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腾讯控股24Q3业绩点评:游戏业务增长强劲,视频号商业化仍有较大提升潜力

Xinda Securities· 2024-11-22 08:27
Investment Rating - The investment rating for Tencent Holdings is "Buy" with the previous rating also being "Buy" [2]. Core Insights - Tencent's revenue for Q3 2024 reached 167.2 billion yuan, representing an 8% year-on-year growth. Non-IFRS operating profit was 61.3 billion yuan, up 19% year-on-year, and Non-IFRS net profit attributable to shareholders was 59.8 billion yuan, reflecting a 33% year-on-year increase [2]. - The gaming business showed strong growth, with revenue of 51.8 billion yuan in Q3, a 13% year-on-year increase. Deferred revenue reached a record high of 113.1 billion yuan, up 23% year-on-year, providing solid support for future revenue growth [2][3]. - The advertising business, particularly through the video account, has significant potential for commercialization, with Q3 marketing services revenue at 30 billion yuan, a 17% year-on-year increase [2][3]. Financial Summary - For FY2024-2026, the projected revenues are 657.1 billion yuan, 717.8 billion yuan, and 776.6 billion yuan, with year-on-year growth rates of 7.9%, 9.2%, and 8.2% respectively. Non-IFRS net profits are expected to be 222.6 billion yuan, 251.7 billion yuan, and 275.3 billion yuan, with growth rates of 41.1%, 13.1%, and 9.4% respectively [3][4]. - Key financial metrics for 2024E include total revenue of 554.6 billion yuan, a gross margin of 52.8%, and a return on equity (ROE) of 19.7% [4]. Business Segments - The gaming segment continues to thrive, with domestic game revenue of 37.3 billion yuan, a 14% year-on-year increase, driven by flagship games like "Honor of Kings" and "Peacekeeper Elite" [2]. - The social network revenue grew by 4% year-on-year to 30.9 billion yuan, with music subscription numbers increasing by 16% to 119 million [2]. - The financial technology and enterprise services segment saw revenue of 53.1 billion yuan, a 2% year-on-year increase, with growth in wealth management services due to an expanding user base [2]. Market Position - The combined monthly active accounts for WeChat and QQ reached 1.382 billion, with a net increase of 11 million quarter-on-quarter [2]. - The company is focusing on enhancing its ToB (business-to-business) services, with significant growth in cloud services and merchant technology service fees [2].
腾讯控股:Q3利润超预期,后续增长有望持续

国证国际证券· 2024-11-22 00:19
Investment Rating - The investment rating for Tencent Holdings is "Buy" with a target price of HKD 496.8, representing a potential upside of 23% from the recent closing price of HKD 403.8 [6]. Core Insights - Tencent's Q3 FY2024 results exceeded market expectations, with a revenue increase of 8% year-on-year to HKD 167.19 billion, driven by robust growth in gaming and advertising sectors. The Non-GAAP net profit attributable to shareholders was HKD 59.81 billion, reflecting a 33% year-on-year increase [1][3]. Business Performance Summary - **User Engagement**: The combined monthly active accounts for WeChat and WeChat reached 1.382 billion, a 3% increase year-on-year. QQ's mobile terminal monthly active accounts were 562 million, up 0.7% year-on-year. The small program transaction ecosystem saw over HKD 2 trillion in transaction volume, growing by over 10% year-on-year [2][9]. - **Gaming Sector**: Tencent's gaming revenue was HKD 51.8 billion, a 12.6% year-on-year increase. Domestic game revenue grew by 14% to HKD 37.3 billion, driven by popular titles such as "Honor of Kings" and "PUBG MOBILE." International game revenue reached HKD 14.5 billion, a 9% year-on-year increase, marking a quarterly record [11][12]. - **Advertising and Marketing Services**: The marketing services revenue grew by 17% year-on-year to HKD 29.99 billion, supported by strong demand for ads on video accounts and mini-programs. Financial technology and enterprise services revenue was HKD 53.09 billion, a 2% year-on-year increase, with growth in wealth management services offset by a decline in payment services due to weak consumer spending [3][16]. - **Profitability Metrics**: The overall gross margin stabilized at 53%, benefiting from increased contributions from high-margin revenue sources such as domestic gaming and advertising. The adjusted net profit for Q3 was HKD 59.81 billion, significantly exceeding expectations [1][21]. - **Shareholder Value**: Tencent has been actively repurchasing shares, with a target of HKD 100 billion for the year, having already completed over HKD 90 billion in buybacks, which is expected to enhance shareholder returns [23].
腾讯控股:2024年三季度业绩点评:产品高峰下游戏超预期,宏观弱恢复广告显韧性

EBSCN· 2024-11-20 06:42
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings with a target price of HKD 430 [1]. Core Insights - Tencent's Q3 2024 performance exceeded expectations, with a Non-IFRS net profit of CNY 598.13 billion, a year-on-year increase of 33%, surpassing the Bloomberg consensus estimate of CNY 543.69 billion [1]. - The company's revenue for Q3 2024 was CNY 1,672 billion, reflecting an 8% year-on-year growth, slightly below expectations [1]. - The report highlights the resilience of Tencent's advertising business and the strong performance of its gaming segment, particularly in the domestic market [1]. Financial Performance - Non-IFRS net profit for Q3 2024 was CNY 598.13 billion, with a Non-IFRS net profit margin of 35.8%, up 6.7 percentage points year-on-year [36]. - The company's tax expenses were CNY 89 billion, significantly lower than the expected CNY 124.2 billion, contributing to the net profit growth [36]. - Tencent's revenue from value-added services reached CNY 827 billion, a 9.17% increase year-on-year, driven by strong performance in domestic gaming [45]. WeChat Ecosystem - The WeChat ecosystem continues to grow, with a combined monthly active user count of 1.38 billion, a 3% year-on-year increase [58]. - WeChat's mini-programs achieved a transaction volume exceeding CNY 2 trillion, reflecting over a 10% year-on-year growth [59]. - The introduction of WeChat Shops is expected to enhance sales conversion rates and provide a standardized trading environment for merchants [63]. Gaming Segment - Domestic gaming revenue for Q3 2024 was CNY 373 billion, a 14% year-on-year increase, driven by flagship games like "Honor of Kings" and "Peacekeeper Elite" [66]. - The overseas gaming revenue was CNY 145 billion, a 9% year-on-year increase, although slightly below expectations due to extended revenue deferral periods [75]. - The report anticipates continued growth in the gaming segment, supported by new product launches and the ongoing success of established titles [66]. Social Network and Marketing Services - Social network revenue for Q3 2024 was CNY 309 billion, a 4% year-on-year decline, primarily due to decreased revenue from music and game live streaming services [79]. - Marketing services revenue reached CNY 300 billion, a 17% year-on-year increase, benefiting from the growth of mini-programs and increased advertising spending within the WeChat ecosystem [45][79]. - The report expects the marketing services segment to continue delivering above-industry growth due to the low base effect and the expansion of WeChat's advertising capabilities [79].
腾讯控股:主业稳健,小程序交易场景富有想象空间

GF SECURITIES· 2024-11-19 12:35
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings [5][24]. Core Insights - Tencent's Q3 2024 revenue reached 167.2 billion RMB, with a year-over-year (YoY) growth of 8% and a quarter-over-quarter (QoQ) growth of 4%, slightly below Bloomberg consensus expectations of 167.9 billion RMB. The Non-GAAP net profit attributable to shareholders was 59.8 billion RMB, reflecting a YoY increase of 33% and a QoQ increase of 4%, surpassing consensus expectations of 54.4 billion RMB [1][2]. Summary by Relevant Sections Financial Performance - Q3 2024 gaming revenue was 51.8 billion RMB, showing a YoY increase of 13% and a QoQ increase of 7%. Domestic game revenue grew by 14%, driven by titles such as "Valorant," "Honor of Kings," "Peacekeeper Elite," and "Dungeon & Fighter: Origin." International game revenue increased by 9%, with strong performances from "PUBG Mobile" and "Brawl Stars" [2][12]. - Social network revenue for Q3 2024 was 30.9 billion RMB, with a YoY increase of 4% and a QoQ increase of 2% [2]. - Online advertising revenue reached 30 billion RMB, reflecting a YoY increase of 17% and a QoQ increase of 0%. Demand from advertisers in video accounts, mini-programs, and search services contributed to this growth [2][13]. - Financial and enterprise services revenue was 53.1 billion RMB, with a YoY increase of 2% and a QoQ increase of 5%. Financial services revenue remained stable YoY, while enterprise services revenue grew due to merchant technology service fees [2][12]. Earnings Forecast and Valuation - The report forecasts Tencent's revenue for 2024 and 2025 to be 657.9 billion RMB and 713.0 billion RMB, respectively, with YoY growth rates of 8.0% and 8.4%. Adjusted net profit is expected to be 221.8 billion RMB and 244.4 billion RMB, reflecting growth rates of 45.0% and 10.2% [3][24]. - The estimated fair value based on the Sum-of-the-Parts (SOTP) valuation method is 485.21 HKD per share [5][24]. Business Segments Valuation - The core business valuation is estimated at 4.08 trillion HKD, with gaming business valued at 1.77 trillion HKD, marketing services at 973.9 billion HKD, and financial and enterprise services at 1.23 trillion HKD [24][23].
腾讯控股:腾讯24Q3业绩点评:经营业绩符合预期,增长韧性持续显现

Changjiang Securities· 2024-11-19 11:55
Investment Rating - The investment rating for Tencent Holdings (0700.HK) is "Buy" and is maintained [5]. Core Insights - Tencent reported Q3 2024 revenue of 167.2 billion, representing an 8% year-on-year increase and a 4% quarter-on-quarter increase. Operating profit reached 53.3 billion, up 20% year-on-year and 5% quarter-on-quarter. Non-IFRS net profit attributable to shareholders was 59.8 billion, reflecting a 33% year-on-year increase and a 4% quarter-on-quarter increase [2][6]. Summary by Sections Revenue Performance - The revenue growth was driven by stable performance from evergreen games and the addition of new games, leading to accelerated revenue growth in both domestic and overseas markets. Domestic game revenue grew 14% year-on-year to 37.3 billion, while overseas game revenue increased 9% year-on-year to 14.5 billion [7]. Advertising and AI Impact - Advertising revenue showed strong growth, with marketing services revenue increasing 16.6% year-on-year to 30 billion, supported by AI enhancements and the upcoming Paris Olympics boosting brand advertising [7]. Profitability and Margins - Tencent's gross margin remained high at 53.1%, with notable increases in gross margins across various segments. However, marketing service margins saw a slight decline due to rising content costs [8]. Future Outlook - The value of the WeChat ecosystem continues to manifest, with expectations for sustained high profit margins. The ongoing advancements in AI are anticipated to inject continuous growth momentum into the company [9].
腾讯控股:3Q2024业绩点评:游戏确收进入收获期

Tianfeng Securities· 2024-11-19 09:07
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings (00700) with a target price of 404.2 HKD [1] Core Views - Tencent's 3Q2024 revenue increased by 8% YoY, with Non-IFRS operating profit up 19% YoY, showing a multiplier effect where profit growth outpaces revenue growth [1] - Non-IFRS net profit attributable to shareholders rose 33% YoY, exceeding Bloomberg estimates by 10% [1] - The company's gross margin improved by 3.6 percentage points YoY, while operating expenses increased by 12% YoY, slightly above expectations but still at a relatively low rate [1] Business Segments Online Games - Online game revenue grew 13% YoY in 3Q2024, driven by domestic titles such as "Valorant," "Honor of Kings," "Peacekeeper Elite," and "Dungeon & Fighter: Origin" [1] - Domestic game revenue increased 14% YoY, slightly above expectations, while overseas game revenue grew 9% YoY (11% on a constant currency basis), slightly below expectations [1] - The company expects game revenue growth to accelerate further in 4Q2024, with a focus on the integration of "Dungeon & Fighter: Origin" and a major content update planned for the Chinese New Year [1] Advertising Services - Advertising revenue increased 17% YoY in 3Q2024, in line with expectations, driven by growth in gaming and e-commerce ad spending [1] - Video ad revenue grew over 60% YoY, with ad load rates still significantly lower than peers, indicating room for further inventory expansion [1] - Search ad revenue grew over 100% YoY, benefiting from improved search relevance through LLM capabilities [1] Fintech and Business Services (FBS) - FBS revenue grew 2% YoY in 3Q2024, in line with expectations but slightly below Bloomberg estimates [1] - Payment TPV growth rebounded in October, with GPU-related cloud revenue now accounting for a double-digit percentage of IaaS cloud revenue, indicating growing contributions from AI-driven computing demand [1] Investment Recommendation - The report raises the forecast for Non-IFRS net profit attributable to shareholders for 2024-2026 to 2281/2649/2940 billion yuan (previously 2178/2517/2786 billion yuan), representing YoY growth of 45%/16%/11% [1] - As of 2024/11/17, Tencent's stock price corresponds to 2024/2025/2026 forecast P/E ratios of 15x/12x/11x, with the 12-month Bloomberg forward P/E below the 5-year median by 1.1 standard deviations, indicating relatively low valuation [1] - The report expects accelerated game growth, improved advertising and financial services performance, and potential share buybacks to support valuation recovery, maintaining a "Buy" rating [1]
腾讯控股:24Q3季报点评:Q3广告超预期,预期游戏收入增速持续提升

Orient Securities· 2024-11-19 07:05
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings [5] Core Views - Tencent's Q3 2024 revenue reached RMB 167.19 billion, representing a year-over-year increase of 8% and a quarter-over-quarter increase of 4%. The gross margin was 53%, up 4 percentage points year-over-year but down 0.2 percentage points quarter-over-quarter [2] - The net profit attributable to shareholders (IFRS) for Q3 2024 was RMB 53.23 billion, a significant year-over-year increase of 47% and a quarter-over-quarter increase of 12%. The non-IFRS net profit was RMB 59.81 billion, up 33% year-over-year and 4% quarter-over-quarter [2] - The report anticipates continued growth in gaming revenue, driven by a low base in Q4 2023 and the longer revenue recognition cycle for overseas income. The gaming revenue is expected to maintain its growth momentum into Q1 2025 [2][3] Summary by Sections Financial Performance - Q3 2024 value-added services revenue was RMB 82.70 billion, up 9% year-over-year and 5% quarter-over-quarter. International gaming revenue was RMB 14.5 billion, also up 9% year-over-year, while domestic gaming revenue was RMB 37.3 billion, up 14% year-over-year [2] - Social network revenue grew by 4% to RMB 30.9 billion, supported by mobile game virtual item sales and music subscription revenue, although partially offset by declines in music and game live streaming services [2] - Q3 2024 advertising revenue was RMB 30 billion, a 17% year-over-year increase, driven by strong demand for advertising inventory from video accounts, mini-programs, and WeChat search [2] Future Projections - The report projects IFRS net profits for 2024, 2025, and 2026 to be RMB 195.13 billion, RMB 224.53 billion, and RMB 249.81 billion respectively, with non-IFRS net profits expected to be RMB 228.64 billion, RMB 261.49 billion, and RMB 291.44 billion [3] - The target price is set at HKD 528.62, with a current share price of HKD 404.2 [5]
腾讯控股:Q3广告超预期,预期游戏收入增速持续提升

Orient Securities· 2024-11-19 06:20
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings [5] Core Views - Tencent's Q3 2024 revenue reached RMB 167.19 billion, representing a year-over-year increase of 8% and a quarter-over-quarter increase of 4%. The gross margin was 53%, up 4 percentage points year-over-year but down 0.2 percentage points quarter-over-quarter [2][3] - The net profit attributable to shareholders (IFRS) for Q3 2024 was RMB 53.23 billion, a significant year-over-year increase of 47% and a quarter-over-quarter increase of 12%. The non-IFRS net profit was RMB 59.81 billion, up 33% year-over-year and 4% quarter-over-quarter [2][3] - The report anticipates continued growth in gaming revenue, driven by a low base in Q4 2023 and the expected performance of new game versions in early 2025 [2][3] Summary by Sections Revenue Breakdown - Value-added services revenue for Q3 2024 was RMB 82.70 billion, up 9% year-over-year and 5% quarter-over-quarter. International gaming revenue was RMB 14.5 billion, also up 9% year-over-year, while domestic gaming revenue was RMB 37.3 billion, up 14% year-over-year [2] - Social network revenue grew by 4% to RMB 30.9 billion, supported by mobile game virtual item sales and music subscription revenue, although offset by declines in music and game live streaming services [2] Advertising and Financial Services - Online advertising revenue for Q3 2024 was RMB 30.0 billion, a 17% increase year-over-year, driven by strong demand for advertising inventory from video accounts, mini-programs, and WeChat search [2] - Financial technology and enterprise services revenue was RMB 53.09 billion, up 2% year-over-year and 5% quarter-over-quarter, with growth in wealth management services offset by a decline in payment services due to weak consumer spending [2] Profit Forecast and Valuation - The report projects IFRS net profit for 2024-2026 to be RMB 195.13 billion, RMB 224.53 billion, and RMB 249.81 billion respectively, with non-IFRS net profit expected to be RMB 228.64 billion, RMB 261.49 billion, and RMB 291.44 billion [3] - A sum-of-the-parts (SOTP) valuation method is used, resulting in a target price of HKD 528.62, maintaining the "Buy" rating [3]
腾讯控股:2024Q3业绩点评:利润大超预期,金融支付毛利率提升6.85pct

Soochow Securities· 2024-11-19 06:20
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings [1] Core Insights - The company reported a significant profit exceeding expectations, with a notable increase in gross margin by 6.85 percentage points in its financial technology segment [1][4] - Revenue growth remains strong, with a year-over-year increase of 12.1% in Q3 2024, reaching 167.2 billion RMB, although slightly below Bloomberg consensus expectations [1][20] - Non-IFRS net profit for the same quarter was 59.813 billion RMB, reflecting a year-over-year growth of 33.2%, surpassing Bloomberg consensus [1][20] Summary by Sections Revenue Growth and Profitability - The company achieved total revenue of 167.2 billion RMB in Q3 2024, a year-over-year increase of 12.1%, slightly below the expected 167.9 billion RMB [1][20] - The non-IFRS net profit was 59.813 billion RMB, up 33.2% year-over-year, exceeding the expected 54.4 billion RMB [1][20] Gaming Performance - Domestic gaming revenue reached 37.3 billion RMB, growing 14.1% year-over-year, while international gaming revenue was 14.5 billion RMB, up 9% year-over-year [2][24] - The growth in international gaming was driven by strong performances from titles like PUBG MOBILE and VALORANT, which saw a 30% increase in revenue [2][24] Advertising Revenue - Advertising revenue was 30 billion RMB, reflecting a year-over-year increase of 17%, driven by strong demand from advertisers on various platforms [3][30] - The gross margin for advertising increased to 52.99%, up 0.71 percentage points year-over-year [3][30] Financial Technology and Enterprise Services - Financial technology and enterprise services revenue was 53.1 billion RMB, a 2% year-over-year increase, although below the expected 54.1 billion RMB [3][34] - The gross margin for this segment improved to 47.79%, up 6.85 percentage points year-over-year, driven by growth in wealth management services [3][34] Operational Data Growth - The combined monthly active users (MAU) for WeChat reached 1.382 billion, a 3% year-over-year increase, while QQ's MAU was 571 million, a 1% increase [3][36] Margin Improvement - Overall gross margin for Q3 2024 was 53.36%, up 3.87 percentage points year-over-year, attributed to growth in high-margin revenue sources [3][40] - The gross margin for value-added services was 57.45%, reflecting growth in both domestic and international gaming revenues [3][40] Expense Trends - Sales expenses increased by 18.9% year-over-year, primarily due to increased marketing efforts for new games [3][42] - Management expenses rose by 10.5% year-over-year, driven by higher R&D and employee costs [3][42] Earnings Forecast and Rating - The adjusted net profit forecast for 2024-2026 was raised to 217.4 billion, 240.6 billion, and 265.3 billion RMB respectively, with corresponding PE ratios of 16, 14, and 13 times [4][47] - The report emphasizes the company's strong business moat and ecosystem, maintaining the "Buy" rating [4][47]
腾讯控股:游戏回暖,观察广告及支付边际变化

GOLDEN SUN SECURITIES· 2024-11-19 04:02
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings [5] Core Views - Tencent reported a revenue of 167.2 billion RMB for Q3 2024, representing an 8% year-on-year increase. The adjusted net profit attributable to shareholders was approximately 59.8 billion RMB, a significant 33% increase compared to the previous year, exceeding Bloomberg's consensus estimate of 54.4 billion RMB [2][4] - The gaming sector is experiencing a strong product cycle, with domestic game revenue increasing by 14% to 37.3 billion RMB, driven by titles such as "Valorant," "Honor of Kings," and "Peacekeeper Elite." International game revenue grew by 9% to 14.5 billion RMB, supported by strong performances from "PUBG MOBILE" and "Brawl Stars" [3] - The advertising revenue saw a 17% increase to 30 billion RMB, fueled by strong demand for ads on video accounts, mini-programs, and WeChat search, along with the branding boost from the Olympics [4] Summary by Sections Financial Performance - Q3 2024 revenue breakdown: Gaming (51.8 billion RMB), Social Networks (30.9 billion RMB), FinTech and Enterprise Services (53.1 billion RMB), Advertising (30 billion RMB) [2] - Adjusted net profit for Q3 2024 was 59.8 billion RMB, with significant contributions from equity method investments and a reduced effective tax rate of 14% [2][3] Business Segments - Gaming: Domestic revenue increased by 14% to 37.3 billion RMB, while international revenue grew by 9% to 14.5 billion RMB. The company expects higher international game revenue to reflect in Q4 and next year's figures [3] - FinTech and Enterprise Services: Revenue growth slowed, with payment transaction volume increasing by about 10%, but average transaction value declined [3] - Advertising: Revenue increased by 17% to 30 billion RMB, with significant growth potential in video account ads and WeChat search ads [4] Future Projections - Revenue forecasts for 2024-2026 are 657.3 billion RMB, 702.3 billion RMB, and 752.0 billion RMB, respectively. Non-GAAP net profit estimates are approximately 223.5 billion RMB, 243.1 billion RMB, and 266.2 billion RMB for the same period [4][8]