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中国电影入围“动画界戛纳”,将与法日等国佳作角逐大奖
Huan Qiu Shi Bao· 2025-06-09 22:29
Core Insights - The 40th Annecy International Animation Film Festival, known as the "Cannes of Animation," is taking place from June 8 to June 14 in Annecy, France, featuring Chinese animation "Falling into Dust" competing in the main feature competition alongside works from France, Japan, and Canada [1][4] - The festival serves as a global hub for the animation industry, showcasing major productions from Hollywood studios like Disney, Warner, DreamWorks, and Netflix, as well as independent studios [4] - Hungary is the guest country this year, with a focus on Hungarian animation and recommendations for works from Asia, South America, and Africa [4] Industry Highlights - "Falling into Dust," directed by Chinese director Zhong Ding, is based on the myth of the Cowherd and the Weaver Girl, telling the story of their child reuniting with them after many years [4] - The film received positive reviews in China, with a Douban score of 7.8 and a box office revenue of 38 million RMB [4] - Previous films from China showcased at Annecy, such as "The Big Rain," "Deep Sea," and "McDull Story," have helped increase the visibility of Chinese animation in the Western market [4]
见喜狮正式发起“燎原-AI动画联盟行动计划”助力中国动画产业迈向新征程
Jiang Nan Shi Bao· 2025-06-04 05:49
Core Viewpoint - The "Liaoyuan - AI Animation Alliance Action Plan" aims to deeply integrate resources and leverage the power of artificial intelligence to drive innovation and development in the animation industry, while preparing multiple highly anticipated animation projects [1] Group 1: Diverse Animation Projects - The alliance is preparing a variety of adapted animation projects, including a suspense series "Zibuyu," a classic martial arts mystery film "Xiaseng Investigation Legend," a sci-fi martial arts novel "Tianqi," a socialist sci-fi comic "China 2098," and other unique projects that cater to different audience demographics [2] Group 2: Professional Support and Resource Advantages - The "Liaoyuan - AI Animation Alliance" brings together strong professional forces, including institutions like the China National Academy of Chinese Theatre Arts and Xiamen University, providing extensive resource support and professional assurance for project advancement [3] Group 3: AI Empowerment in Film and Television - The documentary "The Rise and Fall of the Two Song Dynasties" serves as a model for AI integration in film, utilizing XR technology and AI to create immersive historical narratives, significantly reducing production costs by 50% [4] Group 4: Strategic Layout and Global Market Reach - The "AI Animation New Youth Creativity Commune" will focus on the Jiangsu, Zhejiang, and Shanghai regions, leveraging local cultural richness and economic conditions to build a comprehensive industry platform that integrates production, education, research, application, finance, services, and exhibitions [6] Group 5: Industry Expectations and Support - The launch of the "Liaoyuan - AI Animation Alliance Action Plan" has garnered congratulations from numerous industry professionals, indicating strong recognition and expectations for its role in advancing the Chinese animation industry [7]
国产2D动画病了
3 6 Ke· 2025-06-03 10:22
"能否预后良好。" 「国产2D动画还有救吗?」类似的话题今年在无数个社媒被提及和讨论,无论是从业者还是观众,对其都充满了悲观、不解和遗憾情绪。 从早年的美术片到电视动画,再到漫改网络动画热潮,传统二维动画掀起了一次次辉煌,创造了一部部经典,却在国产动画快速发展的当下掉队了。 国产2D动画市场陷入了前所未有的矛盾:从供给侧,是2D动画日渐式微的存在感,越来越少的新片,越来越短的分钟数和几乎没有的爆款;但市场上, 有着观众对国产2D动画有增无减的期待值,对风格化原创2D动画的自来水追捧,和对2D动画未来发展的焦虑与争议。 "都怪3D动画!""2D动画要死了!""做得烂活该消失!""只有2D动画才是真正的动画!"各种极端争议言论背后,是市场对当下国产2D动画的恨铁不成 钢。 国产2D动画到底怎么了?在大3D云集的市场中,国产2D动画还能留有一席之地吗? 难产、难火、难活 国产2D动画的颓势早有预兆,根据我们此前几年「国产动画番剧」趋势报告的数据盘点,2022-2024三年中国产动画年播作品总数超100部并持续增长, 但国产2D动画开播作品数量保持在每年35季上下,仅有3D动画作品数量的一半。而2025年截至5月底, ...
南财对话|杨澜跨界“探险”:“畏惧失败才是最大的失败”
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-29 10:28
Group 1 - The core viewpoint emphasizes the transformative impact of artificial intelligence (AI) on the integration of technology and art, marking a paradigm shift in creative processes [1][2] - AI is no longer just a tool but a collaborative partner in creativity, enabling smaller teams to produce complex works that previously required large groups [3][4] - The distinction between AI-generated art and human-created art lies in subjective human experience and consciousness, which AI cannot replicate [4][5] Group 2 - The digital art sector is rapidly evolving across various industries, including advertising, gaming, and education, as organizations embrace AI and digital art's potential [6] - The inaugural "Hengqin-Macau International Digital Art Expo" was strategically chosen for its supportive policies and the region's shift towards diversified economic development [7] - The media landscape is shifting from content production to scene creation, reflecting a broader trend where individuals can become content producers [9][10]
2025·全国成长性文化企业30强(上)
Jing Ji Ri Bao· 2025-05-26 22:13
Group 1: Company Highlights - China Oriental Performing Arts Group continues to promote traditional Chinese culture and has launched 12 stage works in 2024, including new productions like "The Great Dazhu" and "Only This Green" [1] - Poly Theatre Management Company is set to organize 12,885 performances in 2024, including the "2024 China Musical Theatre Association Annual Gala," and has produced 13 quality plays [2] - Tianjin Jinyun New Media Group has a user base exceeding 168 million and has won multiple awards, including 4 first prizes at the China News Awards [3] - Hebei Radio and Television Wireless Media Company has a leading market share in IPTV with over 15 million households and achieved a net profit of 261 million yuan in 2024 [4] - Shanxi Cultural Heritage Survey and Protection Institute has reported over 60 million yuan in annual revenue and has participated in over 200 key cultural protection projects [5] - Inner Mongolia Publishing Group achieved a total asset of 3.538 billion yuan and a net profit of 113 million yuan in 2024, with a focus on high-quality publishing [6] - Dalian Cultural Industry Group has created 10 original and adapted plays in 2024, with significant international cultural exchange activities [7] - Jilin Ningyu Animation Company reported a revenue of 51.22 million yuan in 2024, with a 365% year-on-year growth, driven by its popular animation series [8] - Harbin Madi'er Cultural Tourism Investment Group has transformed traditional ice tourism into a multi-faceted experience, achieving a revenue of 1.36 billion yuan in 2024 [10][11] - Shanghai ZHUI GUANG Film Industry Company has produced successful animated films, including "Chang'an 30,000 Miles," which grossed 1.824 billion yuan [12] - Jiangsu Cultural Investment Management Group achieved a revenue of 826 million yuan in 2024, with significant investments in cultural projects [13] - Hangzhou Youke Interactive Technology Company launched the game "Black Myth: Wukong," achieving sales of over 700 million yuan globally [14] - BabyBus focuses on creating children's digital products, serving 700 million families worldwide [15][16] - Migu New Space Cultural Technology Company reported a revenue of 1.17 billion yuan in 2024, with a focus on digital content and metaverse projects [17] - Jiangxi Cultural Performing Arts Development Group produced 77 programs and completed 1,550 performances in 2024, enhancing its core competitiveness [18] Group 2: Industry Trends - The cultural and entertainment industry is increasingly focusing on integrating traditional culture with modern storytelling and technology [1][2][12] - There is a significant push towards international cultural exchange and showcasing Chinese culture on global platforms [2][7][12] - The digital transformation in media and entertainment is evident, with companies investing in technology and innovative content delivery methods [3][17] - The growth of the animation and gaming sectors reflects a rising interest in culturally relevant content that resonates with both domestic and international audiences [8][14] - The emphasis on social responsibility and community engagement is becoming a hallmark of successful cultural enterprises [4][5][18]
培训资料:如何做研究与投资?从四个逻辑分析几个大类行业
材料汇· 2025-05-26 14:10
Core Insights - The article emphasizes the importance of time management in research and investment, highlighting that time is the most scarce asset for individuals in this field [3][4] - It advocates for focusing on significant issues and understanding the macro, industry, business, and financial logic to make informed decisions [5][6][7] - The article discusses the essence of industries and key changes, stressing the need to grasp core elements driving industry development and company growth [7][8][9] Group 1: Importance of Research Methodology - Time management is crucial, and researchers should prioritize significant problems over minor details [3][4] - A scientific and reasonable research methodology should be established and continuously optimized [4] - Research should be approached through four logical frameworks: macro logic, industry logic, business logic, and financial logic [5][6] Group 2: Understanding Industry Dynamics - Different industries have unique characteristics and core drivers that evolve over time [7][8] - The article highlights the importance of recognizing key changes at critical moments in an industry’s lifecycle [8] - For example, in the TMT sector, the end of the smartphone boom signifies a shift in innovation dynamics [8] Group 3: Core Competencies of Companies - Companies must align their strategies with macro and industry trends to succeed [6][7] - The essence of a business model should adapt to societal trends and human nature to ensure sustainability [10] - The article emphasizes the role of entrepreneurial spirit and governance structure as core competitive advantages [11] Group 4: Industry-Specific Insights - In the consumer goods sector, the article notes the diminishing demographic dividend and the shift towards experience and service-oriented consumption [12][13] - The service industry is expected to grow as consumer spending shifts towards experiences and services [14][15] - The manufacturing sector retains competitive advantages due to its comprehensive capabilities and large domestic market [18][19] Group 5: Research Process and Individual Traits - The research process involves induction, deduction, and empirical validation, which are interrelated [23][24][25] - Key traits for successful researchers include curiosity, honesty, and independence [26][27][28] - Continuous learning and building a personal research framework are essential for effective research [35][36] Group 6: Practical Recommendations - Establish a personal wisdom circle to enhance research quality [33][34] - Engage in extensive reading and learning to stay informed about industry trends [35] - Create structured research documentation to improve efficiency and facilitate future analysis [37]
催更四年,国漫“顶流”《灵笼》迎来第二季
Xin Lang Cai Jing· 2025-05-23 14:56
Core Insights - The Chinese sci-fi animation "Ling Cage" has gained significant popularity, with the first season achieving 670 million views and an 8.3 rating on Douban, along with multiple industry awards [1][3] - The second season premiered on May 23, 2023, on Bilibili, attracting nearly 130,000 simultaneous viewers for its first episode [1][3] Industry and Company Analysis - "Ling Cage" explores themes of human choices in a post-apocalyptic world, depicting the struggle for survival and moral dilemmas faced by characters [3][4] - The production team emphasizes the importance of unity among humans to overcome challenges, as reflected in the narrative of the series [4] - The second season features upgraded production quality, with over 10,000 shots and enhanced visual effects, showcasing a more immersive sci-fi experience [6][7] - The animation industry in China is evolving towards diversification, with both animated films and series like "Ling Cage" making significant progress and contributing to the growth of the sector [9]
索尼引领日本内容产业,营业利润预计创新高
日经中文网· 2025-05-15 03:06
索尼集团社长兼首席执行官十时裕树说明经营方针(5月14日,东京都港区) 索尼集团预计2025财年合并营业利润(剔除金融业务)将同比增长0.3%,达到1.28万亿日元,连续3个 财年创新高。索尼集团的市值正在逼近堪称娱乐行业代名词的美国华特迪士尼…… 索尼集团5月14日发布消息称,预计2025财年(截至2026年3月)合并营业利润(国际会计准则)在剔除 将于10月拆分的金融业务后,将同比增长0.3%,达到1.28万亿日元。连续3个财年创出历史最高纪录。 该公司的市值正在逼近堪称娱乐行业代名词的美国华特迪士尼。作为日本内容产业走向全世界的引领 者,索尼的存在感增强。 迪士尼5月7日公布的2025年1~3月财报表现良好,近期股价急剧上涨,市值也有所恢复。但在4月30 日,索尼集团一度将差距缩小到了约1300亿日元。 反转的关键在于,在索尼集团内部能否将一项内容的知识产权全方位拓展到游戏、动画、电影、音乐、 活动等领域的举措。 索尼集团社长兼首席执行官(CEO)十时裕树在5月14日举行的经营方针说明会上表示:"自下而上的协 同效应开始显现,速度也在加快",对娱乐业务的融合表现出信心。他透露,将游戏作品拍成电影和电 视 ...
氪星晚报|微信成立电商产品部,探索微信内交易新模式;万兴科技将携四款AI成果亮相GITEX欧洲展;全国人大常委会2025年度立法工作计划公布
3 6 Ke· 2025-05-14 12:07
Group 1: Tencent's Financial Performance - Tencent's international gaming revenue increased by 23% year-on-year to 16.6 billion yuan in Q1 2025, marking a record high for three consecutive quarters, driven by strong performances from PUBG MOBILE and Supercell games [1] - Domestic gaming revenue reached 42.9 billion yuan, a 24% year-on-year increase, attributed to revenue growth from Honor of Kings and Peacekeeper Elite, along with contributions from newly released games [1] Group 2: WeChat's E-commerce Initiatives - Tencent announced the establishment of an e-commerce product department to explore new transaction models within WeChat, aiming to accelerate the development of transaction infrastructure and ecosystem [2] Group 3: GlaxoSmithKline's Acquisition - GlaxoSmithKline has agreed to acquire Boston Pharmaceuticals' subsidiary BP Asset IX for up to $2 billion to gain rights to Efimosfermin, a drug in Phase III clinical trials for treating fatty liver disease, with an upfront payment of $1.2 billion and potential milestone payments of up to $800 million [3] Group 4: Investment and Financing Activities - Carl Power completed nearly 300 million yuan in financing to advance the commercialization of L4 autonomous freight delivery, with operations expanding across seven cities and 20 clients [4] - Zhejiang Junliang Supply Chain Technology Service Co., Ltd. secured 10 million yuan in angel round financing to enhance its digital risk control system and supply chain financial services platform [6]
技术创新促进美学变革(艺坛走笔)
Ren Min Ri Bao· 2025-04-12 22:00
动画是美术片的一种,其魅力在于视觉形式与内容叙事相融相生。不论时代如何变迁,在动画创作中, 技术永远是为艺术服务的工具,以技术创新赋能艺术创造是"中国学派"动画留下的宝贵经验,也是中国 动画走向世界舞台的必由之路。艺术创造的根基,在于那些流淌在中国人血液里的文化基因。《新神 榜:杨戬》中一段"洛神赋"飞天舞,让敦煌壁画中的飞天挣脱二维束缚,在三维空间翩跹起舞,也让飞 天文化再次出圈;《长安三万里》将盛唐气象绘成一卷会呼吸的水墨巨构,让观众在新的审美体验中感 知历史;《哪吒之魔童闹海》则从中国神话故事中找寻灵感,编织出一个既熟悉又新奇的梦幻世界,创 造了中国动画产业奇观。这些作品通过新技术实现传统与现代的美学对话,让传统文化在数字时代的土 壤里孕育出创新的繁花。 事实证明,找准科艺融合的黄金分割点,既讲好中国故事,又注入当代人文思考;既传承中华美学精 神,又融合当代数字化制作标准,方能淬炼出中国动画新的光彩。当不同肤色的观众被中国动画深深感 染时,我们看见的不仅是单个动画IP的成功突围,更是中国文化"出海"范式的根本转变和中国文化"和 而不同"精神内核的价值实现。深植中华文化,巧用科技力量,相信未来会有更多中国 ...