝可梦对外传递的究竟是什么价值观?一些人辩称,该活动是由游戏玩家自主申请、官方并不 直接提供场地和人手,因此与宝可梦和任天堂无关。这种说法根本站不住脚。活动信息能通过后台审 核,堂而皇之地出现在宝可梦官网上,它就有无法推卸的责任。而且,这不是宝可梦首次在靖国神社问 题上"踩线"。2016年,其手游《Pokemon Go》将游戏道馆设于靖国神社;2019年,宝 ...
宝可梦“拜鬼” 被批!媒体评论:休想蒙混过关!
Mei Ri Jing Ji Xin Wen· 2026-01-30 10:43
据北京日报报道,这两天,宝可梦"拜鬼"一事闹得沸沸扬扬。 靖国神社不是普通场所,其中供奉着14名二战甲级战犯,是日本军国主义发动对外侵略战争的精神工具和象征,也是东亚受害国人民的集体伤痛禁区。在 此举办以青少年为主要受众的活动,不仅是对历史正义的践踏、对受害者情感的冒犯,也与该IP一直所倡导的友谊、勇气等治愈系价值背道而驰。 更值得警惕的是,宝可梦作为全球顶流IP,受众多且大部分为青少年,这类行为极易模糊这一群体的历史认知,潜移默化误导其对侵略历史的判断,危害 深远。历史不容轻慢,坚守历史正义、维护正确史观,才能支撑一个文化IP行稳致远。 据报道,日本知名游戏动漫IP宝可梦近日在官网发布消息,称计划于1月31日在靖国神社举办相关活动。尽管此次活动的主办方并非宝可梦官方,活动页 面也在中外网友强烈质疑下被迅速删除,但宝可梦及其母公司任天堂至今没有给出任何解释。 这不是宝可梦第一次踩雷了。2016年,其旗下手游就把游戏道馆——一个鼓励玩家前往、争夺、聚集的标志性地点设在了靖国神社。2019年,宝可梦动画 制作公司的员工,被曝公然去靖国神社"拜鬼"。 对此,北京日报发表评论《宝可梦"拜鬼",休想蒙混过关!》。评论指 ...
宝可梦“拜鬼”,被批!媒体评论:休想蒙混过关
Mei Ri Jing Ji Xin Wen· 2026-01-30 09:37
Core Viewpoint - The recent controversy surrounding Pokémon's planned event at Yasukuni Shrine highlights the sensitivity of historical issues in Japan and the potential backlash against companies that appear to disregard these concerns [1][3]. Group 1: Event Details - Pokémon announced a plan to hold an event at Yasukuni Shrine on January 31, which was quickly retracted following public outcry [1]. - The event was not officially organized by Pokémon, but the information was published on their official website, indicating some level of endorsement [4]. Group 2: Historical Context - Yasukuni Shrine is a controversial site that honors 14 Class A war criminals from World War II and symbolizes Japan's militaristic past, making it a sensitive location for events, especially those targeting youth [7][8]. - Hosting activities for children at such a site is seen as a violation of historical justice and an affront to the feelings of victims from the region [7][8]. Group 3: Public Reaction - The incident has sparked significant backlash, particularly from Chinese and other Asian communities, who feel that Pokémon is profiting from their market while disrespecting their historical sentiments [3][5]. - Commentary suggests that Pokémon's actions could mislead younger audiences regarding historical events, potentially altering their understanding of Japan's wartime actions [7][8].
宝可梦“拜鬼”,被批!媒体评论:休想蒙混过关!
Mei Ri Jing Ji Xin Wen· 2026-01-30 09:25
每经编辑|何小桃 据北京日报报道,这两天,宝可梦"拜鬼"一事闹得沸沸扬扬。 据报道,日本知名游戏动漫IP宝可梦近日在官网发布消息,称计划于1月31日在靖国神社举办相关活动。尽管此次活动的主办方并非宝可梦官方,活动页 面也在中外网友强烈质疑下被迅速删除,但宝可梦及其母公司任天堂至今没有给出任何解释。 这不是宝可梦第一次踩雷了。2016年,其旗下手游就把游戏道馆——一个鼓励玩家前往、争夺、聚集的标志性地点设在了靖国神社。2019年,宝可梦动画 制作公司的员工,被曝公然去靖国神社"拜鬼"。 对此,北京日报发表评论《宝可梦"拜鬼",休想蒙混过关!》。评论指出,靖国神社是什么地方,隐藏着多少罪恶,任天堂这样的跨国企业难道不知道 吗?那里是日本军国主义的招魂幡,是亚洲乃至世界和平主义者的痛处;那里供奉着,包括发动侵略战争、对亚洲邻国犯下滔天罪行的甲级战犯。对这 些,宝可梦显然是清楚的,不然也不会在舆论发酵后匆匆撤下相关消息。如今,事件极大伤害了中国人民乃至亚洲人民的感情,显然不是一句"非官方主 办"就能搪塞过去的。宝可梦和任天堂默不作声,仿佛这事儿不存在,难道是想装聋作哑蒙混过关?这种想法不仅很愚蠢,也是对亚洲人民感情的 ...
锐评|宝可梦“拜鬼”?这事别想蒙混过关
Xin Lang Cai Jing· 2026-01-30 04:13
Core Viewpoint - The recent controversy surrounding Pokémon's planned event at Yasukuni Shrine highlights the company's repeated insensitivity towards historical issues, particularly in Asia, and raises questions about its corporate values and responsibility [1][3][4]. Group 1: Event Controversy - Pokémon announced an event at Yasukuni Shrine scheduled for January 31, which was quickly retracted following public backlash, yet Nintendo has not provided any explanation [1]. - Yasukuni Shrine is associated with Japan's militaristic past and honors war criminals, making it a sensitive location for many, particularly in Asia [3]. Group 2: Historical Sensitivity - This incident is not the first for Pokémon; previous controversies include a game location at Yasukuni Shrine in 2016 and an employee's visit in 2019, indicating a pattern of disregard for historical sensitivities [3][4]. - The company's actions are perceived as a betrayal of trust, especially given its popularity in Asian markets, where historical issues are particularly poignant [4]. Group 3: Public Response - Chinese netizens have actively opposed any attempts at historical revisionism, emphasizing that they will not tolerate the trivialization of their history [4]. - The expectation is for Pokémon and Nintendo to take responsibility, acknowledge historical wrongs, and issue a sincere apology to avoid repeating past mistakes [4].
宝可梦屡踩靖国神社红线必须道歉!媒体评:宝可梦不能吃着中国饭还伤中国人
Xin Lang Cai Jing· 2026-01-30 04:12
【#宝可梦屡踩靖国神社红线必须道歉#!媒体评:#宝可梦不能吃着中国饭还伤中国人#】近日,日本知 名游戏IP宝可梦,因计划在靖国神社举办卡牌活动,引发广泛关注。尽管活动页面被迅速删除,但宝可 梦及其母公司任天堂至今未作解释。事件仍在持续发酵,网友的质疑主要集中在三个方面:第一,虽然 靖国神社场地由申请活动的个人选择,但宝可梦官方如此堂而皇之地予以通过并发布在官网上,说明其 审核存在重大问题。第二,宝可梦在事件发酵后迅速删除页面,说明它很清楚红线所在,然而事件为何 仍然发生,这其中有什么隐情,任天堂和宝可梦必须给个说法。第三,宝可梦不能一边从中国赚钱,一 边损害中国利益。缺乏历史责任感的日本公司,中国玩家不可能容忍。值得注意的是,这不是宝可梦首 次在靖国神社问题上"踩线",宝可梦及任天堂公司必须正视此次事件的严重性,尽快就审核失察、伤害 中国人民感情一事,向中国消费者作出诚恳说明和道歉。宝可梦在中国拥有庞大的玩家群体和成熟的商 业布局,商业无国界,但历史必须有底线。公众需要的不只是页面删除后的404,而是明确的解释和整 改承诺。历史记忆不容消费,民族情感不容试探,这条底线,任何企业都必须守住。(综合环球时报) # ...