暖星谷梦游记

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韩国游戏监管新政落地在即;S15正式开赛
2 1 Shi Ji Jing Ji Bao Dao· 2025-10-20 03:23
21世纪经济报道吴立洋实习生涂玥 电竞方面,2025英雄联盟全球总决赛(S15)在中国北京正式开赛;2025年CFS(穿越火线世界总决赛)中国 区预选赛在重庆开赛;CAC2025在上海开战。 吉比特预计前三季度净利润超10亿元 10月14日,吉比特发布前三季度业绩预增公告,预计2025年前三季度实现归属于上市公司股东的净利润 10.32亿元到12.23亿元,同比增幅57%到86%;预计前三季度实现归属于上市公司股东的扣除非经常性 损益的净利润10.3亿元到12.2亿元,同比增加68%到99%。 恺英网络"暖星谷梦游记"亮相2025中国玩具展 10月已经过半,来看看上周游戏行业有哪些值得关注的新动态。 国内公司方面,吉比特(603444)发布前三季度业绩预增公告,预计前三季度净利润超10亿;恺英网络 (002517)"暖星谷梦游记"亮相2025中国玩具展;韩国游戏开发商111%与中国全球性游戏发行商海彼 网络计划在新加坡成立合资公司。 合规监管方面,韩国游戏国内代理人制度即将落地实施。 海外方面,知名游戏制作人板垣伴信离世;马斯克宣布xAI将进军游戏领域;Web3游戏工作室Mythical Games宣布获得战 ...
韩国游戏监管新政落地在即;S15正式开赛| 游戏周报
2 1 Shi Ji Jing Ji Bao Dao· 2025-10-20 03:15
21世纪经济报道 吴立洋 实习生涂玥 10月已经过半,来看看上周游戏行业有哪些值得关注的新动态。 国内公司方面,吉比特发布前三季度业绩预增公告,预计前三季度净利润超10亿;恺英网络"暖星谷梦 游记"亮相2025中国玩具展;韩国游戏开发商111%与中国全球性游戏发行商海彼网络计划在新加坡成立 合资公司。 合规监管方面,韩国游戏国内代理人制度即将落地实施。 海外方面,知名游戏制作人板垣伴信离世;马斯克宣布xAI将进军游戏领域;Web3 游戏工作室 Mythical Games 宣布获得战略投资。 10月15日,2025CTE中国玩具展在上海新国际博览中心开幕。恺英网络旗下治愈系AI潮玩品牌"暖星谷 梦游记"携AI智能玩偶"星之子"系列闪亮登场。 据介绍,作为恺英网络"AI+IP"战略在潮玩领域的重要落地成果,"暖星谷梦游记"以"智能玩偶+虚拟游 戏"的创新模式切入情感陪伴赛道,面向12-35岁热爱萌系文化、渴望情感陪伴的群体。 111%与海彼网络计划在新加坡成立合资公司 据外媒报道,10 月 14 日,韩国知名游戏开发商 111% 与中国全球性游戏发行商海彼网络(Habby)共 同宣布,双方计划在新加坡成立一家合 ...
恺英网络2025年半年报归母净利润劲增17.41% 营收稳站25.78亿 游戏出海点燃增长引擎
Hua Xia Shi Bao· 2025-09-05 08:55
Core Viewpoint - The company, Kaiying Network, reported a resilient and growth-oriented performance in its 2025 semi-annual report, with revenue of 2.578 billion yuan and a net profit of 950 million yuan, reflecting a year-on-year growth of 0.89% and 17.41% respectively, amidst a recovering industry and accelerated AI innovation [2] Group 1: Financial Performance - In the first half of 2025, the company achieved a revenue of 2.578 billion yuan, marking a 0.89% increase year-on-year [2] - The net profit attributable to shareholders reached 950 million yuan, representing a year-on-year growth of 17.41% [2] Group 2: International Expansion - The company's overseas revenue reached 202 million yuan, showing a significant year-on-year increase of 59.57% [3] - The RPG game "MU Immortal" topped the iOS RPG free charts in multiple countries on its launch day, indicating strong international market performance [3] - The company plans to continue expanding its game promotion in markets such as Hong Kong, Macau, Japan, South Korea, and Southeast Asia, while gradually entering the European and American markets [3] Group 3: Domestic Product Launches - The company launched several successful products in the domestic market, including "Dragon Valley World" and "Digital Monster: Source Code," with "Dragon Valley World" achieving the top position on the App Store game chart on its launch day [5] - Multiple new titles have received approval and are expected to be released in the latter half of the year and early next year [5] Group 4: AI Integration - AI technology has become a significant driver for industry upgrades, with the company developing tools like "SOON," which can generate playable games from simple requests, drastically reducing development time [7] - The company is also launching AI-powered products aimed at emotional companionship, targeting the 12-35 age demographic [8] Group 5: Governance and Shareholder Returns - The company has been enhancing its governance structure and has committed to share buybacks, with plans to repurchase shares worth up to 200 million yuan [10] - Since its listing, the company has distributed cash dividends totaling 1.212 billion yuan over nine occasions, reflecting its commitment to returning value to shareholders [10] Group 6: Future Outlook - The company is positioned for sustainable growth through diversified business strategies, aiming to drive forward the gaming industry [11]
恺英网络近亿元回购股份 上半年净利润增长17.41%
Zheng Quan Shi Bao Wang· 2025-09-01 12:46
9月1日,恺英网络(002517)公告,公司当天以集中竞价交易方式回购股份,回购股份数量为456.73万 股,占公司总股本的0.21%,最高成交价为22.74元/股,最低成交价为21.38元/股,成交总金额为9960.2 万元。 此前,恺英网络于8月29日公布回购报告书,公司拟以自有资金或自筹资金,总金额不超过2亿元且不低 于1亿元回购公司股份,回购股份价格不超过29.33元/股。从公告到首次实施,恺英网络回购火速落 地。 恺英网络近年来已多次实施股份回购。另外,恺英网络控股股东及高管团队也在持续增持公司股份。恺 英网络控股股东及相关高管此前承诺,将2024年1月1日至2028年12月31日期间收到的公司税后分红所 得,用于持续每年增持公司股份。 2024年9月5日,相关人员完成2024年现金分红增持,累计增持金额8977.21万元;2025年6月16日,相关 人员完成了2025年第一次现金分红增持,累计增持金额4168.12万元。 回购股份的同时,9月1日下午,恺英网络举行了2025年半年度业绩说明会。今年上半年,恺英网络实现 营业收入25.78亿元,同比增长0.89%;实现归属于上市公司股东的净利润9.5 ...
恺英网络:上半年净利润同比增长17.41% 出海业务表现亮眼
Zhong Guo Zheng Quan Bao· 2025-08-30 05:57
Core Viewpoint - The company reported a revenue of 2.578 billion yuan and a net profit of 950 million yuan for the first half of 2025, indicating a year-on-year growth of 0.89% and 17.41% respectively, amidst a recovering industry and accelerated AI innovation [1] Group 1: Business Performance - The company's overseas revenue reached 202 million yuan, showing a significant year-on-year increase of 59.57% [2] - The company launched several new products, including "Dragon Valley World," "Digimon: Source Code," and "Hot Blood Jianghu: Return," which have received positive market responses [2] - The company plans to expand the promotion of games like "Monster Alliance" and "OVERLORD" in the overseas market, targeting new growth opportunities in Europe and America [2] Group 2: AI Applications - AI technology has been deeply integrated into game development, significantly enhancing production efficiency and flexibility [3] - The company developed "SOON," a game generation tool that can create playable games from simple text prompts, reducing development time from months to hours [3] - The company is also launching AI companion products targeting emotional needs of users aged 12-35, with the brand "Warm Star Valley Dream Journey" expected to launch this year [3] Group 3: Investment and Shareholder Returns - The company announced a share buyback plan of 100 million to 200 million yuan, continuing its trend of returning value to shareholders [6] - Since 2019, the company has repurchased over 600 million yuan worth of shares and has distributed a total of 1.212 billion yuan in cash dividends [6] - The controlling shareholder and executives have committed to reinvesting their dividends into the company's shares, with over 130 million yuan already reinvested since 2024 [6]
恺英网络2025半年报:AI 驱动业绩增长,游戏业务再创新高
Zhong Guo Jing Ji Wang· 2025-08-29 12:45
Group 1 - The gaming industry is experiencing robust growth driven by AI technology, with Kaiying Network reporting a revenue of 2.578 billion yuan and a net profit of 95,000 yuan for the first half of 2025, reflecting a year-on-year increase of 0.89% and 17.41% respectively [1] - The AI concept is gaining traction across various industries, with policies, industry recovery, and accelerated AI implementation acting as three driving forces for the gaming sector [1] - Kaiying Network is focusing on a diversified strategy, emphasizing "AI + IP" as two key business modules beyond its core gaming operations [1] Group 2 - Kaiying Network launched the "SOON" AI full-process development platform, which can generate playable games from a single sentence input, significantly reducing the development cycle from months to hours [2] - The "SOON" platform divides game generation into three core elements: art assets, code creation, and numerical design, utilizing AI to streamline the development process [2] - The platform has attracted strategic investments from companies like Big High Group and Hengdian Capital, indicating potential for transformative changes in game development [2] Group 3 - Kaiying Network is exploring the emotional companionship sector with the launch of the "Warm Star Valley Dream Journey" AI toy brand, featuring AI-enabled plush toys that provide emotional interaction [3] - The company is also testing a 3D EVE AI companionship application that aims to create deep virtual emotional connections, offering real-life services like "milk tea delivery" and personalized song creation [3] - This initiative expands the application of AI in the emotional companionship field, catering to the growing demand for personalized emotional support [3] Group 4 - Kaiying Network's investment in DPVR has led to the introduction of DPVR AI Glasses, which feature advanced functionalities such as voice recognition and scene identification [4] - Several securities firms have positively evaluated Kaiying Network's ongoing AI developments, suggesting that the integration of companionship, engines, and edge computing could catalyze valuation [4] - The continued rollout of AI-related products and applications is expected to sustain Kaiying Network's strong growth trajectory in the gaming industry and related fields [4]
恺英网络半年报:营收稳站25.78亿 游戏出海点燃增长引擎
Jing Ji Guan Cha Wang· 2025-08-29 12:21
Core Insights - The company reported a revenue of 2.578 billion yuan for the first half of 2025, a year-on-year increase of 0.89%, and a net profit attributable to shareholders of 950 million yuan, up 17.41% year-on-year, demonstrating resilience and growth amid industry recovery and AI innovation [1] - The company is leveraging its strong IP reserves, continuous technological innovation, and global operational capabilities to expand its multi-faceted strategic layout, which supports both short-term performance and long-term development [1] Group 1: Overseas Business Growth - The company's overseas revenue reached 202 million yuan in the first half of 2025, marking a significant year-on-year increase of 59.57% [2] - The RPG game "MU Immortal" topped the iOS RPG free charts in multiple countries on its launch day, while the SLG game "Nobunaga's Ambition: Path to the World" ranked second in the iPhone free game list [2] - The company plans to continue expanding its game promotion in markets such as Hong Kong, Macau, Taiwan, Japan, South Korea, and Southeast Asia, while gradually entering the European and American markets [2] Group 2: Domestic New Products - The company launched several successful products in the domestic market, including "Dragon Valley World" and "Digimon: Source Code," achieving top rankings shortly after their release [4] - A number of new titles have received approval and are expected to be released in the latter half of this year and early next year, including "Douluo Dalu: Zhurou Chuan," "Three Kingdoms: The Return of the Heart," and others [4] Group 3: AI Applications - AI technology has become a significant driver for industry upgrades, with the company developing tools like "SOON," which can generate playable games from simple requests, drastically reducing development time [5] - The company is also launching AI companion products targeting emotional needs, such as the "Warm Star Valley Dream Journey," which integrates smart toys with virtual games [6] - The company has invested in EVE, a 3D AI companion application, enhancing its strategic extension into AI and hardware ecosystems [7] Group 4: Governance and Shareholder Returns - The company has been enhancing its governance structure and has announced a share buyback plan with a total fund of up to 200 million yuan [8] - Since 2019, the company has repurchased over 600 million yuan worth of shares and has committed to using dividends for further share purchases [8] - The company has received recognition for its governance improvements, with its ESG rating upgraded from A to AA [8] Group 5: Future Development Direction - The company is focused on sustainable development and aims to transform its diverse business growth momentum into new driving forces for the industry [9]