供需共振

Search documents
机构:供需共振下 游戏行业将延续高景气
Zheng Quan Shi Bao Wang· 2025-09-22 00:41
Core Insights - The Chinese gaming market's actual sales revenue is projected to grow from 203.6 billion yuan in 2017 to 325.8 billion yuan by 2024, despite a prolonged low period for the gaming sector [1] - The continuous issuance of game licenses is seen as a significant boost for industry development, with 1,119 game licenses issued by August this year, marking a notable year-on-year increase [1] - The gaming industry is expected to maintain high prosperity due to strong demand and continuous new product supply, with the current valuation of the sector still offering significant advantages [1] Industry Trends - The gaming market has matured, leading to longer project cycles compared to previous years, as players' aesthetic standards have improved [1] - The industry has shifted from a "channel king" model to a "quality first" approach, with game companies focusing on fewer but higher-quality products, resulting in longer game lifecycles [1] - The currently popular SLG genre is characterized by long-term operational potential, which may enhance the sector's valuation as it moves away from project-based labels [1]