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冰川网络:2025年净利润同比增长293.77%
Ge Long Hui A P P· 2026-02-26 11:45
格隆汇2月26日|冰川网络公告,公司2025年实现营业总收入255,388.61万元,较上年同期下降8.40%; 营业利润50,463.46万元,较上年同期增长323.48%;利润总额50,340.24万元,较上年同期增长 321.90%;归属于上市公司股东的净利润47,901.93万元,较上年同期增长293.77%;扣除非经常性损益 后的归属于上市公司股东的净利润42,144.73万元,较上年同期增长235.75%。报告期内,公司成熟期游 戏产品《X-hero》《超能世界》《HeroClash》等随着运营周期的延长,充值流水较上年同期下降。 ...
冰川网络:2025年度业绩快报
Zheng Quan Ri Bao· 2026-02-26 11:15
证券日报网讯 2月26日,冰川网络发布2025年度业绩快报称,公司2025年实现营业总收入255388.61万 元,同比下降8.40%;归属于上市公司股东的净利润47901.93万元。 (文章来源:证券日报) ...
冰川网络(300533.SZ)业绩快报:2025年净利润4.79亿元
Ge Long Hui· 2026-02-26 10:46
格隆汇2月26日丨冰川网络(300533.SZ)公布2025年度业绩快报,报告期内,公司实现营业总收入25.5亿 元,较上年同期下降8.40%;归属于上市公司股东的净利润4.79亿元,较上年同期增长293.77%;基本每 股收益2.04元/股,较上年同期增长292.45%;加权平均净资产收益率32.62%,较上年同期增长49.66个百 分点。 (1)报告期内,公司成熟期游戏产品《X-hero》《超能世界》《HeroClash》等随着运营周期的延长, 充值流水较上年同期下降,而公司推出的新游戏所带来的收入增量尚不足以完全抵消上述成熟产品流水 的自然回落,总营业收入同比下降8.40%。 (2)2025年前三季度,公司销售费用较上年同期大幅下降,主要由于:一方面,公司对于部分新产品 仍在不断进行优化调整,通过多轮测试谨慎评估新产品的投放力度,尚未进行大规模推广;另一方面, 公司结合《X-hero》《超能世界》《HeroClash》等成熟产品前期的投放回收数据及中长期运营表现, 投放量减少。2025年第四季度,公司SLG类新产品《X-Clash》海外多国同步首发,销售费用环比增 加。 财经频道更多独家策划、专家专栏, ...
冰川网络2025年度归母净利润4.79亿元
Zhi Tong Cai Jing· 2026-02-26 09:52
报告期内,公司成熟期游戏产品《X-hero》《超能世界》《HeroClash》等随着运营周期的延长,充值 流水较上年同期下降,而公司推出的新游戏所带来的收入增量尚不足以完全抵消上述成熟产品流水的自 然回落,总营业收入同比下降8.40%。 冰川网络(300533)(300533.SZ)披露2025年度业绩快报,公司实现营业总收入25.54亿元,较上年同期 下降8.40%;归属于上市公司股东的净利润4.79亿元;扣除非经常性损益后的归属于上市公司股东的净利润 4.21亿元;基本每股收益2.04元/股。 ...
冰川网络(300533.SZ)2025年度归母净利润4.79亿元
智通财经网· 2026-02-26 09:45
报告期内,公司成熟期游戏产品《X-hero》《超能世界》《HeroClash》等随着运营周期的延长,充值 流水较上年同期下降,而公司推出的新游戏所带来的收入增量尚不足以完全抵消上述成熟产品流水的自 然回落,总营业收入同比下降8.40%。 智通财经APP讯,冰川网络(300533.SZ)披露2025年度业绩快报,公司实现营业总收入25.54亿元,较上 年同期下降8.40%;归属于上市公司股东的净利润4.79亿元;扣除非经常性损益后的归属于上市公司股东的 净利润4.21亿元;基本每股收益2.04元/股。 ...
冰川网络:2025年度净利润约4.79亿元
Mei Ri Jing Ji Xin Wen· 2026-02-26 09:40
每经AI快讯,冰川网络2月26日晚间发布2025年度业绩快报,营业收入约25.54亿元,同比减少8.4%;归 属于上市公司股东的净利润约4.79亿元;基本每股收益2.04元。 (记者 曾健辉) 每经头条(nbdtoutiao)——超10万人挤爆服务器,围观8家房企抢"马场":9小时竞价243轮,236亿元 成交!广州楼面价新地王诞生:8.5万元/㎡ ...
冰川网络:2025年净利4.79亿元 同比增长293.77%
Ge Long Hui A P P· 2026-02-26 09:39
格隆汇2月26日丨冰川网络(300533.SZ)公告称,冰川网络发布2025年度业绩快报,营业总收入25.54亿 元,同比下降8.40%;归属于上市公司股东的净利润4.79亿元,同比增长293.77%。 ...
冰川网络(300533) - 2025 Q4 - 年度业绩
2026-02-26 09:22
证券代码:300533 证券简称:冰川网络 公告编号:2026-004 深圳冰川网络股份有限公司 2025 年度业绩快报 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 特别提示: 本公告所载2025年度的财务数据仅为初步核算数据,已经公司内部审计部门审 计,未经会计师事务所审计,与年度报告中披露的最终数据可能存在差异,请投资 者注意投资风险。 一、2025年度主要财务数据和指标 单位:万元 | 项目 | 本报告期 | 上年同期 | 增减变动幅度(%) | | --- | --- | --- | --- | | 营业总收入 | 255,388.61 | 278,819.30 | -8.40% | | 营业利润 | 50,463.46 | -22,580.78 | 323.48% | | 利润总额 | 50,340.24 | -22,686.21 | 321.90% | | 归属于上市公司股东的净 利润 | 47,901.93 | -24,720.71 | 293.77% | | 扣除非经常性损益后的归 属于上市公司股东的净利 | 42,144.73 | -31 ...
20多家游戏公司年终发黄金
Jing Ji Guan Cha Wang· 2026-02-05 13:00
Core Insights - The gaming industry in China is experiencing a recovery, with projected revenue of 350.79 billion yuan in 2025, marking a year-on-year growth of 7.68% and a user base of 683 million, an increase of 1.35% [2][8] - 22 gaming companies have adopted gold as a year-end reward for employees, reflecting the industry's positive outlook and the rising gold prices [2][3] Group 1: Employee Rewards - Companies are giving gold as year-end rewards, with examples including a 5-gram gold bracelet valued at 8,425 yuan given to employees of Mu Tong Technology [2] - The distribution of gold rewards varies: some companies provide gold to all employees, while others include it in a lottery or award it to employees with special contributions [4][5] - The trend of giving gold is linked to its rising value and serves as a morale booster for employees [3][6] Group 2: Company Performance - Several gaming companies are reporting significant financial improvements, with many expected to turn losses into profits in 2025 [2][8] - Companies like Century Huatong and Gigabit are forecasting substantial profit increases, with Century Huatong's net profit expected to rise by 357.5% to 475.3% [8] - MiHoYo's flagship game "Genshin Impact" is projected to generate over 40 billion yuan in global revenue in 2025, highlighting the success of its products [7][8] Group 3: Market Trends - The popularity of gold as a reward is influenced by its status as a sought-after investment, with gold prices reaching historical highs in 2025 [3] - Companies that are less well-known, but have profitable products, are using gold rewards to enhance their employer brand and attract talent [6] - The gaming industry is seeing a resurgence, with many companies capitalizing on successful products and expanding their market presence [8]
多家游戏上市公司发布业绩预告;1月版号名单发布
Industry Dynamics - The first batch of game licenses for 2026 has been officially issued, totaling 182 games, including 177 domestic games and 5 imported games, marking a high value for recent years [3][4] - Notable games that received licenses include NetEase's "Yao Yao Chess," 37 Interactive's "Douluo Dalu: Qicheng," and Giant Network's "Moonlight Night: Master Duel" [4] Company Updates - NetEase's "Yanyun Sixteen Sounds" won multiple awards at the 2025 TapTap Annual Game Awards, including Best Game and Best Narrative [5] - Century Huatong forecasts a revenue of approximately 38 billion yuan for 2025, representing a year-on-year growth of about 68%, with net profit expected to surge by 357.47% to 475.34% [6] - Perfect World anticipates turning a profit in 2025, projecting a net profit of 720 million to 760 million yuan [7] - Gigabit expects a net profit of 1.69 billion to 1.86 billion yuan, a year-on-year increase of 79% to 97% [8] - Glacier Network predicts a turnaround with a net profit of 436 million to 516 million yuan, recovering from a loss of 247 million yuan in the previous year [9] - Electric Soul Network forecasts a loss of 160 million to 230 million yuan for 2025, marking its first annual loss since going public [10] - NetEase's Montreal studio has reportedly undergone layoffs, primarily affecting the quality assurance department [11] Overseas and Compliance - Valve, the parent company of Steam, is facing a collective lawsuit in the UK, accused of abusing its dominant position in the PC gaming market, with claims for damages amounting to 6.56 billion pounds (approximately 62.40 billion yuan) [12] - Google has launched a new interactive world AI creation tool, Project Genie, which allows users to generate playable 3D environments [13] - Ubisoft plans to lay off up to 200 employees at its Paris headquarters following a restructuring announcement [14]