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冰川网络(300533) - 关于拟与关联方签署《海外独家代理协议》暨关联交易的公告
2025-11-27 09:10
本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 证券代码:300533 证券简称:冰川网络 公告编号:2025-077 深圳冰川网络股份有限公司 关于拟与关联方签署《海外独家代理协议》暨关联交易 的公告 深圳冰川网络股份有限公司(以下简称"公司")于 2025 年 11 月 27 日召 开了第五届董事会第十一次会议和第五届董事会独立董事专门会议第六次会议, 审议通过了《关于拟与关联方签署<海外独家代理协议>暨关联交易的议案》。 具体情况如下: 一、关联交易概述 根据公司业务发展的需求,公司拟与关联方成都时间赛跑科技有限公司(以 下简称"成都时间赛跑")签署《海外独家代理协议》(以下简称"本协议")。 成都时间赛跑拟就其研发或合法拥有的移动网络游戏《魔法战争》(以下简称"授 权游戏"或"标的物")的宣传、发行、推广和运营事宜与公司进行合作,由公 司作为《魔法战争》独家代理区域和独家代理期限内进行宣传、推广和运营的独 家代理商,公司需根据协议约定就授权游戏向成都时间赛跑支付其分成收益。由 于成都时间赛跑系公司持股 14.00%的参股公司,公司员工王岱在成都时间赛跑 ...
冰川网络(300533) - 第五届董事会第十一次会议决议公告
2025-11-27 09:10
证券代码:300533 证券简称:冰川网络 公告编号:2025-075 深圳冰川网络股份有限公司 第五届董事会第十一次会议决议公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 一、董事会会议召开情况 1.本次董事会由董事长刘和国先生召集,会议通知于 2025 年 11 月 24 日以 专人送达、电子邮件、电话等形式送达全体董事,董事会会议通知中包括会议 的相关材料,同时列明了会议的召开时间、地点、内容和方式。 二、董事会会议审议情况 会议审议并通过了如下议案: 1. 审议通过《关于拟与关联方签署<全球独家代理协议之终止协议>暨关 联交易进展的议案》 根据公司业务发展与实际经营的正常需要,公司拟与关联方成都市开心加 网络有限公司(以下简称"成都开心加")签署《全球独家代理协议之终止协议》, 经双方协商一致,决定提前终止移动网络游戏《暮光幻想》项目的合作,并解 除原协议。本次交易属于公司日常业务合作范围,系基于公司业务发展与实际 经营的正常需要,对公司业务、公司财务状况不构成重大影响。 本议案已经公司独立董事专门会议审议通过。 具体内容详见公司同日于巨潮资讯网 ...
游戏板块早盘震荡走强,游戏ETF(159869)现涨近1%
Mei Ri Jing Ji Xin Wen· 2025-11-27 04:34
Group 1 - The gaming sector is experiencing a strong upward trend, with the gaming ETF (159869) rising nearly 1% in early trading on November 27, 2023, driven by leading stocks such as Giant Network, Kaixin Network, and Youzu Network [1] - Citic Securities reports that the gaming industry continues to show high growth in revenue and profit in Q3 2025, supported by leading companies and a regular issuance schedule of game licenses [2] - The gaming sector is expected to benefit from AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2] Group 2 - Google's release of the Nano Banana Pro showcases its strong capabilities in the multimodal large model field, integrating advanced understanding and rendering capabilities, which can enhance content creation across various industries [1] - The Nano Banana Pro supports 2K and 4K resolutions, catering to professional production needs, and reflects a broader trend of improving multimodal capabilities and decreasing usage barriers in the market [1]
游戏板块11月26日跌0.73%,富春股份领跌,主力资金净流出20.28亿元
Zheng Xing Xing Ye Ri Bao· 2025-11-26 09:12
Market Overview - On November 26, the gaming sector declined by 0.73% compared to the previous trading day, with Fuchun Co. leading the decline [1] - The Shanghai Composite Index closed at 3864.18, down 0.15%, while the Shenzhen Component Index closed at 12907.83, up 1.02% [1] Individual Stock Performance - Fuchun Co. (300299) saw a significant drop of 11.11%, closing at 8.08, with a trading volume of 2.0971 million shares and a turnover of 1.757 billion [2] - Other notable declines included Tom Cat (300459) down 3.75% and Glacier Network (300533) down 2.96% [2] - Conversely, Xunyou Technology (300467) increased by 2.99%, closing at 26.51, with a trading volume of 1.374 million shares and a turnover of 364 million [1][2] Capital Flow Analysis - The gaming sector experienced a net outflow of 2.028 billion from institutional investors, while retail investors saw a net inflow of 1.578 billion [2] - Notably, Xunyou Technology had a net inflow of 24.92 million from institutional investors, while ST Kaiven (002425) experienced a net outflow of 4.5925 million [3]
游戏板块11月25日涨5.46%,富春股份领涨,主力资金净流入11.69亿元
Zheng Xing Xing Ye Ri Bao· 2025-11-25 09:10
Market Overview - The gaming sector experienced a significant increase of 5.46% on November 25, with Fu Chun Co., Ltd. leading the gains [1] - The Shanghai Composite Index closed at 3870.02, up 0.87%, while the Shenzhen Component Index closed at 12777.31, up 1.53% [1] Individual Stock Performance - Fu Chun Co., Ltd. (300299) saw a closing price of 9.09, with a rise of 14.34% and a trading volume of 2.5831 million shares [1] - Giant Network (002558) closed at 40.61, up 9.99%, with a trading volume of 729,200 shares [1] - Century Huatong (002602) closed at 18.04, increasing by 7.19% with a trading volume of 2.4599 million shares [1] - Kunlun Wanwei (300418) closed at 45.69, up 5.86%, with a trading volume of 1.4333 million shares [1] - Other notable performers include 37 Interactive Entertainment (002555) and Kaiying Network (002517), with increases of 5.58% and 5.38% respectively [1] Capital Flow Analysis - The gaming sector saw a net inflow of 1.169 billion yuan from institutional investors, while retail investors experienced a net outflow of 0.526 billion yuan [1] - The capital flow for individual stocks indicates that Giant Network had a net inflow of 353 million yuan from institutional investors, despite a net outflow of 412.59 million yuan from retail investors [2] - Fu Chun Co., Ltd. recorded a net inflow of 177 million yuan from institutional investors, with retail investors showing a net outflow of 34.46 million yuan [2]
这一板块,全线飘红
第一财经· 2025-11-25 06:19
Core Viewpoint - The gaming sector experienced a significant surge, with the sector index rising over 4% as of the report's publication date, indicating strong market interest and performance in gaming stocks [1]. Group 1: Stock Performance - Fuchun Co. saw a 20% increase, reaching a price of 9.54, with a total market value of 65.85 billion [2][3]. - Giant Network achieved a 9.99% rise, with a current price of 40.61 and a total market value of 785.7 billion [2][3]. - Century Huatong increased by 7.55%, with a current price of 18.10 and a total market value of 134.47 billion [2][3]. - Kunlun Wanwei rose by 6.79%, reaching a price of 46.09 and a market value of 578.6 billion [2][3]. - Mingzhu Health and other companies like 37 Interactive Entertainment and Zhanqu Technology also saw notable increases, contributing to a positive trend across the sector [3]. Group 2: Market Overview - The Shanghai Composite Index rose by 0.93%, closing at 3872.41, with a trading volume of 597.8 billion [4]. - The Shenzhen Component Index increased by 1.68%, reaching 12796.98, with a trading volume of 908.3 billion [4]. - The ChiNext Index saw a rise of 1.95%, closing at 2986.06, with a trading volume of 436.5 billion [4]. - Overall, more than 4500 stocks in the market experienced gains, reflecting a broad-based rally [1].
冰川网络(300533) - 关于使用闲置自有资金购买理财产品赎回的公告
2025-11-21 12:22
证券代码:300533 证券简称:冰川网络 公告编号:2025-074 深圳冰川网络股份有限公司 关于使用闲置自有资金购买理财产品赎回的公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 深圳冰川网络股份有限公司(以下简称"公司")第五届董事会第六次会议、 第五届监事会第五次会议及 2024 年年度股东大会审议通过了《关于使用闲置自 有资金进行现金管理的议案》,鉴于公司目前经营情况稳定,财务状况稳健,根 据《深圳证券交易所创业板股票上市规则》《深圳证券交易所上市公司自律监管 指引第 2 号——创业板上市公司规范运作》等相关规定,为提高公司资金使用效 率,在保证公司主营业务正常经营和资金安全的情况下,同意公司及子公司使用 闲置自有资金不超过人民币 30 亿元进行现金管理,用于购买安全性高、流动性 好且投资期限最长不超过 12 个月的现金管理产品或理财产品,购买渠道包括但 不限于银行、证券公司等金融机构,自公司股东大会审议通过之日起一年内有效, 在上述使用期限及额度范围内,资金可循环滚动使用。公司授权董事长最终审定 并签署相关实施协议或合同等文件、公司财务总监具 ...
省级平台落地,深圳南山区游戏电竞产业规模超千亿
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-14 03:32
Core Insights - The establishment of the Guangdong (Shenzhen) Game Enterprise Service Center and the Guangdong (Shenzhen) Game Overseas Service Center aims to enhance the local gaming industry by providing comprehensive support services [1][3] Group 1: Service Centers Overview - The Guangdong (Shenzhen) Game Enterprise Service Center focuses on resource matching, policy analysis, license consultation, and compliance services, leveraging Nanshan's advantages in innovation, education, and capital [1] - The Guangdong (Shenzhen) Game Overseas Service Center will create a platform for market research, policy consulting, entrepreneurship incubation, distribution operations, and talent empowerment, promoting the growth of overseas gaming enterprises [1][3] Group 2: Collaborative Efforts - The two service centers will collaborate with the Shenzhen (Nanshan) Game Innovation Development Center and the upcoming Shenzhen Game Industry Association to form a three-tiered service system that promotes resource sharing and collaborative development [3] - Partnerships have been established with the Harmony Ecosystem (Shenzhen) Innovation Center and Shenzhen Vocational and Technical University to enhance technology adaptation and talent supply in the gaming sector [3] Group 3: Policy Support - The Nanshan District announced the "Shenzhen Nanshan Promotion of High-Quality Development Support Policy for the Gaming and E-sports Industry," which includes ten specific measures to support startups and attract top-tier gaming clubs [3][4] Group 4: Industry Scale and Growth - The gaming and e-sports industry in Nanshan has reached a scale of over 100 billion, with major companies like Tencent and Dreamland Technology contributing to the ecosystem [4]
冰川网络跌2.00%,成交额1.42亿元,主力资金净流出2294.46万元
Xin Lang Zheng Quan· 2025-11-14 03:14
Core Viewpoint - Glacier Network's stock price has experienced a significant increase of 92.80% year-to-date, despite a recent decline in the last five trading days [1] Group 1: Stock Performance - On November 14, Glacier Network's stock fell by 2.00%, trading at 36.17 yuan per share with a total transaction volume of 1.42 billion yuan [1] - The stock's market capitalization is 8.48 billion yuan [1] - Year-to-date, the stock has seen a decline of 3.44% over the last five trading days, 0.63% over the last 20 days, and 8.13% over the last 60 days [1] Group 2: Financial Performance - For the period from January to September 2025, Glacier Network reported a revenue of 1.876 billion yuan, a year-on-year decrease of 5.39%, while the net profit attributable to shareholders increased by 207.49% to 502 million yuan [2] - The company has distributed a total of 1.075 billion yuan in dividends since its A-share listing, with 817 million yuan distributed over the past three years [3] Group 3: Shareholder Information - As of September 30, 2025, the number of shareholders decreased by 18.02% to 36,200, while the average number of circulating shares per person increased by 21.97% to 4,555 shares [2] - The second-largest circulating shareholder is Hong Kong Central Clearing Limited, holding 14.5496 million shares, an increase of 6.8109 million shares from the previous period [3]
游戏行业三季报:三七互娱营收下降6.59%不到世纪华通营收的一半继《寻道大千》后为何再难见爆款?
Xin Lang Cai Jing· 2025-11-13 07:38
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 88.026 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - Among 23 selected A-share gaming companies, 56.52% reported revenue growth, while 73.91% achieved profitability in Q3 2025 [1] - Century Games, a subsidiary of Century Huatong, significantly contributed to its parent company's revenue growth, with Q3 revenue reaching 10.016 billion yuan, a year-on-year increase of 60.19% [1] Market Segmentation - The client game market generated 20.29 billion yuan in Q3 2025, with a quarter-on-quarter increase of 16.05% and a year-on-year increase of 19.88% [1] - The mobile game market achieved 64.389 billion yuan in revenue, reflecting a quarter-on-quarter growth of 4.39% but a year-on-year decline of 1% [1] Company Performance - Century Huatong reported a revenue of 27.223 billion yuan for the first three quarters of 2025, surpassing its total revenue for the previous year, with a net profit of 4.357 billion yuan, up 141.65% [1] - 13 out of 23 gaming companies reported positive revenue growth, while 3 companies turned losses into profits, including Perfect World, Icefire Network, and Xinghui Entertainment [1] - 37 Interactive Entertainment maintained its position as the second-largest A-share gaming company, with Q3 revenue of 3.975 billion yuan, a year-on-year decline of 3.23% [1] New Product Success - Gigabit's new games, including "Wen Jian Chang Sheng" and "Zhang Jian Chuan Shuo," have been successful, contributing to a revenue of 4.486 billion yuan for the first three quarters, a year-on-year increase of 59.17% [2] - Giant Network's new game "Supernatural Action Group" performed well, leading to a Q3 revenue of 1.768 billion yuan, a year-on-year increase of 51.84% [2] - Icefire Network successfully turned around its performance, achieving a net profit of 500 million yuan in the first three quarters after a strategic shift in its marketing approach [2]