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昆仑万维“Matrix-Game 2.0”发布
Zheng Quan Ri Bao· 2025-08-12 13:38
Group 1 - Kunlun Wanwei Technology Co., Ltd. officially launched the SkyWorkAI technology release week from August 11 to August 15, introducing a new model each day, covering cutting-edge models in multimodal AI core scenarios [2] - The upgraded version of the self-developed world model Matrix series, "Matrix-Game2.0," was introduced on August 12, achieving interactive real-time long-sequence generation in general scenarios [2] - "Matrix-Game2.0" is the first open-source solution in the industry for real-time long-sequence interactive generation in general scenarios, significantly enhancing the coherence and practicality of generated content [2] Group 2 - The model has made a qualitative leap in real-time generation and long-sequence capabilities, achieving stable continuous video content generation at 25 FPS in various complex scenarios, with generation durations extendable to minutes [2] - "Matrix-Game2.0" breaks down the barriers between content generation and interaction, opening new possibilities for cutting-edge applications such as virtual humans, game engines, and embodied intelligence [3] - The model supports cross-scene long video generation while maintaining temporal consistency of actions and visuals, making it an ideal solution for game content creation, virtual reality, and intelligent interaction systems [3]
昆仑万维技术周炸场:连发五天,AI内容新基建进入"中国速度"
创业邦· 2025-08-12 11:18
Core Viewpoint - Kunlun Wanwei has been recognized as one of the "Top 16 AI Open Source Companies in China" due to its advancements in multimodal AI models, showcasing its leadership in the AI sector [2][5]. Group 1: Company Achievements - Kunlun Wanwei achieved a total revenue of 5.66 billion yuan in 2024, marking a year-on-year growth of 15.2%, and reported a revenue of 1.76 billion yuan in Q1 2025, reflecting a 46% increase [5][26]. - The company has established a comprehensive AI product matrix, accelerating commercialization and expanding user scale through significant R&D investments over the past two years [5][34]. - The AI business's annualized revenue reached approximately 140 million USD in 2024, with a continuous increase in its contribution to total revenue [7][26]. Group 2: Product Innovations - The recent launch of the SkyReels-A3 model addresses key challenges in digital human video generation, enhancing interaction and visual quality [11][14]. - Matrix-Game 2.0, an interactive video generation model, allows for seamless user interaction and rapid scene creation, significantly lowering the barriers for creators [18][19]. - Matrix-3D enables the generation of fully explorable 3D worlds from simple inputs, enhancing the creative process in gaming and virtual reality [21][19]. Group 3: Market Potential - The AI music market is projected to grow significantly, with Kunlun Wanwei's AI music business achieving an annual revenue run rate of approximately 12 million USD as of March 2023 [26][27]. - The global social app market is expected to expand, with Kunlun Wanwei's Linky app rapidly gaining traction, surpassing 10 million downloads and achieving a monthly revenue of over 1 million USD [27][28]. - The AI short drama platform DramaWave has seen substantial growth, with an annual revenue run rate of 120 million USD and a user base exceeding 10 million [31][32]. Group 4: Technological Advancements - Kunlun Wanwei's R&D expenses reached 1.54 billion yuan in 2024, a 59.5% increase, indicating a strong commitment to innovation in AI technologies [39][40]. - The company has made significant strides in AI computing chip development, establishing a complete industry chain from infrastructure to application [40][39]. - The introduction of open-source models like Skywork R1V2 has positioned Kunlun Wanwei at the forefront of AI research and development, enhancing its competitive edge [36][38].
游戏板块8月12日涨0.27%,神州泰岳领涨,主力资金净流出2.29亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-12 08:28
证券之星消息,8月12日游戏板块较上一交易日上涨0.27%,神州泰岳领涨。当日上证指数报收于3665.92,上涨0.5%。深证成指报收于11351.63, 上涨0.53%。游戏板块个股涨跌见下表: | 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | | --- | --- | --- | --- | --- | --- | --- | | 300002 | 神小泰岳 | 14.01 | 5.90% | 226.58万 | | 31.59亿 | | 600892 | *ST大晟 | 3.16 | 4.64% | 28.48万 | | 8916.83万 | | 300113 | 顺网科技 | 22.05 | 4.60% | 52.04万 | | 11.41亿 | | 300418 | 昆仑万维 | 36.30 | 3.74% | 101.92万 | | 36.96亿 | | 300459 | 汤姆猫 | 5.72 | 1.42% | 249.83万 | | 14.31亿 | | 600633 | 浙数文化 | 14.23 | 1.14% | 37.30万 | | 5.28亿 | ...
今日27只个股跨越牛熊分界线
Zheng Quan Shi Bao Wang· 2025-08-12 08:19
Market Overview - The Shanghai Composite Index closed at 3665.92 points, above the annual line, with a change of 0.50% [1] - The total trading volume of A-shares reached 1,905.21 billion yuan [1] Stocks Breaking Annual Line - A total of 27 A-shares have surpassed the annual line today, with notable stocks including Desay SV, Wanli Stone, and *ST Guohua, showing divergence rates of 4.85%, 4.59%, and 4.49% respectively [1] - Stocks with smaller divergence rates that just crossed the annual line include China CNR, Ninghu Expressway, and Huatian Technology [1] Top Divergence Rate Stocks - The top three stocks with the highest divergence rates are: - Desay SV (7.44% increase, 4.72% turnover rate, latest price 113.91 yuan, divergence rate 4.85%) [1] - Wanli Stone (4.93% increase, 5.82% turnover rate, latest price 31.30 yuan, divergence rate 4.59%) [1] - *ST Guohua (4.97% increase, 2.12% turnover rate, latest price 8.87 yuan, divergence rate 4.49%) [1] Additional Stocks with Notable Performance - Other stocks with significant performance include: - Kairun Co., Ltd. (4.82% increase, 4.94% turnover rate, latest price 22.40 yuan, divergence rate 4.08%) [1] - *ST Qingyan (3.39% increase, 4.36% turnover rate, latest price 14.64 yuan, divergence rate 3.05%) [1] - Huai Bei Mining (2.80% increase, 1.18% turnover rate, latest price 13.24 yuan, divergence rate 2.41%) [1]
昆仑万维发布Matrix-Game 2.0,启动为期五天AI技术发布周
Xin Lang Cai Jing· 2025-08-12 08:04
8月12日,昆仑万维发布自研世界模型Matrix系列中Matrix-Game交互世界模型的升级版本:Matrix- Game 2.0,实现通用场景下的交互式实时长序列生成的世界模型。并且为促进交互式世界模型领域的发 展,Matrix-Game 2.0全面开源,是业内首个在通用场景上实现实时长序列交互式生成的世界模型开源方 案。(智通财经记者 范佳来) 8月11日,昆仑万维SkyWork AI技术发布周正式启动。8月11日至8月15日,每天发布一款新模型,连续 五天,覆盖多模态AI核心场景的前沿模型。 ...
多家企业大模型产品陆续向公众开放 加速赋能行业推动技术创新
Xin Hua Wang· 2025-08-12 05:48
Group 1 - The core viewpoint is that major AI models like Baidu's Wenxin Yiyan and SenseTime's SenseChat are now open to the public, marking a significant step in the maturity of generative AI technology and its regulatory framework [1][2] - Baidu has launched the Wenxin Yiyan app for users to download and experience, while enterprise users can access its capabilities through Baidu's intelligent cloud platform [1] - SenseTime has established deep collaborations with over 500 clients across various industries, providing flexible API interfaces and services for generative AI applications [1] Group 2 - The launch of domestic large models is expected to create multiple opportunities for companies involved in their development, as well as for data providers and algorithm optimization firms [2] - Several listed companies have reported advancements in large models, with Oriental Guoxin accelerating the deployment of BonGPT and Kunlun Wanwei's "Tiangong" model showing strong natural language processing capabilities [2] - The rapid promotion and application of large models by tech giants like Baidu and SenseTime indicate a recognition of the commercial value of generative AI, which is likely to stimulate competition and drive technological innovation [2]
昆仑万维:正式发布并开源「Matrix-Game 2.0」模型
Zheng Quan Shi Bao Wang· 2025-08-12 03:52
Core Insights - Kunlun Wanwei has launched an upgraded version of its self-developed world model Matrix series, named "Matrix-Game2.0," which is the first open-source solution for real-time long-sequence interactive generation in general scenarios [1] - The new version emphasizes low latency and high frame rate long-sequence interaction performance, achieving stable continuous video content generation at 25 FPS across various complex scenes, with generation duration extendable to minutes [1] - "Matrix-Game2.0" breaks down barriers between content generation and interaction, opening new possibilities for applications in virtual humans, game engines, and embodied intelligence, providing a strong technical foundation for building a universal virtual world [1] Industry Impact - The world model is considered the next frontier towards embodied intelligence and advanced spatial reasoning [2] - "Matrix-Game2.0" is expected to bring transformative impacts in areas such as training and data generation for embodied intelligence, rapid construction of virtual game worlds, and content production for film and the metaverse [2]
【盘中播报】18只个股突破年线
Zheng Quan Shi Bao Wang· 2025-08-12 03:19
Market Overview - The Shanghai Composite Index is at 3660.38 points, above the annual line, with a change of 0.35% [1] - The total trading volume of A-shares is 858.514 billion yuan [1] Stocks Breaking Annual Line - 18 A-shares have surpassed the annual line today, with notable stocks including Desay SV, Wanli Stone, and Huaibei Mining, showing deviation rates of 4.94%, 4.03%, and 3.10% respectively [1] - Stocks with smaller deviation rates that have just crossed the annual line include Kweichow Moutai, Ninghu Expressway, and Unisplendour [1] Top Stocks by Deviation Rate - The top three stocks with the highest deviation rates are: - Desay SV: 7.53% increase, trading at 114.00 yuan, deviation rate of 4.94% [1] - Wanli Stone: 4.36% increase, trading at 31.13 yuan, deviation rate of 4.03% [1] - Huaibei Mining: 3.49% increase, trading at 13.33 yuan, deviation rate of 3.10% [1] Additional Notable Stocks - Other stocks with significant performance include: - ST Guohua: 2.72% increase, trading at 8.68 yuan, deviation rate of 2.26% [1] - Kairun Technology: 2.95% increase, trading at 22.00 yuan, deviation rate of 2.22% [1] - Shanxi Fenjiu: 2.19% increase, trading at 190.70 yuan, deviation rate of 1.86% [1]
拿下3D生成行业新标杆!昆仑万维Matrix-3D新模型鲨疯了,一张图建模游戏场景
量子位· 2025-08-12 02:27
Core Viewpoint - The article highlights the emergence of Matrix-3D, a new 3D world generation framework developed by Kunlun Wanwei, which sets a new benchmark in the industry for generating high-quality, immersive 3D environments from single images [10][11][12]. Group 1: Matrix-3D Overview - Matrix-3D is a unified framework that integrates panoramic video generation and 3D reconstruction, capable of producing high-quality panoramic videos and recreating navigable 3D spaces from a single image [11][12]. - The framework has achieved state-of-the-art (SOTA) results in panoramic video generation tasks, outperforming existing methods like 360DVD, Imagine360, and GenEx [11]. - Matrix-3D allows for greater control over camera trajectories, enabling users to manipulate movement paths freely, which enhances the immersive experience [6][7][21]. Group 2: Technical Advancements - The framework introduces several core advantages, including accurate geometric structures, natural occlusion relationships, and consistent texture styles across generated scenes [21]. - Matrix-3D supports both text and image inputs, allowing for highly customizable outputs that can be expanded infinitely [31][32]. - The technology behind Matrix-3D includes a panoramic representation, conditional video generation, and 3D reconstruction modules, which collectively address limitations in existing methods regarding visual quality and geometric consistency [46][48]. Group 3: Data and Training - The Matrix-Pano dataset, comprising 116,000 high-quality panoramic video sequences, serves as a foundation for training the model, ensuring accurate camera and trajectory annotations [64][67]. - The training process utilizes a combination of panoramic images and depth information to create initial 3D meshes, which are then rendered along user-defined paths for video generation [53][58]. - The framework employs a two-path approach for 3D reconstruction, offering options that prioritize either detail or speed, thus catering to different user needs [48][60]. Group 4: Strategic Vision - Kunlun Wanwei's development of Matrix-3D aligns with its broader ambition in the field of "spatial intelligence," aiming to enable machines to perceive and interact with three-dimensional spaces like humans [76][80]. - The company has significantly increased its investment in AI research and development, with R&D expenses reaching 1.54 billion yuan in 2024, marking a 59.5% year-on-year increase [87][88]. - The strategic focus on spatial intelligence is seen as a critical step towards achieving artificial general intelligence (AGI), positioning Kunlun Wanwei as a leader in this emerging field [82][89].
昆仑万维发布并开源Matrix-Game 2.0模型
Xin Lang Cai Jing· 2025-08-12 01:22
8月12日,昆仑万维发布并开源自研世界模型Matrix系列中Matrix-Game交互世界模型的升级版本 ——"Matrix-Game 2.0"。据介绍,Matrix-Game 2.0能够生成跨场景的长时视频,保持动作和视觉的时序 一致性,并且支持用户在交互过程中的连续指令输入。 ...