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古尔曼:苹果一定会有50周年庆祝活动,库克已向公司内部保证
Sou Hu Cai Jing· 2026-02-09 00:04
古尔曼披露了库克在会议上有关庆祝活动的完整发言。IT之家附大意如下: 最近我不断思考苹果本身,因为我们一直在研究,50 周年这样的重要时刻该如何纪念。这本身就是一项了不起的成就。我们回顾了档案、照 片,也重新审视了产品、服务和参与其中的人。我深切感受到,苹果不仅改变了自身,更深刻改变了世界,也为世界创造了巨大价值。 IT之家 2 月 9 日消息,在昨晚的"Power On"时事通讯中,彭博社记者马克 · 古尔曼披露,在一次内部全员会议上,苹果 CEO 蒂姆 · 库克向员工释放信号,围 绕公司即将到来的 50 周年,苹果已经在筹划纪念安排,具体形式暂未对外公布。苹果成立于 1976 年 4 月 1 日,50 周年节点已近在眼前。 然而至于该活动究竟是面向内部还是面向公众,库克尚未明确表态。 回顾发展历程,苹果在 1990 年代末一度徘徊在破产边缘,却在 2010 年代初成长为全球市值最高的上市公司。Macintosh、iPod、iPhone 和 Apple Watch 等产 品先后定义了多个时代。最新财报显示,苹果单季营收创下历史新高,iPhone 销量同样刷新纪录,表明公司在商业层面仍处于巅峰状态。 会不会庆 ...
历史性时刻将至:苹果CEO库克透露50周年庆祝计划
Sou Hu Cai Jing· 2026-02-08 23:07
【CNMO科技消息】近日,据外媒报道,在近期的一次全体员工会议上,苹果CEO蒂姆·库克向员工透 露了关于公司即将迎来50周年庆典的计划。据CNMO了解,苹果公司成立于1976年4月1日,即将在几个 月后迎来其50岁生日。 库克在会上表示:最近我对苹果进行了异常深刻的思索,因为我们一直在思考如何纪念这个时刻——50 周年。这是一项非凡的成就,我们一直在翻阅旧档案、旧照片,回顾产品、服务和人员。我深刻感受到 苹果改变了世界,为这个世界贡献了如此之多。我们会庆祝它吗?那是肯定的。只是我们尚未准备好确 切说明庆祝方式,所以请继续关注。是的。我们不是一个喜欢回顾过去的公司。因此,负责这个项目的 团队不得不有点不同的思维模式,因为我们的思维总是关于接下来的。我们真的不得不努力工作才能进 入反思状态。但是当你真正停下来思考过去50年,会让你心花怒放。真的。我保证会有一些庆祝活动。 相关报道 外媒认为,虽然库克很可能指的是针对苹果员工的庆祝活动,但该公司几乎肯定也会以大型公开活动来 纪念这一历史性时刻。 从上世纪90年代末的濒临破产,到2010年代初成为全球市值最高的上市公司,苹果已经推出了许多标志 性产品,包括1984年的 ...
Quote of the day by Steve Jobs: ‘Innovation distinguishes between a…’
The Economic Times· 2026-01-30 03:57
SynopsisSteve Jobs, the visionary behind Apple Inc., transformed personal technology. His creations like the Macintosh, iPod, iPhone, and iPad changed how people use devices. Jobs also led Pixar Animation Studios, producing hit films. His intense leadership and pursuit of perfection built influential companies. His legacy continues to inspire innovators and business leaders worldwide. ...
系统太慢!比尔·盖茨当年气到猛敲键盘,竟意外触发 1 个彩蛋
程序员的那些事· 2025-12-26 23:42
Core Viewpoint - The article discusses the 40th anniversary reunion of the Windows 1.0 development team, highlighting the significance of their early work and the hidden Easter egg that brought them back together. It reflects on the challenges they faced and the impact of Windows on personal computing history [1][7]. Group 1: Historical Context - The Windows 1.0 development team included young engineers who faced significant challenges, including limited resources and technical constraints, yet managed to create a groundbreaking product [8][15]. - Windows 1.0 was released on November 20, 1985, after several delays due to leadership changes and technical debates [10][9]. - The product was initially seen as a "graphical application environment" rather than a complete operating system, as it required MS-DOS 2.0 to function [9][12]. Group 2: Development Challenges - The team faced various technical challenges, including memory limitations and user interface design debates, which delayed the product's release and led to skepticism from the industry [9][15]. - Developers had to innovate under constraints, such as creating a rendering architecture to fit within memory limits, which influenced future versions of Windows [18][19]. Group 3: Team Dynamics and Culture - The work culture at Microsoft during the development of Windows 1.0 was described as a blend of work and social life, with team members often working late hours and forming close bonds [18][19]. - Bill Gates was actively involved in the development process, paying attention to even minor details, which shaped the product's final form [21][26]. Group 4: Legacy and Impact - The success of Windows 1.0 laid the foundation for Microsoft's evolution into one of the world's most valuable companies, with subsequent versions like Windows 3.1 and Windows 95 solidifying its market position [15][14]. - The reunion served as a reminder of the project's significance and the team's pride in their accomplishments despite the odds [16][27].
苹果副总裁中国行直播带货量反超库克 入职近四十年!
Sou Hu Cai Jing· 2025-12-04 13:01
Core Insights - Apple aims to boost iPhone sales through live interactions with consumers, as demonstrated by Greg "Joz" Joswiak's recent live stream event [1][3] - The live stream event successfully surpassed the sales performance achieved by CEO Tim Cook during his previous live stream in October [3][6] Group 1: Event Details - Greg "Joz" Joswiak, Apple's Senior Vice President of Worldwide Marketing, engaged with Chinese consumers in a live stream on December 4 [1][7] - The live stream was intended to drive iPhone sales, with a specific goal to exceed the sales figures from Tim Cook's earlier live stream [3][6] Group 2: Previous Live Stream - Tim Cook's live stream on October 13 announced the launch of iPhone Air in China, with pre-orders starting on October 17 and official sales beginning on October 22 [6][16] - Apple has not disclosed specific sales figures resulting from either live stream event [6]
初代苹果鼠标设计公司,正在与AI做朋友
财富FORTUNE· 2025-12-03 13:08
Core Insights - The article discusses the evolution of design thinking and the role of AI in the design industry, emphasizing the importance of human empathy in the creative process [1][4][6]. Group 1: Historical Context - Jim Yurchenco designed the first general-purpose mouse for Apple, inspired by game controllers, which significantly reduced costs and set a standard for future designs [1]. - Although Apple Lisa was not commercially successful, Yurchenco's mouse design contributed to the success of the Macintosh [1]. Group 2: AI and Design - Mike Peng, CEO of IDEO, highlights the contradiction between creativity and AI, stating that AI tends to produce average results, while creativity seeks to break away from the norm [4]. - AI is viewed as a powerful tool for iteration and analysis, but human empathy is essential for understanding the emotional experiences associated with design [4][5]. - IDEO's approach involves challenging AI-generated answers to create superior designs, emphasizing the importance of human perspectives in the design process [5]. Group 3: Human-AI Collaboration - The combination of humans and AI is crucial, with the focus on how to effectively utilize AI to enhance design outcomes [6]. - AI can achieve 60% to 80% quality in design tasks, but true excellence requires a deep understanding of human experiences and interactions [6]. - The nuances of human behavior and emotions are often missed by AI, which presents opportunities for designers to create innovative solutions [6].
产品经理的工作可能要反过来做了
3 6 Ke· 2025-11-24 02:23
Core Insights - The role of product managers is being fundamentally transformed due to advancements in AI technology, particularly large language models, which are changing how software interacts with users [1][10][12] Group 1: Historical Context of Software Development - Early computers operated on command-line interfaces, requiring users to input specific commands without understanding [2][4] - The introduction of graphical user interfaces in the 1980s, such as the Macintosh, allowed users to interact with computers through visual elements, making software more user-friendly [3][5] - The evolution of mobile devices, particularly the iPhone, further simplified interactions by breaking down functionalities into individual apps [4][6] Group 2: Limitations of Traditional Software Design - Traditional software design has led to increasingly complex and bloated products due to the need for manual design of interfaces, processes, and functionalities [6][8] - Customization demands from clients have resulted in software that resembles a marketplace rather than a streamlined product, complicating user experience [8][9] Group 3: Impact of AI on Software Paradigms - The emergence of large language models has the potential to eliminate the need for traditional software components like interfaces and processes, as these models can understand user intent and execute tasks autonomously [10][12] - Current software products are evolving along two main paths: foundational reconstruction and chatbot integration, with the latter serving as a transitional tool for users accustomed to traditional interfaces [15][23] Group 4: Future of Software as Intelligent Agents - The future of software is envisioned as "living entities" that continuously engage with users, adapting to their needs and preferences, rather than static tools [30][35] - This shift requires a rethinking of product design, focusing on user scenarios and interaction methods, moving away from traditional button-based interfaces to more intuitive, context-aware systems [36][39] - Product managers will need to design these intelligent agents with capabilities such as intent understanding, emotional sensing, and long-term memory, while the coding aspect can be handled by AI [40][41]
曾被乔布斯逼到崩溃,苹果8号工程师反手做了个工具“让老板自己设计”,竟在十分钟内定下Mac计算器原型,一用就是近20年
猿大侠· 2025-11-15 04:11
Core Viewpoint - The article narrates a story about Chris Espinosa, one of Apple's earliest employees, who creatively addressed Steve Jobs' design critiques by allowing him to directly manipulate the design of a calculator program, leading to a successful outcome and highlighting the importance of hands-on experience in design processes [2][19][24]. Group 1: Background of Chris Espinosa - Chris Espinosa joined Apple at the age of 14, making him one of the youngest employees [4]. - After a brief period in college, he was persuaded by Steve Jobs to return to Apple to work on the Macintosh project, emphasizing the unique opportunity to be part of its creation [5][6]. Group 2: The Design Challenge - Espinosa faced continuous criticism from Jobs regarding the design of a calculator program for the Macintosh, leading to a frustrating iterative process [11][12]. - The team was under pressure to create technical documentation and tools for third-party developers, with QuickDraw being a core component of the Mac system [8][9]. Group 3: Innovative Solution - To resolve the design impasse, Espinosa created a "Steve Jobs Self-Made Calculator Kit," allowing Jobs to directly adjust design parameters, which led to a satisfactory design outcome [13][15][24]. - This approach demonstrated the effectiveness of hands-on interaction over verbal communication in design processes [24]. Group 4: Impact and Legacy - The calculator program, finalized based on Jobs' adjustments, was included in the first Macintosh released in 1984 and remained in use for 17 years until the introduction of Mac OS X [18]. - The method used by Espinosa is considered a precursor to modern visual design tools, showcasing the importance of user interaction in software design [19][21]. Group 5: Reflections on Management Style - The story illustrates Jobs' management style, where he knew what he wanted but struggled to articulate it, highlighting the need for direct engagement in the design process [23][24]. - The anecdote reflects a broader commentary on the evolution of design processes in tech companies, contrasting the past's individual decision-making with today's collaborative approaches [25].
曾被乔布斯逼到崩溃,苹果8号工程师反手做了个工具“让老板自己设计”,竟在10分钟内定下Mac计算器原型,一用就是近20年
程序员的那些事· 2025-11-14 04:43
Core Insights - The article narrates a story about Chris Espinosa, one of Apple's earliest employees, who faced challenges in designing a calculator program for the Macintosh due to Steve Jobs' high standards and constant feedback [1][6][9] - Espinosa's innovative solution involved creating a "Steve Jobs Self-Made Calculator Kit," allowing Jobs to directly manipulate the design parameters, which ultimately led to a successful calculator interface for the Macintosh [11][12][22] Group 1: Background of Chris Espinosa - Chris Espinosa joined Apple at the age of 14, making him one of the youngest employees [2] - He initially left Apple to attend the University of California, Berkeley, but was persuaded by Jobs to return and join the Macintosh team [3][4] Group 2: Design Challenges and Solutions - Espinosa faced repeated criticism from Jobs regarding the design of the calculator, leading to a frustrating iterative process [9][10][21] - The breakthrough came when Espinosa created a toolkit that allowed Jobs to customize the design himself, which proved to be an effective communication method [11][12][22] Group 3: Impact and Legacy - The calculator design, finalized based on Jobs' preferences, was included in the first Macintosh released in 1984 and remained in use for nearly 20 years [16][22] - This incident highlighted a unique aspect of Jobs' management style, where he preferred hands-on interaction over verbal communication, influencing future software design practices at Apple [17][21][23]
曾被乔布斯逼到崩溃,苹果8号工程师反手做了个工具“让老板自己设计”,竟在十分钟内定下Mac计算器原型,一用就是近20年
3 6 Ke· 2025-11-13 03:02
Core Insights - The article narrates a story about Apple's early team designing the Mac calculator, highlighting Steve Jobs' demanding nature and the innovative solution proposed by Chris Espinosa to meet his expectations [1][4][10] Group 1: Background of Chris Espinosa - Chris Espinosa was one of Apple's earliest and youngest employees, joining at the age of 14 during the mid-1970s when Apple was a small startup [4] - He left Apple to attend the University of California, Berkeley, but was persuaded by Jobs to drop out and rejoin the company to work on the Macintosh project [4][6] Group 2: The Design Challenge - Espinosa faced continuous criticism from Jobs regarding the design of a calculator program for the Macintosh, leading to multiple revisions that failed to satisfy Jobs [6][7] - The team was under pressure to create technical documentation and tools for third-party developers, with QuickDraw being a core component of the Mac system [6][7] Group 3: Innovative Solution - To address Jobs' dissatisfaction, Espinosa created a "Steve Jobs Self-Made Calculator Kit," allowing Jobs to directly manipulate design parameters instead of providing verbal feedback [8][9] - This approach proved effective, as Jobs was able to quickly create a design he was satisfied with, which was later implemented by the engineering team [9][10] Group 4: Impact and Legacy - The calculator design, which emerged from this innovative process, became a staple of the Macintosh operating system, remaining in use for nearly 20 years until the introduction of Mac OS X in 2001 [9][12] - The story illustrates a unique aspect of Jobs' management style, emphasizing hands-on experience over traditional presentations, which has influenced software design practices [12][13]