Workflow
虚实结合
icon
Search documents
《羊蹄山之魂》两天回本首周破亿,美国人做日本武士又成了
3 6 Ke· 2025-10-11 00:53
生效、失灵、再生效 过分追求美术、音乐等"皮相"的投入,不断拔高成本,成为了游戏业界上一个五年发展的一个现状。或 许从厂商个体的角度来看,直观的游戏品相提升是直接有效拉高竞争壁垒的手段。特别是当时二次元游 戏的兴起,更是推波助澜。 育碧刺客信条遭遇的口诛笔伐大家仍然记忆犹新,这年头工业化生产的罐头游戏(指公式化生产的游戏 内容)还有没有出路? 答案是有的。 据外媒playground报道,Sucker Punch于10月2日发售的《羊蹄山之魂》(PS5平台独占)目前已售出超 过160万份(数字版销量占总销量的77%,如果算上零售,则超过200万份),首周收入近1亿美元,该 游戏的预算为6000万美元,两天就收回了开发成本。 作为一款卖70美刀的平台独占游戏,美国团队又一次成功演绎日式美学表达加上量大管饱工业化生产内 容,成为许多玩家口中好罐头游戏的代表。 把长板做的足够长来突围,在当下异常激烈的游戏市场依然适用。 但从整个行业发展的角度来看,外在表现和视听刺激很容易临近投入产出的阈值,当游戏企业集体进入 降本增效阶段,国内再也没有大张旗鼓的美术军备竞赛的说法出现。 同时二游本身因为卡通渲染的泛滥(国产3D也有 ...
Ameco培训部匠心打造新型教具助推培训升级
Core Viewpoint - The article highlights the development of five new training tools by Ameco's aviation technical training department, aimed at enhancing the practical training of maintenance personnel in the civil aviation industry, addressing the limitations of traditional training tools [1][2]. Group 1: Development of New Training Tools - Ameco has designed and developed five innovative training tools that were showcased at a recent aircraft maintenance skills selection competition in Chengdu [1]. - The new training tools are characterized by a "modular, standardized, and intelligent" design philosophy, focusing primarily on Boeing and Airbus aircraft types [2]. - The "Standard Line Construction Training Platform" tool fills a gap in the domestic civil aviation industry for virtual and real simulation training tools [2]. Group 2: Training Effectiveness and Future Plans - The successful development of these tools overcomes the limitations of traditional training tools, allowing for comprehensive training in troubleshooting, repair, and testing processes [4]. - The first batch of new training tools will be gradually implemented in Ameco and various civil aviation vocational colleges, as well as other airline training institutions, to enhance the maintenance skills of domestic personnel [4][5]. - Future plans include the development of more advanced training tools that incorporate new aircraft models, technologies, and materials, aiming to establish a new training system that combines virtual and intelligent capabilities [5].
2025MetaSVS光明冷饮虚拟滑雪公开赛完赛,虚实结合赛制改写中国冰雪未来
Sou Hu Wang· 2025-06-10 07:03
2025年6月7日——国内首个"虚实结合"冰雪赛事迎来里程碑时刻:2025 MetaSVS光明冷饮虚拟滑雪公 开赛今日在上海盛大启幕。随着这场关键战打响,MetaSVS2025年度滑雪项目达到高潮——从1月 MetaSVS亚太青少年高山滑雪精英赛的冬奥级真雪雪道的国际竞技、5月MetaSVS长三角青少年滑雪公 开赛(上海首次举办室内真雪环境下的长三角滑雪比赛)、6月1日冒雨角逐MetaSVS长三角青少年旱雪气 垫大跳台公开赛到今日MetaSVS光明冷饮虚拟滑雪公开赛,四大赛事累计吸引超600人参与,虚实结合 的办赛模式正构建起中国冰雪运动 "全季全域、虚实共生" 的新生态。 作为虚拟体育领域的标志性赛事,MetaSVS 一直致力于为青少年提供多元化的冰雪运动体验。今天的 赛事涵盖男子组和女子组从 U8 至 U16 的五大年龄段,共十个参赛组别,比赛项目分为男子高山滑雪大 回转和女子高山滑雪大回转,为不同年龄段的青少年选手提供了展示自我、追逐冰雪梦想的舞台。 上海久事智慧体育有限公司执行董事、总经理薛晶晶表示,"虚实结合的办赛模式为冰雪运动带来了新 的活力,不仅打破了季节和地域的限制,更为青少年选手提供了全新的 ...
PTCG手游半年吸金70亿,卡牌大厂们加速“虚实结合”
3 6 Ke· 2025-05-30 00:05
Core Insights - The international gaming industry is witnessing significant revenue growth, with Hasbro's "Monopoly Go" achieving over $5 billion in revenue within 24 months, making it the fastest mobile game to reach this milestone [1][3] - The Pokémon Trading Card Game Pocket has also shown impressive performance, generating $1 billion in revenue within 204 days of its launch [1][3] Group 1: Hasbro and Pokémon - Hasbro and Mattel are planning to invest more in video game products due to the success of "Monopoly Go" and the Pokémon card game, indicating a trend of combining physical brands with virtual worlds [3] - The Pokémon Trading Card Game (PTCG) Pocket, launched by DeNA, has seen a total of 40 billion cards collected globally, with over 100 million downloads and a monthly active user base of approximately 51 million [5][7] - PTCG Pocket's revenue for the fiscal year ending March 2025 reached 28 billion yen, a 120% increase year-on-year, with operating profit of 18.6 billion yen, recovering from a loss of 200 million yen in the previous year [5] Group 2: TCG Market Dynamics - The TCG market in Japan is evolving, with new products and brands emerging, as seen in the March 2025 sales rankings where Pokémon, Duel Masters, and Yu-Gi-Oh! lead the market [4] - Bandai's "One Piece" card game achieved sales of 94.2 billion yen, a 56.22% increase, while "Dragon Ball" sales reached 29.9 billion yen, up 30% [14] - Bushiroad's TCG sales increased by 27.7% year-on-year, with successful launches of new card games like "Love Live!" and continued strong performance from established products [33][37] Group 3: Marketing and Events - PTCG Pocket is actively releasing new card packs and features, enhancing user engagement through trading options and promotional events [7][12] - Bandai is hosting global events for its card games, including tournaments and promotional activities, to maintain player interest and engagement [21][23] - Tomy has successfully launched "Disney Lorcana," which has quickly gained popularity through extensive marketing campaigns and events, including large-scale competitions [26][30]
数字赋能重塑未来教学课堂:AI大模型让爱因斯坦“走进”中小学
Yang Shi Wang· 2025-05-16 10:25
Group 1 - The 2025 World Digital Education Conference is showcasing digital education solutions for all age groups, from children to the elderly, in Wuhan, Hubei [1] - AI large model digital technology is transforming classrooms, allowing students to engage with "virtual figures" like Einstein, enhancing interest in learning [3] - The National Open University has created a smart calligraphy platform where writing is recorded and analyzed by AI, providing feedback on calligraphy skills [5] Group 2 - Advanced technologies such as digital twins, augmented reality, and AI are making previously unreachable scenarios accessible for students [7] - Harbin Engineering University's "Deep Sea Explorer" platform simulates underwater operations, allowing immersive learning experiences in challenging environments [7] - Beijing University of Aeronautics and Astronautics has developed a teaching platform for lunar research, integrating digital textbooks, virtual experiments, and physical experiments for innovative learning [7]