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号称“国产3A游戏”,《明末:渊虚之羽》上线首日即翻车
Nan Fang Du Shi Bao· 2025-07-25 10:46
Core Viewpoint - The launch of the domestic single-player game "Mingmo: Yuanshu Zhi Yu" faced significant backlash due to performance issues, bugs, and pricing discrepancies, leading to a rapid decline in player reviews and a public apology from the developers [2][3][4]. Group 1: Game Development and Launch - "Mingmo" was developed by Chengdu Lingze Technology Co., which has previously worked on notable projects like "Crossfire" and "Monster Hunter" [3]. - The game was officially announced in 2019 and had a development cost exceeding 200 million yuan [3]. - It was marketed as a "domestic AAA game" and received considerable attention prior to its release [3]. Group 2: Player Reception and Feedback - Upon its global launch on July 24, "Mingmo" achieved a peak concurrent player count of over 132,000, ranking first among non-free games on Steam [3]. - However, within 24 hours, the game's review rating plummeted to below 30%, entering the top ten of Steam's negative review list, primarily due to optimization issues and bugs [3][4]. - Players reported problems such as unstable frame rates, crashes in certain scenes, and poor mouse and keyboard compatibility [3][4]. Group 3: Official Response and Future Plans - The developers issued an apology shortly after launch, acknowledging the game's performance shortcomings and committing to three hotfix updates within two weeks to address these issues [4]. - As a gesture of goodwill, the company promised to provide all purchasers with a free soundtrack collection [4]. Group 4: Industry Context and Future Outlook - The release of "Mingmo" comes amid a surge in interest in domestic AAA games following the success of "Black Myth: Wukong" [8][9]. - Industry analysts note that despite the initial negative reception, the unique cultural themes and long-term operational strategies of "Mingmo" could allow it to replicate the later success of "Black Myth: Wukong" if the developers fulfill their commitment to continuous improvement [9].
网易叠纸灵犀的乙女游戏,咋又开始火拼了
3 6 Ke· 2025-07-25 08:35
Core Viewpoint - The article discusses the new update of the game "World Beyond," which introduces a new sub-gameplay combining pet-catching and auto-chess elements, but faces backlash due to increased monetization costs, specifically the price hike of in-game currency for card draws [1][19]. Gameplay Exploration - "World Beyond" has introduced a new gameplay style that combines pet-catching with auto-chess, providing a fresh experience for players who may not have encountered auto-chess in otome games before [4][6]. - The auto-chess gameplay is simplified compared to other games in the genre, with fewer levels and a focus on PVE, making it accessible for new players [6][14]. - The game features a unique mechanic where players can capture creatures during battles, which adds a layer of strategy to the gameplay [6][9]. Commercialization and Player Reception - Despite a slight improvement in sales rankings, the game has received significant negative feedback primarily due to the increase in card draw prices from 300 to 400 in-game currency, overshadowing the positive reception of the new gameplay [3][19]. - The price increase was justified by the developers as a result of enhanced card quality and additional effects, but this explanation did not alleviate player dissatisfaction [17][19]. Industry Trends - The article notes a trend among female-oriented games to explore new gameplay mechanics, indicating a shift in player expectations towards more engaging and varied gameplay experiences [20][26]. - The success of "World Beyond" in integrating different gameplay styles reflects a broader industry movement towards enhancing playability in female-targeted games, moving beyond traditional narrative-driven formats [22][26].
“连胜后就会一直输”,玩家起诉腾讯,要求公开王者荣耀游戏匹配算法
程序员的那些事· 2025-07-25 07:44
Core Viewpoint - The lawsuit initiated by a player against Tencent's "Honor of Kings" aims to demand transparency regarding the game's matchmaking algorithm, raising concerns about fairness and player retention strategies [1][2][4]. Group 1: Lawsuit Background - The plaintiff, Ms. Sun, has been a dedicated player of "Honor of Kings" for several years and has experienced significant disparities in matchmaking, leading to frustration and a sense of being controlled by the algorithm [1][2]. - Ms. Sun filed the lawsuit on June 18, 2024, and received a notice of acceptance after 246 days, highlighting the lengthy legal process involved [2]. Group 2: Legal Claims - The lawsuit claims that under the Consumer Rights Protection Law, players have the right to know how the game matches them with teammates and opponents, which is currently not disclosed by the game [2][3]. - Ms. Sun requests the court to mandate Tencent to reveal the specific factors influencing matchmaking and their respective weights across different game modes [3]. Group 3: Industry Implications - The case is unprecedented in China, and Ms. Sun hopes it will draw attention from lawmakers and industry professionals to the issue of algorithm fairness in gaming, which is a significant sector in the country [4].
Here's What Key Metrics Tell Us About Boyd (BYD) Q2 Earnings
ZACKS· 2025-07-24 23:01
Core Insights - Boyd Gaming reported revenue of $1.03 billion for the quarter ended June 2025, reflecting a year-over-year increase of 6.9% and exceeding the Zacks Consensus Estimate of $980.29 million by 5.48% [1] - The company's EPS for the quarter was $1.87, up from $1.58 in the same quarter last year, surpassing the consensus EPS estimate of $1.67 by 11.98% [1] Revenue Performance - Online revenue reached $173.05 million, significantly above the six-analyst average estimate of $139.48 million, marking a year-over-year increase of 33.2% [4] - Downtown Las Vegas revenue was $55.25 million, slightly below the estimated $56.1 million, representing a decline of 4.2% year-over-year [4] - Revenue from the Midwest and South segment was $540.08 million, exceeding the average estimate of $531.53 million, with a year-over-year increase of 3.5% [4] - Managed & Other segment revenue was $36.53 million, surpassing the estimate of $34.94 million, reflecting a year-over-year increase of 10.4% [4] - Las Vegas Locals revenue was $229.09 million, above the estimated $221.91 million, with a year-over-year increase of 1.8% [4] Adjusted EBITDAR Analysis - Adjusted EBITDAR for Online was $22.24 million, exceeding the estimate of $18.72 million [4] - Adjusted EBITDAR for Managed & Other was $25.96 million, above the average estimate of $24.01 million [4] - Adjusted EBITDAR for Corporate expense was -$23.87 million, slightly better than the estimate of -$24.38 million [4] - Adjusted EBITDAR for Downtown Las Vegas was $19.41 million, below the average estimate of $20.91 million [4] - Adjusted EBITDAR for Midwest and South was $201.4 million, exceeding the estimate of $195.56 million [4] - Adjusted EBITDAR for Las Vegas Locals was $112.71 million, above the average estimate of $105.06 million [4] Stock Performance - Boyd's shares have returned +6.9% over the past month, outperforming the Zacks S&P 500 composite's +5.7% change [3] - The stock currently holds a Zacks Rank 3 (Hold), indicating potential performance in line with the broader market in the near term [3]
Super Group (SGHC) Limited (SGHC) Stock Dips While Market Gains: Key Facts
ZACKS· 2025-07-24 23:01
Group 1 - Super Group (SGHC) Limited closed at $11.05, reflecting a -3.41% change from the previous day, underperforming the S&P 500's 0.07% gain [1] - Prior to the latest trading session, shares of Super Group had increased by 12.82%, outperforming the Consumer Discretionary sector's gain of 4.6% and the S&P 500's gain of 5.71% [1] Group 2 - Super Group is set to announce its earnings on August 6, 2025, with projected earnings per share (EPS) of $0.13, indicating a 62.5% increase year-over-year [2] - Revenue is expected to reach $503 million, representing a 12.67% increase compared to the same quarter last year [2] Group 3 - For the annual period, the Zacks Consensus Estimates predict earnings of $0.47 per share and revenue of $2.05 billion, reflecting increases of +38.24% and +11.86% respectively from the previous year [3] Group 4 - Recent revisions to analyst forecasts for Super Group are important as they often indicate changes in short-term business dynamics, with upward revisions suggesting analyst confidence in the company's profitability [4] Group 5 - Research indicates that revisions in estimates correlate with stock price performance, and investors can utilize the Zacks Rank model to capitalize on these changes [5] Group 6 - The Zacks Rank system, ranging from 1 (Strong Buy) to 5 (Strong Sell), has a strong track record, with 1 rated stocks averaging an annual return of +25% since 1988; currently, Super Group has a Zacks Rank of 3 (Hold) [6] Group 7 - Super Group has a Forward P/E ratio of 24.34, which is a premium compared to the industry average Forward P/E of 22.76; the Gaming industry ranks in the top 33% of all industries according to the Zacks Industry Rank [7]
DraftKings (DKNG) Stock Dips While Market Gains: Key Facts
ZACKS· 2025-07-24 22:51
Company Performance - DraftKings (DKNG) stock decreased by 1.74% to $44.04, underperforming the S&P 500 which gained 0.07% [1] - Over the past month, DraftKings shares appreciated by 4.87%, slightly outperforming the Consumer Discretionary sector's gain of 4.6% but lagging behind the S&P 500's gain of 5.71% [1] Upcoming Financial Results - DraftKings is set to announce its earnings on August 6, 2025, with an expected EPS of $0.41, reflecting a 241.67% increase from the same quarter last year [2] - Revenue is forecasted to be $1.42 billion, indicating a 28.28% increase compared to the same quarter of the previous year [2] Annual Estimates - For the annual period, Zacks Consensus Estimates predict earnings of $1.33 per share and revenue of $6.28 billion, representing increases of 226.67% and 31.66% respectively from the previous year [3] Analyst Estimates and Stock Performance - Recent changes in analyst estimates for DraftKings are crucial for investors, as positive revisions indicate a favorable outlook on the company's business health and profitability [3][4] - The Zacks Rank system, which evaluates estimate changes, currently ranks DraftKings at 3 (Hold) [5] Valuation Metrics - DraftKings has a Forward P/E ratio of 33.76, which is higher than the industry average of 22.76, indicating it is trading at a premium [6] - The company has a PEG ratio of 0.69, compared to the industry average of 1.67, suggesting a more favorable growth expectation relative to its price [6] Industry Context - The Gaming industry, part of the Consumer Discretionary sector, holds a Zacks Industry Rank of 81, placing it in the top 33% of over 250 industries [7] - Historically, industries in the top 50% outperform those in the bottom half by a factor of 2 to 1 [7]
Boyd Gaming (BYD) Q2 Earnings and Revenues Surpass Estimates
ZACKS· 2025-07-24 22:15
Group 1 - Boyd Gaming reported quarterly earnings of $1.87 per share, exceeding the Zacks Consensus Estimate of $1.67 per share, and up from $1.58 per share a year ago, representing an earnings surprise of +11.98% [1] - The company achieved revenues of $1.03 billion for the quarter ended June 2025, surpassing the Zacks Consensus Estimate by 5.48%, compared to revenues of $967.51 million in the same quarter last year [2] - Boyd has consistently outperformed consensus EPS and revenue estimates over the last four quarters [2] Group 2 - Boyd's stock has increased approximately 15.1% since the beginning of the year, outperforming the S&P 500's gain of 8.1% [3] - The company's earnings outlook is crucial for investors, as it includes current consensus earnings expectations for upcoming quarters and any recent changes to those expectations [4] - The current consensus EPS estimate for the next quarter is $1.44 on revenues of $850.45 million, and for the current fiscal year, it is $6.50 on revenues of $3.7 billion [7] Group 3 - The Zacks Industry Rank indicates that the Gaming industry is currently in the top 33% of over 250 Zacks industries, suggesting a favorable outlook for stocks within this sector [8] - Bally's, another company in the Gaming industry, is expected to report a quarterly loss of $0.23 per share, with a year-over-year change of +72.3%, and revenues projected at $653.85 million, up 5.2% from the previous year [9]
Boyd Gaming (BYD) - 2025 Q2 - Earnings Call Transcript
2025-07-24 22:02
Financial Data and Key Metrics Changes - For the second quarter, revenues excluding tax pass-through amounts grew by 4%, while EBITDAR also increased by 4% to $358 million, marking the strongest year-over-year growth in over three years [7][21] - Property level margins exceeded 40%, a level consistently achieved since 2021 [7][23] - Total leverage at the end of the second quarter was approximately 2.8 times, expected to reduce to below 2 times post-FanDuel transaction [22][19] Business Line Data and Key Metrics Changes - The Las Vegas Local segment reported its first year-over-year revenue and EBITDAR growth in over two years, maintaining segment margins of nearly 50% [8] - The Midwest and South segment achieved revenue and EBITDAR gains of over 3%, marking its highest quarterly performance in nearly three years [11] - The online segment saw revenue and EBITDA increases driven by Boyd Interactive and modest growth from market access agreements [12] Market Data and Key Metrics Changes - Southern Nevada's employment and average weekly wages increased by over 5% year-over-year, contributing to a positive economic outlook [9] - The Las Vegas Strip experienced softer demand trends, but local economic strength remains [8][10] - The Downtown Las Vegas segment showed stable performance despite challenging comparisons from the previous year [10] Company Strategy and Development Direction - The company plans to use proceeds from the FanDuel transaction to pay down debt, invest in properties, pursue growth opportunities, and return capital to shareholders [5][6][19] - Ongoing capital investments include hotel renovations and new developments, with a total capital expenditure projection of $600 million to $650 million for the year [24][18] - The company remains committed to a balanced approach to capital allocation, focusing on both growth investments and shareholder returns [33][19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the Southern Nevada economy and the prospects for the locals business, citing positive economic indicators [10] - The promotional environment has remained stable, with no heightened promotional activities noted in key markets [42][43] - Management indicated that while there is flexibility for future investments, they will remain disciplined in capital allocation decisions [36][39] Other Important Information - The company repurchased $105 million in stock during the second quarter and plans to increase its share repurchase program to $150 million per quarter [25][19] - The recent tax bill includes provisions that will benefit the company's operations, although quantifying the exact impact remains pending [9][75] Q&A Session Summary Question: What will Boyd do with the proceeds from the FanDuel transaction? - Management clarified that proceeds will be used to reduce leverage and increase quarterly buybacks, while also exploring future growth opportunities [29][30] Question: What is the optimal leverage level for Boyd? - Management indicated that they previously aimed for around 2.5 times leverage but expect to operate below that level for the time being [36][39] Question: What is the current promotional environment in key markets? - Management noted that the promotional environment has been stable, with no significant increases in promotional activities [42][43] Question: Can you provide insights on the pickup in retail play? - Management observed a pickup in unrated play, attributing it to customers staying closer to home, but indicated the need for further observation to determine sustainability [50][51] Question: How will the company approach online gaming strategy post-FanDuel? - Management confirmed no change in strategy, maintaining a focus on regional online gaming rather than pursuing a national presence [55][56] Question: What are the implications of the recent tax changes? - Management acknowledged potential benefits from the new tax provisions but refrained from quantifying the impact until further analysis is completed [60][75]
3A游戏又一力作发售 国产主机游戏市场前景广阔
Zhong Guo Zheng Quan Bao· 2025-07-24 21:10
Core Insights - The action game "Mingmo: Yuanshu Zhi Yu" developed by a domestic team was released on July 24 and quickly gained popularity, reaching over 100,000 concurrent players on Steam within an hour and ranking third on the Steam weekly sales chart [1][2] - The game is set in the late Ming Dynasty and features a protagonist named "Wuchang" who explores an open world filled with threats from a disease, showcasing the creativity of Chinese developers in the AAA game industry [1][3] Game Reception and Market Potential - The game has generated high expectations, with over 100 million views for its promotional video and more than 1 million wishlists on Steam, indicating strong interest from both domestic and international players [2][3] - Tianfeng Securities predicts that the Chinese AAA game market will reach 13.3 billion yuan in 2025 and grow to 16.9 billion yuan in 2026, with "Mingmo: Yuanshu Zhi Yu" and "Black Myth: Wukong" driving international publishers' investments in the Chinese market [2] Cultural and Historical Elements - The game's narrative is based on ancient Shu civilization and incorporates elements from historical texts such as "Shan Hai Jing" and "Hua Yang Guo Zhi," providing a rich cultural backdrop for players [2][3] - The development team utilized real-world scanning techniques from 50 cultural tourism sites to create authentic in-game environments, aiming to reflect the historical and cultural significance of locations like the Sanxingdui site [3][4] Development Insights - The production team aims to innovate within the "Souls-like" genre by introducing a unique combat system centered around the "Xu Yu" resource cycle, which enhances gameplay dynamics [2][4] - The team believes that the Chinese market offers significant advantages for developers, fostering creativity and collaboration within the industry, while also acknowledging the challenges of a rapidly evolving market [4]
X @Starknet 🐺🐱
Starknet 🐺🐱· 2025-07-24 16:22
RT Octo Gaming (@Octo8gaming)Octo Gaming x Starknet 🤝We're officially teaming up with the @Starknet ecosystem with the support of @StarknetFndn 🚀To kick things off, tomorrow we're launching an exclusive game: Bro Jump 🤖🎮╰ Inspired by @StarknetBroTap in. Jump high. Let's play! 📲⚡️ ...