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冰川网络(300533) - 关于使用闲置自有资金购买理财产品赎回的公告
2025-11-21 12:22
证券代码:300533 证券简称:冰川网络 公告编号:2025-074 深圳冰川网络股份有限公司 关于使用闲置自有资金购买理财产品赎回的公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 深圳冰川网络股份有限公司(以下简称"公司")第五届董事会第六次会议、 第五届监事会第五次会议及 2024 年年度股东大会审议通过了《关于使用闲置自 有资金进行现金管理的议案》,鉴于公司目前经营情况稳定,财务状况稳健,根 据《深圳证券交易所创业板股票上市规则》《深圳证券交易所上市公司自律监管 指引第 2 号——创业板上市公司规范运作》等相关规定,为提高公司资金使用效 率,在保证公司主营业务正常经营和资金安全的情况下,同意公司及子公司使用 闲置自有资金不超过人民币 30 亿元进行现金管理,用于购买安全性高、流动性 好且投资期限最长不超过 12 个月的现金管理产品或理财产品,购买渠道包括但 不限于银行、证券公司等金融机构,自公司股东大会审议通过之日起一年内有效, 在上述使用期限及额度范围内,资金可循环滚动使用。公司授权董事长最终审定 并签署相关实施协议或合同等文件、公司财务总监具 ...
省级平台落地,深圳南山区游戏电竞产业规模超千亿
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-14 03:32
11月13日,深圳市举行文化产业推进会。21世纪经济报道记者现场获悉,广东(深圳)游戏企业服务中心、广东(深圳)游戏 出海服务中心正式揭牌成立,均落地南山区。 其中,广东(深圳)游戏企业服务中心重点围绕资源对接、政策梳理、版号咨询和合规服务四大方向开展工作:依托南山在创 新、高校、资本等方面的集聚优势,搭建技术、人才与融资对接平台,推动区内优质资源向全省游戏企业开放共享;系统梳理 各级产业政策,为企业量身定制政策包,推动政策红利"应享尽享";在上级主管部门指导下,联动广东网络游戏出版联盟等资 源,提供从版号申报、防沉迷系统接入到网络文化经营备案的全流程"一对一"咨询服务,提升运营效率;联合专业法律机构, 提供针对内容审核、数据出海等领域的合规咨询,助力企业规避前端风险。 广东(深圳)游戏出海服务中心落地前海深港现代服务业合作区内的南山街道辖区,将打造集市场研究、政策咨询、创业孵 化、发行运营、人才赋能等功能于一体的士游戏出海服务平台,构建专业化、标准化出海服务模式,为企业提供适配的解决方 案,推动出海企业数量与规模稳步增长,争取游戏出海成为区域经济潜在的新增长点。 21世纪经济报道记者 陈思琦 深圳报道 会上 ...
冰川网络跌2.00%,成交额1.42亿元,主力资金净流出2294.46万元
Xin Lang Zheng Quan· 2025-11-14 03:14
Core Viewpoint - Glacier Network's stock price has experienced a significant increase of 92.80% year-to-date, despite a recent decline in the last five trading days [1] Group 1: Stock Performance - On November 14, Glacier Network's stock fell by 2.00%, trading at 36.17 yuan per share with a total transaction volume of 1.42 billion yuan [1] - The stock's market capitalization is 8.48 billion yuan [1] - Year-to-date, the stock has seen a decline of 3.44% over the last five trading days, 0.63% over the last 20 days, and 8.13% over the last 60 days [1] Group 2: Financial Performance - For the period from January to September 2025, Glacier Network reported a revenue of 1.876 billion yuan, a year-on-year decrease of 5.39%, while the net profit attributable to shareholders increased by 207.49% to 502 million yuan [2] - The company has distributed a total of 1.075 billion yuan in dividends since its A-share listing, with 817 million yuan distributed over the past three years [3] Group 3: Shareholder Information - As of September 30, 2025, the number of shareholders decreased by 18.02% to 36,200, while the average number of circulating shares per person increased by 21.97% to 4,555 shares [2] - The second-largest circulating shareholder is Hong Kong Central Clearing Limited, holding 14.5496 million shares, an increase of 6.8109 million shares from the previous period [3]
游戏行业三季报:三七互娱营收下降6.59%不到世纪华通营收的一半继《寻道大千》后为何再难见爆款?
Xin Lang Cai Jing· 2025-11-13 07:38
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 88.026 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - Among 23 selected A-share gaming companies, 56.52% reported revenue growth, while 73.91% achieved profitability in Q3 2025 [1] - Century Games, a subsidiary of Century Huatong, significantly contributed to its parent company's revenue growth, with Q3 revenue reaching 10.016 billion yuan, a year-on-year increase of 60.19% [1] Market Segmentation - The client game market generated 20.29 billion yuan in Q3 2025, with a quarter-on-quarter increase of 16.05% and a year-on-year increase of 19.88% [1] - The mobile game market achieved 64.389 billion yuan in revenue, reflecting a quarter-on-quarter growth of 4.39% but a year-on-year decline of 1% [1] Company Performance - Century Huatong reported a revenue of 27.223 billion yuan for the first three quarters of 2025, surpassing its total revenue for the previous year, with a net profit of 4.357 billion yuan, up 141.65% [1] - 13 out of 23 gaming companies reported positive revenue growth, while 3 companies turned losses into profits, including Perfect World, Icefire Network, and Xinghui Entertainment [1] - 37 Interactive Entertainment maintained its position as the second-largest A-share gaming company, with Q3 revenue of 3.975 billion yuan, a year-on-year decline of 3.23% [1] New Product Success - Gigabit's new games, including "Wen Jian Chang Sheng" and "Zhang Jian Chuan Shuo," have been successful, contributing to a revenue of 4.486 billion yuan for the first three quarters, a year-on-year increase of 59.17% [2] - Giant Network's new game "Supernatural Action Group" performed well, leading to a Q3 revenue of 1.768 billion yuan, a year-on-year increase of 51.84% [2] - Icefire Network successfully turned around its performance, achieving a net profit of 500 million yuan in the first three quarters after a strategic shift in its marketing approach [2]
游戏行业三季报:昔日A股“买量王”冰川网络投放力度“腰斩” 净利润激增207.49%同比扭亏为盈
Xin Lang Zheng Quan· 2025-11-13 06:45
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 880.26 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - The revenue from self-developed games in overseas markets was 49.94 billion USD, with a quarter-on-quarter increase of 6.34% and a year-on-year decrease of 3.39% [1] Market Performance - The client game market in China generated 202.9 billion yuan in Q3 2025, with a quarter-on-quarter growth of 16.05% and a year-on-year growth of 19.88% [1] - The mobile game market's revenue was 643.89 billion yuan, showing a quarter-on-quarter increase of 4.39% but a year-on-year decline of 1.93% [1] - The web game market saw a revenue of 10.75 billion yuan, with a quarter-on-quarter decrease of 1.41% [1] Company Performance - In the first three quarters of 2025, 23 A-share gaming companies reported a total revenue of 772.45 billion yuan, a year-on-year increase of 23.30%, and a net profit of 141.67 billion yuan, up 73.95% [2][3] - Century Huatong achieved significant growth with a revenue of 272.23 billion yuan and a net profit of 43.57 billion yuan, marking a year-on-year increase of 141.65% [3] - 13 out of 23 gaming companies reported revenue growth, while 17 companies were profitable, indicating a positive trend in the industry [3] Notable Companies - Perfect World and Giant Network improved their rankings to 3rd and 7th respectively, while Jiubite also saw a ranking increase [6] - Jiubite's revenue for the first three quarters was 44.86 billion yuan, with a year-on-year growth of 59.17% and a net profit of 12.14 billion yuan, up 84.66% [7] - Ice Age Network turned a profit with a revenue of 18.76 billion yuan, despite a year-on-year decline of 5.39%, and a net profit of 5.02 billion yuan, a significant increase from a loss in the previous year [8]
游戏行业三季报:6家游戏公司营收、净利润双降 神州泰岳营收排名跌出top3 姚记科技跌至第10守门
Xin Lang Zheng Quan· 2025-11-13 06:37
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 880.26 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - The revenue from self-developed games in overseas markets was 4.994 billion USD, with a quarter-on-quarter increase of 6.34% and a year-on-year decrease of 3.39% [1] - A total of 23 A-share gaming companies reported a combined revenue of 772.45 billion yuan for the first three quarters of 2025, reflecting a year-on-year growth of 23.30% [2] Market Performance - The client game market in China generated 202.9 billion yuan in Q3 2025, with a quarter-on-quarter increase of 16.05% and a year-on-year increase of 19.88% [1] - The mobile game market's revenue was 643.89 billion yuan, showing a quarter-on-quarter growth of 4.39% but a year-on-year decline of 1.93% [1] - The web game market saw a revenue of 10.75 billion yuan, with a quarter-on-quarter decrease of 1.41% [1] Company Performance - Century Huatong reported a revenue of 272.23 billion yuan for the first three quarters, surpassing last year's total, with a net profit of 43.57 billion yuan, up 141.65% [3] - 13 out of 23 gaming companies achieved revenue growth, while 17 companies reported profitability [3] - Perfect World and Giant Network improved their rankings to 3rd and 7th respectively, while Jiubite also moved up two places [6] Notable Companies - Century Games, a subsidiary of Century Huatong, significantly contributed to revenue growth, with its games topping the overseas revenue charts [4] - 37 Interactive Entertainment maintained its position as the second-largest A-share gaming company, with a revenue of 124.61 billion yuan, despite a year-on-year decline of 6.59% [5] - Jiubite's revenue for the first three quarters was 44.86 billion yuan, reflecting a year-on-year increase of 59.17% [7] Strategic Adjustments - Ice Glacier Network shifted its focus from quantity to quality in marketing, resulting in a significant reduction in sales expenses by 52.31% [8] - The company reported a net profit of 5.02 billion yuan for the first three quarters, compared to a loss in the previous year, indicating a successful turnaround [8]
冰川网络:11月12日召开董事会会议
Mei Ri Jing Ji Xin Wen· 2025-11-12 10:34
每经AI快讯,冰川网络(SZ 300533,收盘价:36.84元)11月12日晚间发布公告称,公司第五届第十次 董事会会议于2025年11月12日在深圳市南山区学府路63号荣超高新区联合总部大厦15楼公司会议室以现 场与通讯相结合的方式召开。会议审议了《关于拟与关联方签署 <游戏定制开发协议之补充协议> 暨关 联交易进展的议案》等文件。 (记者 曾健辉) 2025年1至6月份,冰川网络的营业收入构成为:网络游戏占比99.32%,其他占比0.68%。 截至发稿,冰川网络市值为86亿元。 每经头条(nbdtoutiao)——谁在替王家卫写《繁花》?揭秘影视剧本层层转包"枪手链" ...
冰川网络(300533) - 关于拟与关联方签署《游戏定制开发协议之补充协议》暨关联交易进展的公告
2025-11-12 10:14
证券代码:300533 证券简称:冰川网络 公告编号:2025-073 深圳冰川网络股份有限公司 公司于 2024 年 9 月 27 日召开了第五届董事会第二次会议、第五届监事会第 二次会议和第五届董事会独立董事专门会议第一次会议,审议通过了《关于拟与 关联方签署<游戏定制开发协议>暨关联交易的议案》,根据公司业务发展的需 求,公司拟与关联方成都市开心加网络有限公司(以下简称"成都开心加")签 署《游戏定制开发协议》(以下简称"原协议")。成都开心加拟就满足公司的 要求完成定制开发移动网络游戏《三国塔防》(暂定,以最终上线的名称为准) (以下简称"定制开发产品")的设计、制作、开发工作,在该定制游戏运营推 广中提供相关技术支持服务等事宜与公司进行合作。具体内容详见公司于 2024 年 9 月 27 日在巨潮资讯网(http://www.cninfo.com.cn)披露的《关于拟与关联 方签署<游戏定制开发协议>暨关联交易的公告》(公告编号:2024-078)。 二、关联交易进展情况 公司于 2025 年 11 月 12 日召开了第五届董事会第十次会议和第五届董事会 独立董事专门会议第五次会议,审议通过了《关于 ...
冰川网络(300533) - 第五届董事会第十次会议决议公告
2025-11-12 10:14
证券代码:300533 证券简称:冰川网络 公告编号:2025-072 深圳冰川网络股份有限公司 第五届董事会第十次会议决议公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 一、董事会会议召开情况 1.本次董事会由董事长刘和国先生召集,会议通知于 2025 年 11 月 7 日以专 人送达、电子邮件、电话等形式送达全体董事,董事会会议通知中包括会议的 相关材料,同时列明了会议的召开时间、地点、内容和方式。 2.本次董事会于 2025 年 11 月 12 日上午 10:00 在深圳市南山区学府路 63 号荣超高新区联合总部大厦 15 楼公司会议室以现场与通讯相结合的方式召开。 3.本次董事会应参加董事人数 5 人,实际参加表决的董事人数 5 人,其中独 立董事袁振超、祝理力以通讯表决的方式参加。 4.本次董事会由董事长刘和国先生主持,公司高级管理人员列席了本次董事 会。 5.本次会议的召集、召开和表决程序符合《中华人民共和国公司法》等法律 法规和《公司章程》的有关规定,表决所形成的决议合法、有效。 二、董事会会议审议情况 会议审议并通过了如下议案: 根据公司 ...
冰川网络跌2.01%,成交额8029.31万元,主力资金净流出1079.16万元
Xin Lang Cai Jing· 2025-11-07 02:11
Core Viewpoint - Glacier Network's stock price has shown significant volatility, with a year-to-date increase of 99.73%, but a recent decline of 2.01% on November 7, 2023, indicating potential market fluctuations and investor sentiment shifts [1] Company Overview - Glacier Network, established on January 21, 2008, and listed on August 18, 2016, is based in Shenzhen, China, and primarily develops large-scale multiplayer online games using proprietary engine technology [2] - The company's revenue composition is heavily reliant on online game recharge income, accounting for 99.32% of total revenue, with other income sources contributing only 0.68% [2] - As of September 30, 2023, the company had 36,200 shareholders, a decrease of 18.02% from the previous period, with an average of 4,555 shares held per shareholder, an increase of 21.97% [2] Financial Performance - For the period from January to September 2023, Glacier Network reported a revenue of 1.876 billion yuan, a year-on-year decrease of 5.39%, while the net profit attributable to shareholders increased significantly by 207.49% to 502 million yuan [2] - The company has distributed a total of 1.075 billion yuan in dividends since its A-share listing, with 817 million yuan distributed over the past three years [3] Shareholding Structure - As of September 30, 2023, the second-largest circulating shareholder is Hong Kong Central Clearing Limited, holding 14.5496 million shares, an increase of 6.8109 million shares from the previous period [3] - The third-largest circulating shareholder is Huaxia CSI Animation Game ETF, holding 4.7228 million shares, with an increase of 0.8231 million shares [3] - The seventh-largest circulating shareholder is Guotai CSI Animation Game ETF, holding 1.3196 million shares, marking a new entry into the shareholder list [3]