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2025北京电竞生态大进阶
Bei Jing Qing Nian Bao· 2025-12-08 17:47
京市石景山区顺利举办。会议发布《2025年中国电子竞技产业报告》,并展示石景山区推动"电竞之 城"建设的系统性布局。 王者荣耀KPL年度总决赛 北京智慧电竞赛事中心 近日,2025年度中国电竞产业年会在石景山区落下帷幕。会上发布的《2025年中国电子竞技产业报告》 显示,2025年中国电子竞技产业收入稳健攀升至293.31亿元,用户规模突破4.95亿大关。在这幅全国图 景中,北京正以一系列标志性事件,镌刻下鲜明坐标——从六万余观众齐聚鸟巢创下吉尼斯世界纪录的 王者荣耀KPL年度总决赛,到无畏契约、英雄联盟等国际顶流赛事争相"安家"北京;从首钢园高炉下充 满赛博朋克气息的观赛派对,到电竞俱乐部与京城老字号携手推出的联名潮品……2025年,北京电竞故 事已远不止于屏幕内的胜负,更是一场融合政策巧思、产业聚变与城市心跳的"破圈"大秀。数据赋能北 京电竞升维战数字会说话,2025年北京电竞数据更是"高声呐喊"。其产业根基正以前所未有的速度夯 实、扩张。北京坐拥全国最密集的高校"智囊团",约130万大学生不仅是课堂求知者,更是电竞消费主 力。这股力量有多猛?看看新"落户"石景山的DRG俱乐部便知。自打出"北京"旗号,其 ...
首体奥运电竞青训中心落地北京亦庄,推动电竞运动规范发展
Xin Jing Bao· 2025-11-29 06:45
开幕式上,依托北京智慧电竞赛事中心高标准打造的"E-HUB 亦竞空间"正式启动,并迎来首批入驻国 际电竞俱乐部。该空间涵盖集中训练区、功能拓展区、住宿生活区等全场景配套,建成后将为国际国内 电竞集训、重大赛事备战提供高标准支持,还将在心理辅导、运动康复、AI 训练等领域探索科学化标 准体系。 截至目前,北京经开区已汇聚50余家游戏电竞领军企业,2024年游戏电竞产业收入达40亿元,2025年前 三季度收入已超27亿元,形成从游戏研发、赛事运营到直转播、设备研发的全产业链布局。2025年,全 年承办赛事场次位列全国电竞主场第一,北京智慧电竞赛事中心作为全球首个同时承载KPL与LPL两大 联赛的"超级双主场",全年承办英雄联盟全球总决赛瑞士轮比赛等国内外知名职业赛事总量突破100 场,刷新国内赛事场次纪录。 新京报讯(记者吴婷婷)11月28日晚,2025中国 E-TOWN电竞节超级冠军杯开幕式在北京经开区举 行。经开区与首都体育学院签署战略合作协议,双方将携手输送兼具竞技水平与综合素质的电竞后备力 量。 据介绍,经开区与首都体育学院将在产教融合、赛事合作、科技研发、成果转化、人才培养五个方面开 展合作,"首都体育 ...
亲历吉尼斯纪录时刻,沙特电竞协会主席盛赞中国电竞新高度
Yang Zi Wan Bao Wang· 2025-11-14 14:03
Core Insights - The visit of the Saudi esports delegation to China highlights the growing collaboration between Saudi Arabia and China in the esports industry, aiming to create a global esports ecosystem [5] Group 1: Event Highlights - The delegation observed three major esports events in China, including the 2025 King of Glory KPL Finals, the 2025 League of Legends World Championship, and the 2025 Intel Extreme Masters (IEM) in Chengdu [1][3] - The KPL Finals set a Guinness World Record for the highest attendance at a single esports event, with over 62,000 spectators and tickets selling out in just 12 seconds [3][4] Group 2: Strategic Discussions - High-level strategic meetings were held to discuss global trends in gaming and esports, emphasizing the importance of the Chinese mobile esports market [3][4] - The CEO of Savvy expressed admiration for how Hero Esports has successfully transformed esports events into global spectacles, noting the diverse audience demographics [4] Group 3: Future Prospects - The collaboration between Saudi Arabia and China in esports is expected to deepen, with both countries aiming to enhance their positions in the global esports landscape [5] - The ongoing development of international esports events, such as the EWC and ENC, is anticipated to further elevate the global influence of esports [4]
2025成都国际数字文创生态伙伴大会启幕 构筑产业新高地共享城市新未来
Mei Ri Jing Ji Xin Wen· 2025-10-23 20:32
Core Insights - Chengdu has launched China's first "Digital Cultural and Creative Golden Week," driven by 28 local top IPs, successfully converting online traffic into offline consumer engagement [1] - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partners Conference aims to transform market enthusiasm into industrial development momentum, focusing on global digital cultural resources [1] Group 1: Event Highlights - The conference focuses on six core sectors: film and animation, gaming, and esports, featuring over 340 leaders and experts from the global digital cultural and creative field [2] - Keynote speeches from industry leaders discussed topics such as the international dissemination of local culture and the reconstruction of narratives in the digital age [2] Group 2: Industry Participation - Major companies from gaming (Tencent, NetEase, etc.), film and animation (Walt Disney, Bona Film Group, etc.), and esports (AG, Wolves, etc.) participated in the conference to build an industry ecosystem [3] Group 3: Key Outcomes - The conference released the "2025 China Digital Cultural and Creative City Index," positioning Chengdu among the top cities alongside Beijing, Shanghai, and Shenzhen [4] - A "Chengdu Digital Cultural and Creative 100 Billion Cooperation Opportunity List" was unveiled, presenting 52 specific projects with nearly 30 billion yuan in investment opportunities [4] Group 4: Industry Growth - Chengdu's digital cultural and creative core industry revenue reached 381.9 billion yuan in 2024, with a 7.3% year-on-year growth in the first half of 2025 [5] - Five major global esports events are set to take place in Chengdu from October to December, including the League of Legends World Championship [6] Group 5: International Collaboration - The establishment of the "Chengdu International Digital Cultural and Creative Industry Alliance" aims to enhance international cooperation and resource synergy [6] - 29 key projects were signed at the conference, totaling nearly 10 billion yuan, covering various aspects such as enterprise establishment and international collaboration [6] Group 6: Innovative Projects - Notable projects presented include the animated film plan for the "Xuan Yuan Sword" IP and the "That Year, That Rabbit, Those Things" movie plan, showcasing advancements in AIGC and metaverse directions [6]
2025成都国际数字文创生态伙伴大会启幕,构筑产业新高地共享城市新未来
Mei Ri Jing Ji Xin Wen· 2025-10-23 04:33
Core Insights - Chengdu has launched China's first "Digital Cultural and Creative Golden Week," driven by 28 local top IPs, showcasing the potential of digital cultural creativity in urban development [1] - The 2025 Chengdu International Digital Cultural and Creative Ecosystem Partners Conference aims to transform market enthusiasm into industrial momentum, focusing on global digital cultural resources [1][3] Industry Development - The conference emphasizes six core sectors: film and animation, gaming and esports, and discusses cutting-edge topics like AIGC and global IP [3] - Over 340 leaders, experts, and representatives from the digital cultural sector participated, highlighting Chengdu's strategic upgrade in the industry [3] Key Achievements - The conference released the first "2025 China Digital Cultural City Index," positioning Chengdu among the top cities alongside Beijing, Shanghai, and Shenzhen [5] - A "Chengdu Digital Cultural Creative 100 Billion Cooperation Opportunity List" was unveiled, featuring 52 projects with nearly 30 billion yuan in investment opportunities [5] Economic Impact - Chengdu's digital cultural core industry is projected to generate 3,819 billion yuan in revenue by 2024, with a 7.3% year-on-year growth in the first half of 2025 [6] - Five major global esports events are set to take place in Chengdu from October to December, including the League of Legends World Championship [6] Collaborative Initiatives - The establishment of the "Chengdu International Digital Cultural Industry Alliance" aims to enhance research, resource collaboration, and international cooperation [7] - The conference saw the signing of 29 key projects worth nearly 10 billion yuan, covering various aspects such as enterprise establishment and international cooperation [10]
东城打造“文旅+电竞”新场景,全球顶级电竞赛事落地隆福寺
Xin Jing Bao· 2025-10-15 02:57
Group 1 - The 2025 League of Legends World Championship has officially started in Beijing, marking the third time this event is held in China, with 17 top teams from five major regions competing for the global championship title over five weeks [1] - The event is part of the Dongcheng District's cultural and tourism integration brand "East of the Forbidden City," which aims to explore the fusion of culture, tourism, and esports [1] - Dongcheng District has established a "1+3+N" activity system to create an ecosystem for full participation, with offline viewing events and various promotional activities from multiple cultural and tourism enterprises [1] Group 2 - The event features a limited edition commemorative album that combines intangible cultural heritage craftsmanship with esports elements, appealing to young audiences [2] - Three themed photo spots inspired by traditional crafts have become popular among young people, integrating League of Legends IP elements [2] - The Beijing station will host the qualifying and Swiss rounds, expected to attract hundreds of millions of online viewers, while also implementing a new viewing authorization cooperation model with 15 cultural and tourism enterprises [2]
成都市内免税店即将开业!600场主题消费活动等你来
Sou Hu Cai Jing· 2025-09-22 20:00
Core Viewpoint - The "Purchase in China · Sichuan Station" and the Fourth China (Sichuan) International Panda Consumption Festival will be held from September 25 to November 30, focusing on enhancing inbound and external consumption through various internationalized service measures [1][6]. Group 1: Event Highlights - Chengdu will host over 600 themed consumption activities, including shopping, food, exhibitions, performances, and sports events, during the National Day and Mid-Autumn Festival holidays [3][5]. - The "Chengdu-Chongqing Moonlight Plan" will feature a Mid-Autumn Food Expo until September 30, showcasing over 2,000 specialty foods from more than 120 enterprises [3][5]. Group 2: Internationalization and Consumer Services - Sichuan is promoting international and local products through 84 iconic shopping districts and 226 characteristic pedestrian streets, featuring 56 time-honored brands and 153 local brands [6]. - The province has implemented measures to enhance the convenience of consumption for foreign visitors, including optimizing tax refund policies and expanding the number of stores offering immediate refunds [6]. Group 3: Night Economy and Cultural Events - Sichuan is focusing on nighttime consumption with various activities, including exhibitions and performances, such as the "Journey of Ancient Greece" exhibition and the NBA Celebrity Game on September 27 [8][10]. - The province will also host major events like the 2025 League of Legends World Championship on November 9, along with concerts and cultural performances throughout September and October [8][10]. Group 4: Economic Impact and Future Plans - The integration of sports, culture, tourism, and commerce is expected to generate significant economic growth, with over 50 major domestic and international events planned for the year [10]. - Sichuan aims to create high-quality outdoor sports destinations and enhance collaboration with the Chongqing region to boost sports tourism and consumption [10].
北京市政协召开常委会,委员建议培育发展“体育+”新业态
Xin Jing Bao· 2025-06-16 12:52
Group 1: Event System Development - The Beijing Municipal Political Consultative Conference emphasized the need to build a sports event system to promote mass fitness and the sports industry [1] - Suggestions were made to create brand events in virtual sports to help Beijing become a "Three Olympic City" [1][2] - The importance of leveraging regional characteristics to develop unique events was highlighted, with specific recommendations for different districts [1] Group 2: E-sports and Virtual Sports - There is a push to strengthen the layout of high-level e-sports events, aiming to attract top global competitions like the League of Legends World Championship [2] - The government is encouraged to support virtual sports through financial subsidies and the establishment of industry guidance funds [2] - The development of a virtual sports event system and standards is proposed to enhance the digital economy [2] Group 3: Integration of Sports and Arts - The integration of sports and arts is seen as a new business model, with recommendations to create specialized plans for "Sports+" new industries [3] - The establishment of a multi-department online approval platform for "Sports+Art" projects is suggested to streamline processes and reduce operational costs [3] - Marketing support for "Sports+Art" initiatives is recommended to boost market activity and ticket sales [3] Group 4: Enhanced Viewing Experiences - The proposal includes creating immersive viewing experiences and interactive services with athletes to enhance the event experience [4] - A matrix of seasonal ice and snow events alongside professional leagues is suggested to utilize winter Olympic venues year-round [4] - Community sports events are to be supported through a dedicated fund, promoting local engagement and sponsorship incentives [4]