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Ameco培训部匠心打造新型教具助推培训升级
Core Viewpoint - The article highlights the development of five new training tools by Ameco's aviation technical training department, aimed at enhancing the practical training of maintenance personnel in the civil aviation industry, addressing the limitations of traditional training tools [1][2]. Group 1: Development of New Training Tools - Ameco has designed and developed five innovative training tools that were showcased at a recent aircraft maintenance skills selection competition in Chengdu [1]. - The new training tools are characterized by a "modular, standardized, and intelligent" design philosophy, focusing primarily on Boeing and Airbus aircraft types [2]. - The "Standard Line Construction Training Platform" tool fills a gap in the domestic civil aviation industry for virtual and real simulation training tools [2]. Group 2: Training Effectiveness and Future Plans - The successful development of these tools overcomes the limitations of traditional training tools, allowing for comprehensive training in troubleshooting, repair, and testing processes [4]. - The first batch of new training tools will be gradually implemented in Ameco and various civil aviation vocational colleges, as well as other airline training institutions, to enhance the maintenance skills of domestic personnel [4][5]. - Future plans include the development of more advanced training tools that incorporate new aircraft models, technologies, and materials, aiming to establish a new training system that combines virtual and intelligent capabilities [5].
PTCG手游半年吸金70亿,卡牌大厂们加速“虚实结合”
3 6 Ke· 2025-05-30 00:05
Core Insights - The international gaming industry is witnessing significant revenue growth, with Hasbro's "Monopoly Go" achieving over $5 billion in revenue within 24 months, making it the fastest mobile game to reach this milestone [1][3] - The Pokémon Trading Card Game Pocket has also shown impressive performance, generating $1 billion in revenue within 204 days of its launch [1][3] Group 1: Hasbro and Pokémon - Hasbro and Mattel are planning to invest more in video game products due to the success of "Monopoly Go" and the Pokémon card game, indicating a trend of combining physical brands with virtual worlds [3] - The Pokémon Trading Card Game (PTCG) Pocket, launched by DeNA, has seen a total of 40 billion cards collected globally, with over 100 million downloads and a monthly active user base of approximately 51 million [5][7] - PTCG Pocket's revenue for the fiscal year ending March 2025 reached 28 billion yen, a 120% increase year-on-year, with operating profit of 18.6 billion yen, recovering from a loss of 200 million yen in the previous year [5] Group 2: TCG Market Dynamics - The TCG market in Japan is evolving, with new products and brands emerging, as seen in the March 2025 sales rankings where Pokémon, Duel Masters, and Yu-Gi-Oh! lead the market [4] - Bandai's "One Piece" card game achieved sales of 94.2 billion yen, a 56.22% increase, while "Dragon Ball" sales reached 29.9 billion yen, up 30% [14] - Bushiroad's TCG sales increased by 27.7% year-on-year, with successful launches of new card games like "Love Live!" and continued strong performance from established products [33][37] Group 3: Marketing and Events - PTCG Pocket is actively releasing new card packs and features, enhancing user engagement through trading options and promotional events [7][12] - Bandai is hosting global events for its card games, including tournaments and promotional activities, to maintain player interest and engagement [21][23] - Tomy has successfully launched "Disney Lorcana," which has quickly gained popularity through extensive marketing campaigns and events, including large-scale competitions [26][30]
数字赋能重塑未来教学课堂:AI大模型让爱因斯坦“走进”中小学
Yang Shi Wang· 2025-05-16 10:25
Group 1 - The 2025 World Digital Education Conference is showcasing digital education solutions for all age groups, from children to the elderly, in Wuhan, Hubei [1] - AI large model digital technology is transforming classrooms, allowing students to engage with "virtual figures" like Einstein, enhancing interest in learning [3] - The National Open University has created a smart calligraphy platform where writing is recorded and analyzed by AI, providing feedback on calligraphy skills [5] Group 2 - Advanced technologies such as digital twins, augmented reality, and AI are making previously unreachable scenarios accessible for students [7] - Harbin Engineering University's "Deep Sea Explorer" platform simulates underwater operations, allowing immersive learning experiences in challenging environments [7] - Beijing University of Aeronautics and Astronautics has developed a teaching platform for lunar research, integrating digital textbooks, virtual experiments, and physical experiments for innovative learning [7]