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冰川网络:第三季度净利润1.66亿元,同比增长244.58%
Di Yi Cai Jing· 2025-10-27 09:11
冰川网络公告,2025年第三季度营收为6.19亿元,同比下降20.29%;净利润为1.66亿元,同比增长 244.58%。前三季度营收为18.76亿元,同比下降5.39%;净利润为5.02亿元,同比增长207.49%。 ...
冰川网络:前三季度净利润同比增长207.49%
Xin Lang Cai Jing· 2025-10-27 09:11
【冰川网络:前三季度净利润同比增长207.49%】智通财经10月27日电,冰川网络(300533.SZ)发布2025 年第三季度报告,第三季度营收为6.19亿元,同比下降20.29%;净利润为1.66亿元,同比增长 244.58%。前三季度营收为18.76亿元,同比下降5.39%;净利润为5.02亿元,同比增长207.49%。业绩增 长主要得益于公司优化投放策略,聚焦投放回收率,控制新老产品推广力度,销售费用同比大幅下降 52.31%。 转自:智通财经 ...
冰川网络(300533) - 2025 Q3 - 季度财报
2025-10-27 09:10
深圳冰川网络股份有限公司 2025 年第三季度报告 1.董事会及董事、高级管理人员保证季度报告的真实、准确、完整,不存在虚假记载、误导性陈述 或重大遗漏,并承担个别和连带的法律责任。 2.公司负责人刘和国、主管会计工作负责人董嘉翌及会计机构负责人(会计主管人员)王会声明: 保证季度报告中财务信息的真实、准确、完整。 3.第三季度财务会计报告是否经过审计 □是 否 1 证券代码:300533 证券简称:冰川网络 公告编号:2025-070 深圳冰川网络股份有限公司 2025 年第三季度报告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误导性陈述或重 大遗漏。 重要内容提示: 深圳冰川网络股份有限公司 2025 年第三季度报告 一、主要财务数据 (一) 主要会计数据和财务指标 公司是否需追溯调整或重述以前年度会计数据 □是 否 | | 本报告期 | 本报告期比上年同期 | 年初至报告期末 | 年初至报告期末比上 | | --- | --- | --- | --- | --- | | | | 增减 | | 年同期增减 | | 营业收入(元) | 619,257,692.23 | -20. ...
冰川网络:第三季度净利润为1.66亿元,同比增长244.58%
Xin Lang Cai Jing· 2025-10-27 09:04
冰川网络公告,第三季度营收为6.19亿元,同比下降20.29%;净利润为1.66亿元,同比增长244.58%。 前三季度营收为18.76亿元,同比下降5.39%;净利润为5.02亿元,同比增长207.49%。 ...
游戏股跳水,002558盘初闪崩
Di Yi Cai Jing Zi Xun· 2025-10-27 02:33
Group 1 - The gaming stocks experienced a significant drop, with Giant Network plunging over 8% to a price of 37.13 yuan and a trading volume exceeding 1 billion yuan [1] - Youzu Network fell nearly 6%, while other companies such as Kaiying Network, Perfect World, 37 Interactive Entertainment, and Glacier Network also showed weakness [3] - Specific stock performance included Youzu Network at 12.69 yuan (-5.86%), Kaiying Network at 23.66 yuan (-5.40%), and Perfect World at 16.82 yuan (-2.77%) [4]
冰川网络(300533) - 关于使用闲置自有资金购买理财产品的进展公告
2025-10-23 09:06
深圳冰川网络股份有限公司 关于使用闲置自有资金购买理财产品的进展公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 深圳冰川网络股份有限公司(以下简称"公司")第五届董事会第六次会议、 第五届监事会第五次会议及 2024 年年度股东大会审议通过了《关于使用闲置自 有资金进行现金管理的议案》,鉴于公司目前经营情况稳定,财务状况稳健,根 据《深圳证券交易所创业板股票上市规则》《深圳证券交易所上市公司自律监管 指引第 2 号——创业板上市公司规范运作》等相关规定,为提高公司资金使用效 率,在保证公司主营业务正常经营和资金安全的情况下,同意公司及子公司使用 闲置自有资金不超过人民币 30 亿元进行现金管理,用于购买安全性高、流动性 好且投资期限最长不超过 12 个月的现金管理产品或理财产品,购买渠道包括但 不限于银行、证券公司等金融机构,自公司股东大会审议通过之日起一年内有效, 在上述使用期限及额度范围内,资金可循环滚动使用。公司授权董事长最终审定 并签署相关实施协议或合同等文件、公司财务总监具体办理相关事宜。具体内容 详 见 公 司 于 2025 年 4 月 22 ...
10月游戏版号发放维持高位,聚焦游戏ETF(159869)布局窗口
Mei Ri Jing Ji Xin Wen· 2025-10-23 08:23
Group 1 - The gaming sector is experiencing a volatile correction, with the gaming ETF (159869) down nearly 1.5%, while stocks like Xinghui Entertainment, Shunwang Technology, and others are among the biggest decliners, whereas companies like Aofei Entertainment and Guangxian Media are performing well [1] - As of October 22, the gaming ETF (159869) has seen a net inflow of funds amounting to 1.421 billion yuan over the past 10 trading days, indicating strong investor interest, with the product's scale reaching 11.048 billion yuan [1] - The National Press and Publication Administration approved 159 domestic games and 7 imported games in October, maintaining a high issuance level, second only to August's 173 games, with major companies like Tencent and Youzu Network having new games included [1] Group 2 - According to Guangfa Securities, the gaming industry's performance is driven by long-term supply and demand dynamics rather than just quarterly product releases, suggesting that companies with high-quality long-term products will continue to see performance growth [1] - Tencent's gaming fundamentals are showing marginal improvement, and the A-share gaming sector is expected to perform well in Q3, with a focus on companies with outstanding core product performance and quality product reserves [1] - The gaming sector is catalyzed by multiple factors including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the Zhongzheng Animation and Gaming Index, reflecting the overall performance of A-share listed companies in the animation and gaming industry [1]
166款,10月游戏版号来了!
证券时报· 2025-10-23 03:38
Core Viewpoint - The article highlights the approval of 166 games in October 2025, maintaining a high level of game approvals, which is significant for the gaming industry in China [2][5]. Game Approval Summary - In October 2025, a total of 159 domestic games and 7 imported games received approval, totaling 166 games [2]. - Among the 159 domestic games, 73 are categorized as mobile-casual games, and 70 are categorized as mobile games, with the rest falling into various categories [2]. Company Performance and Market Trends - Several listed companies have products that received approval, including 37 Interactive Entertainment's "Survival for 33 Days," Kying Network's "Blue Moon Hero," and Glacier Network's "I Want to Be the Ancestor" [5]. - The total number of games approved in 2025 has reached 1,440, with 1,354 being domestic and 86 imported [5]. - The A-share gaming sector has seen significant growth, with the Shenwan secondary gaming index rising approximately 66% year-to-date, ranking eighth among all Shenwan secondary industries [5]. Stock Performance - Multiple gaming stocks have doubled in price this year, with ST Huatuo up 271.6%, Giant Network up 219.47%, and G-bits up 119.05% [7]. - Other companies like Glacier Network, ST Kevin, Kying Network, and Star Shine Entertainment have also seen increases exceeding 70% [7]. Earnings Forecasts - G-bits expects a net profit of 1.032 billion to 1.223 billion yuan for the first three quarters of 2025, representing a year-on-year growth of 57% to 86% [7]. - Glacier Network anticipates a net profit of 435 million to 565 million yuan, indicating a turnaround from losses in the previous year [7].
冰川网络跌2.10%,成交额1.99亿元,主力资金净流出878.34万元
Xin Lang Cai Jing· 2025-10-23 03:09
Core Viewpoint - Glacier Network's stock has experienced fluctuations, with a year-to-date increase of 93.32%, but a recent decline of 10.01% over the past 20 days [1][2] Group 1: Stock Performance - On October 23, Glacier Network's stock fell by 2.10%, trading at 38.20 CNY per share, with a total market capitalization of 8.956 billion CNY [1] - The stock has seen a trading volume of 199 million CNY, with a turnover rate of 3.12% [1] - Year-to-date, the stock has risen by 93.32%, with a slight increase of 0.58% over the last five trading days, but a decline of 10.01% over the last 20 days [1] Group 2: Financial Performance - For the first half of 2025, Glacier Network reported a revenue of 1.257 billion CNY, representing a year-on-year growth of 4.21%, and a net profit of 336 million CNY, which is a significant increase of 165.19% [2] - The company's main revenue source is from online game recharge income, accounting for 99.32% of total revenue [2] Group 3: Shareholder Information - As of June 30, 2025, the number of shareholders increased by 140.76% to 44,200, while the average number of tradable shares per person decreased by 58.42% to 3,735 shares [2] - The top circulating shareholder is Hong Kong Central Clearing Limited, holding 7.7387 million shares, an increase of 5.1823 million shares from the previous period [3]
港股概念追踪 | 10月游戏版号数量维持高位 板块当前估值性价比依然突出(附概念股)
智通财经网· 2025-10-22 23:20
Core Insights - The Chinese gaming industry is experiencing a high prosperity cycle, with 159 domestic games approved in October, indicating strong demand and supply dynamics [1][2] - The A-share gaming sector has shown significant growth, with the Shenwan secondary gaming index up approximately 66% year-to-date, ranking eighth among all Shenwan secondary industries [2] - The approval of new game titles, including major releases from Tencent and other listed companies, suggests ongoing innovation and market expansion [1][4][5] Domestic Game Approvals - In October, 159 domestic games received approval, with 73 categorized as mobile-casual and 70 as mobile games [1] - Notable titles include Tencent's "八荒奇旅," 37 Interactive's "生存33天," and others from companies like ST中青宝 and 祖龙娱乐 [1][4] Import Game Approvals - Seven new imported games received approval in October, including "蜡笔小新" from 游族网络 [2] - The total number of game approvals for the year has reached 1,441, maintaining a steady monthly issuance rate [2] Market Performance - The gaming sector has seen substantial stock price increases, with companies like 巨人网络 and 吉比特 experiencing over 210% and 110% growth, respectively [2] - The current valuation of the gaming sector remains attractive, prompting recommendations for increased investment [2] Future Growth Projections - Omdia forecasts that the total revenue from gaming subscriptions in the Asia-Pacific region will grow from $6.5 billion in 2025 to $9.4 billion by 2029, outpacing global averages [3] - The domestic self-developed online gaming market saw a 19% year-on-year growth in the first half of the year, indicating a robust recovery and innovation cycle [3] Company Performance Highlights - Tencent reported a revenue of 364.53 billion yuan in the first half of the year, with a 13.7% year-on-year increase, driven by its gaming and social services segment [4] - 祖龙娱乐 achieved a revenue of 634 million yuan in the first half of 2025, a 44.4% increase compared to the previous year, attributed to new game launches [4] - 友谊时光's revenue reached 623 million yuan, marking an 18.5% increase, with a significant turnaround in profitability [5] - 网易 reported a net income of 56.72 billion yuan, with gaming-related services showing a 13.7% year-on-year growth [6]