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A股游戏板块盘初走强,冰川网络涨超10%,掌趣科技涨超5%,电魂网络、富春股份、巨人网络、星辉娱乐、盛天网络、迅游科技、游族网络等跟涨。消息面上,伽马数据近日发布了《2025年5月中国游戏产业月度报告(完整版)》。2025年5月,中国游戏市场规模为280.51亿元,同比增长9.86%,环比增长2.56%。
news flash· 2025-06-24 01:43
Group 1 - The A-share gaming sector showed strong performance at the beginning of trading, with Glacier Network rising over 10% and Zhangqu Technology increasing over 5% [1] - Other companies such as Dihun Network, Fuchun Co., Giant Network, Xinghui Entertainment, Shengtian Network, Xunyou Technology, and Youzu Network also experienced gains [1] - According to Gamma Data's recent report, the Chinese gaming market size reached 28.051 billion yuan in May 2025, representing a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [1]
2025年5月中国应用/游戏厂商出海收入Top30榜
3 6 Ke· 2025-06-19 02:49
Core Insights - In May, ByteDance maintained a significant lead in overseas revenue among non-gaming Chinese companies, while Ruqi Software saw a revenue surge of over 32.4% due to its AI-enhanced app features [3][4] - Meitu's overseas revenue increased by over 12.4% driven by its AI features in the app "Wink," contributing to its stable ranking [3] - Xiaohongshu, rebranded as "rednote," experienced a 75% increase in overseas revenue, helping its parent company rise in rankings [4] Non-Gaming Companies - ByteDance ranked first with 78 apps, maintaining its leading position in overseas revenue [1] - Ruqi Software's app "PictureThis" achieved an estimated monthly revenue of nearly 100 million yuan, marking a continuous growth trend [3] - Meitu's "BeautyCam" and other apps are part of its strategy to embrace AI, contributing to revenue growth [3] - Xiaohongshu's global strategy has led to a stable monthly active user base exceeding 10 million [4] - Youku's overseas version saw an 18.9% revenue increase due to popular content, allowing it to return to the rankings [4] Gaming Companies - Diandian Interactive's new game "Kingshot" saw a revenue increase of over 81.7%, reaching an estimated 190 million yuan [7] - Lilith's game "AFK Journey" experienced a revenue growth of over 54.9%, particularly in the U.S. market [7] - NetEase's new game "Dunk City Dynasty" generated over 1 million USD in less than ten days, indicating potential for future growth [8] - Jiangyu Interactive's "Top Heroes" achieved an estimated revenue of nearly 230 million yuan, contributing to its ranking improvement [8] - Yishijie’s new game "Lands of Jail" generated over 8.21 million USD, with a growth rate of over 75.4% [9]
冰川网络(300533) - 关于公司控股股东减持计划期限届满未减持股份的公告
2025-06-18 13:04
证券代码:300533 证券简称:冰川网络 公告编号:2025-043 深圳冰川网络股份有限公司 关于公司控股股东减持计划期限届满未减持股份的公告 公司控股股东刘和国先生保证向本公司提供的信息内容真实、准确、完整,没有虚假记 载、误导性陈述或重大遗漏。 本公司及董事会全体成员保证公告内容与信息披露义务人提供的信息一致。 深圳冰川网络股份有限公司(以下简称"公司")于 2025 年 2 月 25 日在 巨潮资讯网(www.cninfo.com.cn)披露了《关于公司控股股东拟通过大宗交易方 式转让公司股份的预披露公告》(公告编号:2025-006),公司控股股东、实际控 制人刘和国先生计划自 2025 年 3 月 19 日至 2025 年 6 月 18 日以大宗交易方式 转让公司股份不超过 4,686,000 股(占公司总股本的 2%)。 近日,公司收到控股股东、实际控制人刘和国先生出具的《关于减持计划期 限届满未减持股份的告知函》。截至 2025 年 6 月 18 日,本次减持计划已届满, 控股股东、实际控制人刘和国先生未减持公司股份。现将具体情况公告如下: 一、股东减持股份情况 1.股份来源:首次公开发行股 ...
浙粤出台支持游戏出海政策 新华出海指数本周多数上扬
Xin Hua Cai Jing· 2025-06-13 10:01
Group 1 - The core viewpoint of the articles highlights the strong support from various Chinese provinces for the gaming industry to expand internationally, aiming to enhance the global influence of domestic games [1][5] - Zhejiang Province's measures, effective from July 10, 2025, focus on promoting Chinese culture abroad and improving international communication capabilities [1] - Shenzhen's plan emphasizes the development of digital trade and the establishment of public service platforms to support game companies in overseas expansion [1] - Guangdong's policies aim to create an industry cluster for game exports and encourage small and medium enterprises to participate in international markets [1] Group 2 - Data indicates that China's self-developed games are projected to generate overseas sales revenue of $18.557 billion in 2024, reflecting a year-on-year growth of 13.39% [1] - In May 2025, 33 Chinese game publishers ranked among the top 100 global mobile game publishers, collectively earning $2.02 billion, which accounts for 36.6% of the total revenue of the top 100 [3][4] - From January to May 2025, Chinese game publishers achieved a total global mobile game revenue of $10.25 billion, maintaining a revenue share of over 36% [4] Group 3 - The A-share gaming industry index has shown a year-to-date increase of 20.46%, ranking 6th among 124 secondary industry indices [5] - Companies like Glacier Network have seen significant stock price increases, with a year-to-date rise of over 42% [5] - The overall trend in the gaming sector is positive, with several indices reflecting upward movements due to supportive policies and industry growth [5][7]
128只A股筹码大换手(6月12日)
Market Overview - As of June 12, the Shanghai Composite Index closed at 3402.66 points, with a slight increase of 0.34 points, representing a change of 0.01% [1] - The Shenzhen Component Index closed at 10234.33 points, down by 11.69 points, a decrease of 0.11% [1] - The ChiNext Index closed at 2067.15 points, up by 5.29 points, reflecting an increase of 0.26% [1] Trading Activity - A total of 128 A-shares had a turnover rate exceeding 20% on the same day, indicating significant trading activity [1] - Notably, C Haiyang and Zhongke Magnetic had turnover rates exceeding 50%, suggesting a high level of liquidity and interest in these stocks [1] Top Performing Stocks - C Haiyang (603382) had a closing price of 55.97 yuan with a turnover rate of 85.43% and a remarkable increase of 386.70% [1] - Zhongke Magnetic (301141) closed at 68.13 yuan, with a turnover rate of 67.96% and a gain of 3.20% [1] - Yingsite (301622) closed at 97.32 yuan, achieving a turnover rate of 60.53% and a rise of 20.00% [1] - Jiangnan New Materials (603124) closed at 48.20 yuan, with a turnover rate of 57.58% and an increase of 4.83% [1] - Xiongdi Technology (300546) closed at 34.41 yuan, with a turnover rate of 56.64% and a gain of 7.20% [1] Additional Notable Stocks - Kangliyuan (301287) closed at 50.52 yuan, with a turnover rate of 48.58% and a slight decrease of 0.26% [1] - Qingmu Technology (301110) closed at 72.42 yuan, achieving a turnover rate of 46.33% and a rise of 20.00% [1] - Baixinglong (833075) closed at 46.99 yuan, with a turnover rate of 44.54% and an increase of 29.99% [1] - Hengbao Co., Ltd. (002104) closed at 11.82 yuan, with a turnover rate of 44.51% and a gain of 2.34% [1] - Guokang Biochemical (300804) closed at 61.10 yuan, with a turnover rate of 42.76% and a slight increase of 1.08% [1]
17家孤注一掷的创业公司,在2024年被计提减值
3 6 Ke· 2025-06-12 02:23
Core Insights - 2024 is seen as a pivotal year for the gaming industry, with companies facing challenges due to market shifts and increased competition [1] - A total of 30 publicly listed gaming companies reported impairment losses, indicating significant operational issues and reduced goodwill [1] - The trend of startups heavily investing in single products has led to many failures, particularly among newer companies [2] Group 1: Impairment Losses and Company Performance - Guangzhou Zhuoyou reported an impairment loss of approximately 26.66 million yuan due to poor performance of its game "One Piece: Dream Pointer," which was launched in April 2023 and subsequently taken down [3][5] - Chengdu Fanpas faced an impairment loss of about 4.31 million yuan, primarily due to the failure of its second game "Leap Rainbow Mirror," which was released in June 2023 [7][9] - Shanghai Mumu reported an impairment loss of approximately 16.79 million yuan, attributed to the underperformance of its game "Galaxy Explorers: New Home" [10][11] Group 2: Market Challenges and Competitive Landscape - The gaming market is increasingly saturated, making it difficult for new entrants to compete against established products, even with strong backing from major investors [18][26] - Companies like Shanghai Wuwei and Shanghai Yuelong Zhiyu are struggling due to poor performance of their flagship titles, leading to significant impairment losses [19][24] - The report highlights that many companies are facing a lack of clear financing plans and ongoing losses, which complicates their ability to recover [9][10] Group 3: Investment Trends and Strategic Shifts - Investment strategies among listed companies are shifting, with some focusing on expanding their strengths while others are exploring new areas [47][48] - Companies like Perfect World and Ke Ying Network are adjusting their investment approaches in response to market conditions, indicating a cautious outlook [48][49] - The overall trend suggests a cooling investment climate, impacting both established and emerging companies in the gaming sector [48]
港A两市游戏股飙涨,板块布局机遇凸显?
Sou Hu Cai Jing· 2025-06-03 04:48
Core Viewpoint - The gaming sector in A-shares has experienced a significant rally, driven by various factors including market sentiment, policy support, and valuation improvements [2][4]. Group 1: Market Performance - As of the latest update, several A-share gaming companies have seen substantial gains, with Zhangqu Technology rising by 13.15%, Giant Network by 7.06%, and G-bits by 6.57% [2]. - In the Hong Kong market, NetDragon increased by 6.68%, and Tencent Holdings also showed strength [3]. Group 2: Industry Growth - According to Gamma Data's report, the Chinese gaming market reached a size of 27.351 billion yuan in April 2025, marking a year-on-year growth of 21.93% and a month-on-month increase of 2.47% [4]. - The client game market specifically accounted for 5.799 billion yuan, with a month-on-month growth of 3.75% and a year-on-year growth of 2.78% [5]. - The mobile gaming market size was 20.424 billion yuan, showing a year-on-year increase of 28.41% and a month-on-month growth of 3.07% [5]. Group 3: Policy and Supply Improvements - The National Press and Publication Administration recently approved 130 domestic games and 14 imported games, signaling a continued friendly policy environment [5]. - By the end of May 2025, 654 domestic game licenses and 44 imported game licenses had been issued, significantly improving the supply side of the gaming industry [5]. Group 4: Valuation Insights - Analysts noted that the current dynamic PE for leading A-share gaming companies ranges from 11 to 17 times, which is still at historical low levels [5]. - The presence of high dividend yields among some leading companies suggests that the gaming sector may offer a compelling combination of growth and dividend potential [5]. Group 5: Technological Advancements - The rapid development of AI technology is seen as a crucial factor for cost reduction and efficiency improvement in the gaming industry, potentially enhancing long-term value [6]. - The integration of AI in gaming is expected to improve user experience and commercial viability, leading to a resurgence in sector growth [6].
冰川网络(300533) - 关于使用闲置自有资金购买理财产品的进展公告
2025-05-28 10:36
深圳冰川网络股份有限公司(以下简称"公司")第五届董事会第六次会议、 第五届监事会第五次会议及 2024 年年度股东大会审议通过了《关于使用闲置自 有资金进行现金管理的议案》,鉴于公司目前经营情况稳定,财务状况稳健,根 据《深圳证券交易所创业板股票上市规则》《深圳证券交易所上市公司自律监管 指引第 2 号——创业板上市公司规范运作》等相关规定,为提高公司资金使用效 率,在保证公司主营业务正常经营和资金安全的情况下,同意公司及子公司使用 闲置自有资金不超过人民币 30 亿元进行现金管理,用于购买安全性高、流动性 好且投资期限最长不超过 12 个月的现金管理产品或理财产品,购买渠道包括但 不限于银行、证券公司等金融机构,自公司股东大会审议通过之日起一年内有效, 在上述使用期限及额度范围内,资金可循环滚动使用。公司授权董事长最终审定 并签署相关实施协议或合同等文件、公司财务总监具体办理相关事宜。具体内容 详 见 公 司 于 2025 年 4 月 22 日 、 2025 年 5 月 16 日 在 巨 潮 资 讯 网 (http://www.cninfo.com.cn)披露的相关公告(公告编号:2025-013、202 ...
冰川网络(300533) - 关于使用闲置自有资金购买理财产品的进展公告
2025-05-22 10:42
证券代码:300533 证券简称:冰川网络 公告编号:2025-041 本次购买现金管理产品或银行理财产品的额度和期限均在审批范围内,无需 另行提交董事会、股东大会审议。 三、投资风险分析及风险控制措施 深圳冰川网络股份有限公司 关于使用闲置自有资金购买理财产品的进展公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误导 性陈述或重大遗漏。 深圳冰川网络股份有限公司(以下简称"公司")第五届董事会第六次会议、 第五届监事会第五次会议及 2024 年年度股东大会审议通过了《关于使用闲置自 有资金进行现金管理的议案》,鉴于公司目前经营情况稳定,财务状况稳健,根 据《深圳证券交易所创业板股票上市规则》《深圳证券交易所上市公司自律监管 指引第 2 号——创业板上市公司规范运作》等相关规定,为提高公司资金使用效 率,在保证公司主营业务正常经营和资金安全的情况下,同意公司及子公司使用 闲置自有资金不超过人民币 30 亿元进行现金管理,用于购买安全性高、流动性 好且投资期限最长不超过 12 个月的现金管理产品或理财产品,购买渠道包括但 不限于银行、证券公司等金融机构,自公司股东大会审议通过之日起 ...
游戏板块逆势走强 八大概念股盘点(名单)
Zheng Quan Zhi Xing· 2025-05-22 07:30
Group 1: Game Industry Performance - The gaming sector showed resilience with a closing increase of over 1% on May 22, 2025, with notable stocks like Kunlun Wanwei reaching a 20% limit up and Youzu Network and Iceberg Network also performing well [1] - The gaming industry is experiencing significant growth, with Q1 2025 revenue reaching 26.719 billion yuan, a year-on-year increase of 21.93%, and net profit attributable to shareholders rising by 47.08% to 3.482 billion yuan, indicating a recovery towards the five-year average [1] Group 2: New Consumption Trends - The rise of new consumption sectors, represented by pet economy and trendy toys, is driven by generational shifts in consumer behavior, particularly among Generation Z, who prioritize emotional value and personalized experiences [1] - Bubble Mart's Labubu series has successfully topped the shopping charts on the US App Store, indicating a strong market expansion and a shift from a toy supplier to a global IP group [2] Group 3: Company Profiles - Kunlun Wanwei is one of China's largest web game developers and operators, with a diverse portfolio including large-scale web games, social web games, mobile network games, and client games [2] - Iceberg Network focuses on developing large multiplayer online games using its proprietary engine technology, combining self-operated and authorized operations [2] - Sheng Tian Network has established its position in the industry with its "Yile You Wang Yu Platform" designed for internet cafes, focusing on efficient management of entertainment content and game updates [3] - Aofei Entertainment is leveraging its own anime brands to gradually launch games, exploring the value of its anime properties [3] - Shenzhou Taiyue provides high-quality gaming products for global players and digital solutions for enterprise clients [3] - Yaoji Technology is dedicated to creating high-quality original online games for leisure and entertainment [4] - Kaiying Network operates the XY.COM platform, a well-known premium web game operation platform in China [5] - Youzu Network specializes in the development, publishing, and operation of mobile and PC games [5]