ARC Raiders
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Yes, The Leaked ‘Marathon’ Preorder And Release Date Is Real
Forbes· 2026-01-19 13:32
Core Insights - Bungie's upcoming game Marathon is confirmed to release on March 5, 2026, following a leak of an early trailer [2][3] - The game will be available for pre-order at $40, with pre-orders starting tomorrow, approximately six weeks before the release date [4] - A free open beta is planned for late February, which is expected to gauge player interest and engagement [5] Marketing and Development - The marketing push for Marathon has improved significantly, especially after a previous delay and a poor debut last summer [6] - The game has undergone significant development challenges, including a change in directors and a plagiarism scandal, but is now gaining momentum [6] - The release date aligns with Sony's Q4 release window, providing a strategic timing advantage [7] Platform Availability - Marathon will be launched on PS5, PC, and Xbox, adhering to Bungie's commitment to cross-platform play [8] - The game is positioned to attract players from rival titles, particularly ARC Raiders, although the impact of this competition remains uncertain [6]
ARC Raiders上线两月持续火爆,玩家留存率近90%
Xin Lang Cai Jing· 2026-01-08 01:30
Core Insights - The cooperative extraction multiplayer game ARC Raiders has been performing strongly in the market since its release two months ago, with a stable player base across major platforms including Steam, Epic, PS5, and Xbox Series [2][3] Player Engagement - As of January 4, ARC Raiders achieved a peak concurrent player count of approximately 466,000 on Steam, nearing its historical high of 481,000, indicating a player retention rate of around 90% [3] - This high retention rate suggests that the game effectively maintains user engagement and has strong long-term appeal [3] Comparison with Competitors - In contrast, other similar titles released around the same time have shown a significant decline in player numbers. For instance, another popular shooter peaked at 747,000 players but has recently dropped to about 118,000 concurrent players, indicating a substantial user loss [3] - ARC Raiders demonstrates a more robust performance in user retention compared to its competitors, highlighting its stability in the market [3]
ARC Raiders高留存率引热议,与战地6数据对比引发行业反思
Xin Lang Cai Jing· 2026-01-05 11:50
Core Viewpoint - The article discusses the contrasting player retention rates of ARC Raiders and Battlefield 6, highlighting that ARC Raiders retains 91% of its peak player count two months post-launch, while Battlefield 6 has seen an 85% decline in online players on Steam [1][4]. Group 1: Player Retention and Performance - ARC Raiders maintains 91% of its peak player count after two months, indicating strong user retention [1][4]. - Battlefield 6 has experienced an 85% drop in online players on Steam, raising concerns about its long-term viability [1][4]. - Despite winning the Game of the Year award, ARC Raiders is noted for its superior sales performance and user retention compared to Battlefield 6 [1][4]. Group 2: Comparison and Analysis - Evaluating Battlefield 6 solely based on Steam data is deemed insufficient, as it is available on multiple platforms, which may not reflect its total user base [3][4]. - The fundamental differences in game design and operational models between ARC Raiders and Battlefield 6 make direct comparisons inappropriate [3][4]. - Battlefield 6 reached a peak of nearly 750,000 concurrent players on Steam, but many were likely trial users who did not engage long-term [5]. - ARC Raiders attracts new players with innovative mechanics and ongoing content updates, converting many into stable users [5].
刚刚,蛮啾官宣一件大事:新作韩服正式独代给Top1大厂
3 6 Ke· 2025-12-15 04:09
Core Viewpoint - The game "Blue Star Origin: Ballad" has gained significant attention in the mobile gaming market due to its unique blend of "beautiful girls + pet-catching" elements, and its development progress appears to be on track with key milestones being met [4][6]. Group 1: Development and Release Strategy - The company has adopted a hybrid release strategy for "Blue Star Origin: Ballad," utilizing self-developed, agency, and joint release methods tailored to different regions, which is relatively uncommon in the mobile gaming sector [6]. - The game has successfully secured an overseas publishing entity, indicating a smooth development process and timely progression through critical phases [4]. Group 2: Collaboration with NEXON in South Korea - The partnership with NEXON for exclusive publishing in South Korea is notable, as it marks a shift from the typical trend of Korean companies importing Chinese products [7][11]. - NEXON, a leading player in the Korean market with a revenue exceeding 4 trillion KRW (approximately 211 billion RMB) in 2023, is well-positioned to leverage its established influence and experience to promote "Blue Star Origin: Ballad" effectively [7][9]. - The collaboration is expected to enhance NEXON's presence in the rapidly growing mobile gaming market in Korea, which has seen a significant increase in revenue from anime-style games, reaching nearly $1.4 billion in the past year, a 41% increase from 2022 [11][15]. Group 3: Joint Release in Japan - In Japan, the game will be jointly published with Yostar, allowing both companies to share responsibilities and risks while leveraging their respective strengths [20]. - The established reputation of the company in Japan, particularly from the success of "Azur Lane," has generated considerable pre-launch interest in "Blue Star Origin: Ballad," despite minimal promotional efforts [21][23]. Group 4: Potential in Hong Kong, Macau, and Taiwan - The agreement with NIJIGEN for the Hong Kong, Macau, and Taiwan markets suggests a strategy where the company may effectively self-publish in these regions, enhancing its operational capabilities [26][28]. - NIJIGEN's previous experience with major titles in these markets positions it as a strategic partner for the company [26]. Group 5: Market Reception and Future Outlook - The game has maintained strong user ratings, with scores of 9.0 and 9.3 on TapTap and Haoyoukuai respectively, and over 7 million pre-registrations, indicating positive player reception [30][31]. - The ongoing development and marketing strategies are expected to help the company evolve and solidify its position in the competitive mobile gaming landscape [31].
Nexon Releases Earnings for Third Quarter 2025
Businesswire· 2025-11-11 17:00
Core Insights - Nexon reported strong financial results for Q3 2025, with a revenue of ¥118.7 billion, reflecting a 12% year-over-year decline on an as-reported basis, but a 9% decline on a constant-currency basis [5] - The MapleStory franchise achieved a remarkable 61% year-over-year revenue growth in Q3, and is projected to reach a 40% year-over-year growth for the full year 2025, marking its highest annual revenue in 22 years [2][4] - The new IP, ARC Raiders, launched on October 30, 2025, has sold over 4 million units and maintained the 1 position on Steam's Top Sellers list, indicating a successful debut [5][20] Financial Performance - Q3 revenue was ¥118.7 billion, down 12% year-over-year; operating income was ¥37.5 billion, down 27% year-over-year; net income increased by 41% to ¥38.2 billion, primarily due to a foreign exchange gain [5][10] - The board of directors approved a doubling of the year-end dividend to ¥30 per share, reflecting confidence in cash generation from existing franchises and new games [3][10] - A share buyback of ¥25 billion is set to commence, with a total of ¥75 billion completed to date under a ¥100 billion buyback policy [16] Franchise Highlights - The Dungeon&Fighter franchise saw a 72% year-over-year revenue growth for the PC version, while the mobile version's revenue declined by 45% year-over-year due to the upcoming launch in 2024 [10] - FC ONLINE revenue increased year-over-year in Q3, driven by successful updates, and is expected to continue growing in Q4 [8] - MapleStory: Idle RPG launched globally on November 6, 2025, and is anticipated to contribute significantly to Q4 revenue [10] Market Expansion and Future Outlook - Nexon plans to expand its presence in China through partnerships, including an Open Beta for THE FINALS starting November 18 [5] - A fully hyperlocalized adaptation of MABINOGI MOBILE is scheduled for release in Japan in 2026, indicating ongoing efforts to cater to local markets [5] - The company expects Q4 revenue to range from ¥115.8 billion to ¥129.3 billion, representing a year-over-year growth of 45% to 62% on an as-reported basis [16]
X @Bloomberg
Bloomberg· 2025-11-11 09:40
Nexon expects to post a record full-year operating profit, driven by surging demand for its long-running MapleStory franchise in Korea and its new title ARC Raiders in North America and Europe https://t.co/UYQwIDeJaY ...
触乐本周行业大事:胡润百富游戏巨头财富显著增长,巨人网络CEO更替,王者IP生态持续扩张
Sou Hu Cai Jing· 2025-11-01 13:31
Group 1: Wealth Growth of Entrepreneurs - The 2025 Hurun Rich List shows significant wealth growth among Chinese entrepreneurs, with the top three being Zhong Shanshan, Zhang Yiming, and Ma Huateng, all of whom have substantial business interests in the gaming industry [1][2] - Ma Huateng's wealth increased by ¥150 billion (+48%) to ¥465 billion, primarily due to the rise in Tencent's stock price and the success of its gaming strategy [2][3] - Ding Lei's wealth rose by ¥120 billion (+60%) to ¥320 billion, driven by stable revenues from several games under NetEase and the anticipated return of Blizzard's games in China [3] Group 2: Performance of Gaming Companies - Gigabit's Q3 revenue reached ¥1.968 billion, a year-on-year increase of 129.19%, with net profit soaring by 307.70%, marking a record high for the company [4][7] - Giant Network reported a Q3 revenue of ¥1.706 billion, up 115.63% year-on-year, with net profit increasing by 81.19%, attributed to the success of new games [7] - 37 Interactive Entertainment's Q3 net profit reached ¥944 million, a year-on-year growth of 49.24%, driven by the performance of several new titles [7] Group 3: Industry Trends and Future Outlook - The gaming industry continues to play a crucial role in the Chinese economy, with the potential for further changes in the wealth landscape as new games are launched [3] - The success of games like "Honor of Kings" and the upcoming projects under its IP indicate a robust expansion strategy within the gaming sector [15][19] - The return of Blizzard's classic games and the launch of new titles reflect a dynamic and evolving gaming market in China [31][34]
3000万鼠鼠“猛攻”三角洲
3 6 Ke· 2025-10-10 11:56
Core Insights - The article discusses the recent controversy surrounding the game "Delta Operation," which has faced backlash from players due to balance adjustments made on October 5, 2023, affecting certain gameplay mechanics and character classes [1][6][27] - The adjustments have led to significant player discussions and a planned boycott on October 10, 2023, indicating a strong emotional response from the community [1][6][27] Player Reactions - Players have expressed mixed feelings about the balance changes, with some believing that the adjustments do not significantly impact core players, while others argue that the changes undermine the game's appeal to casual players [5][12][18] - A notable portion of the player base is considering switching to competing games like "Dark Zone Breakout" and "Battlefield 6" due to dissatisfaction with the recent changes [6][27] Official Response - In response to the backlash, the official team of "Delta Operation" issued an apology and compensation on October 8, 2023, within three days of the initial announcement, indicating a recognition of the issue's severity [6][12][27] - The company is preparing for further communication and adjustments to address player concerns, highlighting the importance of player feedback in game development [6][27] Market Context - The "search and extraction" genre, exemplified by "Delta Operation," is experiencing growth, with other titles in the market also gaining traction, suggesting a competitive landscape [27][28] - The article notes that while "Delta Operation" has contributed to the genre's development, the market is not yet saturated, and new entrants from major companies are expected to intensify competition [27][28] Economic Considerations - The article highlights concerns about in-game economic inflation, which has become more pronounced over time, suggesting that gameplay adjustments alone may not be sufficient to address underlying economic issues [26][27] - Players have called for more consumption outlets for in-game currency to mitigate inflation rather than restricting gameplay options [26][27]