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Sea Arms Shopee and Monee With Google AI Tools
PYMNTS.com· 2026-02-19 20:32
Core Insights - Sea has partnered with Google to develop AI-powered innovations across its business lines, including Garena, Shopee, and Monee [1][3] - This partnership expands existing collaborations, such as Shopee's involvement in the YouTube Shopping Affiliate Program and Garena's participation in the Free Fire League on Google Play [2][3] Group 1: Partnership Details - The collaboration will focus on enhancing gaming experiences and improving game development productivity through Google's AI solutions for Garena [3] - Shopee and Google will work on creating an agentic shopping prototype that integrates across their platforms [3] - Monee will collaborate with Google on the Agent Payments Protocol (AP2) to pilot an agentic payment experience [3][7] Group 2: Strategic Goals - Sea's CEO emphasized that the partnership aims to drive innovation in AI applications and make the technology more accessible to underserved digital markets [7] - Google aims to accelerate the adoption of AI technology and unlock economic potential in Southeast Asia's digital landscape [7] Group 3: AP2 Protocol - Google introduced the AP2 protocol in September, designed to facilitate secure agent-led payments across platforms [7] - Monee will provide feedback on AP2 to ensure its robustness and suitability for Southeast Asia's diverse digital financial services [7]
1月全球手游收入Top20:《王者荣耀》飙升110%,三角洲第13,原神第14
3 6 Ke· 2026-02-05 00:10
近日,外媒Mobilegamer.biz发布了2026年1月的全球手游收入榜。(注:数据来源AppMagic,统计范围不包 括第三方安卓渠道、网页商店及广告收入,且已扣除平台分成) 具体来看,《王者荣耀》的收入记录依旧亮眼,其内购收入在1月份实现了环比大幅增长,从12月的约7900万 美元飙升至1月的1.72亿美元。 这个收入与腾讯这款热门MOBA游戏的最高月度收入总额相当,距离其2021年10月创下的1.84亿美元历史纪 录已相差不远。 Scopely的《Monopoly Go》在几个月徘徊在1亿美元关口后,本月收入重新回升至1.2亿美元以上,较2025年1 月的1.04亿美元实现了显著同比增长。 自2024年11月以来,《Last War》的收入曲线就一直波动剧烈,继去年12月冲至近1.39亿美元后,2026年1月 其预估收入为1.2亿美元,呈现回调态势。 Dream Games的《Royal Match》经历数月平稳下滑后重拾环比增长,以1.09亿美元创下去年10月以来的首次 破亿纪录。 《Roblox》的收入在1月份出现了下滑,从12月的约1.25亿美元降至1月的1.07亿美元,与2025年1月收入基 ...
从这场产业年会,读懂上海徐汇吸“游”记
Xin Lang Cai Jing· 2025-12-20 13:55
Core Insights - The 2025 China Game Industry Annual Conference was held in Shanghai, showcasing the vitality of the Chinese gaming industry with a significant turnout and engagement [1][9] - The report released during the conference indicates that the domestic gaming market is projected to reach a sales revenue of 350.79 billion yuan by 2025, reflecting a year-on-year growth of 7.68%, with a user base of 683 million, up 1.35% [1] Industry Performance - The gaming industry in the Xuhui District reported a revenue of 71.48 billion yuan from January to November 2025, marking a 5.7% increase year-on-year [3] - In 2024, the gaming revenue in Xuhui surpassed 70 billion yuan, accounting for nearly 50% of Shanghai's total gaming revenue [3] Strategic Development - Xuhui District has become a hub for over 70 leading gaming companies, with a complete industry chain from development to operation [3][4] - The district's strategic initiatives include the establishment of the Xuhui District Game Industry Service Center, which provides comprehensive support for gaming companies [5][7] Policy Support - The district has introduced implementation guidelines to support the gaming and esports industry across eight dimensions, with individual funding support reaching up to 30 million yuan [7] - Xuhui's policies are designed to foster technological breakthroughs, content innovation, and global operations, aiming to build a competitive digital cultural and creative industry cluster [8] Economic Impact - The annual conference coincided with various cultural and artistic events, leading to a 99% average occupancy rate in nearby hotels, a 10% year-on-year increase [7] - The collaboration between the China Audio-Video and Digital Publishing Association and Xuhui District is seen as a model for high-quality development in the gaming industry [10]
游戏产业新生态正在徐汇崛起
Xin Lang Cai Jing· 2025-12-19 07:25
徐汇的产业融合不止于游戏本身,更以技术为翼拓宽产业边界。上海人工智能实验室等国家级平台提供 技术支撑、让游戏研发效率与内容创新力实现双重提升;全国首个大模型创新生态社区"模速空间"则以 轻量化、场景化的AI能力输出模式,为游戏企业提供技术解决方案。得益于徐汇区以陪伴者、赋能者 的姿态为游戏企业提供全生命周期支持,徐汇已成为上海游戏产业的核心承载区,更是游戏融合创新的 全球新高地。 本报记者 孙云 论坛会场外的展示体验区人头攒动,会场内座位全满,当大屏幕上显示出"游戏街区最高300万元、场景 支持最高1000万元、人才培育最高500万元"等徐汇区支持游戏电竞产业发展的政策时,观众们纷纷高举 手机拍下这些干货……昨天下午举行的2025年度中国游戏产业年会分论坛——徐汇游戏产业高地携手会 太火爆了!这份火爆的背后,折射出业界的普遍共识:在中国游戏产业迈向全球化、精品化的黄金时 代,徐汇力量不容小觑,"政策有温度、创业有底气、合作有平台",以西岸和漕河泾这两个游戏集聚区 的双引擎为牵动,游戏产业新生态正在徐汇崛起。 活动期间,徐汇区文旅局局长伍彦心发布了令人振奋的最新数据:2025年前三季度,徐汇区游戏产业营 收52 ...
“2025年度中国游戏产业年会”落地徐汇 向全球游戏从业者发出邀约
Core Insights - The "2025 Annual China Game Industry Conference" will be held from December 17 to 19 in Shanghai, serving as a significant platform for industry dialogue and a window into the development of China's gaming sector [1] Group 1: Industry Overview - Shanghai's Xuhui District is home to over 70 leading gaming companies, with the gaming industry revenue expected to exceed 70 billion yuan in 2024, accounting for nearly half of the city's total [1] - Major companies such as Tencent, NetEase, and miHoYo have established their strategic bases in Xuhui, alongside emerging players like Lilith Games and Eagle Horn Network, as well as international studios from Garena and Ubisoft [1] Group 2: Technological and Creative Drivers - The growth of the gaming industry in Xuhui is driven by technology and innovative scenarios, supported by national platforms like the Shanghai Artificial Intelligence Laboratory, enhancing both development efficiency and content creativity [2] - The "Meta World Neo World" metaverse district, spanning 1.9 kilometers, integrates various cultural and commercial spaces, creating immersive experiences that blend industry and consumer engagement [2] Group 3: Supportive Ecosystem - Xuhui has established a comprehensive support system for the digital entertainment industry, including the Game Industry Service Center, which streamlines processes for business registration and provides policy consultation [4] - The district's policies, such as the "Opinions on Promoting High-Quality Development of Cultural and Creative Industries," aim to support key sectors like gaming and esports, with potential funding of up to 30 million yuan for qualifying projects [4] Group 4: Intellectual Property Protection - A robust intellectual property protection network has been established, including a copyright protection alliance and a comprehensive protection center, ensuring a secure environment for innovation [5] Group 5: Emerging Trends and Future Outlook - The gaming industry's boundaries are expanding through integration with consumption, culture, and technology, leading to the emergence of new business models [6] - The upcoming conference is positioned as a celebration of past achievements and an invitation for global gaming professionals to collaborate on the future of the industry, emphasizing Xuhui's open ecosystem and innovative services [8]
频频收购,这家游戏大厂想冲刺100亿美元估值
3 6 Ke· 2025-08-08 00:04
Group 1: Market Overview - India has approximately 442 million online gamers and leads global download numbers, yet the conversion rate of paying users remains low, with revenue only 1% of that in the US despite double the downloads [1] - In 2024, India is projected to reach 8 billion game downloads, significantly outpacing the US, but its revenue is still underwhelming compared to other countries like Malaysia [1] - Local gaming giant Nazara Technologies believes that the Indian market will surprise investors in the next five years, suggesting that many companies are missing out on significant opportunities [1] Group 2: Company Profile - Nazara Technologies, recognized as one of the top 50 mobile game companies globally, achieved over 10 billion INR in annual revenue and over 1 billion INR in EBITDA last year [3] - The company has grown through aggressive acquisitions rather than relying solely on the local gaming industry, leading to a diversified platform valued at approximately 1.5 billion USD [4] Group 3: Revenue Streams - Nazara's revenue for the fiscal year 2025 was 16.2 billion INR (approximately 1.3 billion RMB), a 43% increase year-on-year, with gaming contributing 31% of total revenue but 55% of EBITDA [4] - Key revenue-generating games include "Kiddopia," which generates around 2 billion INR annually, and "Animal Jam," which surpassed 1 billion INR in revenue for the fiscal year 2025 [5][11] Group 4: Strategic Acquisitions - Nazara has made significant acquisitions, including a majority stake in the developer of "Kiddopia," which has seen its revenue quadruple since the pandemic [7] - The company also acquired the developer of "Love Island," which has seen a resurgence in revenue, demonstrating the effectiveness of leveraging popular IPs [11] Group 5: E-sports and Advertising Technology - The e-sports segment is Nazara's largest and fastest-growing area, generating 7.6 billion INR in fiscal year 2025, primarily from sponsorships and media rights [16] - The advertising technology segment, bolstered by the acquisition of Datawrkz, plays a crucial role in user acquisition and monetization, enhancing the overall ecosystem [19] Group 6: Growth Strategy - Nazara aims for a valuation of 10 billion USD, relying heavily on acquisitions and strategic partnerships to expand its portfolio across gaming and Web3 sectors [22] - The company has established a 100 million USD acquisition fund to pursue high-growth targets, with over 1 billion USD spent on acquisitions to date [22] Group 7: Challenges and Competition - Nazara faces challenges in balancing autonomy for acquired companies while ensuring strategic alignment, as well as navigating regulatory uncertainties in India [25][26] - The company competes with global giants in various sectors, including e-sports and educational gaming, which adds pressure to maintain growth and profitability [26]