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ARC Raiders上线两月持续火爆,玩家留存率近90%
Xin Lang Cai Jing· 2026-01-08 01:30
合作撤离类多人冒险游戏ARC Raiders发布至今已满两个 月,市场表现持续火热。该游戏目前已正式上线Steam、 Epic以及PS5和Xbox Series平台,覆盖主流PC与主机系 统。 根据平台公开数据,截至1月4日,ARC Raiders在Steam 平台的并发玩家峰值稳定在约46.6万人,接近此前创下 的48.1万历史最高纪录,显示出高达90%左右的玩家留 存水平。这一数据反映出游戏在发售后仍能有效维持用 户活跃度,长期吸引力较强。 相较之下,同期推出的其他同类作品则呈现明显下滑趋 势。例如,另一款热门射击游戏在发售初期峰值人数曾 达74.7万,但近期同时在线人数已回落至约11.8万,用户 流失幅度较大。相比之下,ARC Raiders在用户维系方面展现出更为稳健的表现。 合作撤离类多人冒险游戏ARC Raiders发布至今已满两个月,市场表现持续火热。该游戏目前已正式上 线Steam、Epic以及PS5和Xbox Series平台,覆盖主流PC与主机系统。 根据平台公开数据,截至1月4日,ARC Raiders在Steam平台的并发玩家峰值稳定在约46.6万人,接近此 前创下的48.1万历史最高 ...
ARC Raiders高留存率引热议,与战地6数据对比引发行业反思
Xin Lang Cai Jing· 2026-01-05 11:50
近期一篇题为ARC Raiders留住91%玩家,而战地6流失85%的文章引发广泛讨论。文章援引SteamDB数 据显示,ARC Raiders在发售两个月后,仍维持着上线初期峰值玩家数的91%,相较之下,战地6在 Steam平台的在线人数则下滑了85%。文中进一步指出,尽管年度最佳游戏奖项归属于33号远征队,但 从销量表现、用户留存以及实际反响来看,ARC Raiders的表现更为突出,并称其或可被视为2025年最 成功的电子游戏案例。 对此,有观点认为仅以Steam平台的数据评估战地6的整 体状况并不全面。由于该作在PC端可通过多个平台运 行,Steam用户峰值并不能完全反映其真实用户基数。此 外,ARC Raiders与战地6在游戏设计理念和运营模式上 存在本质差异,不宜简单归为同类进行对比。前者是一 款节奏紧凑、易于入门的搜打撤玩法射击游戏,后者则 是侧重战术协作与大规模战场体验的军事题材第一人称 射击作品,两者在目标受众与核心体验上本就不同。 关于玩家留存现象,有分析指出,战地6在Steam曾达到 近75万的峰值同时在线人数,但其中相当一部分属于试 玩性质。许多玩家出于对系列复兴的期待短暂体验后便 ...
刚刚,蛮啾官宣一件大事:新作韩服正式独代给Top1大厂
3 6 Ke· 2025-12-15 04:09
Core Viewpoint - The game "Blue Star Origin: Ballad" has gained significant attention in the mobile gaming market due to its unique blend of "beautiful girls + pet-catching" elements, and its development progress appears to be on track with key milestones being met [4][6]. Group 1: Development and Release Strategy - The company has adopted a hybrid release strategy for "Blue Star Origin: Ballad," utilizing self-developed, agency, and joint release methods tailored to different regions, which is relatively uncommon in the mobile gaming sector [6]. - The game has successfully secured an overseas publishing entity, indicating a smooth development process and timely progression through critical phases [4]. Group 2: Collaboration with NEXON in South Korea - The partnership with NEXON for exclusive publishing in South Korea is notable, as it marks a shift from the typical trend of Korean companies importing Chinese products [7][11]. - NEXON, a leading player in the Korean market with a revenue exceeding 4 trillion KRW (approximately 211 billion RMB) in 2023, is well-positioned to leverage its established influence and experience to promote "Blue Star Origin: Ballad" effectively [7][9]. - The collaboration is expected to enhance NEXON's presence in the rapidly growing mobile gaming market in Korea, which has seen a significant increase in revenue from anime-style games, reaching nearly $1.4 billion in the past year, a 41% increase from 2022 [11][15]. Group 3: Joint Release in Japan - In Japan, the game will be jointly published with Yostar, allowing both companies to share responsibilities and risks while leveraging their respective strengths [20]. - The established reputation of the company in Japan, particularly from the success of "Azur Lane," has generated considerable pre-launch interest in "Blue Star Origin: Ballad," despite minimal promotional efforts [21][23]. Group 4: Potential in Hong Kong, Macau, and Taiwan - The agreement with NIJIGEN for the Hong Kong, Macau, and Taiwan markets suggests a strategy where the company may effectively self-publish in these regions, enhancing its operational capabilities [26][28]. - NIJIGEN's previous experience with major titles in these markets positions it as a strategic partner for the company [26]. Group 5: Market Reception and Future Outlook - The game has maintained strong user ratings, with scores of 9.0 and 9.3 on TapTap and Haoyoukuai respectively, and over 7 million pre-registrations, indicating positive player reception [30][31]. - The ongoing development and marketing strategies are expected to help the company evolve and solidify its position in the competitive mobile gaming landscape [31].
Nexon Releases Earnings for Third Quarter 2025
Businesswire· 2025-11-11 17:00
Core Insights - Nexon reported strong financial results for Q3 2025, with a revenue of ¥118.7 billion, reflecting a 12% year-over-year decline on an as-reported basis, but a 9% decline on a constant-currency basis [5] - The MapleStory franchise achieved a remarkable 61% year-over-year revenue growth in Q3, and is projected to reach a 40% year-over-year growth for the full year 2025, marking its highest annual revenue in 22 years [2][4] - The new IP, ARC Raiders, launched on October 30, 2025, has sold over 4 million units and maintained the 1 position on Steam's Top Sellers list, indicating a successful debut [5][20] Financial Performance - Q3 revenue was ¥118.7 billion, down 12% year-over-year; operating income was ¥37.5 billion, down 27% year-over-year; net income increased by 41% to ¥38.2 billion, primarily due to a foreign exchange gain [5][10] - The board of directors approved a doubling of the year-end dividend to ¥30 per share, reflecting confidence in cash generation from existing franchises and new games [3][10] - A share buyback of ¥25 billion is set to commence, with a total of ¥75 billion completed to date under a ¥100 billion buyback policy [16] Franchise Highlights - The Dungeon&Fighter franchise saw a 72% year-over-year revenue growth for the PC version, while the mobile version's revenue declined by 45% year-over-year due to the upcoming launch in 2024 [10] - FC ONLINE revenue increased year-over-year in Q3, driven by successful updates, and is expected to continue growing in Q4 [8] - MapleStory: Idle RPG launched globally on November 6, 2025, and is anticipated to contribute significantly to Q4 revenue [10] Market Expansion and Future Outlook - Nexon plans to expand its presence in China through partnerships, including an Open Beta for THE FINALS starting November 18 [5] - A fully hyperlocalized adaptation of MABINOGI MOBILE is scheduled for release in Japan in 2026, indicating ongoing efforts to cater to local markets [5] - The company expects Q4 revenue to range from ¥115.8 billion to ¥129.3 billion, representing a year-over-year growth of 45% to 62% on an as-reported basis [16]
X @Bloomberg
Bloomberg· 2025-11-11 09:40
Nexon expects to post a record full-year operating profit, driven by surging demand for its long-running MapleStory franchise in Korea and its new title ARC Raiders in North America and Europe https://t.co/UYQwIDeJaY ...
触乐本周行业大事:胡润百富游戏巨头财富显著增长,巨人网络CEO更替,王者IP生态持续扩张
Sou Hu Cai Jing· 2025-11-01 13:31
Group 1: Wealth Growth of Entrepreneurs - The 2025 Hurun Rich List shows significant wealth growth among Chinese entrepreneurs, with the top three being Zhong Shanshan, Zhang Yiming, and Ma Huateng, all of whom have substantial business interests in the gaming industry [1][2] - Ma Huateng's wealth increased by ¥150 billion (+48%) to ¥465 billion, primarily due to the rise in Tencent's stock price and the success of its gaming strategy [2][3] - Ding Lei's wealth rose by ¥120 billion (+60%) to ¥320 billion, driven by stable revenues from several games under NetEase and the anticipated return of Blizzard's games in China [3] Group 2: Performance of Gaming Companies - Gigabit's Q3 revenue reached ¥1.968 billion, a year-on-year increase of 129.19%, with net profit soaring by 307.70%, marking a record high for the company [4][7] - Giant Network reported a Q3 revenue of ¥1.706 billion, up 115.63% year-on-year, with net profit increasing by 81.19%, attributed to the success of new games [7] - 37 Interactive Entertainment's Q3 net profit reached ¥944 million, a year-on-year growth of 49.24%, driven by the performance of several new titles [7] Group 3: Industry Trends and Future Outlook - The gaming industry continues to play a crucial role in the Chinese economy, with the potential for further changes in the wealth landscape as new games are launched [3] - The success of games like "Honor of Kings" and the upcoming projects under its IP indicate a robust expansion strategy within the gaming sector [15][19] - The return of Blizzard's classic games and the launch of new titles reflect a dynamic and evolving gaming market in China [31][34]
3000万鼠鼠“猛攻”三角洲
3 6 Ke· 2025-10-10 11:56
Core Insights - The article discusses the recent controversy surrounding the game "Delta Operation," which has faced backlash from players due to balance adjustments made on October 5, 2023, affecting certain gameplay mechanics and character classes [1][6][27] - The adjustments have led to significant player discussions and a planned boycott on October 10, 2023, indicating a strong emotional response from the community [1][6][27] Player Reactions - Players have expressed mixed feelings about the balance changes, with some believing that the adjustments do not significantly impact core players, while others argue that the changes undermine the game's appeal to casual players [5][12][18] - A notable portion of the player base is considering switching to competing games like "Dark Zone Breakout" and "Battlefield 6" due to dissatisfaction with the recent changes [6][27] Official Response - In response to the backlash, the official team of "Delta Operation" issued an apology and compensation on October 8, 2023, within three days of the initial announcement, indicating a recognition of the issue's severity [6][12][27] - The company is preparing for further communication and adjustments to address player concerns, highlighting the importance of player feedback in game development [6][27] Market Context - The "search and extraction" genre, exemplified by "Delta Operation," is experiencing growth, with other titles in the market also gaining traction, suggesting a competitive landscape [27][28] - The article notes that while "Delta Operation" has contributed to the genre's development, the market is not yet saturated, and new entrants from major companies are expected to intensify competition [27][28] Economic Considerations - The article highlights concerns about in-game economic inflation, which has become more pronounced over time, suggesting that gameplay adjustments alone may not be sufficient to address underlying economic issues [26][27] - Players have called for more consumption outlets for in-game currency to mitigate inflation rather than restricting gameplay options [26][27]