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日本娱乐实力(2)海外原作×日本制作成潮流
日经中文网· 2025-12-16 02:54
Core Viewpoint - The article discusses the growing influence of overseas original works in the Japanese animation industry, highlighting the success of adaptations like "Let's Play" and "Solo Leveling," and the need for Japan to adapt to maintain its competitive edge in both animation and gaming sectors [2][5][12]. Group 1: Japanese Animation's Global Expansion - Japanese animation has established a strong brand identity, often associated with high-quality storytelling and artistic expression, but is now beginning to incorporate overseas works as original sources [2][10]. - The "Anime Expo" in Los Angeles showcased the popularity of the animation "Let's Play," which is based on a webtoon created by American author Leeanne M. Krecic, indicating a shift towards international collaboration in content creation [4][5]. - Crunchyroll, a major player in the animation distribution market, has identified "Let's Play" as a key title for 2023, reflecting a trend of adapting overseas content into Japanese animation styles [5][10]. Group 2: The Rise of Overseas Original Works - The upcoming animation "Solo Leveling," based on a Korean web novel, is noted as a pioneering example of this trend, with production handled by A-1 Pictures, further emphasizing the blending of international narratives with Japanese production [8][10]. - The increasing popularity of overseas original works is seen as an opportunity for Japanese animation to expand its audience and meet the growing demand for diverse storytelling styles [10][16]. - The collaboration between Crunchyroll and Aniplex in producing "Solo Leveling" demonstrates the integration of webtoon pacing into animation, catering to modern viewing habits [10]. Group 3: Challenges in the Gaming Sector - Japan's gaming industry is facing challenges as it struggles to adapt to the rapidly growing mobile and computer gaming markets, where it has historically held a competitive advantage [12][14]. - Analysis of popular games on platforms like Steam reveals that Chinese companies are now leading in both sales and downloads, indicating a shift in the gaming landscape that Japan must address [14][16]. - The article suggests that Japan's slow response in the gaming sector could allow competitors to gain further ground, similar to the trends observed in the animation industry [12][16].
日本娱乐实力(1)《鬼灭之刃》爆火全球
日经中文网· 2025-12-15 02:44
Core Viewpoint - Japanese animation has gained global popularity due to its unique storytelling, diverse themes, and cultural resonance, making it a significant cultural export for Japan [2][18][23]. Group 1: Popularity and Reach - The "Mela! Mela! Anime Japan!!" event in Delhi attracted over 60,000 attendees, marking a 30% increase from 2024, showcasing the growing interest in Japanese animation in India [2]. - Japanese animation has become a symbol of resistance in countries like Indonesia and Madagascar, indicating its cultural impact beyond entertainment [4]. - A world map illustrates the extensive reach of Japanese animation, with data from Netflix showing its presence in 93 countries, including culturally diverse regions like Morocco and Chile [7]. Group 2: Market Growth - According to Parrot Analytics, global revenue from streaming series reached $18.7 billion in early 2025, with Japanese animation's revenue growing sixfold and its market share doubling to 7.8% [9]. - The popularity of Japanese animation has contributed to the overall growth of the global content market, indicating its significant role in the industry [7]. Group 3: Cultural Impact - Wikipedia page views for Japanese animation works reflect a high level of global interest, with non-English versions seeing significant traffic, particularly in Arabic and Spanish [10][15]. - The diverse themes and unique storytelling in Japanese animation resonate with audiences from various cultural backgrounds, making it appealing to a wide range of viewers [18]. Group 4: Creative Foundations - Over half of Japanese animations are adaptations from manga, which provides a rich source of diverse stories and characters, supported by a robust manga publishing industry [20][22]. - The willingness of Japanese publishers to embrace unique and experimental ideas has led to the creation of relatable content for global audiences [22]. Group 5: Global Recognition - The inclusion of the term "manga" in the Oxford English Dictionary signifies the global acceptance of Japanese cultural content, highlighting its soft power in a world increasingly divided [23][26].
种星动画陈添柱:动画出海市场的《黑神话:悟空》可以来自大湾区
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-28 07:37
Core Insights - The Chinese animation market is still waiting for its first major international hit, with potential for significant growth in the global animation sector [1][2] - The global animation market is projected to reach approximately $660 billion by 2030, with a compound annual growth rate of 7% [1] - Current Chinese animation popularity is largely domestic, lacking the international impact and sustainable revenue models seen in the gaming industry [1] Group 1 - Chen Tianzhu, co-founder of Zhongxing Animation, emphasizes the need for a breakout animation IP similar to the gaming phenomenon "Black Myth: Wukong" [2] - Zhongxing Animation is developing an original sci-fi animation titled "Extraterrestrial Traveler," which utilizes advanced rendering technology and aims for international streaming platform release by 2027 [2] - The company has built a reputation in the English-speaking market with a previous successful project, showcasing its expertise in American animation styles [2] Group 2 - Zhongxing Animation has declined multiple investment offers from domestic platforms to maintain creative independence and a global perspective [2] - The company believes that "Extraterrestrial Traveler" has the potential to become the next major international success for Chinese animation, leveraging its American style and sci-fi themes [2]
13国动漫界人士长春探讨应用AI驱动产业变革
Zhong Guo Xin Wen Wang· 2025-11-21 13:17
意大利动画、影视导演莫妮卡·曼加内利表示,现在的AI动画技术已发展到一定水准和高度,它不仅加 快了场景和角色的制作流程,还在剧情走向和结局设定上起到辅助作用。但在作品中,人与AI的创作 比例应如何分配,目前行业没有明确界定,这是一个值得深入探讨的问题。 中新网长春11月21日电 (记者李彦国)由国际动画协会(ASIFA)指导的"动画无界·智绘未来"动漫创作交流 周21日在吉林长春开幕,来自中国、芬兰、意大利、匈牙利等13个国家的动漫行业专家、高校学者等与 会,交流分享创作经验。 如今,生成式AI、大语言模型等技术正在重构动画生产流程、重塑创作方法论,引发了动画行业关于 创作主体性、艺术价值与产业生态的深层思辨。 11月21日,"动画无界·智绘未来"动漫创作交流周开幕。李彦国摄 一直以来,动画被业内人士视为"减法的艺术",许多最初的艺术构思会在制作中层层流失。上海美术电 影制片厂制片人王安忆表示,他们发现AI介入创作后会打破这一模式,在每一个创作步骤里面,AI能 带给创作者新的思路和启发,形成了一种"加法",这跟传统的动画制作形成了较大差异。 如果说过去的动画产业限于艺术和影视制作领域,那么未来的动画产业则可能 ...
东亚新文化|清单:信息可视化的文化技艺与动画体验的变迁
Xin Lang Cai Jing· 2025-11-21 06:01
本文经作者授权,译自永田大辅、近藤和都编著《使用杂志的媒介社会学:让文化成为可能的"创意"》(雑誌利用のメディア社会学: 文化を可能 にする「工夫」)、ナカニシヤ出版 、2025年。 《使用杂志的媒介社会学:让文化成为可能的"创意"》(雑誌利用のメディア社会学: 文化を可能にする「工夫)、ナカニシヤ出版 、2025年。 1.作为一种文化技艺的清单 对这个问题的讨论,本文将主要借鉴丽莎·吉特尔曼(Lisa Gitelman)提出的批判性视角:她认为用"印刷文化"这一笼统的范畴去探讨事物会忽略 掉围绕阅读与书写产生的各种历史实践(Gitelman 2014)。吉特尔曼引用布鲁诺·拉图尔(Bruno Latour)提出的"紧缩策略(Deflation Strategy)"(Latour 1990)——即那些容易被忽视的微不足道的事物和实践实际上扮演着至关重要的角色,进而强调在媒介史的研究中,我们应 该重视"文档"这种不能被归入文学或书籍范畴的形式的重要性。所以,本文没有选择那些历来就备受重视的事物作为关注点,而是将目光聚焦于 长期遭人忽视、从未被深入探究的"清单",探讨它所具有的媒介功能。 另外,也可以把"清单"视 ...
重磅发布!《仙剑四》《我在废土世界扫垃圾》宣布动画化
Nan Fang Du Shi Bao· 2025-11-16 09:56
Core Insights - Bilibili (B站) announced 40 new domestic animation projects during its 2025-2026 National Creation Animation Release Conference, including several new works and updates on various IP sequels [2][4] New Works - Bilibili will collaborate with Shenman Culture to adapt the popular web novel "I Clean Up Garbage in the Wasteland" into an animation, marking the first "romantic wasteland" themed work in China [7] - The new season of "Xianjian Qixia Chuan IV" and "Nan Hong" were previewed, alongside the return of "Luo Xiaohei Zhanji" with a new chapter titled "Preschool Chapter" [2][4] IP Sequels - The new season of "Fanren Xiuxian Chuan" is set to air in the first half of 2026, with related projects like the film "Hanhai Mizong" and the side story "Xuangu Chuan" also in production [4] - "Shiguang Dailiren" Season 3 will officially launch in October 2026, while "Zhongguo Qitan 2" is scheduled for release on January 1, 2026 [4] Industry Growth - Since 2018, Bilibili has launched over 3,000 domestic animation works, with nearly 970 million hours of viewing time for domestic content in the past year, and a 104% year-on-year increase in viewing time for domestic content in Q3 [5][9] - Bilibili's user base has reached 330 million, indicating a growing interest in domestic animation among younger audiences [5] Content Strategy - Bilibili is focusing on diversifying and enhancing the quality of its animation content, providing more space for innovative themes and stylistic works alongside established IP sequels [7] - The original animation short series "Jiaonang Jihua" has been well-received, with over 100 million total views, and the fourth season is set to launch in summer 2026 [9] Talent Development - Bilibili's "Bilibili Xun Guang Plan" has supported 316 university projects, emphasizing the importance of nurturing talented animators and creating high-quality original content [9] - The domestic animation industry is evolving, with audiences becoming more discerning and seeking diverse content, prompting platforms to innovate beyond traditional IP models [9]
“‘跃动长城’中国长城动画短片计划”助力文化出海
Zhong Guo Xin Wen Wang· 2025-11-16 06:54
Core Points - The "Dynamic Great Wall" animation short film project was officially launched on November 15 at the Jinshanling Great Wall scenic area in Hebei, China, marking a significant collaboration between the Hong Kong Special Administrative Region government and mainland China [1][3][5] - This initiative aims to creatively express and internationally promote the cultural significance of the Great Wall, integrating Hong Kong's creativity with artificial intelligence technology [3][5][7] Group 1 - The project involves five selected Hong Kong animation teams that will create short films covering diverse themes such as historical legends, fantasy adventures, and human emotions, showcasing the multifaceted charm of the Great Wall [3][5] - The animation shorts will participate in international animation festivals or competitions to enhance the global presence of Chinese Great Wall culture [3][5] - The project is the first officially authorized Hong Kong original animation initiative related to the Great Wall, aiming to establish a key channel for Hong Kong's original animations to enter the mainland market [7] Group 2 - The project is seen as a vital step in promoting Chinese traditional culture, with Hong Kong acting as a platform for international engagement [5][7] - The project director emphasized the integration of "Great Wall spirit" with unique Hong Kong artistic styles and narrative perspectives, utilizing AI technology to enhance visual expression [7]
抖音低价茅台集体下线|首席资讯日报
首席商业评论· 2025-11-16 04:12
Group 1 - Douyin has removed low-priced links for Moutai products, indicating a commitment to regulate misleading sales practices [2] - The majority of Moutai sales links now feature official stores, with third-party low-priced listings taken down [2] - Merchants are awaiting platform assessments to determine if they can continue selling Moutai [2] Group 2 - Xiaomi plans to increase investment in 6G technology research and standardization, having showcased its AI wireless technology prototype at a recent forum [3] - The prototype supports various deployment configurations and aims to leverage AI for data transmission [3] - This move positions Xiaomi to gain a competitive edge in the emerging 6G market [3] Group 3 - Over 80% of winter wheat has been planted nationwide, with significant progress in key regions like Huang-Huai-Hai [4][5] - The recent favorable weather conditions have accelerated the planting process [5] Group 4 - Walmart's CEO Doug McMillon will step down at the end of January, amid challenges such as tariffs and changing consumer demands [6] - This unexpected leadership change comes as the retail giant faces significant industry transformations [6] Group 5 - Bilibili announced 40 new domestic animation projects, including adaptations of popular IPs [7] - The company is collaborating with Shenman Culture for the adaptation of a popular web novel [7] Group 6 - The openEuler community has released a new operating system version supporting super nodes, along with an AI solution [17] - This release marks a significant step in the community's development and collaboration with various enterprises [17] Group 7 - Tim Cook may step down as Apple's CEO as early as next year, with John Ternus seen as a potential successor [18] - The transition plan is reportedly unrelated to the company's current performance [18] Group 8 - Elon Musk stated that the perception of overpopulation is misleading, suggesting that the Earth's population could fit in a single building in New York [19] - He emphasized that much of the Earth remains sparsely populated [19] Group 9 - Shanghai police have cracked down on illegal drone activities, resulting in over 2,500 cases since the initiative began [20] - The crackdown has led to increased registration of drone operators and equipment [20] Group 10 - Musk's X platform has launched a new chat feature aimed at enhancing user communication experiences [21] - This feature integrates audio and video calling, as well as file sharing, into the platform [21]
B站举办国创发布会,2025年用户观看国创内容时长达9.7亿小时
Cai Jing Wang· 2025-11-15 12:43
Core Insights - Bilibili (referred to as "B站") held its 2025-2026 National Animation Works Release Conference, announcing 40 new domestic animation projects [1] Group 1: New Projects - Bilibili collaborated with Shenman Culture for the animation adaptation of the popular web novel "I Clean Garbage in the Wasteland" [1] - Classic IPs such as "The Legend of Sword and Fairy 4" and "Difficult to Please" revealed new trailers [1] - The TV animation "The Legend of Luo Xiaohei" is set to launch a new chapter titled "Preschool Chapter" after a four-year hiatus [1] Group 2: IP Sequels - The new season of the annual series "A Mortal's Journey to Immortality" is scheduled to air in the first half of 2026 [1] - "Time Agent" Season 3 is set to premiere in October 2026 [1] - "Chinese Folktales 2" is confirmed to be released on January 1, 2026 [1] Group 3: Historical Context and Performance - This marks the eighth National Animation Works Release Conference for Bilibili, with over 3,000 domestic works launched since 2018 [1] - In the past year, users spent nearly 970 million hours watching domestic content on Bilibili, with a 104% year-on-year increase in viewing time for domestic content in Q3 [1] - The overall user base of Bilibili reached 330 million, indicating that domestic animation has become a significant viewing choice for the younger demographic [1]
大咖云集+资源密集,2025粤港澳大湾区文投会参会报名启动
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-10 13:08
Core Insights - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference will be held from November 26 to 28 in Guangzhou, attracting nearly 300 enterprise project applications and 45 high-quality enterprises qualified for roadshows [1][2] - Over 60 renowned investment institutions, including Sequoia China and MeiHua Venture Capital, will participate, sharing cutting-edge investment trends [1][5] - The conference aims to connect quality cultural projects with capital, focusing on high-growth enterprises and providing a one-stop investment and financing platform [5][6] Group 1: Event Overview - The conference has received applications from nearly 300 enterprises, with 177 officially registered and 45 selected for roadshows across 8 specialized sessions [2] - Notable participating companies include Shenzhen's Shengjing Technology and Zhuhai's Yuanqi Mart, which has achieved a revenue of over 700 million yuan in 2024, growing at a rate of 327% [2][3] - The event will feature a diverse range of companies from various sectors, including 3D printing, animation, and virtual reality [3] Group 2: Innovation and Services - This year's conference introduces a "3+365" service model, allowing continuous support for participating enterprises beyond the three-day event [4] - The "1+8+N" activity structure includes a main conference and eight specialized investment and financing roadshows, enhancing the precision of project matching [4] - The conference has seen significant growth in investment outcomes, with signed intention amounts increasing from 2 billion yuan in 2023 to 5.6 billion yuan in 2024, and actual financing reaching 6.387 billion yuan [4] Group 3: Industry Engagement - The event will gather over 800 industry leaders, including government officials, investment institutions, and cultural enterprises, to discuss high-quality development in the cultural industry [7] - Keynote speeches will be delivered by prominent figures, including academicians and industry experts, focusing on investment trends and opportunities [7] - Important publications, such as the "Guangdong Cultural Industry High-Quality Development Policy Handbook (2025 Edition)" and the "2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Trend Report," will be released during the conference [7]