Workflow
Gaming
icon
Search documents
Flutter Entertainment (FLUT) Beats Q2 Earnings Estimates
ZACKS· 2025-08-08 00:11
Core Insights - Flutter Entertainment reported quarterly earnings of $2.95 per share, exceeding the Zacks Consensus Estimate of $2.55 per share, and showing an increase from $2.61 per share a year ago, resulting in an earnings surprise of +15.69% [1] - The company generated revenues of $4.19 billion for the quarter ended June 2025, which was slightly below the Zacks Consensus Estimate by 0.78%, but an increase from $3.61 billion year-over-year [2] - Flutter's stock has increased approximately 18.8% since the beginning of the year, outperforming the S&P 500's gain of 7.9% [3] Earnings Outlook - The current consensus EPS estimate for the upcoming quarter is $2.03 on revenues of $4.07 billion, and for the current fiscal year, it is $9.59 on revenues of $17.23 billion [7] - The estimate revisions trend for Flutter was mixed prior to the earnings release, resulting in a Zacks Rank 3 (Hold), indicating expected performance in line with the market in the near future [6] Industry Context - The Gaming industry, to which Flutter belongs, is currently ranked in the bottom 42% of over 250 Zacks industries, suggesting that the industry's outlook could significantly impact the stock's performance [8]
Golden Entertainment (GDEN) Q2 Earnings Beat Estimates
ZACKS· 2025-08-07 23:46
Core Viewpoint - Golden Entertainment reported quarterly earnings of $0.17 per share, exceeding the Zacks Consensus Estimate of $0.14 per share, marking an earnings surprise of +21.43% [1][2] Financial Performance - The company posted revenues of $163.62 million for the quarter ended June 2025, which was 1.49% below the Zacks Consensus Estimate and a decrease from $167.33 million year-over-year [2] - Over the last four quarters, Golden Entertainment has surpassed consensus EPS estimates two times but has not beaten consensus revenue estimates [2] Stock Performance - Golden Entertainment shares have declined approximately 14.9% since the beginning of the year, contrasting with the S&P 500's gain of 7.9% [3] - The stock currently holds a Zacks Rank 4 (Sell), indicating expectations of underperformance in the near future [6] Earnings Outlook - The current consensus EPS estimate for the upcoming quarter is $0.03 on revenues of $160.9 million, and for the current fiscal year, it is $0.45 on revenues of $654.06 million [7] - The trend of estimate revisions for Golden Entertainment was unfavorable prior to the earnings release, which may impact future stock movements [6][5] Industry Context - The Gaming industry, to which Golden Entertainment belongs, is currently ranked in the bottom 42% of over 250 Zacks industries, suggesting potential challenges ahead [8]
skillz(SKLZ) - 2025 Q2 - Earnings Call Transcript
2025-08-07 21:30
Financial Data and Key Metrics Changes - Q2 GAAP revenue was $27 million, up from $21 million in Q1 2025 and $25 million in Q2 2024, reflecting a 30% sequential increase and an 8% year-over-year increase [5][16] - Excluding one-time adjustments, revenue grew 22% quarter-over-quarter and 4% year-over-year [5][16] - Q2 adjusted EBITDA loss was $10 million, an improvement from a loss of $16 million in Q1 2025 and a loss of $13 million in Q2 2024, representing a 36% improvement quarter-over-quarter and 17% year-over-year [6][18] - Q2 net loss was $9 million compared to a net income of $26 million in the same quarter last year, with an adjusted EBITDA loss improving by $3 million year-over-year [18] Business Line Data and Key Metrics Changes - Paying Monthly Active Users (MAU) reached 146,000, up from 124,000 in Q1 2025 and 122,000 in Q2 2024, indicating an 18% growth quarter-over-quarter and 20% growth year-over-year [5][16] - The paid user conversion rate increased to 19% in Q2 from 15% a year ago [17] Market Data and Key Metrics Changes - User acquisition marketing expenses in Q2 were $3 million, while engagement marketing expenses were $9 million, with total sales and marketing expenses down 16% year-over-year [17] Company Strategy and Development Direction - The company is focused on enhancing its platform to improve player and developer engagement, with significant progress made in loyalty programs and user experience [6][7] - A three-year commitment of $75 million has been made to support a developer accelerator program, aimed at encouraging game development for the platform [9] - The company is also pursuing litigation against competitors for alleged unfair practices, emphasizing its commitment to fair competition [14][15] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's ability to achieve positive adjusted EBITDA and highlighted the steady strides being made towards profitability [11][12] - The company believes its current valuation does not reflect the combined value of its operating platform and progress made [15] Other Important Information - The company is working to complete its financial statements for the year ended December 31, 2024, after receiving a notice from the NYSE regarding non-compliance with listing standards [3] - The company ended Q2 with $239 million in cash, providing flexibility to enhance shareholder value [19] Q&A Session Summary - No questions were registered during the Q&A session, and the call concluded without further inquiries [20]
Golden Entertainment(GDEN) - 2025 Q2 - Earnings Call Presentation
2025-08-07 21:00
Company Overview - Golden Entertainment focuses on casino and branded tavern operations in Nevada[6,8] - The company owns real estate with excess land, providing potential development opportunities[11,12] - The company has an experienced management team aligned with shareholders[6] Market Position - Golden Entertainment operates 8 Nevada casinos with approximately 4,400 slots and 99 tables[7] - The company also operates 72 Nevada taverns with approximately 1,100 slots[7,26] - The company's loyalty program, True Rewards, includes over six million players[30] Financial Performance - As of June 30, 2025, the company's net debt was $385 million[32] - Since July 2023, the company has returned $216 million of capital to shareholders[33] - The company has $392 million in 1st lien term loans and $40 million drawn on a revolver as of June 30, 2025[36,37] Nevada Market - Nevada's total gaming Gross Gaming Revenue (GGR) in 2024 was $156 billion[17] - Las Vegas Strip GGR in 2024 was $88 billion, while Nevada locals GGR was $36 billion[17] - Las Vegas visitation reached 425 million in 2024[18]
ATARI: Capital increase in relation to the repayment in shares of loans from IRATA LLC
Globenewswire· 2025-08-07 16:00
Capital increase in relation to the repayment in shares of loans from IRATA LLC PARIS, FRANCE (August 7, 2025 - 6.00 pm CET) - Atari® (Euronext Growth Paris: ALATA) — one of the world's most iconic consumer brands and interactive entertainment producers — today announces the repayment of€13.9 million loans previously granted to Atari SA by Irata LLC, the holding company of Wade Rosen, Chairman and Chief Executive Officer of Atari SA, through a capital increase reserved to IRATA LLC. The repayment in Atari SA ...
Light & Wonder Q2 Earnings Beat Estimates Despite Lower Revenues
ZACKS· 2025-08-07 14:55
Core Insights - Light & Wonder, Inc. (LNW) reported modest second-quarter 2025 results, with adjusted earnings exceeding estimates while revenues fell short [1][10] Financial Performance - Net income for the quarter was $95 million or $1.11 per share, an increase from $82 million or 90 cents in the prior-year quarter, driven by lower costs [3] - Adjusted earnings were $1.58 per share, beating the Zacks Consensus Estimate by 14 cents [3] - Total revenues decreased to $809 million from $818 million year-over-year, missing the Zacks Consensus Estimate of $860 million [4] - Services revenues rose to $566 million from $526 million, while Products revenues declined to $243 million from $292 million [4] Segment Performance - Gaming revenues were $528 million, down 2% year-over-year, impacted by a 16% decline in gaming machine sales and an 11% decline in systems revenue [5] - SciPlay generated $200 million in revenues, also down 2% year-over-year, but continued to outperform the broader social casino market [5] - iGaming revenues increased by 9% year-over-year to $81 million, supported by strong growth in North America and record content launches [6] Operational Efficiency - Non-GAAP consolidated AEBITDA improved to $352 million from $330 million in the year-ago quarter, with AEBITDA margin rising to 44% from 40% [7][10] - The improvement was attributed to contributions from the acquisition of Grover and sustained margin strength across multiple verticals [7] Cash Flow and Liquidity - The company generated $106 million in cash flow from operating activities, down from $141 million in the prior-year quarter [8] - As of June 30, 2025, LNW had $136 million in cash and cash equivalents, with long-term debt amounting to $4.81 billion [8] Future Guidance - For 2025, LNW expects adjusted EBITDA in the range of $1.43-1.47 billion and adjusted NPATA projected between $550-575 million [9]
PENN(PENN) - 2025 Q2 - Earnings Call Transcript
2025-08-07 14:02
Financial Data and Key Metrics Changes - For Q2 2025, the company reported retail revenue of $1.4 billion and adjusted EBITDAR of $490 million, with adjusted EBITDAR margins of nearly 34% [5][6] - Year-over-year revenue growth of 4% was noted in markets not impacted by new supply [5][6] - The interactive segment generated adjusted revenues of $178 million, with an adjusted EBITDA loss of $62 million [15][18] Business Line Data and Key Metrics Changes - The interactive segment achieved record quarterly gaming revenue in both OSB and iCasino, driven by higher holds and continued momentum on standalone iCasino [10][15] - Year-to-date increases in retail theoretical play were 19% in Pennsylvania and 28% in Michigan, while online theoretical play saw increases of 133% in Pennsylvania and 242% in Michigan [10][15] - The average monthly active users (MAUs) in the interactive segment stabilized and increased year-over-year in Q2 2025 [12][15] Market Data and Key Metrics Changes - The company is responding to new supply impacts in key markets, including relocations of Hollywood casinos in Aurora and Joliet to better locations [6][7] - The ongoing construction in Detroit is expected to boost visitation and spending at the Hollywood Greektown Casino [8] - The company anticipates a U.S. OSB handle market share of 3.4% in Q3 and 4% in Q4, with iCasino GGR share expected at 3% in Q3 and 3.2% in Q4 [19][21] Company Strategy and Development Direction - The company plans to enhance guest experiences through property improvements and new non-gaming amenities [7][8] - The opening of the Hollywood Casino Joliet is expected to enhance the portfolio and grow free cash flow [9][25] - The company is focused on operational execution and transforming strategic investments into long-term returns and value creation for shareholders [27][28] Management Comments on Operating Environment and Future Outlook - Management noted that strong employment levels and low gas prices are beneficial tailwinds for the business [36][37] - The company expects to see sequential quarter-over-quarter adjusted EBITDA improvement in the interactive segment for Q3 and Q4 [17][18] - Management remains optimistic about the upcoming football season and the integration of new product features with ESPN [26][70] Other Important Information - The company ended Q2 with total liquidity of $1.2 billion, including $672 million in cash and cash equivalents [16] - Share repurchases totaled $90 million in Q2, with a target of at least $350 million for the year [16][17] - The company does not expect to be a cash taxpayer in 2025, benefiting free cash flow before project CapEx by 40% [23][24] Q&A Session Summary Question: Thoughts on ESPN's potential upside with new DTC products and NFL deal - Management believes these developments will solidify ESPN's position and enhance the ESPN Bet ecosystem [30][32] Question: Retail top-line trends and sustainability - Management attributes strong trends to less new supply and stable employment, which correlates with consumer spending [34][36] Question: Hold percentage in the second quarter - Management reported a hold percentage of 9.8%, indicating improvement and a focus on increasing top-of-funnel engagement [46][48] Question: Interactive segment guidance and promotional plans - Management aims for a realistic approach to guidance, incorporating new launches and tax increases while focusing on market share growth [53][55] Question: Expectations for ESPN Bet in 2026 - Management is focused on achieving profitability in 2026, contingent on meeting targets and improving market share [59][62] Question: Retail project returns and excitement - Management expressed confidence in all four projects, highlighting their strategic locations and expected returns [85][88] Question: Changes in strategy for the upcoming NFL season - Management emphasized eliminating friction in user experience and enhancing product offerings as key strategies for improvement [91][93]
PENN Entertainment (PENN) Q2 Earnings and Revenues Top Estimates
ZACKS· 2025-08-07 13:31
分组1 - PENN Entertainment reported quarterly earnings of $0.1 per share, exceeding the Zacks Consensus Estimate of a loss of $0.04 per share, and showing improvement from a loss of $0.18 per share a year ago, resulting in an earnings surprise of +350.00% [1] - The company posted revenues of $1.77 billion for the quarter ended June 2025, surpassing the Zacks Consensus Estimate by 1.73%, compared to revenues of $1.66 billion in the same quarter last year [2] - Over the last four quarters, PENN Entertainment has surpassed consensus EPS estimates three times, but has only topped consensus revenue estimates once [2] 分组2 - PENN Entertainment shares have declined approximately 14.1% since the beginning of the year, contrasting with the S&P 500's gain of 7.9% [3] - The company's earnings outlook is crucial for investors, as it includes current consensus earnings expectations for upcoming quarters and any recent changes to those expectations [4] - The current consensus EPS estimate for the upcoming quarter is -$0.02 on revenues of $1.73 billion, and for the current fiscal year, it is $0.73 on revenues of $6.94 billion [7] 分组3 - The Zacks Industry Rank indicates that the Gaming industry is currently in the bottom 42% of over 250 Zacks industries, suggesting that the industry's outlook can significantly impact stock performance [8] - Another company in the same industry, GDEV Inc., is expected to report quarterly earnings of $0.26 per share, reflecting a year-over-year decline of -67.9%, with revenues projected at $89.35 million, down 15.6% from the previous year [9]
SONY's Q1 Earnings & Revenues Up Y/Y, View Lifted on Softer Tariff Hit
ZACKS· 2025-08-07 13:06
Core Insights - Sony Group Corporation reported a first-quarter fiscal 2025 net income per share of ¥42.84, an increase from ¥34.37 in the previous year, with adjusted net income at ¥259 billion compared to ¥210.2 billion last year [1][10] Financial Performance - Total revenues for the quarter grew 2% year over year to ¥2,621.6 billion, driven by increases in the Game & Network Services (G&NS) and Imaging & Sensing Solutions (I&SS) segments, while the Entertainment, Technology & Services (ET&S) segment saw a decline [2] - Operating income rose significantly by 36.5% to ¥340 billion, with gaming income more than doubling year over year [10][13] Segment Analysis - G&NS sales increased by 8% year over year to ¥936.5 billion, with operating income rising to ¥148 billion from ¥65.2 billion in the prior-year quarter [5] - Music sales grew by 5% year over year to ¥465.3 billion, with operating income increasing to ¥92.8 billion from ¥85.9 billion [6] - The Pictures segment experienced a 3% decline year over year to ¥327.1 billion, although operating income improved to ¥18.7 billion from ¥11.3 billion [7] - ET&S sales fell by 11% year over year to ¥534.3 billion, with operating income decreasing to ¥43.1 billion from ¥64.1 billion [8] - I&SS sales rose by 15% year over year to ¥408.2 billion, with operating income increasing to ¥54.3 billion from ¥36.6 billion [11] - All Other sales decreased by 8.5% to ¥19.3 billion, resulting in an operating loss of ¥5 billion [12] Strategic Developments - Sony plans to partially spin off its Financial Services business in October 2025, classifying it as a discontinued operation starting this quarter [3] - Following the announcement of the spin-off, Sony's shares gained 4.6% in pre-market trading on August 7, 2025, with a 47.5% increase in stock value over the past year [4] Cash Flow and Liquidity - For the fiscal first quarter, Sony generated ¥77.3 billion in cash from operating activities, compared to a usage of ¥126.3 billion in the prior-year quarter [14] - As of June 30, 2025, the company had ¥1,600 billion in cash and cash equivalents against ¥1,350 billion of long-term debt [14] Fiscal Outlook - Sony has revised its fiscal year 2025 operating income forecast downward to approximately ¥1,330 billion, reflecting the impact of additional U.S. tariffs [15][16] - The company now estimates net income at ¥970 billion, down 9% year over year, with total sales projected at ¥11,700 billion, a decrease of 3% year over year [16]
Brag House Regains Compliance with Nasdaq’s Minimum Bid Price Requirement
Globenewswire· 2025-08-07 12:30
Core Viewpoint - Brag House Holdings, Inc. has regained compliance with Nasdaq's minimum bid price requirement, confirming its stock price has maintained a closing bid price of at least $1.00 for 10 consecutive business days [1][2]. Company Overview - Brag House is a media technology gaming platform focused on transforming casual college gaming into a community-driven experience, targeting the Gen Z demographic [3]. - The platform integrates gaming, social interaction, and technology, offering features like live-streaming, gamification, and custom tournament services to enhance user engagement and brand connection [3].