《粒粒的小人国》
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腾讯、网易相继布局,FunPlus死磕这一赛道,潜力如何?
3 6 Ke· 2025-11-27 08:15
最近,海外游戏市场又有新的动向: FunPlus旗下微观世界SLG《Micro Hunter》9月下旬在部分市场上架,并在10月开始增加效果广告投放量。 不过从市场表现来看,《Micro Hunter》整体表现并不突出。在美国市场,该产品的最高排名为策略品类榜第55名。 据悉,《Micro Hunter》并不是FunPlus首款微观世界SLG,而《Micro Hunter》更是FunPlus在3年历经6个游戏名反复测试的产品。 换言之,FunPlus一直瞄准微观世界题材。而从目前来看,网易、腾讯的头部大厂也开始盯着这条小众赛道。 《Micro Hunter》具体表现如何?有哪些营销动作?今天,DataEye研究院就来聊聊这一款游戏。 市场情况 点点数据显示,《Micro Hunter》前身为《Tiny Survivors》,并在今年2月就已经在菲律宾、西班牙、德国、美国、墨西哥、巴西开启小规模测试。直到9 月23日才正式更名为《Micro Hunter》,并以《Micro Hunter》继续在部分市场上架及进行效果广告投放。 下载表现 截至11月23日,《Micro Hunter》正式更名已达2个月,双端全球 ...
腾讯控股(00700.HK):AI驱动广告ECPM攀升 期待王者IP贡献游戏增量
Ge Long Hui· 2025-11-19 11:50
Core Insights - Tencent's Q3 2025 revenue reached 192.9 billion, a year-on-year increase of 15%, exceeding Bloomberg's expectations by 2% [1] - The net profit attributable to shareholders for Q3 2025 was 63.1 billion, up 19% year-on-year, surpassing Bloomberg's forecast by 12% [1] - AI is driving significant revenue growth across all business lines, with expectations for continued increases in AI penetration [1] Revenue Breakdown - Value-added services revenue for Q3 2025 was 95.9 billion, a 16% year-on-year increase, exceeding Bloomberg's expectations by 3% [1] - Game revenue reached 63.6 billion, up 23% year-on-year, surpassing Bloomberg's forecast by 5%, driven by both international and domestic games [1] - Daily active users (DAU) for "Peacekeeper Elite" reached a new high of 33 million, supported by AI enhancements [1] Advertising and Marketing Services - Marketing services revenue for Q3 2025 was 36.2 billion, exceeding Bloomberg's expectations by 2%, with a year-on-year growth of 20% [2] - The increase in advertising revenue is attributed to improved ad exposure and AI-driven eCPM enhancements [2] - The new intelligent advertising product AIM+ is expected to drive sustained high growth [2] Financial Technology and Cloud Services - Financial technology and enterprise services revenue for Q3 2025 was 58.2 billion, a 10% year-on-year increase, with payment business growth continuing to recover [2] - Cloud services revenue is primarily driven by AI-related service demand and merchant technology service fees [2] - Short-term cloud business growth may be limited due to prioritizing internal AI computing needs [2] Future Outlook - Anticipation for sustained growth in gaming and advertising, with new game releases expected to contribute to revenue in 2026 [3] - Adjusted IFRS net profit forecasts for 2025-2027 are 226 billion, 261.1 billion, and 297 billion respectively [3] - A sum-of-the-parts (SOTP) valuation suggests a target price of 664.22 HKD, maintaining a "buy" rating [3]
游戏大厂进击模拟经营赛道 多款新品蓄势待发
Zhong Guo Jing Ying Bao· 2025-10-10 20:50
Core Insights - Tencent and miHoYo have recently released promotional videos for their new simulation games, "Grain of Little People" and "Star Bugu," which have garnered significant attention on Bilibili with over 550 million and 260 million views respectively as of October 10 [2] - "Grain of Little People" aims to create a healing experience through its whimsical art style and gameplay, contrasting with Tencent's traditional competitive game offerings [3][7] - The simulation game genre is experiencing a resurgence, with new titles like "Grain of Little People" and "Star Bugu" indicating a shift towards higher quality and immersive gameplay [10] Tencent's "Grain of Little People" - The game features cross-platform play and social elements, focusing on a light-hearted and cute aesthetic [3] - The gameplay involves repurposing familiar objects in creative ways, such as using a clock as a rocking chair and a milk carton as a house [5] - The NPC system is extensive, with over 150,000 words of dialogue and various personality traits, allowing for dynamic interactions with players [6] MiHoYo's "Star Bugu" - "Star Bugu" allows players to own and develop their own planets, explore distant star systems, and meet diverse characters [7] - The game has generated significant anticipation among players since the trademark registration was announced in 2024 [2] Market Trends - The simulation game market has seen substantial growth, with the market size increasing from 1.85 billion yuan in 2018 to 6.6 billion yuan in 2022 [10] - The genre has a strong player retention rate, with a notable female user demographic, comprising over 70% of players and accounting for more than 90% of spending [10] - Recent titles have focused on high-quality production and immersive storytelling, suggesting a competitive shift in the simulation game landscape [10]
米哈游、网易之后腾讯也参战,鹅厂版“动森”能抢下市场吗?
3 6 Ke· 2025-09-25 03:53
Core Viewpoint - Tencent is entering the life simulation game market with its new title "Little People Country," which aims to create a microcosm for players to explore and enjoy a relaxing gaming experience [1][8]. Group 1: Game Features and Appeal - "Little People Country" features a unique micro-world where players shrink in size and interact with NPCs, collect items, and customize their homes, emphasizing a light-hearted and social gaming experience [5][6]. - The game incorporates elements of home building, exploration, and social interaction, allowing players to visit friends' homes and engage in cooperative activities without competitive pressure [5][8]. - The game's artistic style and whimsical reinterpretation of everyday objects are designed to attract players, making it visually appealing and engaging [6][7]. Group 2: Market Context and Strategic Importance - The life simulation genre has seen a surge in interest following the global success of titles like "Animal Crossing," prompting major developers like Tencent to explore this relatively untapped market in China [8][9]. - Tencent's focus on "Little People Country" reflects a strategic shift towards diversifying its game offerings, particularly in light of the growing demand for non-competitive, casual gaming experiences among younger audiences [9][12]. - The game is positioned to leverage Tencent's social networking strengths, aiming to foster intimate player relationships through low-pressure interactions [8][12]. Group 3: Commercial Potential and Future Outlook - "Little People Country" has potential for diverse monetization strategies, including cosmetic purchases and merchandise based on in-game characters, which could provide long-term revenue opportunities [11][12]. - The game's success will depend on its ability to maintain player engagement through ongoing content updates and sustainable gameplay experiences, especially in a competitive landscape with other major developers entering the genre [11][12]. - The increasing focus on life simulation games indicates a broader trend in the gaming industry towards diversification, which could benefit players through a wider variety of gaming experiences [12].