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Keep高级副总裁赵茜:情绪缺口催生商业机会,Keep奖牌成情绪消费新样本
Cai Jing Wang· 2025-10-15 15:24
Core Insights - The current consumer market exhibits a significant "emotional gap," which is becoming a new engine for brand growth [1] - The "Guzi economy" (peripheral derivative products) market in China reached 120.1 billion yuan in 2023, expected to surge to 168.9 billion yuan in 2024, and potentially exceed 300 billion yuan by 2029 [1] - Keep's Goods business, derived from Keep's event activities, exemplifies "emotional concretization" and has attracted 4 million users annually, with over 500 new products developed [1][3] Group 1 - The emotional value of medals includes self-actualization and social attributes, serving as a bond in relationships and a medium for self-identity [1] - The medal business has generated a cumulative online topic volume of 6 billion, becoming a social currency among young people [1] - Keep has collaborated with iconic IPs like Sanrio and Disney, as well as game IPs such as Genshin Impact, to engage with the ACG (Anime, Comic, Game) community [3] Group 2 - Future development directions include extending IP collaborations from online to offline scenarios, increasing immersive experiences, and expanding product categories beyond metal medals to plush toys and accessories [3][4] - The sub-brand "Shengxi Jian" has been launched, offering aesthetic products like meditation crystals to help users connect with themselves and the world [4] - New forms and category developments are expected to bring fresh imaginative space to the industry [4]
KEEP涨超6% 联合顺丰同城推骑士健康运动计划 机构看好AI贡献业绩增量
Zhi Tong Cai Jing· 2025-09-16 02:03
Core Viewpoint - Keep has entered a strategic partnership with SF Express, which is expected to enhance its user engagement and revenue potential through various initiatives, including online and offline activities, as well as the development of AI-driven features in its app [1][2] Group 1: Strategic Partnership - Keep's collaboration with SF Express includes the launch of the "SF Express Knight Sports Circle" for riders, potentially increasing daily active users by 30,000 [1] - SF Express plans to host eight offline events annually, incentivizing participation with Keep-branded medals [1] Group 2: Financial Performance - In the first half of the year, Keep achieved a turnaround in adjusted profits, attributed to successful advancements in AI coaching [2] - According to a report from Founder Securities, Keep's revenue is expected to stabilize and improve, with a projected net profit margin exceeding 5% in the second half of the year [2] - The company is anticipated to resume growth as it refines its AI capabilities and product lines, following a strategic contraction of inefficient operations [2]
研究完20+半年报后,我们梳理出联名成功必备公式
Xin Lang Cai Jing· 2025-09-03 05:47
Core Insights - The article discusses the rise of co-branding in the Chinese market, particularly in the "谷子经济" (Guzi Economy), highlighting the increasing frequency and variety of collaborations between brands and popular IPs [1][2][3] Group 1: Co-Branding Trends - By 2025, co-branding cases in China are expected to reach thousands, with nearly a hundred collaborations in the new tea beverage sector alone [1] - Successful co-branding hinges on strong IP and unique products, with a good IP collaboration potentially amplifying commercial value by 10 to 40 times [1][12] - The "谷子经济" is characterized by high brand premiums, yet many participants remain traditional toy and stationery manufacturers [3][24] Group 2: Financial Performance - Keep's online membership and paid content revenue fell to 330 million yuan, a 23% year-on-year decline, attributed to a decrease in virtual sports events [2][19] - The combined profits of several listed companies in the IP sector are less than Lego's 7.2 billion yuan net profit [2] - Sales expenses for major companies in the "谷子经济" have increased, indicating the financial strain of frequent co-branding [4][8] Group 3: Market Dynamics - The new tea beverage sector has seen a significant rise in sales expenses, exceeding 2.5 billion yuan in the first half of 2025, but many companies are adjusting their cost structures [8][9] - The article notes that while high-frequency co-branding can drive sales, it has also led to increased sales expenses for listed companies [4][8] - The performance of co-branding initiatives varies, with some brands struggling to convert new consumers into loyal customers [20][24] Group 4: Successful Case Studies - The collaboration between Wanda Films and the IP "光与夜之恋" generated over 106 million yuan in sales, showcasing the potential of high-profile IP partnerships [1][17] - The "哪吒2" collaboration led to a significant increase in revenue for Pop Mart, with a year-on-year growth of over 100% in IP licensing income [13][17] - The article emphasizes the importance of unique and differentiated products in successful co-branding, as seen in the case of Wanda's popcorn "痛桶" [27][28]
国泰海通|轻工:IP盛宴,次元破壁,从BW2025现场调研
国泰海通证券研究· 2025-07-14 14:29
Core Viewpoint - The BW2025 exhibition highlights the trend of IP diversification, with a significant presence of domestic cultural IPs, indicating a growing market for IP-derived products as consumer disposable income increases [1][2]. Group 1: Exhibition Insights - The BW2025 exhibition, organized by Bilibili, serves as a platform for content creators and derivative product vendors, showcasing a variety of brands including Qizhi Haowan, Deli, and Aofei Entertainment [2]. - Companies are increasingly building IP matrices to leverage popular IPs for natural traffic while avoiding intense competition in saturated markets [2]. - Popular IPs such as Conan, Fuliang, and others have multiple toy companies vying for their licensing, indicating a competitive landscape [2]. Group 2: Product Development Trends - There is a rapid expansion of product types among toy companies based on IP, with leaders like Kayi and Jikasa diversifying into plush toys, stationery, and more [3]. - The integration of IP into various product lines is expected to create effective synergy and enhance the overall value of the IP [3]. - The importance of operational and channel capabilities of leading toy companies is emphasized as they navigate the increasingly interconnected product landscape [3]. Group 3: Consumer Engagement - Emotional value and interactive gaming experiences are becoming prominent, with card companies setting up live battle areas to meet social needs [3]. - Events such as Coser interactions and product exchanges at the exhibition enhance the engagement and popularity of IP products [3].
Keep 奖牌携手哈利·波特:用运动点亮魔法世界
Xin Lang Zheng Quan· 2025-07-14 03:09
Core Insights - The collaboration between Keep and the global IP "Harry Potter" has launched a unique online running event and series of challenges, creating a sports experience with both ceremonial and collectible value for fans [1][2]. Group 1: Event Overview - The collaboration features two main events: the "Harry Potter and the Sorcerer's Stone | Harry Potter Themed Online Run" focused on medals, and the "Return to Hogwarts | Harry Potter Themed Limited-Time Challenge" centered around badges [2]. - Since its launch on July 4, the event has attracted over 30,000 subscribers, with a significant increase in participants after the official launch on July 11 [2]. Group 2: Unique Offerings - Keep has introduced two creatively designed "magical" medals: the "Fun Version" with a rotating mirror mechanism depicting a classic scene of Harry meeting his parents, and the "Classic Version" replicating the moment Harry receives his Hogwarts acceptance letter [4]. - The running distance for the online run is set at 1.991 kilometers, honoring Harry Potter's first year at Hogwarts [4]. Group 3: User Engagement and Experience - Participants can unlock five magnetic badges by completing a 50-kilocalorie exercise task, which can serve as both fridge magnets and personal accessories [4]. - Users can also join the "Harry Potter Series Keep Magic Challenge," selecting their preferred Hogwarts house and participating in exercise challenges for rewards [4]. Group 4: Cultural and Emotional Value - Keep's medal culture redefines sports aesthetics by transforming invisible efforts into tangible rewards, enhancing the emotional connection between users and their sports experiences [5]. - The collaboration with popular IPs like "Harry Potter" stimulates diverse groups to engage in sports, expressing their love for the culture through physical achievements [5]. Group 5: Company Performance - According to Keep's 2024 ESG report, the company hosted 807 online sports events and 3 offline medal exhibitions in 2024, attracting over 6.86 million participants [5].
Keep奖牌闪耀BW,跨次元引领运动潮流
Xin Lang Zheng Quan· 2025-07-11 07:13
Group 1 - Keep participated in Bilibili World as a strategic partner, launching the "Keep运动谷" theme area, which combined sports and ACG culture [1] - The event featured nine exclusive gift packages based on popular IPs like Conan and Haikyuu, attracting many fans [3] - The exhibition allowed attendees to appreciate the craftsmanship of medals and register for on-site collection, promoting a one-stop marketing approach [5] Group 2 - The term "谷子经济" refers to the economic model surrounding ACG-related merchandise, with Keep leading a new cultural trend by merging this with sports motivation [6] - The "谷子经济" market in China is projected to reach 168.9 billion yuan in 2024, growing over 40% year-on-year, and expected to exceed 300 billion yuan by 2029 [8] - Keep's virtual spokesperson "元气Big" made its debut at the event, enhancing engagement and promoting the idea of medals as symbols of achievement and trendiness [8]