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以文兴业,培育更多创意文化产业新场景
Xin Hua Ri Bao· 2025-11-28 00:44
党的二十届四中全会(以下简称"全会")提出,"激发全民族文化创新创造活力,繁荣发展社会主义文 化"。江苏应牢牢把握历史机遇,将文化建设融入全省高质量发展大局,聚力打造具有全国影响力的文 化创新高地。 文化新业态培育:以应用场景激活技术转化 全会要求"推动文化建设数智化赋能、信息化转型,发展新型文化业态"。江苏高校和科研院所数量众多 且实力强,但科研成果转化落地仍存在一定短板,究其核心症结,是技术与产业"最后一公里"尚未完全 打通,创新性应用场景开发不足。建议"十五五"时期在技术创新基础上,将数字文化场景的应用与拓展 摆在更加突出的位置,依托省发改委批准的14个省级未来产业技术研究院,在文化领域推动"艺科融 合",打造可复制、可推广的场景应用范本,让技术走向市场,以文化和科技的深化融合不断催生各类 新业态、新应用、新载体。 实施积极文化经济政策:构建"三宽"营商环境 文化遗产活态传承:从静态保护到动态赋能 全会要求"推动文化遗产系统性保护和统一监管督查,加强历史文化名城、街区、村镇有效保护和活态 传承"。保护文化遗产不是将其"束之高阁",而是要让其融入当代生活、服务群众。江苏是长江与大运 河两大国家文化公园的重 ...
艺术教育如何数字化创新?这场设计学术论坛在南京晓庄学院开幕
Yang Zi Wan Bao Wang· 2025-11-13 11:01
据悉,未来,南京晓庄学院及新质数媒创意产业学院将秉持"科技赋能、艺术引领、产教融合、服务社会"的宗旨,持续推进艺术教育数字化创新,助力艺 术教育高质量发展。 扬子晚报/紫牛新闻记者王赟 开幕式上,"元宇宙未来艺术与设计产教融合实践基地"揭牌。南京晓庄学院美术学院与南京外国语学校明远小学签署实习实践基地协议,双方积极推动元 宇宙校园2.0项目建设,校企合作与教育实践迈入新阶段。 江苏省科普美术家协会秘书长郑静表示,此次巡展不仅推动了元宇宙艺术普及,也为高校艺术教育创新提供了示范经验,进一步强化了艺术与科技深度融 合的价值。 南京晓庄学院副校长刘光祥在讲话中充分肯定了美术学院在人才培养改革、产教融合及社会服务方面的成就,并对"艺科融合"未来发展提出期望。 近日,"虚实无界.艺科融合"设计学术论坛暨江苏省元宇宙艺术巡展在南京晓庄学院行知当代美术馆开幕。活动旨在推动艺术与科技深度融合,探索元宇 宙技术在艺术创作、教育教学与文化传播中的创新应用,展示AI+艺术最新成果,深化产教融合,打造学术交流与社会服务品牌。 本次巡展汇聚了30余件元宇宙数字艺术作品,通过AR/MR互动体验区、AIGC创作工作坊以及配套科普讲座,呈现 ...
以艺术创造力铸炼数字时代的“神话”
Ren Min Ri Bao· 2025-07-26 21:52
Core Viewpoint - The "Black God Forging - Art Exhibition of 'Black Myth: Wukong'" showcases the intersection of traditional culture and digital art, highlighting the cultural significance and innovative potential of the gaming industry in China [4][5][6]. Group 1: Exhibition Impact - The exhibition attracted over 450,000 visitors and generated more than 60 million online views, indicating a significant cultural engagement [2]. - It is the first domestic art museum exhibition to present game art, transforming the digital gaming world into a tangible art experience [4]. - The exhibition features immersive elements, including large-scale sculptures and high-precision models, enhancing audience engagement with the game's artistic process [4][5]. Group 2: Educational and Cultural Integration - The event included over 1,000 guided tours and public education activities, promoting cultural exchange and interaction [2][5]. - Notable figures, such as 87-year-old artist Dai Dunbang, participated in dialogues, bridging traditional and contemporary cultural narratives [5]. - The exhibition serves as a platform for integrating digital media with traditional aesthetics, facilitating the global dissemination of Chinese stories [5]. Group 3: Institutional Development - The China Academy of Art has developed a unique educational system in animation and gaming, contributing significantly to the industry [3]. - The establishment of the "China Academy of Art National University Science Park" has fostered a collaborative ecosystem for cultural innovation and industry growth [3]. - The success of "Black Myth: Wukong" exemplifies the academy's commitment to cultivating creative talent and enhancing cultural influence [6].