Workflow
Walkman
icon
Search documents
Do you think the Sony Watchman belongs in the Version History hall of fame?
The Verge· 2025-10-20 15:01
Question number eight. Does this belong in the version history hall of fame. >> I think yes.It's a perfect gadget. It doesn't matter that it's big and bulky and it chewed through double A batteries and it doesn't work anymore. It's perfect.I also think yes, just because conceptually like just this whole time we've been talking about how everything it does was like a precursor to our current hell state in reality. So, like if you're talking about like version history, we have a lot of RIP gadgets that never ...
Every new tech sparks the same question, are we connecting or isolating ourselves? #VersionHistory
The Verge· 2025-10-20 14:01
From the beginning of The Walkman, there were a lot of people who were like really up in arms about the existence of this thing. They're like, "It's isolating people. They're wearing headphones. They're not interacting in the real world. How am I supposed to know who's here?" You know, stuff that we're very familiar with now. But it was this all these questions about like >> sort of individualism versus isolation >> is this big messy spectrum.Uh, and the Watchman just took that to a whole other level becaus ...
Tomorrow: a look back at how the Sony Watchman popularized the idea of video on the go.
The Verge· 2025-10-18 14:01
In the early 1980s, two things were probably true about your TV. One, it was enormous. And two, it was at your house.They were in family rooms, in TV rooms. It was a place that you went to watch TV. But what if you're at church and you'd rather be watching the baseball game. Or what if you're at your kids' baseball game and you'd rather watch, frankly, anything else at all.Well, Sony, maker of the Walkman, changer of the way that we all listen to music, has something for you. It's called the Watchman and it ...
三个关键词,决定了你的赚钱能力
创业家· 2025-09-17 10:11
Core Viewpoint - The ability to generate profit is summarized as the capacity to create valuable, scarce products with barriers to entry [1][2][3] Group 1: Key Concepts - Value is defined as the ability to create products that meet consumer needs effectively, such as the design of beverage containers [1] - Scarcity is rooted in the fundamental economic principle of supply and demand, where scarcity allows for higher pricing [2] - Barriers to entry refer to unique capabilities that prevent competitors from replicating a company's offerings, such as patents or licenses [3] Group 2: Event Overview - The article promotes a three-day immersive course focused on product innovation and brand expansion in the context of the Japanese and Chinese consumer markets [11][12] - The course features industry experts who will share insights on transforming technology into consumer-perceived value and navigating the challenges of market saturation [11][15] - Key topics include product innovation, supply chain management, and strategies for global brand expansion [11][14][15] Group 3: Expert Insights - Experts will discuss how to leverage AI in consumer products and the importance of understanding local market needs for successful brand globalization [12][25][26] - The course aims to provide actionable strategies for companies facing product homogeneity and seeking to enhance their competitive edge through innovation [31][32]
好好的大公司,怎么就病了?
3 6 Ke· 2025-07-23 02:45
Core Insights - The concept of "big company disease" refers to large, once-successful enterprises that gradually lose vitality and competitiveness, leading to stagnation or decline [2][14] - The article discusses the symptoms of "big company disease," including strategic misalignment, organizational dysfunction, and innovation stagnation [2][11] Strategic Misalignment - The first symptom of "big company disease" is strategic misalignment, where companies lose focus on their core mission and begin to expand into unrelated markets without a unified strategy [2][5] - Frequent changes in strategic direction can lead to confusion and resource misallocation, as seen in companies like HTC and Meituan [3][5] - Companies that maintain a clear strategic focus, like Nintendo, are more likely to succeed [2][5] Organizational Dysfunction - The second symptom is organizational dysfunction, characterized by slow decision-making processes and a lack of effective communication within the organization [7][8] - As companies grow, their decision-making structures can become cumbersome, leading to missed opportunities, as illustrated by Giordano's slow response to e-commerce challenges [7][8] - Internal competition for resources can create inefficiencies, as seen in companies like Vanke and Wang An Computer, where departments operate in silos [8][9] Innovation Stagnation - The third symptom is a decline in innovation capabilities, where companies become risk-averse and fail to pursue groundbreaking ideas [11][12] - Companies may continue to release new products, but these often lack true innovation and merely extend existing lines, as demonstrated by Blackberry and Sony [11][12] - The article emphasizes that true innovation requires a willingness to explore new possibilities rather than relying solely on past successes [16][21] Underlying Mechanisms - The article identifies three interrelated mechanisms that contribute to "big company disease": success traps, internal drive imbalance, and short-termism [14][18][21] - Success traps occur when companies become overly reliant on past successful strategies, leading to a decline in adaptability [15][16] - Internal drive imbalance arises from bureaucratic structures that prioritize risk avoidance over value creation, resulting in a lack of responsiveness to market changes [18][19] - Short-termism manifests as a focus on immediate financial performance at the expense of long-term strategic goals, stifling innovation and growth [21][23] Conclusion - The article concludes that while "big company disease" is a real phenomenon, it is not insurmountable. Companies can still become great by embracing self-renewal, maintaining customer sensitivity, and fostering a culture of innovation [23][24]
The Walkman's Renaissance | On This Day
Bloomberg Television· 2025-07-01 21:42
Product History & Evolution - Sony introduced the first Walkman cassette player (TPSL2) on July 1st, 1979 in Japan, priced at approximately 33,000 yen, equivalent to $150, or about $700 adjusted for inflation [1] - The Walkman, initially branded as the Soundabout in the US, was unique for allowing users to listen to their own music on the go, unlike transistor radios [2] - The Walkman weighed 14 ounces and required two AA batteries, contrasting with boom boxes that could weigh over 20 lbs and needed a dozen D batteries [3] - The Walkman led to a boom in cassette sales, surpassing vinyl in the 1980s [3] - Sony halted production of the cassette tape Walkman by 2010 after selling over 200 million units, due to the rise of MP3 players [4] Cultural Impact & Legacy - The Walkman ushered in a new category of personal devices, influencing the development of laptop computers, PDAs, and smartphones [3] - The Walkman brand still exists as a digital media player and has experienced a renaissance, being featured in TV shows and movies [4]
Microsoft is shutting down Skype: What other technologies have become obsolete?
Sky News· 2025-02-28 21:24
Company Overview - Microsoft has announced the shutdown of Skype, which was once the leading video call service, scheduled for May this year [1] - At its peak, Skype had over 300 million users, but this number has significantly declined to more than 36 million users as of 2023 [1] Strategic Shift - Microsoft, which acquired Skype for $8.5 billion in 2011, will transition some of Skype's services to Microsoft Teams, its primary videoconferencing and team collaboration platform [2] - Existing Skype users will be able to log into Teams using their current accounts, facilitating the migration process [2]