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Gamehaus 2.0: A Global, Lifecycle-Integrated Publishing Model that Turns Hit-Making from Bet to Validation
Prnewswire· 2025-09-22 10:30
Core Insights - Gamehaus Holdings Inc. has launched Gamehaus 2.0, a global publishing model aimed at making hit game creation more predictable by integrating creative teams and standardizing processes across the game lifecycle [1][3][4] Industry Challenges - The gaming industry faces challenges in predicting successful titles due to traditional linear publishing models that create data gaps and inefficiencies [2][3] - Game publishers often rely on luck to create hit titles, which is a significant pain point in the industry [2] Company Strategy - Gamehaus aims to redefine game publishing by breaking down data silos and integrating supply chain resources throughout the game lifecycle [3][4] - The company’s mission is to connect game creators with players, ensuring that every game crafted can resonate with audiences globally [4][5] - Gamehaus's vision is to be the preferred partner for creative studios, focusing on innovative game mechanics and strong organic growth [5] Operational Model - The Gamehaus 2.0 model provides end-to-end oversight of the game lifecycle, from concept to commercialization, enhancing operational efficiency [6][9] - The company is building a global creative supply chain network through partnerships, investments, and acquisitions to maximize commercial outcomes [7][9] GBS Platform - Gamehaus has developed the Gamehaus Business System (GBS), which offers comprehensive services to creative teams, enhancing their capabilities [10][12] - The GBS platform includes modules for discovery, empowerment, and amplification, creating a synergistic effect that strengthens the company’s competitive advantage [10][11] AI Integration - Gamehaus is advancing AI integration within its GBS platform, utilizing AI technologies to enhance the discovery and empowerment processes [15] - The company is collaborating with international studios to leverage European creativity and Chinese development speed, ensuring a robust pipeline of high-quality game prototypes [14][15] Future Outlook - Gamehaus aims to reshape global standards in creative game production by establishing a structured knowledge base that allows for traceable and teachable successes in the publishing value chain [16]
The9 Announces JV Acquisition to Operate Proprietary Mobile Games Ultraman: Hero Beyond Time and Glory All Stars
Prnewswire· 2025-09-19 06:00
Group 1 - The9 Limited, an established Internet company, announced a significant development involving its wholly-owned subsidiary Shanghai The9 Information Technology Co., Ltd. [1]
“UNO Wonder” Hits App Store & Google Play Worldwide
Businesswire· 2025-09-17 14:00
Core Viewpoint - Mattel163, in partnership with Mattel, Inc. and NetEase, has launched UNO Wonder, a new mobile game based on the classic card game UNO, which is now available for download worldwide [1] Company Summary - Mattel163 is a joint venture between Mattel, Inc., a leading global toy and family entertainment company, and NetEase [1] - Mattel, Inc. owns a portfolio of iconic brands, enhancing its position in the entertainment and gaming industry [1] Industry Summary - The launch of UNO Wonder follows millions of pre-registrations and installs, indicating strong initial interest and market potential for mobile gaming [1] - The mobile gaming sector continues to grow, with classic games being adapted for modern platforms to attract a wider audience [1]
UBS Lowers PT on Playtika Holding Stock from $5.5 to $4, Keeps Natural Rating
Yahoo Finance· 2025-09-15 12:17
Group 1 - Playtika Holding Corp. (NASDAQ:PLTK) has had its price target lowered by UBS from $5.5 to $4 while maintaining a Neutral rating on the stock [1][3] - The company's legacy portfolio, particularly Slotomania, saw a significant decline of 39.4% year-over-year during Q2 FY2025, while Bingo Blitz revenue increased by 2.9% [2] - Playtika's strategic shift towards Direct-to-Consumer (DTC) revenue showed minimal growth of 1.3% year-over-year, with a long-term DTC target raised from 30% to 40% [3] Group 2 - Analysts from BofA, Wedbush, and TD Cowen maintain a bullish outlook on PLTK, assigning Buy ratings with price targets of $5.5, $11.5, and $14 respectively [4] - The average price target for Playtika Holding Corp. is $5.25, suggesting an upside potential of nearly 40% from current levels [4] - Playtika develops mobile games and distributes them through various web and mobile platforms, including DTC platforms [5]
GCL’s Subsidiary, 4Divinity, Secures Global Publishing Rights for ‘Kingdom Under Fire: The Civil War’
Globenewswire· 2025-09-11 12:30
Core Insights - GCL Global Holdings Ltd. has signed a global publishing agreement with Alliance-Star International for the mobile game "Kingdom Under Fire: The Civil War," which will be published by its subsidiary 4Divinity across all mobile platforms globally, excluding Singapore and Malaysia [1][4]. Group 1: Strategic Goals and Market Position - The partnership aims to scale Asian-developed intellectual property (IP) in the global mobile game market, with expectations that the game will appeal to mobile gamers worldwide [2]. - GCL's Group CEO highlighted the potential for strong synergies between Alliance-Star's creative capabilities and GCL's global distribution channels, particularly in the card and collectible segments, which show strong retention and monetization metrics, especially in the U.S. and Japan [2][4]. Group 2: Market Dynamics and Financial Insights - Card and collectible-action mobile games are demonstrating resilient mid-core engagement, with average revenue per paying user (ARPPU) typically ranging from $20 to $80 [2]. - The U.S. remains a top revenue market for mobile games, necessitating disciplined user acquisition strategies based on predicted lifetime value (LTV) [3]. - Japan's gacha-native market is noted for having some of the highest LTVs globally, particularly when supported by strong live operations and promotional strategies [3]. Group 3: Publishing Agreement Details - The publishing agreement grants 4Divinity full discretion over regional publishing partners, marketing, monetization strategies, and provides GCL with a rights of first refusal for future titles and transmedia opportunities from Alliance-Star [4]. - The game is expected to be commercially released by the end of 2025 [5].
中金:SLG游戏出海正处于3.0阶段初期 具备结构性增长潜力
Zhi Tong Cai Jing· 2025-09-11 01:41
Group 1 - The core viewpoint is that the SLG (Simulation and Strategy Game) genre is entering its 3.0 phase, characterized by the integration of secondary gameplay and thematic differentiation, with significant potential for continuous content evolution [1][2] - The global mobile game market is shifting towards a stock competition phase, and SLG games are recognized for their structural growth potential due to their high lifecycle, strategic depth, and innovative integration [1][2] - According to Sensor Tower, the in-game purchase revenue for 4X SLG mobile games is projected to exceed $8 billion in 2024, representing a 16% year-on-year increase and accounting for 10% of the global mobile game market's in-game purchase revenue [2] Group 2 - SLG games exhibit high retention, high ARPU (Average Revenue Per User), and long lifecycles, making them suitable for long-term operations and frequent version updates [3] - The market share of SLG in the global mid-to-heavyweight mobile game segment remains stable, exceeding 15%, with a counter-cyclical growth in downloads [3] - Chinese manufacturers are leveraging their strong advertising and operational capabilities, along with systematic cultural exploration of themes, to establish long-term competitive advantages in the SLG genre [3]
8月中国手游全球收入排行榜出炉 《无畏契约》手游上畅销榜
Nan Fang Du Shi Bao· 2025-09-09 09:53
Core Insights - In August, the Chinese mobile game market showed strong performance, with 32 Chinese publishers making it to the global top 100 mobile game revenue list, collectively earning $2.04 billion, accounting for 35.1% of the total revenue of the top 100 publishers globally, excluding third-party Android channel revenues from China [1] Group 1: Company Performance - Tencent maintained its position as the top global mobile game publisher, with a 10% revenue growth driven by flagship titles like "Peacekeeper Elite" and "Honor of Kings," with in-game purchases for "Peacekeeper Elite" increasing by 28% month-over-month [1] - Century Huatong's subsidiary "DianDian Interactive" ranked second, with an 11% increase in global revenue, supported by successful titles like "Whiteout Survival" and "Kingshot," which achieved cumulative revenues of $3.3 billion and $300 million respectively [2] - Lemon Microfun achieved a 12% revenue growth, reaching fourth place in the revenue rankings, with a year-over-year increase of 171% compared to the same period in 2024 [2] Group 2: Notable Game Releases - The mobile shooting game "Valorant: Source Energy Action," launched on August 19, topped the Chinese iOS download chart and entered the revenue list at 18th place [3] - Giant Network's revenue surged by 72% due to the success of "Supernatural Action Group," which reached the 10th position in the Chinese iOS revenue chart [3] - "Gold Shovel Battle" saw a 74% revenue increase in August, moving up five places in the rankings, while "League of Legends Mobile" experienced a 42% revenue boost due to the launch of new skins [2]
Dueling Insider Moves: Heavy Buying Here, Big Selling There
MarketBeat· 2025-09-02 21:46
Group 1: Resideo Technologies (REZI) - Resideo Technologies has seen a significant increase in its stock price, rising approximately 47% since July 15, with insider buying indicating confidence in the company [2] - Major shareholder CD&R Channel Holdings II, L.P. has purchased around $179 million worth of Resideo shares since July 25, while insider selling during the same period was only $4 million [2] - The potential for Resideo to be acquired at a higher valuation is suggested by the success of CD&R's other investment, Foundation Building Materials, which was sold for $8.8 billion after being taken private for $1.4 billion [3][4] Group 2: AppLovin (APP) - AppLovin has experienced a remarkable stock performance, with shares up nearly 48% in 2025 and 444% over the past 52 weeks, closing near $479, just 7% below its all-time high [6] - CEO Adam Foroughi sold over $74 million worth of AppLovin shares in August, with the majority of these sales being discretionary rather than part of a predetermined plan, which raises concerns among investors [7][8] - Despite the insider selling, Foroughi still holds over 10% of AppLovin's equity, indicating long-term bullish sentiment, but the consensus price target suggests shares are fairly valued at around $478 [9]
X @CoinGecko
CoinGecko· 2025-08-30 05:00
Source:Pudgy Penguins (@pudgypenguins):We’re thrilled to announce that Pudgy Party, our mobile game, is now live on the @Apple App Store and @Google Play Store, globally.Download it here: https://t.co/1y9AxbEt00More information below. https://t.co/Xy6V5GY4es ...
X @Decrypt
Decrypt· 2025-08-29 13:09
Game Launch - Pudgy Penguins 游戏 "Pudgy Party" 在 iOS 和 Android 平台发布 [1] Company Announcement - RT GG (@ggDecrypt) 宣布了该游戏发布消息 [1]