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韩国游戏监管新政落地在即;S15正式开赛| 游戏周报
Group 1: Company Updates - Gibit expects net profit for the first three quarters to exceed 1 billion yuan, with a year-on-year increase of 57% to 86% [4] - Haier Network's "Warm Star Valley Dream Journey" was showcased at the 2025 China Toy Expo, targeting the emotional companionship market for ages 12-35 [5] - Korean game developer 111% and Chinese publisher Habby plan to establish a joint venture in Singapore to enhance their presence in the global mobile gaming market [6] Group 2: Regulatory Developments - South Korea's domestic agent system for games will be implemented on October 23, aiming to improve compliance and communication efficiency for foreign companies [7] Group 3: Industry News - Renowned game creator Tomonobu Itagaki has passed away, known for his work on the "Ninja Gaiden" and "Dead or Alive" series [8] - Elon Musk announced that his AI company xAI will enter the gaming industry, focusing on creating interactive 3D virtual game environments [9][10] - Web3 game studio Mythical Games has secured strategic investment from Eightco Holdings to accelerate its mission in the entertainment ecosystem [11] Group 4: Esports Events - The 2025 League of Legends World Championship officially commenced in Beijing, featuring 17 top teams competing for the championship title [12] - The 2025 CFS China Regional Qualifiers are taking place in Chongqing, attracting many top teams [13] - CAC 2025, hosted by Perfect World, has started in Shanghai with a total prize pool of 1 million USD [14]
直击CJ | 完美电竞合作伙伴联盟成立
Xin Lang Cai Jing· 2025-08-02 00:03
Group 1 - The 22nd ChinaJoy was held from August 1 to 4 in Shanghai, where Perfect World held a signing ceremony for its 2025 esports strategic cooperation [1] - Perfect World established the Perfect Esports Partner Alliance with four major partners: NVIDIA, Intel, AGON, and Samsung to expand the esports industry ecosystem [1][3] - The esports industry in China is transitioning from "scale growth" to "high-quality development," with actual sales revenue reaching 12.761 billion yuan in the first half of 2025, a year-on-year increase of 6.10% [3] Group 2 - Perfect World aims to build a more complete esports ecosystem through collaboration with partners in hardware, software, and ecological support, promoting the globalization of Chinese esports [4] - The exclusive GPU collaboration with NVIDIA covers various esports scenarios, including events, internet cafes, and campuses, integrating AI with gaming [4] - Partnerships with Intel, AGON, and Samsung focus on supporting esports teams, customized products, and high-end hardware to strengthen the foundation of esports events [4]
完美电竞合作伙伴联盟成立 共拓电竞生态圈
Zhong Guo Jing Ji Wang· 2025-08-01 12:57
Group 1 - Perfect World held a signing ceremony for its 2025 esports strategy on August 1, coinciding with the opening of ChinaJoy, establishing the Perfect Esports Partner Alliance with four major partners: NVIDIA, Intel, AGON, and Samsung [1][2] - The Chinese esports market is transitioning from "scale growth" to "high-quality development," with a projected actual sales revenue of 142.945 billion yuan in 2024, reflecting a year-on-year growth of 7.52% [2] - Perfect World aims to enhance the esports ecosystem by collaborating with partners across hardware, software, and ecological support, promoting the globalization of Chinese esports through major events [3][4] Group 2 - NVIDIA's GeForce RTX GPUs are recognized as the hardware standard for esports, providing superior performance and stability for major events [4] - Intel continues to lead in innovation, offering computational support for esports events, with many top-tier competitions utilizing Intel Core processors [4] - AGON has maintained its position as the top seller in the global professional esports monitor market, aiming to drive technological upgrades in the industry [4][5] Group 3 - Perfect World showcased seven premium games at ChinaJoy, including top esports titles like DOTA2 and CS, as well as popular IPs such as "Zhu Xian" and "Persona" [5] - The company emphasizes a player-centric approach, focusing on diversification, internationalization, and technological empowerment to enhance user experience [5]